v8/src/v8threads.h
jochen@chromium.org a4506cd3f2 Move platform abstraction to base library
Also split v8-core independent methods from checks.h to base/logging.h and
merge v8checks with the rest of checks.

The CPU::FlushICache method is moved to CpuFeatures::FlushICache

RoundUp and related methods are moved to base/macros.h

Remove all layering violations from src/libplatform

BUG=none
R=jkummerow@chromium.org
LOG=n

Review URL: https://codereview.chromium.org/358363002

git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22092 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-06-30 13:25:46 +00:00

122 lines
2.6 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8THREADS_H_
#define V8_V8THREADS_H_
namespace v8 {
namespace internal {
class ThreadState {
public:
// Returns NULL after the last one.
ThreadState* Next();
enum List {FREE_LIST, IN_USE_LIST};
void LinkInto(List list);
void Unlink();
// Id of thread.
void set_id(ThreadId id) { id_ = id; }
ThreadId id() { return id_; }
// Should the thread be terminated when it is restored?
bool terminate_on_restore() { return terminate_on_restore_; }
void set_terminate_on_restore(bool terminate_on_restore) {
terminate_on_restore_ = terminate_on_restore;
}
// Get data area for archiving a thread.
char* data() { return data_; }
private:
explicit ThreadState(ThreadManager* thread_manager);
~ThreadState();
void AllocateSpace();
ThreadId id_;
bool terminate_on_restore_;
char* data_;
ThreadState* next_;
ThreadState* previous_;
ThreadManager* thread_manager_;
friend class ThreadManager;
};
// Defined in isolate.h.
class ThreadLocalTop;
class ThreadVisitor {
public:
// ThreadLocalTop may be only available during this call.
virtual void VisitThread(Isolate* isolate, ThreadLocalTop* top) = 0;
protected:
virtual ~ThreadVisitor() {}
};
class ThreadManager {
public:
void Lock();
void Unlock();
void ArchiveThread();
bool RestoreThread();
void FreeThreadResources();
bool IsArchived();
void Iterate(ObjectVisitor* v);
void IterateArchivedThreads(ThreadVisitor* v);
bool IsLockedByCurrentThread() {
return mutex_owner_.Equals(ThreadId::Current());
}
ThreadId CurrentId();
void TerminateExecution(ThreadId thread_id);
// Iterate over in-use states.
ThreadState* FirstThreadStateInUse();
ThreadState* GetFreeThreadState();
private:
ThreadManager();
~ThreadManager();
void DeleteThreadStateList(ThreadState* anchor);
void EagerlyArchiveThread();
base::Mutex mutex_;
ThreadId mutex_owner_;
ThreadId lazily_archived_thread_;
ThreadState* lazily_archived_thread_state_;
// In the following two lists there is always at least one object on the list.
// The first object is a flying anchor that is only there to simplify linking
// and unlinking.
// Head of linked list of free states.
ThreadState* free_anchor_;
// Head of linked list of states in use.
ThreadState* in_use_anchor_;
Isolate* isolate_;
friend class Isolate;
friend class ThreadState;
};
} } // namespace v8::internal
#endif // V8_V8THREADS_H_