v8/test/cctest/test-thread-termination.cc
svenpanne@chromium.org e595dc0368 Revert "More API cleanup."
This reverts r18383. The CL in itself is OK, we just have to wait until Chrome's commit queue lands the final corresponding change and re-land this CL. :-/

TBR=hpayer@chromium.org

Review URL: https://codereview.chromium.org/119013004

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18384 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-12-20 11:35:53 +00:00

361 lines
15 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
v8::internal::Semaphore* semaphore = NULL;
void Signal(const v8::FunctionCallbackInfo<v8::Value>& args) {
semaphore->Signal();
}
void TerminateCurrentThread(const v8::FunctionCallbackInfo<v8::Value>& args) {
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::V8::TerminateExecution(args.GetIsolate());
}
void Fail(const v8::FunctionCallbackInfo<v8::Value>& args) {
CHECK(false);
}
void Loop(const v8::FunctionCallbackInfo<v8::Value>& args) {
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
args.GetIsolate(), "try { doloop(); fail(); } catch(e) { fail(); }");
v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
CHECK(result.IsEmpty());
CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
}
void DoLoop(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
"function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
}
void DoLoopNoCall(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
"var term = true;"
"while(true) {"
" if (term) terminate();"
" term = false;"
"}"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
}
v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
v8::Isolate* isolate,
v8::FunctionCallback terminate,
v8::FunctionCallback doloop) {
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::NewFromUtf8(isolate, "terminate"),
v8::FunctionTemplate::New(isolate, terminate));
global->Set(v8::String::NewFromUtf8(isolate, "fail"),
v8::FunctionTemplate::New(isolate, Fail));
global->Set(v8::String::NewFromUtf8(isolate, "loop"),
v8::FunctionTemplate::New(isolate, Loop));
global->Set(v8::String::NewFromUtf8(isolate, "doloop"),
v8::FunctionTemplate::New(isolate, doloop));
return global;
}
// Test that a single thread of JavaScript execution can terminate
// itself.
TEST(TerminateOnlyV8ThreadFromThreadItself) {
v8::HandleScope scope(CcTest::isolate());
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(CcTest::isolate(), TerminateCurrentThread, DoLoop);
v8::Handle<v8::Context> context =
v8::Context::New(CcTest::isolate(), NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
v8::Script::Compile(source)->Run();
}
// Test that a single thread of JavaScript execution can terminate
// itself in a loop that performs no calls.
TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
v8::HandleScope scope(CcTest::isolate());
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
CcTest::isolate(), TerminateCurrentThread, DoLoopNoCall);
v8::Handle<v8::Context> context =
v8::Context::New(CcTest::isolate(), NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
// Test that we can run the code again after thread termination.
v8::Script::Compile(source)->Run();
}
class TerminatorThread : public v8::internal::Thread {
public:
explicit TerminatorThread(i::Isolate* isolate)
: Thread("TerminatorThread"),
isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
void Run() {
semaphore->Wait();
CHECK(!v8::V8::IsExecutionTerminating(isolate_));
v8::V8::TerminateExecution(isolate_);
}
private:
v8::Isolate* isolate_;
};
// Test that a single thread of JavaScript execution can be terminated
// from the side by another thread.
TEST(TerminateOnlyV8ThreadFromOtherThread) {
semaphore = new v8::internal::Semaphore(0);
TerminatorThread thread(CcTest::i_isolate());
thread.Start();
v8::HandleScope scope(CcTest::isolate());
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(CcTest::isolate(), Signal, DoLoop);
v8::Handle<v8::Context> context =
v8::Context::New(CcTest::isolate(), NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
thread.Join();
delete semaphore;
semaphore = NULL;
}
int call_count = 0;
void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) {
if (++call_count == 10) {
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::V8::TerminateExecution(args.GetIsolate());
return;
}
v8::Local<v8::Object> result = v8::Object::New();
result->Set(v8::String::NewFromUtf8(args.GetIsolate(), "x"),
v8::Integer::New(42));
args.GetReturnValue().Set(result);
}
void LoopGetProperty(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Script::Compile(
v8::String::NewFromUtf8(args.GetIsolate(),
"function f() {"
" try {"
" while(true) {"
" terminate_or_return_object().x;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
}
// Test that we correctly handle termination exceptions if they are
// triggered by the creation of error objects in connection with ICs.
TEST(TerminateLoadICException) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(
v8::String::NewFromUtf8(isolate, "terminate_or_return_object"),
v8::FunctionTemplate::New(isolate, TerminateOrReturnObject));
global->Set(v8::String::NewFromUtf8(isolate, "fail"),
v8::FunctionTemplate::New(isolate, Fail));
global->Set(v8::String::NewFromUtf8(isolate, "loop"),
v8::FunctionTemplate::New(isolate, LoopGetProperty));
v8::Handle<v8::Context> context =
v8::Context::New(isolate, NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating(isolate));
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
isolate, "try { loop(); fail(); } catch(e) { fail(); }");
call_count = 0;
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating(isolate));
call_count = 0;
v8::Script::Compile(source)->Run();
}
void ReenterAfterTermination(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
"function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
"function f() { fail(); } f()"))
->Run();
}
// Test that reentry into V8 while the termination exception is still pending
// (has not yet unwound the 0-level JS frame) does not crash.
TEST(TerminateAndReenterFromThreadItself) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
isolate, TerminateCurrentThread, ReenterAfterTermination);
v8::Handle<v8::Context> context =
v8::Context::New(isolate, NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
isolate, "try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating(isolate));
// Check we can run JS again after termination.
CHECK(v8::Script::Compile(
v8::String::NewFromUtf8(isolate,
"function f() { return true; }"
"f()"))
->Run()
->IsTrue());
}
void DoLoopCancelTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
"var term = true;"
"while(true) {"
" if (term) terminate();"
" term = false;"
"}"
"fail();"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
CHECK(try_catch.HasTerminated());
v8::V8::CancelTerminateExecution(CcTest::isolate());
CHECK(!v8::V8::IsExecutionTerminating());
}
// Test that a single thread of JavaScript execution can terminate
// itself and then resume execution.
TEST(TerminateCancelTerminateFromThreadItself) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
isolate, TerminateCurrentThread, DoLoopCancelTerminate);
v8::Handle<v8::Context> context = v8::Context::New(isolate, NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
v8::Handle<v8::String> source = v8::String::NewFromUtf8(
isolate, "try { doloop(); } catch(e) { fail(); } 'completed';");
// Check that execution completed with correct return value.
CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed")));
}