v8/include/v8-platform.h
Samuel Groß 8581adaee6 Introduce v8_enable_virtual_memory_cage
When this is enabled, v8 reserves a large region of virtual address
space during initialization, at the start of which it will place its 4GB
pointer compression cage. The remainder of the cage is used to store
ArrayBuffer backing stores and WASM memory buffers. This will later
allow referencing these buffers from inside V8 through offsets from the
cage base rather than through raw pointers.

Bug: chromium:1218005
Change-Id: I300094b07f64985217104b14c320cc019f8438af
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3010195
Reviewed-by: Clemens Backes <clemensb@chromium.org>
Reviewed-by: Igor Sheludko <ishell@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Commit-Queue: Samuel Groß <saelo@google.com>
Cr-Commit-Position: refs/heads/master@{#76234}
2021-08-11 16:13:42 +00:00

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25 KiB
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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8_PLATFORM_H_
#define V8_V8_PLATFORM_H_
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h> // For abort.
#include <memory>
#include <string>
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Isolate;
// Valid priorities supported by the task scheduling infrastructure.
enum class TaskPriority : uint8_t {
/**
* Best effort tasks are not critical for performance of the application. The
* platform implementation should preempt such tasks if higher priority tasks
* arrive.
*/
kBestEffort,
/**
* User visible tasks are long running background tasks that will
* improve performance and memory usage of the application upon completion.
* Example: background compilation and garbage collection.
*/
kUserVisible,
/**
* User blocking tasks are highest priority tasks that block the execution
* thread (e.g. major garbage collection). They must be finished as soon as
* possible.
*/
kUserBlocking,
};
/**
* A Task represents a unit of work.
*/
class Task {
public:
virtual ~Task() = default;
virtual void Run() = 0;
};
/**
* An IdleTask represents a unit of work to be performed in idle time.
* The Run method is invoked with an argument that specifies the deadline in
* seconds returned by MonotonicallyIncreasingTime().
* The idle task is expected to complete by this deadline.
*/
class IdleTask {
public:
virtual ~IdleTask() = default;
virtual void Run(double deadline_in_seconds) = 0;
};
/**
* A TaskRunner allows scheduling of tasks. The TaskRunner may still be used to
* post tasks after the isolate gets destructed, but these tasks may not get
* executed anymore. All tasks posted to a given TaskRunner will be invoked in
* sequence. Tasks can be posted from any thread.
*/
class TaskRunner {
public:
/**
* Schedules a task to be invoked by this TaskRunner. The TaskRunner
* implementation takes ownership of |task|.
*/
virtual void PostTask(std::unique_ptr<Task> task) = 0;
/**
* Schedules a task to be invoked by this TaskRunner. The TaskRunner
* implementation takes ownership of |task|. The |task| cannot be nested
* within other task executions.
*
* Tasks which shouldn't be interleaved with JS execution must be posted with
* |PostNonNestableTask| or |PostNonNestableDelayedTask|. This is because the
* embedder may process tasks in a callback which is called during JS
* execution.
*
* In particular, tasks which execute JS must be non-nestable, since JS
* execution is not allowed to nest.
*
* Requires that |TaskRunner::NonNestableTasksEnabled()| is true.
*/
virtual void PostNonNestableTask(std::unique_ptr<Task> task) {}
/**
* Schedules a task to be invoked by this TaskRunner. The task is scheduled
* after the given number of seconds |delay_in_seconds|. The TaskRunner
* implementation takes ownership of |task|.
*/
virtual void PostDelayedTask(std::unique_ptr<Task> task,
double delay_in_seconds) = 0;
/**
* Schedules a task to be invoked by this TaskRunner. The task is scheduled
* after the given number of seconds |delay_in_seconds|. The TaskRunner
* implementation takes ownership of |task|. The |task| cannot be nested
* within other task executions.
*
* Tasks which shouldn't be interleaved with JS execution must be posted with
* |PostNonNestableTask| or |PostNonNestableDelayedTask|. This is because the
* embedder may process tasks in a callback which is called during JS
* execution.
*
* In particular, tasks which execute JS must be non-nestable, since JS
* execution is not allowed to nest.
*
* Requires that |TaskRunner::NonNestableDelayedTasksEnabled()| is true.
*/
virtual void PostNonNestableDelayedTask(std::unique_ptr<Task> task,
double delay_in_seconds) {}
/**
* Schedules an idle task to be invoked by this TaskRunner. The task is
* scheduled when the embedder is idle. Requires that
* |TaskRunner::IdleTasksEnabled()| is true. Idle tasks may be reordered
* relative to other task types and may be starved for an arbitrarily long
* time if no idle time is available. The TaskRunner implementation takes
* ownership of |task|.
*/
virtual void PostIdleTask(std::unique_ptr<IdleTask> task) = 0;
/**
* Returns true if idle tasks are enabled for this TaskRunner.
*/
virtual bool IdleTasksEnabled() = 0;
/**
* Returns true if non-nestable tasks are enabled for this TaskRunner.
*/
virtual bool NonNestableTasksEnabled() const { return false; }
/**
* Returns true if non-nestable delayed tasks are enabled for this TaskRunner.
*/
virtual bool NonNestableDelayedTasksEnabled() const { return false; }
TaskRunner() = default;
virtual ~TaskRunner() = default;
TaskRunner(const TaskRunner&) = delete;
TaskRunner& operator=(const TaskRunner&) = delete;
};
/**
* Delegate that's passed to Job's worker task, providing an entry point to
* communicate with the scheduler.
*/
class JobDelegate {
public:
/**
* Returns true if this thread should return from the worker task on the
* current thread ASAP. Workers should periodically invoke ShouldYield (or
* YieldIfNeeded()) as often as is reasonable.
*/
virtual bool ShouldYield() = 0;
/**
* Notifies the scheduler that max concurrency was increased, and the number
* of worker should be adjusted accordingly. See Platform::PostJob() for more
* details.
*/
virtual void NotifyConcurrencyIncrease() = 0;
/**
* Returns a task_id unique among threads currently running this job, such
* that GetTaskId() < worker count. To achieve this, the same task_id may be
* reused by a different thread after a worker_task returns.
*/
virtual uint8_t GetTaskId() = 0;
/**
* Returns true if the current task is called from the thread currently
* running JobHandle::Join().
*/
virtual bool IsJoiningThread() const = 0;
};
/**
* Handle returned when posting a Job. Provides methods to control execution of
* the posted Job.
*/
class JobHandle {
public:
virtual ~JobHandle() = default;
/**
* Notifies the scheduler that max concurrency was increased, and the number
* of worker should be adjusted accordingly. See Platform::PostJob() for more
* details.
*/
virtual void NotifyConcurrencyIncrease() = 0;
/**
* Contributes to the job on this thread. Doesn't return until all tasks have
* completed and max concurrency becomes 0. When Join() is called and max
* concurrency reaches 0, it should not increase again. This also promotes
* this Job's priority to be at least as high as the calling thread's
* priority.
*/
virtual void Join() = 0;
/**
* Forces all existing workers to yield ASAP. Waits until they have all
* returned from the Job's callback before returning.
*/
virtual void Cancel() = 0;
/*
* Forces all existing workers to yield ASAP but doesnt wait for them.
* Warning, this is dangerous if the Job's callback is bound to or has access
* to state which may be deleted after this call.
*/
virtual void CancelAndDetach() = 0;
/**
* Returns true if there's any work pending or any worker running.
*/
virtual bool IsActive() = 0;
/**
* Returns true if associated with a Job and other methods may be called.
* Returns false after Join() or Cancel() was called. This may return true
* even if no workers are running and IsCompleted() returns true
*/
virtual bool IsValid() = 0;
/**
* Returns true if job priority can be changed.
*/
virtual bool UpdatePriorityEnabled() const { return false; }
/**
* Update this Job's priority.
*/
virtual void UpdatePriority(TaskPriority new_priority) {}
};
/**
* A JobTask represents work to run in parallel from Platform::PostJob().
*/
class JobTask {
public:
virtual ~JobTask() = default;
virtual void Run(JobDelegate* delegate) = 0;
/**
* Controls the maximum number of threads calling Run() concurrently, given
* the number of threads currently assigned to this job and executing Run().
* Run() is only invoked if the number of threads previously running Run() was
* less than the value returned. Since GetMaxConcurrency() is a leaf function,
* it must not call back any JobHandle methods.
*/
virtual size_t GetMaxConcurrency(size_t worker_count) const = 0;
};
/**
* The interface represents complex arguments to trace events.
*/
class ConvertableToTraceFormat {
public:
virtual ~ConvertableToTraceFormat() = default;
/**
* Append the class info to the provided |out| string. The appended
* data must be a valid JSON object. Strings must be properly quoted, and
* escaped. There is no processing applied to the content after it is
* appended.
*/
virtual void AppendAsTraceFormat(std::string* out) const = 0;
};
/**
* V8 Tracing controller.
*
* Can be implemented by an embedder to record trace events from V8.
*/
class TracingController {
public:
virtual ~TracingController() = default;
// In Perfetto mode, trace events are written using Perfetto's Track Event
// API directly without going through the embedder. However, it is still
// possible to observe tracing being enabled and disabled.
#if !defined(V8_USE_PERFETTO)
/**
* Called by TRACE_EVENT* macros, don't call this directly.
* The name parameter is a category group for example:
* TRACE_EVENT0("v8,parse", "V8.Parse")
* The pointer returned points to a value with zero or more of the bits
* defined in CategoryGroupEnabledFlags.
**/
virtual const uint8_t* GetCategoryGroupEnabled(const char* name) {
static uint8_t no = 0;
return &no;
}
/**
* Adds a trace event to the platform tracing system. These function calls are
* usually the result of a TRACE_* macro from trace_event_common.h when
* tracing and the category of the particular trace are enabled. It is not
* advisable to call these functions on their own; they are really only meant
* to be used by the trace macros. The returned handle can be used by
* UpdateTraceEventDuration to update the duration of COMPLETE events.
*/
virtual uint64_t AddTraceEvent(
char phase, const uint8_t* category_enabled_flag, const char* name,
const char* scope, uint64_t id, uint64_t bind_id, int32_t num_args,
const char** arg_names, const uint8_t* arg_types,
const uint64_t* arg_values,
std::unique_ptr<ConvertableToTraceFormat>* arg_convertables,
unsigned int flags) {
return 0;
}
virtual uint64_t AddTraceEventWithTimestamp(
char phase, const uint8_t* category_enabled_flag, const char* name,
const char* scope, uint64_t id, uint64_t bind_id, int32_t num_args,
const char** arg_names, const uint8_t* arg_types,
const uint64_t* arg_values,
std::unique_ptr<ConvertableToTraceFormat>* arg_convertables,
unsigned int flags, int64_t timestamp) {
return 0;
}
/**
* Sets the duration field of a COMPLETE trace event. It must be called with
* the handle returned from AddTraceEvent().
**/
virtual void UpdateTraceEventDuration(const uint8_t* category_enabled_flag,
const char* name, uint64_t handle) {}
#endif // !defined(V8_USE_PERFETTO)
class TraceStateObserver {
public:
virtual ~TraceStateObserver() = default;
virtual void OnTraceEnabled() = 0;
virtual void OnTraceDisabled() = 0;
};
/** Adds tracing state change observer. */
virtual void AddTraceStateObserver(TraceStateObserver*) {}
/** Removes tracing state change observer. */
virtual void RemoveTraceStateObserver(TraceStateObserver*) {}
};
/**
* A V8 memory page allocator.
*
* Can be implemented by an embedder to manage large host OS allocations.
*/
class PageAllocator {
public:
virtual ~PageAllocator() = default;
/**
* Gets the page granularity for AllocatePages and FreePages. Addresses and
* lengths for those calls should be multiples of AllocatePageSize().
*/
virtual size_t AllocatePageSize() = 0;
/**
* Gets the page granularity for SetPermissions and ReleasePages. Addresses
* and lengths for those calls should be multiples of CommitPageSize().
*/
virtual size_t CommitPageSize() = 0;
/**
* Sets the random seed so that GetRandomMmapAddr() will generate repeatable
* sequences of random mmap addresses.
*/
virtual void SetRandomMmapSeed(int64_t seed) = 0;
/**
* Returns a randomized address, suitable for memory allocation under ASLR.
* The address will be aligned to AllocatePageSize.
*/
virtual void* GetRandomMmapAddr() = 0;
/**
* Memory permissions.
*/
enum Permission {
kNoAccess,
kRead,
kReadWrite,
kReadWriteExecute,
kReadExecute,
// Set this when reserving memory that will later require kReadWriteExecute
// permissions. The resulting behavior is platform-specific, currently
// this is used to set the MAP_JIT flag on Apple Silicon.
// TODO(jkummerow): Remove this when Wasm has a platform-independent
// w^x implementation.
kNoAccessWillJitLater
};
/**
* Allocates memory in range with the given alignment and permission.
*/
virtual void* AllocatePages(void* address, size_t length, size_t alignment,
Permission permissions) = 0;
/**
* Frees memory in a range that was allocated by a call to AllocatePages.
*/
virtual bool FreePages(void* address, size_t length) = 0;
/**
* Releases memory in a range that was allocated by a call to AllocatePages.
*/
virtual bool ReleasePages(void* address, size_t length,
size_t new_length) = 0;
/**
* Sets permissions on pages in an allocated range.
*/
virtual bool SetPermissions(void* address, size_t length,
Permission permissions) = 0;
/**
* Frees memory in the given [address, address + size) range. address and size
* should be operating system page-aligned. The next write to this
* memory area brings the memory transparently back. This should be treated as
* a hint to the OS that the pages are no longer needed. It does not guarantee
* that the pages will be discarded immediately or at all.
*/
virtual bool DiscardSystemPages(void* address, size_t size) { return true; }
/**
* Decommits any wired memory pages in the given range, allowing the OS to
* reclaim them, and marks the region as inacessible (kNoAccess). The address
* range stays reserved and can be accessed again later by changing its
* permissions. However, in that case the memory content is guaranteed to be
* zero-initialized again. The memory must have been previously allocated by a
* call to AllocatePages. Returns true on success, false otherwise.
*/
#ifdef V8_VIRTUAL_MEMORY_CAGE
// Implementing this API is required when the virtual memory cage is enabled.
virtual bool DecommitPages(void* address, size_t size) = 0;
#else
// Otherwise, it is optional for now.
virtual bool DecommitPages(void* address, size_t size) { return false; }
#endif
/**
* INTERNAL ONLY: This interface has not been stabilised and may change
* without notice from one release to another without being deprecated first.
*/
class SharedMemoryMapping {
public:
// Implementations are expected to free the shared memory mapping in the
// destructor.
virtual ~SharedMemoryMapping() = default;
virtual void* GetMemory() const = 0;
};
/**
* INTERNAL ONLY: This interface has not been stabilised and may change
* without notice from one release to another without being deprecated first.
*/
class SharedMemory {
public:
// Implementations are expected to free the shared memory in the destructor.
virtual ~SharedMemory() = default;
virtual std::unique_ptr<SharedMemoryMapping> RemapTo(
void* new_address) const = 0;
virtual void* GetMemory() const = 0;
virtual size_t GetSize() const = 0;
};
/**
* INTERNAL ONLY: This interface has not been stabilised and may change
* without notice from one release to another without being deprecated first.
*
* Reserve pages at a fixed address returning whether the reservation is
* possible. The reserved memory is detached from the PageAllocator and so
* should not be freed by it. It's intended for use with
* SharedMemory::RemapTo, where ~SharedMemoryMapping would free the memory.
*/
virtual bool ReserveForSharedMemoryMapping(void* address, size_t size) {
return false;
}
/**
* INTERNAL ONLY: This interface has not been stabilised and may change
* without notice from one release to another without being deprecated first.
*
* Allocates shared memory pages. Not all PageAllocators need support this and
* so this method need not be overridden.
* Allocates a new read-only shared memory region of size |length| and copies
* the memory at |original_address| into it.
*/
virtual std::unique_ptr<SharedMemory> AllocateSharedPages(
size_t length, const void* original_address) {
return {};
}
/**
* INTERNAL ONLY: This interface has not been stabilised and may change
* without notice from one release to another without being deprecated first.
*
* If not overridden and changed to return true, V8 will not attempt to call
* AllocateSharedPages or RemapSharedPages. If overridden, AllocateSharedPages
* and RemapSharedPages must also be overridden.
*/
virtual bool CanAllocateSharedPages() { return false; }
};
/**
* V8 Platform abstraction layer.
*
* The embedder has to provide an implementation of this interface before
* initializing the rest of V8.
*/
class Platform {
public:
virtual ~Platform() = default;
/**
* Allows the embedder to manage memory page allocations.
*/
virtual PageAllocator* GetPageAllocator() {
// TODO(bbudge) Make this abstract after all embedders implement this.
return nullptr;
}
/**
* Enables the embedder to respond in cases where V8 can't allocate large
* blocks of memory. V8 retries the failed allocation once after calling this
* method. On success, execution continues; otherwise V8 exits with a fatal
* error.
* Embedder overrides of this function must NOT call back into V8.
*/
virtual void OnCriticalMemoryPressure() {
// TODO(bbudge) Remove this when embedders override the following method.
// See crbug.com/634547.
}
/**
* Enables the embedder to respond in cases where V8 can't allocate large
* memory regions. The |length| parameter is the amount of memory needed.
* Returns true if memory is now available. Returns false if no memory could
* be made available. V8 will retry allocations until this method returns
* false.
*
* Embedder overrides of this function must NOT call back into V8.
*/
virtual bool OnCriticalMemoryPressure(size_t length) { return false; }
/**
* Gets the number of worker threads used by
* Call(BlockingTask)OnWorkerThread(). This can be used to estimate the number
* of tasks a work package should be split into. A return value of 0 means
* that there are no worker threads available. Note that a value of 0 won't
* prohibit V8 from posting tasks using |CallOnWorkerThread|.
*/
virtual int NumberOfWorkerThreads() = 0;
/**
* Returns a TaskRunner which can be used to post a task on the foreground.
* The TaskRunner's NonNestableTasksEnabled() must be true. This function
* should only be called from a foreground thread.
*/
virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner(
Isolate* isolate) = 0;
/**
* Schedules a task to be invoked on a worker thread.
*/
virtual void CallOnWorkerThread(std::unique_ptr<Task> task) = 0;
/**
* Schedules a task that blocks the main thread to be invoked with
* high-priority on a worker thread.
*/
virtual void CallBlockingTaskOnWorkerThread(std::unique_ptr<Task> task) {
// Embedders may optionally override this to process these tasks in a high
// priority pool.
CallOnWorkerThread(std::move(task));
}
/**
* Schedules a task to be invoked with low-priority on a worker thread.
*/
virtual void CallLowPriorityTaskOnWorkerThread(std::unique_ptr<Task> task) {
// Embedders may optionally override this to process these tasks in a low
// priority pool.
CallOnWorkerThread(std::move(task));
}
/**
* Schedules a task to be invoked on a worker thread after |delay_in_seconds|
* expires.
*/
virtual void CallDelayedOnWorkerThread(std::unique_ptr<Task> task,
double delay_in_seconds) = 0;
/**
* Returns true if idle tasks are enabled for the given |isolate|.
*/
virtual bool IdleTasksEnabled(Isolate* isolate) { return false; }
/**
* Posts |job_task| to run in parallel. Returns a JobHandle associated with
* the Job, which can be joined or canceled.
* This avoids degenerate cases:
* - Calling CallOnWorkerThread() for each work item, causing significant
* overhead.
* - Fixed number of CallOnWorkerThread() calls that split the work and might
* run for a long time. This is problematic when many components post
* "num cores" tasks and all expect to use all the cores. In these cases,
* the scheduler lacks context to be fair to multiple same-priority requests
* and/or ability to request lower priority work to yield when high priority
* work comes in.
* A canonical implementation of |job_task| looks like:
* class MyJobTask : public JobTask {
* public:
* MyJobTask(...) : worker_queue_(...) {}
* // JobTask:
* void Run(JobDelegate* delegate) override {
* while (!delegate->ShouldYield()) {
* // Smallest unit of work.
* auto work_item = worker_queue_.TakeWorkItem(); // Thread safe.
* if (!work_item) return;
* ProcessWork(work_item);
* }
* }
*
* size_t GetMaxConcurrency() const override {
* return worker_queue_.GetSize(); // Thread safe.
* }
* };
* auto handle = PostJob(TaskPriority::kUserVisible,
* std::make_unique<MyJobTask>(...));
* handle->Join();
*
* PostJob() and methods of the returned JobHandle/JobDelegate, must never be
* called while holding a lock that could be acquired by JobTask::Run or
* JobTask::GetMaxConcurrency -- that could result in a deadlock. This is
* because [1] JobTask::GetMaxConcurrency may be invoked while holding
* internal lock (A), hence JobTask::GetMaxConcurrency can only use a lock (B)
* if that lock is *never* held while calling back into JobHandle from any
* thread (A=>B/B=>A deadlock) and [2] JobTask::Run or
* JobTask::GetMaxConcurrency may be invoked synchronously from JobHandle
* (B=>JobHandle::foo=>B deadlock).
*
* A sufficient PostJob() implementation that uses the default Job provided in
* libplatform looks like:
* std::unique_ptr<JobHandle> PostJob(
* TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
* return v8::platform::NewDefaultJobHandle(
* this, priority, std::move(job_task), NumberOfWorkerThreads());
* }
*/
virtual std::unique_ptr<JobHandle> PostJob(
TaskPriority priority, std::unique_ptr<JobTask> job_task) = 0;
/**
* Monotonically increasing time in seconds from an arbitrary fixed point in
* the past. This function is expected to return at least
* millisecond-precision values. For this reason,
* it is recommended that the fixed point be no further in the past than
* the epoch.
**/
virtual double MonotonicallyIncreasingTime() = 0;
/**
* Current wall-clock time in milliseconds since epoch.
* This function is expected to return at least millisecond-precision values.
*/
virtual double CurrentClockTimeMillis() = 0;
typedef void (*StackTracePrinter)();
/**
* Returns a function pointer that print a stack trace of the current stack
* on invocation. Disables printing of the stack trace if nullptr.
*/
virtual StackTracePrinter GetStackTracePrinter() { return nullptr; }
/**
* Returns an instance of a v8::TracingController. This must be non-nullptr.
*/
virtual TracingController* GetTracingController() = 0;
/**
* Tells the embedder to generate and upload a crashdump during an unexpected
* but non-critical scenario.
*/
virtual void DumpWithoutCrashing() {}
protected:
/**
* Default implementation of current wall-clock time in milliseconds
* since epoch. Useful for implementing |CurrentClockTimeMillis| if
* nothing special needed.
*/
V8_EXPORT static double SystemClockTimeMillis();
};
} // namespace v8
#endif // V8_V8_PLATFORM_H_