v8/src/interface.h
rossberg@chromium.org ce05280bfc Get rid of static module allocation, do it in code.
Modules now have their own local scope, represented by their own context.
Module instance objects have an accessor for every export that forwards
access to the respective slot from the module's context. (Exports that are
modules themselves, however, are simple data properties.)

All modules have a _hosting_ scope/context, which (currently) is the
(innermost) enclosing global scope. To deal with recursion, nested modules
are hosted by the same scope as global ones.

For every (global or nested) module literal, the hosting context has an
internal slot that points directly to the respective module context. This
enables quick access to (statically resolved) module members by 2-dimensional
access through the hosting context. For example,

  module A {
    let x;
    module B { let y; }
  }
  module C { let z; }

allocates contexts as follows:

[header| .A | .B | .C | A | C ]  (global)
          |    |    |
          |    |    +-- [header| z ]  (module)
          |    |
          |    +------- [header| y ]  (module)
          |
          +------------ [header| x | B ]  (module)

Here, .A, .B, .C are the internal slots pointing to the hosted module
contexts, whereas A, B, C hold the actual instance objects (note that every
module context also points to the respective instance object through its
extension slot in the header).

To deal with arbitrary recursion and aliases between modules,
they are created and initialized in several stages. Each stage applies to
all modules in the hosting global scope, including nested ones.

1. Allocate: for each module _literal_, allocate the module contexts and
   respective instance object and wire them up. This happens in the
   PushModuleContext runtime function, as generated by AllocateModules
   (invoked by VisitDeclarations in the hosting scope).

2. Bind: for each module _declaration_ (i.e. literals as well as aliases),
   assign the respective instance object to respective local variables. This
   happens in VisitModuleDeclaration, and uses the instance objects created
   in the previous stage.
   For each module _literal_, this phase also constructs a module descriptor
   for the next stage. This happens in VisitModuleLiteral.

3. Populate: invoke the DeclareModules runtime function to populate each
   _instance_ object with accessors for it exports. This is generated by
   DeclareModules (invoked by VisitDeclarations in the hosting scope again),
   and uses the descriptors generated in the previous stage.

4. Initialize: execute the module bodies (and other code) in sequence. This
   happens by the separate statements generated for module bodies. To reenter
   the module scopes properly, the parser inserted ModuleStatements.

R=mstarzinger@chromium.org,svenpanne@chromium.org
BUG=

Review URL: https://codereview.chromium.org/11093074

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13033 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-11-22 10:25:22 +00:00

241 lines
8.0 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_INTERFACE_H_
#define V8_INTERFACE_H_
#include "zone-inl.h" // For operator new.
namespace v8 {
namespace internal {
// This class implements the following abstract grammar of interfaces
// (i.e. module types):
// interface ::= UNDETERMINED | VALUE | CONST | MODULE(exports)
// exports ::= {name : interface, ...}
// A frozen type is one that is fully determined. Unification does not
// allow to turn non-const values into const, or adding additional exports to
// frozen interfaces. Otherwise, unifying modules merges their exports.
// Undetermined types are unification variables that can be unified freely.
// There is a natural subsort lattice that reflects the increase of knowledge:
//
// undetermined
// // | \\ .
// value (frozen) module
// // \\ / \ //
// const fr.value fr.module
// \\ /
// fr.const
//
// where the bold lines are the only transitions allowed.
class Interface : public ZoneObject {
public:
// ---------------------------------------------------------------------------
// Factory methods.
static Interface* NewUnknown(Zone* zone) {
return new(zone) Interface(NONE);
}
static Interface* NewValue() {
static Interface value_interface(VALUE + FROZEN); // Cached.
return &value_interface;
}
static Interface* NewConst() {
static Interface value_interface(VALUE + CONST + FROZEN); // Cached.
return &value_interface;
}
static Interface* NewModule(Zone* zone) {
return new(zone) Interface(MODULE);
}
// ---------------------------------------------------------------------------
// Mutators.
// Add a name to the list of exports. If it already exists, unify with
// interface, otherwise insert unless this is closed.
void Add(Handle<String> name, Interface* interface, Zone* zone, bool* ok) {
DoAdd(name.location(), name->Hash(), interface, zone, ok);
}
// Unify with another interface. If successful, both interface objects will
// represent the same type, and changes to one are reflected in the other.
void Unify(Interface* that, Zone* zone, bool* ok);
// Determine this interface to be a value interface.
void MakeValue(bool* ok) {
*ok = !IsModule();
if (*ok) Chase()->flags_ |= VALUE;
}
// Determine this interface to be an immutable interface.
void MakeConst(bool* ok) {
*ok = !IsModule() && (IsConst() || !IsFrozen());
if (*ok) Chase()->flags_ |= VALUE + CONST;
}
// Determine this interface to be a module interface.
void MakeModule(bool* ok) {
*ok = !IsValue();
if (*ok) Chase()->flags_ |= MODULE;
}
// Do not allow any further refinements, directly or through unification.
void Freeze(bool* ok) {
*ok = IsValue() || IsModule();
if (*ok) Chase()->flags_ |= FROZEN;
}
// Assign an index.
void Allocate(int index) {
ASSERT(IsModule() && IsFrozen() && Chase()->index_ == -1);
Chase()->index_ = index;
}
// ---------------------------------------------------------------------------
// Accessors.
// Check whether this is still a fully undetermined type.
bool IsUnknown() { return Chase()->flags_ == NONE; }
// Check whether this is a value type.
bool IsValue() { return Chase()->flags_ & VALUE; }
// Check whether this is a constant type.
bool IsConst() { return Chase()->flags_ & CONST; }
// Check whether this is a module type.
bool IsModule() { return Chase()->flags_ & MODULE; }
// Check whether this is closed (i.e. fully determined).
bool IsFrozen() { return Chase()->flags_ & FROZEN; }
bool IsUnified(Interface* that) {
return Chase() == that->Chase()
|| (this->IsValue() == that->IsValue() &&
this->IsConst() == that->IsConst());
}
int Length() {
ASSERT(IsModule() && IsFrozen());
ZoneHashMap* exports = Chase()->exports_;
return exports ? exports->occupancy() : 0;
}
// The context slot in the hosting global context pointing to this module.
int Index() {
ASSERT(IsModule() && IsFrozen());
return Chase()->index_;
}
// Look up an exported name. Returns NULL if not (yet) defined.
Interface* Lookup(Handle<String> name, Zone* zone);
// ---------------------------------------------------------------------------
// Iterators.
// Use like:
// for (auto it = interface->iterator(); !it.done(); it.Advance()) {
// ... it.name() ... it.interface() ...
// }
class Iterator {
public:
bool done() const { return entry_ == NULL; }
Handle<String> name() const {
ASSERT(!done());
return Handle<String>(*static_cast<String**>(entry_->key));
}
Interface* interface() const {
ASSERT(!done());
return static_cast<Interface*>(entry_->value);
}
void Advance() { entry_ = exports_->Next(entry_); }
private:
friend class Interface;
explicit Iterator(const ZoneHashMap* exports)
: exports_(exports), entry_(exports ? exports->Start() : NULL) {}
const ZoneHashMap* exports_;
ZoneHashMap::Entry* entry_;
};
Iterator iterator() const { return Iterator(this->exports_); }
// ---------------------------------------------------------------------------
// Debugging.
#ifdef DEBUG
void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
#endif
// ---------------------------------------------------------------------------
// Implementation.
private:
enum Flags { // All flags are monotonic
NONE = 0,
VALUE = 1, // This type describes a value
CONST = 2, // This type describes a constant
MODULE = 4, // This type describes a module
FROZEN = 8 // This type is fully determined
};
int flags_;
Interface* forward_; // Unification link
ZoneHashMap* exports_; // Module exports and their types (allocated lazily)
int index_;
explicit Interface(int flags)
: flags_(flags),
forward_(NULL),
exports_(NULL),
index_(-1) {
#ifdef DEBUG
if (FLAG_print_interface_details)
PrintF("# Creating %p\n", static_cast<void*>(this));
#endif
}
Interface* Chase() {
Interface* result = this;
while (result->forward_ != NULL) result = result->forward_;
if (result != this) forward_ = result; // On-the-fly path compression.
return result;
}
void DoAdd(void* name, uint32_t hash, Interface* interface, Zone* zone,
bool* ok);
void DoUnify(Interface* that, bool* ok, Zone* zone);
};
} } // namespace v8::internal
#endif // V8_INTERFACE_H_