v8/test/cctest/test-sockets.cc
sgjesse@chromium.org b3a4e60957 Better handling of startup and shutdown of the debugger agent.
During bind and listen socket errors are now handled. If the listen socket is occoupied the agent will retry its bind operation until success or shutdown.

Added orderly shutdown of the debugger agent both with and without a client connected.
Review URL: http://codereview.chromium.org/50007

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1552 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-03-19 21:07:07 +00:00

162 lines
3.9 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
using namespace ::v8::internal;
class SocketListenerThread : public Thread {
public:
explicit SocketListenerThread(int port, int data_size)
: port_(port), data_size_(data_size), server_(NULL), client_(NULL),
listening_(OS::CreateSemaphore(0)) {
data_ = new char[data_size_];
}
~SocketListenerThread() {
// Close both sockets.
delete client_;
delete server_;
delete listening_;
delete[] data_;
}
void Run();
void WaitForListening() { listening_->Wait(); }
char* data() { return data_; }
private:
int port_;
char* data_;
int data_size_;
Socket* server_; // Server socket used for bind/accept.
Socket* client_; // Single client connection used by the test.
Semaphore* listening_; // Signalled when the server socket is in listen mode.
};
void SocketListenerThread::Run() {
bool ok;
// Create the server socket and bind it to the requested port.
server_ = OS::CreateSocket();
CHECK(server_ != NULL);
ok = server_->Bind(port_);
CHECK(ok);
// Listen for new connections.
ok = server_->Listen(1);
CHECK(ok);
listening_->Signal();
// Accept a connection.
client_ = server_->Accept();
CHECK(client_ != NULL);
// Read the expected niumber of bytes of data.
int bytes_read = 0;
while (bytes_read < data_size_) {
bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read);
}
}
static bool SendAll(Socket* socket, const char* data, int len) {
int sent_len = 0;
while (sent_len < len) {
int status = socket->Send(data, len);
if (status <= 0) {
return false;
}
sent_len += status;
}
return true;
}
static void SendAndReceive(int port, char *data, int len) {
static const char* kLocalhost = "localhost";
bool ok;
// Make a string with the port number.
const int kPortBuferLen = 6;
char port_str[kPortBuferLen];
OS::SNPrintF(Vector<char>(port_str, kPortBuferLen), "%d", port);
// Create a socket listener.
SocketListenerThread* listener = new SocketListenerThread(port, len);
listener->Start();
listener->WaitForListening();
// Connect and write some data.
Socket* client = OS::CreateSocket();
CHECK(client != NULL);
ok = client->Connect(kLocalhost, port_str);
CHECK(ok);
// Send all the data.
ok = SendAll(client, data, len);
CHECK(ok);
// Wait until data is received.
listener->Join();
// Check that data received is the same as data send.
for (int i = 0; i < len; i++) {
CHECK(data[i] == listener->data()[i]);
}
// Close the client before the listener to avoid TIME_WAIT issues.
client->Shutdown();
delete client;
delete listener;
}
TEST(Socket) {
// Make sure this port is not used by other tests to allow tests to run in
// parallel.
static const int kPort = 5859;
bool ok;
// Initialize socket support.
ok = Socket::Setup();
CHECK(ok);
// Send and receive some data.
static const int kBufferSizeSmall = 20;
char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij";
SendAndReceive(kPort, small_data, kBufferSizeSmall);
// Send and receive some more data.
static const int kBufferSizeMedium = 10000;
char* medium_data = new char[kBufferSizeMedium];
for (int i = 0; i < kBufferSizeMedium; i++) {
medium_data[i] = i % 256;
}
SendAndReceive(kPort, medium_data, kBufferSizeMedium);
delete[] medium_data;
// Send and receive even more data.
static const int kBufferSizeLarge = 1000000;
char* large_data = new char[kBufferSizeLarge];
for (int i = 0; i < kBufferSizeLarge; i++) {
large_data[i] = i % 256;
}
SendAndReceive(kPort, large_data, kBufferSizeLarge);
delete[] large_data;
}
TEST(HToNNToH) {
uint16_t x = 1234;
CHECK_EQ(x, Socket::NToH(Socket::HToN(x)));
uint32_t y = 12345678;
CHECK(y == Socket::NToH(Socket::HToN(y)));
}