v8/test/unittests/compiler/instruction-selector-unittest.h
jarin@chromium.org bb5b39260b Relax representation requirement in FrameStates.
This change enables non-tagged representations in FrameStates.

That allows us to run zlib with deoptimization support and have almost the same performance of the generated code (as the code with no deoptimization). Unfortunately, the frame states seem to confuse typer. As a consequence, we generate more representation changes, which in turn causes the scheduler to take a lot more time and memory (>4x). The added compiler time makes zlib with deopt be about 50% slower.

BUG=
R=titzer@chromium.org

Review URL: https://codereview.chromium.org/614713002

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24454 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-10-08 08:47:29 +00:00

237 lines
8.0 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
#define V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
#include <deque>
#include <set>
#include "src/base/utils/random-number-generator.h"
#include "src/compiler/instruction-selector.h"
#include "src/compiler/raw-machine-assembler.h"
#include "test/unittests/test-utils.h"
namespace v8 {
namespace internal {
namespace compiler {
class InstructionSelectorTest : public TestWithContext, public TestWithZone {
public:
InstructionSelectorTest();
virtual ~InstructionSelectorTest();
base::RandomNumberGenerator* rng() { return &rng_; }
class Stream;
enum StreamBuilderMode {
kAllInstructions,
kTargetInstructions,
kAllExceptNopInstructions
};
class StreamBuilder FINAL : public RawMachineAssembler {
public:
StreamBuilder(InstructionSelectorTest* test, MachineType return_type)
: RawMachineAssembler(new (test->zone()) Graph(test->zone()),
MakeMachineSignature(test->zone(), return_type)),
test_(test) {}
StreamBuilder(InstructionSelectorTest* test, MachineType return_type,
MachineType parameter0_type)
: RawMachineAssembler(
new (test->zone()) Graph(test->zone()),
MakeMachineSignature(test->zone(), return_type, parameter0_type)),
test_(test) {}
StreamBuilder(InstructionSelectorTest* test, MachineType return_type,
MachineType parameter0_type, MachineType parameter1_type)
: RawMachineAssembler(
new (test->zone()) Graph(test->zone()),
MakeMachineSignature(test->zone(), return_type, parameter0_type,
parameter1_type)),
test_(test) {}
StreamBuilder(InstructionSelectorTest* test, MachineType return_type,
MachineType parameter0_type, MachineType parameter1_type,
MachineType parameter2_type)
: RawMachineAssembler(
new (test->zone()) Graph(test->zone()),
MakeMachineSignature(test->zone(), return_type, parameter0_type,
parameter1_type, parameter2_type)),
test_(test) {}
Stream Build(CpuFeature feature) {
return Build(InstructionSelector::Features(feature));
}
Stream Build(CpuFeature feature1, CpuFeature feature2) {
return Build(InstructionSelector::Features(feature1, feature2));
}
Stream Build(StreamBuilderMode mode = kTargetInstructions) {
return Build(InstructionSelector::Features(), mode);
}
Stream Build(InstructionSelector::Features features,
StreamBuilderMode mode = kTargetInstructions);
private:
MachineSignature* MakeMachineSignature(Zone* zone,
MachineType return_type) {
MachineSignature::Builder builder(zone, 1, 0);
builder.AddReturn(return_type);
return builder.Build();
}
MachineSignature* MakeMachineSignature(Zone* zone, MachineType return_type,
MachineType parameter0_type) {
MachineSignature::Builder builder(zone, 1, 1);
builder.AddReturn(return_type);
builder.AddParam(parameter0_type);
return builder.Build();
}
MachineSignature* MakeMachineSignature(Zone* zone, MachineType return_type,
MachineType parameter0_type,
MachineType parameter1_type) {
MachineSignature::Builder builder(zone, 1, 2);
builder.AddReturn(return_type);
builder.AddParam(parameter0_type);
builder.AddParam(parameter1_type);
return builder.Build();
}
MachineSignature* MakeMachineSignature(Zone* zone, MachineType return_type,
MachineType parameter0_type,
MachineType parameter1_type,
MachineType parameter2_type) {
MachineSignature::Builder builder(zone, 1, 3);
builder.AddReturn(return_type);
builder.AddParam(parameter0_type);
builder.AddParam(parameter1_type);
builder.AddParam(parameter2_type);
return builder.Build();
}
private:
InstructionSelectorTest* test_;
};
class Stream FINAL {
public:
size_t size() const { return instructions_.size(); }
const Instruction* operator[](size_t index) const {
EXPECT_LT(index, size());
return instructions_[index];
}
bool IsDouble(const InstructionOperand* operand) const {
return IsDouble(ToVreg(operand));
}
bool IsDouble(const Node* node) const { return IsDouble(ToVreg(node)); }
bool IsInteger(const InstructionOperand* operand) const {
return IsInteger(ToVreg(operand));
}
bool IsInteger(const Node* node) const { return IsInteger(ToVreg(node)); }
bool IsReference(const InstructionOperand* operand) const {
return IsReference(ToVreg(operand));
}
bool IsReference(const Node* node) const {
return IsReference(ToVreg(node));
}
float ToFloat32(const InstructionOperand* operand) const {
return ToConstant(operand).ToFloat32();
}
double ToFloat64(const InstructionOperand* operand) const {
return ToConstant(operand).ToFloat64();
}
int32_t ToInt32(const InstructionOperand* operand) const {
return ToConstant(operand).ToInt32();
}
int64_t ToInt64(const InstructionOperand* operand) const {
return ToConstant(operand).ToInt64();
}
Handle<HeapObject> ToHeapObject(const InstructionOperand* operand) const {
return ToConstant(operand).ToHeapObject();
}
int ToVreg(const InstructionOperand* operand) const {
if (operand->IsConstant()) return operand->index();
EXPECT_EQ(InstructionOperand::UNALLOCATED, operand->kind());
return UnallocatedOperand::cast(operand)->virtual_register();
}
int ToVreg(const Node* node) const;
FrameStateDescriptor* GetFrameStateDescriptor(int deoptimization_id) {
EXPECT_LT(deoptimization_id, GetFrameStateDescriptorCount());
return deoptimization_entries_[deoptimization_id];
}
int GetFrameStateDescriptorCount() {
return static_cast<int>(deoptimization_entries_.size());
}
private:
bool IsDouble(int virtual_register) const {
return doubles_.find(virtual_register) != doubles_.end();
}
bool IsInteger(int virtual_register) const {
return !IsDouble(virtual_register) && !IsReference(virtual_register);
}
bool IsReference(int virtual_register) const {
return references_.find(virtual_register) != references_.end();
}
Constant ToConstant(const InstructionOperand* operand) const {
ConstantMap::const_iterator i;
if (operand->IsConstant()) {
i = constants_.find(operand->index());
EXPECT_FALSE(constants_.end() == i);
} else {
EXPECT_EQ(InstructionOperand::IMMEDIATE, operand->kind());
i = immediates_.find(operand->index());
EXPECT_FALSE(immediates_.end() == i);
}
EXPECT_EQ(operand->index(), i->first);
return i->second;
}
friend class StreamBuilder;
typedef std::map<int, Constant> ConstantMap;
typedef std::map<NodeId, int> VirtualRegisters;
ConstantMap constants_;
ConstantMap immediates_;
std::deque<Instruction*> instructions_;
std::set<int> doubles_;
std::set<int> references_;
VirtualRegisters virtual_registers_;
std::deque<FrameStateDescriptor*> deoptimization_entries_;
};
base::RandomNumberGenerator rng_;
};
template <typename T>
class InstructionSelectorTestWithParam
: public InstructionSelectorTest,
public ::testing::WithParamInterface<T> {};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_