v8/src/zone/zone-chunk-list.h
Clemens Backes c1d85f5359 [zone][cleanup] Remove uses of DISALLOW_COPY_AND_ASSIGN
Replace by explicitly deleting the copy constructor and copy assignment
operator.

R=zhin@chromium.org

Bug: v8:11074
Change-Id: If312e920b1ef42f8ef667f3b81066ff2aad054e4
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2523316
Reviewed-by: Zhi An Ng <zhin@chromium.org>
Commit-Queue: Clemens Backes <clemensb@chromium.org>
Cr-Commit-Position: refs/heads/master@{#71104}
2020-11-11 10:03:27 +00:00

411 lines
12 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include "src/base/iterator.h"
#include "src/common/globals.h"
#include "src/utils/memcopy.h"
#include "src/zone/zone.h"
#ifndef V8_ZONE_ZONE_CHUNK_LIST_H_
#define V8_ZONE_ZONE_CHUNK_LIST_H_
namespace v8 {
namespace internal {
template <typename T, bool backwards, bool modifiable>
class ZoneChunkListIterator;
// A zone-backed hybrid of a vector and a linked list. Use it if you need a
// collection that
// * needs to grow indefinitely,
// * will mostly grow at the back, but may sometimes grow in front as well
// (preferably in batches),
// * needs to have very low overhead,
// * offers forward- and backwards-iteration,
// * offers relatively fast seeking,
// * offers bidirectional iterators,
// * can be rewound without freeing the backing store.
// This list will maintain a doubly-linked list of chunks. When a chunk is
// filled up, a new one gets appended. New chunks appended at the end will
// grow in size up to a certain limit to avoid over-allocation and to keep
// the zone clean.
template <typename T>
class ZoneChunkList : public ZoneObject {
public:
using iterator = ZoneChunkListIterator<T, false, true>;
using const_iterator = ZoneChunkListIterator<T, false, false>;
using reverse_iterator = ZoneChunkListIterator<T, true, true>;
using const_reverse_iterator = ZoneChunkListIterator<T, true, false>;
enum class StartMode {
// The list will not allocate a starting chunk. Use if you expect your
// list to remain empty in many cases.
kEmpty = 0,
// The list will start with a small initial chunk. Subsequent chunks will
// get bigger over time.
kSmall = 8,
// The list will start with one chunk at maximum size. Use this if you
// expect your list to contain many items to avoid growing chunks.
kBig = 256
};
explicit ZoneChunkList(Zone* zone, StartMode start_mode = StartMode::kEmpty)
: zone_(zone) {
if (start_mode != StartMode::kEmpty) {
front_ = NewChunk(static_cast<uint32_t>(start_mode));
back_ = front_;
}
}
ZoneChunkList(const ZoneChunkList&) = delete;
ZoneChunkList& operator=(const ZoneChunkList&) = delete;
size_t size() const { return size_; }
bool is_empty() const { return size() == 0; }
T& front() const;
T& back() const;
void push_back(const T& item);
void pop_back();
// Will push a separate chunk to the front of the chunk-list.
// Very memory-inefficient. Do only use sparsely! If you have many items to
// add in front, consider using 'push_front_many'.
void push_front(const T& item);
// TODO(heimbuef): Add 'push_front_many'.
// Cuts the last list elements so at most 'limit' many remain. Does not
// free the actual memory, since it is zone allocated.
void Rewind(const size_t limit = 0);
// Quickly scans the list to retrieve the element at the given index. Will
// *not* check bounds.
iterator Find(const size_t index);
const_iterator Find(const size_t index) const;
// TODO(heimbuef): Add 'rFind', seeking from the end and returning a
// reverse iterator.
void CopyTo(T* ptr);
iterator begin() { return iterator::Begin(this); }
iterator end() { return iterator::End(this); }
reverse_iterator rbegin() { return reverse_iterator::Begin(this); }
reverse_iterator rend() { return reverse_iterator::End(this); }
const_iterator begin() const { return const_iterator::Begin(this); }
const_iterator end() const { return const_iterator::End(this); }
const_reverse_iterator rbegin() const {
return const_reverse_iterator::Begin(this);
}
const_reverse_iterator rend() const {
return const_reverse_iterator::End(this);
}
private:
template <typename S, bool backwards, bool modifiable>
friend class ZoneChunkListIterator;
static constexpr uint32_t kMaxChunkCapacity = 256u;
STATIC_ASSERT(kMaxChunkCapacity == static_cast<uint32_t>(StartMode::kBig));
struct Chunk {
uint32_t capacity_ = 0;
uint32_t position_ = 0;
Chunk* next_ = nullptr;
Chunk* previous_ = nullptr;
T* items() { return reinterpret_cast<T*>(this + 1); }
const T* items() const { return reinterpret_cast<const T*>(this + 1); }
};
Chunk* NewChunk(const uint32_t capacity) {
void* memory = zone_->Allocate<Chunk>(sizeof(Chunk) + capacity * sizeof(T));
Chunk* chunk = new (memory) Chunk();
chunk->capacity_ = capacity;
return chunk;
}
struct SeekResult {
Chunk* chunk_;
uint32_t chunk_index_;
};
// Returns the chunk and relative index of the element at the given global
// index. Will skip entire chunks and is therefore faster than iterating.
SeekResult SeekIndex(size_t index) const;
Zone* zone_;
size_t size_ = 0;
Chunk* front_ = nullptr;
Chunk* back_ = nullptr;
};
template <typename T, bool backwards, bool modifiable>
class ZoneChunkListIterator
: public base::iterator<std::bidirectional_iterator_tag, T> {
private:
template <typename S>
using maybe_const =
typename std::conditional<modifiable, S,
typename std::add_const<S>::type>::type;
using Chunk = maybe_const<typename ZoneChunkList<T>::Chunk>;
using ChunkList = maybe_const<ZoneChunkList<T>>;
public:
maybe_const<T>& operator*() const { return current_->items()[position_]; }
maybe_const<T>* operator->() const { return &current_->items()[position_]; }
bool operator==(const ZoneChunkListIterator& other) const {
return other.current_ == current_ && other.position_ == position_;
}
bool operator!=(const ZoneChunkListIterator& other) const {
return !operator==(other);
}
ZoneChunkListIterator& operator++() {
Move<backwards>();
return *this;
}
ZoneChunkListIterator operator++(int) {
ZoneChunkListIterator clone(*this);
Move<backwards>();
return clone;
}
ZoneChunkListIterator& operator--() {
Move<!backwards>();
return *this;
}
ZoneChunkListIterator operator--(int) {
ZoneChunkListIterator clone(*this);
Move<!backwards>();
return clone;
}
void Advance(int amount) {
// Move forwards.
DCHECK_GE(amount, 0);
#if DEBUG
ZoneChunkListIterator clone(*this);
for (int i = 0; i < amount; ++i) {
++clone;
}
#endif
position_ += amount;
while (position_ > 0 && position_ >= current_->capacity_) {
auto overshoot = position_ - current_->capacity_;
current_ = current_->next_;
position_ = overshoot;
DCHECK(position_ == 0 || current_);
}
#if DEBUG
DCHECK_EQ(clone, *this);
#endif
}
private:
friend class ZoneChunkList<T>;
static ZoneChunkListIterator Begin(ChunkList* list) {
// Forward iterator:
if (!backwards) return ZoneChunkListIterator(list->front_, 0);
// Backward iterator:
if (list->back_ == nullptr) return End(list);
if (list->back_->position_ == 0) {
if (list->back_->previous_ != nullptr) {
return ZoneChunkListIterator(list->back_->previous_,
list->back_->previous_->capacity_ - 1);
} else {
return End(list);
}
}
return ZoneChunkListIterator(list->back_, list->back_->position_ - 1);
}
static ZoneChunkListIterator End(ChunkList* list) {
// Backward iterator:
if (backwards) return ZoneChunkListIterator(nullptr, 0);
// Forward iterator:
if (list->back_ == nullptr) return Begin(list);
DCHECK_LE(list->back_->position_, list->back_->capacity_);
if (list->back_->position_ == list->back_->capacity_) {
return ZoneChunkListIterator(list->back_->next_, 0);
}
return ZoneChunkListIterator(list->back_, list->back_->position_);
}
ZoneChunkListIterator(Chunk* current, size_t position)
: current_(current), position_(position) {
DCHECK(current == nullptr || position < current->capacity_);
}
template <bool move_backward>
void Move() {
if (move_backward) {
// Move backwards.
if (position_ == 0) {
current_ = current_->previous_;
position_ = current_ ? current_->capacity_ - 1 : 0;
} else {
--position_;
}
} else {
// Move forwards.
++position_;
if (position_ >= current_->capacity_) {
current_ = current_->next_;
position_ = 0;
}
}
}
Chunk* current_;
size_t position_;
};
template <typename T>
T& ZoneChunkList<T>::front() const {
DCHECK_LT(size_t(0), size());
return front_->items()[0];
}
template <typename T>
T& ZoneChunkList<T>::back() const {
DCHECK_LT(size_t(0), size());
if (back_->position_ == 0) {
return back_->previous_->items()[back_->previous_->position_ - 1];
} else {
return back_->items()[back_->position_ - 1];
}
}
template <typename T>
void ZoneChunkList<T>::push_back(const T& item) {
if (back_ == nullptr) {
front_ = NewChunk(static_cast<uint32_t>(StartMode::kSmall));
back_ = front_;
}
DCHECK_LE(back_->position_, back_->capacity_);
if (back_->position_ == back_->capacity_) {
if (back_->next_ == nullptr) {
constexpr auto max_capacity = kMaxChunkCapacity;
Chunk* chunk = NewChunk(std::min(back_->capacity_ << 1, max_capacity));
back_->next_ = chunk;
chunk->previous_ = back_;
}
back_ = back_->next_;
}
back_->items()[back_->position_] = item;
++back_->position_;
++size_;
DCHECK_LE(back_->position_, back_->capacity_);
}
template <typename T>
void ZoneChunkList<T>::pop_back() {
DCHECK_LT(size_t(0), size());
if (back_->position_ == 0) {
back_ = back_->previous_;
}
--back_->position_;
--size_;
}
template <typename T>
void ZoneChunkList<T>::push_front(const T& item) {
Chunk* chunk = NewChunk(1); // Yes, this gets really inefficient.
chunk->next_ = front_;
if (front_) {
front_->previous_ = chunk;
} else {
back_ = chunk;
}
front_ = chunk;
chunk->items()[0] = item;
chunk->position_ = 1;
++size_;
}
template <typename T>
typename ZoneChunkList<T>::SeekResult ZoneChunkList<T>::SeekIndex(
size_t index) const {
DCHECK_LT(index, size());
Chunk* current = front_;
while (index >= current->capacity_) {
index -= current->capacity_;
current = current->next_;
}
DCHECK_LT(index, current->capacity_);
return {current, static_cast<uint32_t>(index)};
}
template <typename T>
void ZoneChunkList<T>::Rewind(const size_t limit) {
if (limit >= size()) return;
SeekResult seek_result = SeekIndex(limit);
DCHECK_NOT_NULL(seek_result.chunk_);
// Do a partial rewind of the chunk containing the index.
seek_result.chunk_->position_ = seek_result.chunk_index_;
// Set back_ so iterators will work correctly.
back_ = seek_result.chunk_;
// Do full rewind of all subsequent chunks.
for (Chunk* current = seek_result.chunk_->next_; current != nullptr;
current = current->next_) {
current->position_ = 0;
}
size_ = limit;
}
template <typename T>
typename ZoneChunkList<T>::iterator ZoneChunkList<T>::Find(const size_t index) {
SeekResult seek_result = SeekIndex(index);
return typename ZoneChunkList<T>::iterator(seek_result.chunk_,
seek_result.chunk_index_);
}
template <typename T>
typename ZoneChunkList<T>::const_iterator ZoneChunkList<T>::Find(
const size_t index) const {
SeekResult seek_result = SeekIndex(index);
return typename ZoneChunkList<T>::const_iterator(seek_result.chunk_,
seek_result.chunk_index_);
}
template <typename T>
void ZoneChunkList<T>::CopyTo(T* ptr) {
for (Chunk* current = front_; current != nullptr; current = current->next_) {
void* start = current->items();
void* end = current->items() + current->position_;
size_t bytes = static_cast<size_t>(reinterpret_cast<uintptr_t>(end) -
reinterpret_cast<uintptr_t>(start));
MemCopy(ptr, current->items(), bytes);
ptr += current->position_;
}
}
} // namespace internal
} // namespace v8
#endif // V8_ZONE_ZONE_CHUNK_LIST_H_