bb9766450d
Bug: v8:12244,v8:12245 Change-Id: I3029cfb8e9afdcb5e53aa406359aa7246c23ea40 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3274021 Reviewed-by: Maya Lekova <mslekova@chromium.org> Reviewed-by: Jakob Kummerow <jkummerow@chromium.org> Reviewed-by: Dominik Inführ <dinfuehr@chromium.org> Reviewed-by: Camillo Bruni <cbruni@chromium.org> Commit-Queue: Zhi An Ng <zhin@chromium.org> Cr-Commit-Position: refs/heads/main@{#77906}
443 lines
17 KiB
C++
443 lines
17 KiB
C++
// Copyright 2020 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/api/api.h"
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#include "src/base/platform/semaphore.h"
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#include "src/handles/handles-inl.h"
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#include "src/handles/persistent-handles.h"
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#include "src/heap/heap.h"
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#include "src/heap/local-heap.h"
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#include "src/heap/parked-scope.h"
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#include "src/objects/transitions-inl.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/heap/heap-utils.h"
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#include "test/cctest/test-transitions.h"
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namespace v8 {
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namespace internal {
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namespace {
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// Background search thread class
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class ConcurrentSearchThread : public v8::base::Thread {
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public:
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ConcurrentSearchThread(Heap* heap, base::Semaphore* background_thread_started,
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std::unique_ptr<PersistentHandles> ph,
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Handle<Name> name, Handle<Map> map,
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base::Optional<Handle<Map>> result_map)
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: v8::base::Thread(base::Thread::Options("ThreadWithLocalHeap")),
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heap_(heap),
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background_thread_started_(background_thread_started),
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ph_(std::move(ph)),
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name_(name),
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map_(map),
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result_map_(result_map) {}
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void Run() override {
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LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_));
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UnparkedScope scope(&local_heap);
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background_thread_started_->Signal();
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CHECK_EQ(TransitionsAccessor(CcTest::i_isolate(), map_, true)
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.SearchTransition(*name_, PropertyKind::kData, NONE),
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result_map_ ? **result_map_ : Map());
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}
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// protected instead of private due to having a subclass.
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protected:
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Heap* heap_;
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base::Semaphore* background_thread_started_;
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std::unique_ptr<PersistentHandles> ph_;
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Handle<Name> name_;
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Handle<Map> map_;
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base::Optional<Handle<Map>> result_map_;
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};
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// Background search thread class that creates the transitions accessor before
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// the main thread modifies the TransitionArray, and searches the transition
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// only after the main thread finished.
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class ConcurrentSearchOnOutdatedAccessorThread final
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: public ConcurrentSearchThread {
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public:
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ConcurrentSearchOnOutdatedAccessorThread(
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Heap* heap, base::Semaphore* background_thread_started,
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base::Semaphore* main_thread_finished,
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std::unique_ptr<PersistentHandles> ph, Handle<Name> name, Handle<Map> map,
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Handle<Map> result_map)
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: ConcurrentSearchThread(heap, background_thread_started, std::move(ph),
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name, map, result_map),
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main_thread_finished_(main_thread_finished) {}
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void Run() override {
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LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_));
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UnparkedScope scope(&local_heap);
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TransitionsAccessor accessor(CcTest::i_isolate(), map_, true);
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background_thread_started_->Signal();
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main_thread_finished_->Wait();
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CHECK_EQ(accessor.SearchTransition(*name_, PropertyKind::kData, NONE),
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result_map_ ? **result_map_ : Map());
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}
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base::Semaphore* main_thread_finished_;
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};
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// Search on the main thread and in the background thread at the same time.
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TEST(FullFieldTransitions_OnlySearch) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name = CcTest::MakeString("name");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a full transition array with transition 'name' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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TransitionsAccessor(isolate, map0).Insert(name, map1, PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name = ph->NewHandle(name);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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Handle<Map> persistent_result_map1 = ph->NewHandle(map1);
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base::Semaphore background_thread_started(0);
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// Pass persistent handles to background thread.
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std::unique_ptr<ConcurrentSearchThread> thread(new ConcurrentSearchThread(
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isolate->heap(), &background_thread_started, std::move(ph),
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persistent_name, persistent_map0, persistent_result_map1));
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CHECK(thread->Start());
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background_thread_started.Wait();
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name, kind, attributes));
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thread->Join();
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}
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// Search and insert on the main thread, while the background thread searches at
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// the same time.
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TEST(FullFieldTransitions) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name1 = CcTest::MakeString("name1");
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Handle<String> name2 = CcTest::MakeString("name2");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a full transition array with transition 'name1' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name1 = ph->NewHandle(name1);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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Handle<Map> persistent_result_map1 = ph->NewHandle(map1);
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base::Semaphore background_thread_started(0);
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// Pass persistent handles to background thread.
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std::unique_ptr<ConcurrentSearchThread> thread(new ConcurrentSearchThread(
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isolate->heap(), &background_thread_started, std::move(ph),
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persistent_name1, persistent_map0, persistent_result_map1));
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CHECK(thread->Start());
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background_thread_started.Wait();
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name1, kind, attributes));
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TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION);
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CHECK_EQ(*map2, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name2, kind, attributes));
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thread->Join();
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}
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// Search and insert on the main thread which changes the encoding from kWeakRef
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// to kFullTransitionArray, while the background thread searches at the same
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// time.
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TEST(WeakRefToFullFieldTransitions) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name1 = CcTest::MakeString("name1");
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Handle<String> name2 = CcTest::MakeString("name2");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a simple transition array with transition 'name1' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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TransitionsAccessor(isolate, map0)
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.Insert(name1, map1, SIMPLE_PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsWeakRefEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name1 = ph->NewHandle(name1);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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Handle<Map> persistent_result_map1 = ph->NewHandle(map1);
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base::Semaphore background_thread_started(0);
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// Pass persistent handles to background thread.
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std::unique_ptr<ConcurrentSearchThread> thread(new ConcurrentSearchThread(
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isolate->heap(), &background_thread_started, std::move(ph),
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persistent_name1, persistent_map0, persistent_result_map1));
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CHECK(thread->Start());
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background_thread_started.Wait();
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name1, kind, attributes));
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TransitionsAccessor(isolate, map0)
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.Insert(name2, map2, SIMPLE_PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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CHECK_EQ(*map2, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name2, kind, attributes));
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thread->Join();
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}
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// Search and insert on the main thread, while the background thread searches at
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// the same time. In this case, we have a kFullTransitionArray with enough slack
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// when we are concurrently writing.
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TEST(FullFieldTransitions_withSlack) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name1 = CcTest::MakeString("name1");
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Handle<String> name2 = CcTest::MakeString("name2");
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Handle<String> name3 = CcTest::MakeString("name3");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a full transition array with transition 'name1' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map3 =
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Map::CopyWithField(isolate, map0, name3, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION);
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TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name1 = ph->NewHandle(name1);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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Handle<Map> persistent_result_map1 = ph->NewHandle(map1);
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base::Semaphore background_thread_started(0);
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// Pass persistent handles to background thread.
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std::unique_ptr<ConcurrentSearchThread> thread(new ConcurrentSearchThread(
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isolate->heap(), &background_thread_started, std::move(ph),
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persistent_name1, persistent_map0, persistent_result_map1));
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CHECK(thread->Start());
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background_thread_started.Wait();
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name1, kind, attributes));
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CHECK_EQ(*map2, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name2, kind, attributes));
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{
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// Check that we have enough slack for the 3rd insertion into the
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// TransitionArray.
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK_GE(transitions.Capacity(), 3);
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}
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TransitionsAccessor(isolate, map0).Insert(name3, map3, PROPERTY_TRANSITION);
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CHECK_EQ(*map3, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name3, kind, attributes));
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thread->Join();
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}
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// Search and insert on the main thread which changes the encoding from
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// kUninitialized to kFullTransitionArray, while the background thread searches
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// at the same time.
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TEST(UninitializedToFullFieldTransitions) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name1 = CcTest::MakeString("name1");
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Handle<String> name2 = CcTest::MakeString("name2");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a full transition array with transition 'name1' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsUninitializedEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name2 = ph->NewHandle(name2);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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base::Semaphore background_thread_started(0);
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// Pass persistent handles to background thread.
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// Background thread will search for name2, guaranteed to *not* be on the map.
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std::unique_ptr<ConcurrentSearchThread> thread(new ConcurrentSearchThread(
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isolate->heap(), &background_thread_started, std::move(ph),
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persistent_name2, persistent_map0, base::nullopt));
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CHECK(thread->Start());
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background_thread_started.Wait();
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TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION);
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name1, kind, attributes));
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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thread->Join();
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}
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// In this test the background search will hold a pointer to an old transition
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// array with no slack, while the main thread will try to insert a value into
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// it. This makes it so that the main thread will create a new array, and the
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// background thread will have a pointer to the old one.
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TEST(FullFieldTransitions_BackgroundSearchOldPointer) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Handle<String> name1 = CcTest::MakeString("name1");
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Handle<String> name2 = CcTest::MakeString("name2");
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const PropertyAttributes attributes = NONE;
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const PropertyKind kind = PropertyKind::kData;
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// Set map0 to be a full transition array with transition 'name1' to map1.
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(isolate, map0, name1, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(isolate, map0, name2, FieldType::Any(isolate),
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attributes, PropertyConstness::kMutable,
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Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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TransitionsAccessor(isolate, map0).Insert(name1, map1, PROPERTY_TRANSITION);
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{
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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}
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std::unique_ptr<PersistentHandles> ph = isolate->NewPersistentHandles();
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Handle<Name> persistent_name1 = ph->NewHandle(name1);
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Handle<Map> persistent_map0 = ph->NewHandle(map0);
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Handle<Map> persistent_result_map1 = ph->NewHandle(map1);
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base::Semaphore background_thread_started(0);
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base::Semaphore main_thread_finished(0);
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// Pass persistent handles to background thread.
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std::unique_ptr<ConcurrentSearchThread> thread(
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new ConcurrentSearchOnOutdatedAccessorThread(
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isolate->heap(), &background_thread_started, &main_thread_finished,
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std::move(ph), persistent_name1, persistent_map0,
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persistent_result_map1));
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CHECK(thread->Start());
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background_thread_started.Wait();
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CHECK_EQ(*map1, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name1, kind, attributes));
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{
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// Check that we do not have enough slack for the 2nd insertion into the
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// TransitionArray.
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TestTransitionsAccessor transitions(isolate, map0);
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CHECK_EQ(transitions.Capacity(), 1);
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}
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TransitionsAccessor(isolate, map0).Insert(name2, map2, PROPERTY_TRANSITION);
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CHECK_EQ(*map2, TransitionsAccessor(isolate, map0)
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.SearchTransition(*name2, kind, attributes));
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main_thread_finished.Signal();
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thread->Join();
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}
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} // anonymous namespace
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} // namespace internal
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} // namespace v8
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