251b1c5f93
Review URL: http://codereview.chromium.org/2828004 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4932 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
194 lines
6.9 KiB
C++
194 lines
6.9 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_JUMP_TARGET_LIGHT_H_
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#define V8_JUMP_TARGET_LIGHT_H_
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#include "macro-assembler.h"
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#include "zone-inl.h"
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#include "virtual-frame.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class FrameElement;
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class Result;
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// -------------------------------------------------------------------------
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// Jump targets
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//
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// A jump target is an abstraction of a basic-block entry in generated
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// code. It collects all the virtual frames reaching the block by
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// forward jumps and pairs them with labels for the merge code along
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// all forward-reaching paths. When bound, an expected frame for the
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// block is determined and code is generated to merge to the expected
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// frame. For backward jumps, the merge code is generated at the edge
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// leaving the predecessor block.
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//
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// A jump target must have been reached via control flow (either by
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// jumping, branching, or falling through) at the time it is bound.
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// In particular, this means that at least one of the control-flow
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// graph edges reaching the target must be a forward edge.
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class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
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public:
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// Forward-only jump targets can only be reached by forward CFG edges.
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enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
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// Construct a jump target.
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explicit inline JumpTarget(Directionality direction);
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inline JumpTarget();
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virtual ~JumpTarget() {}
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void Unuse() {
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entry_frame_set_ = false;
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entry_label_.Unuse();
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}
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inline CodeGenerator* cgen();
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Label* entry_label() { return &entry_label_; }
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const VirtualFrame* entry_frame() const {
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return entry_frame_set_ ? &entry_frame_ : NULL;
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}
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void set_entry_frame(VirtualFrame* frame) {
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entry_frame_ = *frame;
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entry_frame_set_ = true;
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}
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// Predicates testing the state of the encapsulated label.
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bool is_bound() const { return entry_label_.is_bound(); }
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bool is_linked() const { return entry_label_.is_linked(); }
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bool is_unused() const { return entry_label_.is_unused(); }
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// Copy the state of this jump target to the destination.
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inline void CopyTo(JumpTarget* destination) {
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*destination = *this;
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}
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// Emit a jump to the target. There must be a current frame at the
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// jump and there will be no current frame after the jump.
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virtual void Jump();
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// Emit a conditional branch to the target. There must be a current
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// frame at the branch. The current frame will fall through to the
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// code after the branch. The arg is a result that is live both at
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// the target and the fall-through.
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virtual void Branch(Condition cc, Hint hint = no_hint);
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// Bind a jump target. If there is no current frame at the binding
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// site, there must be at least one frame reaching via a forward
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// jump.
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virtual void Bind();
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// Emit a call to a jump target. There must be a current frame at
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// the call. The frame at the target is the same as the current
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// frame except for an extra return address on top of it. The frame
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// after the call is the same as the frame before the call.
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void Call();
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protected:
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// Has an entry frame been found?
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bool entry_frame_set_;
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// Can we branch backwards to this label?
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Directionality direction_;
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// The frame used on entry to the block and expected at backward
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// jumps to the block. Set the first time something branches to this
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// jump target.
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VirtualFrame entry_frame_;
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// The actual entry label of the block.
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Label entry_label_;
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// Implementations of Jump, Branch, and Bind with all arguments and
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// return values using the virtual frame.
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void DoJump();
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void DoBranch(Condition cc, Hint hint);
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void DoBind();
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};
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// -------------------------------------------------------------------------
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// Break targets
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//
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// A break target is a jump target that can be used to break out of a
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// statement that keeps extra state on the stack (eg, for/in or
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// try/finally). They know the expected stack height at the target
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// and will drop state from nested statements as part of merging.
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//
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// Break targets are used for return, break, and continue targets.
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class BreakTarget : public JumpTarget {
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public:
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// Construct a break target.
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inline BreakTarget();
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inline BreakTarget(JumpTarget::Directionality direction);
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virtual ~BreakTarget() {}
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// Copy the state of this jump target to the destination.
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inline void CopyTo(BreakTarget* destination) {
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*destination = *this;
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}
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// Emit a jump to the target. There must be a current frame at the
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// jump and there will be no current frame after the jump.
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virtual void Jump();
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// Emit a conditional branch to the target. There must be a current
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// frame at the branch. The current frame will fall through to the
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// code after the branch.
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virtual void Branch(Condition cc, Hint hint = no_hint);
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// Bind a break target. If there is no current frame at the binding
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// site, there must be at least one frame reaching via a forward
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// jump.
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virtual void Bind();
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// Setter for expected height.
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void set_expected_height(int expected) { expected_height_ = expected; }
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// Uses the current frame to set the expected height.
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void SetExpectedHeight();
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private:
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// The expected height of the expression stack where the target will
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// be bound, statically known at initialization time.
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int expected_height_;
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};
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} } // namespace v8::internal
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#endif // V8_JUMP_TARGET_LIGHT_H_
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