b11c925142
BUG=chromium:416730 LOG=N R=jkummerow@chromium.org Review URL: https://codereview.chromium.org/607453002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24225 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
188 lines
6.2 KiB
C++
188 lines
6.2 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/hydrogen-flow-engine.h"
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#include "src/hydrogen-instructions.h"
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#include "src/hydrogen-removable-simulates.h"
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namespace v8 {
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namespace internal {
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class State : public ZoneObject {
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public:
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explicit State(Zone* zone)
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: zone_(zone), mergelist_(2, zone), first_(true), mode_(NORMAL) { }
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State* Process(HInstruction* instr, Zone* zone) {
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if (FLAG_trace_removable_simulates) {
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PrintF("[%s with state %p in B%d: #%d %s]\n",
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mode_ == NORMAL ? "processing" : "collecting",
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reinterpret_cast<void*>(this), instr->block()->block_id(),
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instr->id(), instr->Mnemonic());
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}
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// Forward-merge "trains" of simulates after an instruction with observable
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// side effects to keep live ranges short.
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if (mode_ == COLLECT_CONSECUTIVE_SIMULATES) {
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if (instr->IsSimulate()) {
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HSimulate* current_simulate = HSimulate::cast(instr);
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if (current_simulate->is_candidate_for_removal() &&
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!current_simulate->ast_id().IsNone()) {
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Remember(current_simulate);
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return this;
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}
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}
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FlushSimulates();
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mode_ = NORMAL;
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}
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// Ensure there's a non-foldable HSimulate before an HEnterInlined to avoid
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// folding across HEnterInlined.
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DCHECK(!(instr->IsEnterInlined() &&
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HSimulate::cast(instr->previous())->is_candidate_for_removal()));
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if (instr->IsLeaveInlined() || instr->IsReturn()) {
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// Never fold simulates from inlined environments into simulates in the
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// outer environment. Simply remove all accumulated simulates without
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// merging. This is safe because simulates after instructions with side
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// effects are never added to the merge list. The same reasoning holds for
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// return instructions.
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RemoveSimulates();
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return this;
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}
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if (instr->IsControlInstruction()) {
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// Merge the accumulated simulates at the end of the block.
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FlushSimulates();
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return this;
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}
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if (instr->IsCapturedObject()) {
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// Do not merge simulates across captured objects - captured objects
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// change environments during environment replay, and such changes
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// would not be reflected in the simulate.
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FlushSimulates();
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return this;
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}
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// Skip the non-simulates and the first simulate.
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if (!instr->IsSimulate()) return this;
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if (first_) {
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first_ = false;
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return this;
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}
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HSimulate* current_simulate = HSimulate::cast(instr);
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if (!current_simulate->is_candidate_for_removal()) {
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Remember(current_simulate);
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FlushSimulates();
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} else if (current_simulate->ast_id().IsNone()) {
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DCHECK(current_simulate->next()->IsEnterInlined());
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FlushSimulates();
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} else if (current_simulate->previous()->HasObservableSideEffects()) {
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Remember(current_simulate);
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mode_ = COLLECT_CONSECUTIVE_SIMULATES;
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} else {
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Remember(current_simulate);
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}
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return this;
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}
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static State* Merge(State* succ_state,
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HBasicBlock* succ_block,
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State* pred_state,
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HBasicBlock* pred_block,
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Zone* zone) {
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return (succ_state == NULL)
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? pred_state->Copy(succ_block, pred_block, zone)
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: succ_state->Merge(succ_block, pred_state, pred_block, zone);
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}
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static State* Finish(State* state, HBasicBlock* block, Zone* zone) {
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if (FLAG_trace_removable_simulates) {
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PrintF("[preparing state %p for B%d]\n", reinterpret_cast<void*>(state),
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block->block_id());
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}
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// For our current local analysis, we should not remember simulates across
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// block boundaries.
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DCHECK(!state->HasRememberedSimulates());
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// Nasty heuristic: Never remove the first simulate in a block. This
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// just so happens to have a beneficial effect on register allocation.
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state->first_ = true;
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return state;
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}
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private:
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explicit State(const State& other)
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: zone_(other.zone_),
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mergelist_(other.mergelist_, other.zone_),
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first_(other.first_),
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mode_(other.mode_) { }
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enum Mode { NORMAL, COLLECT_CONSECUTIVE_SIMULATES };
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bool HasRememberedSimulates() const { return !mergelist_.is_empty(); }
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void Remember(HSimulate* sim) {
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mergelist_.Add(sim, zone_);
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}
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void FlushSimulates() {
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if (HasRememberedSimulates()) {
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mergelist_.RemoveLast()->MergeWith(&mergelist_);
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}
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}
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void RemoveSimulates() {
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while (HasRememberedSimulates()) {
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mergelist_.RemoveLast()->DeleteAndReplaceWith(NULL);
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}
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}
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State* Copy(HBasicBlock* succ_block, HBasicBlock* pred_block, Zone* zone) {
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State* copy = new(zone) State(*this);
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if (FLAG_trace_removable_simulates) {
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PrintF("[copy state %p from B%d to new state %p for B%d]\n",
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reinterpret_cast<void*>(this), pred_block->block_id(),
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reinterpret_cast<void*>(copy), succ_block->block_id());
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}
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return copy;
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}
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State* Merge(HBasicBlock* succ_block,
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State* pred_state,
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HBasicBlock* pred_block,
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Zone* zone) {
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// For our current local analysis, we should not remember simulates across
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// block boundaries.
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DCHECK(!pred_state->HasRememberedSimulates());
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DCHECK(!HasRememberedSimulates());
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if (FLAG_trace_removable_simulates) {
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PrintF("[merge state %p from B%d into %p for B%d]\n",
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reinterpret_cast<void*>(pred_state), pred_block->block_id(),
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reinterpret_cast<void*>(this), succ_block->block_id());
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}
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return this;
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}
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Zone* zone_;
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ZoneList<HSimulate*> mergelist_;
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bool first_;
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Mode mode_;
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};
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// We don't use effects here.
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class Effects : public ZoneObject {
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public:
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explicit Effects(Zone* zone) { }
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bool Disabled() { return true; }
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void Process(HInstruction* instr, Zone* zone) { }
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void Apply(State* state) { }
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void Union(Effects* that, Zone* zone) { }
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};
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void HMergeRemovableSimulatesPhase::Run() {
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HFlowEngine<State, Effects> engine(graph(), zone());
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State* state = new(zone()) State(zone());
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engine.AnalyzeDominatedBlocks(graph()->blocks()->at(0), state);
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}
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} } // namespace v8::internal
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