v8/src/bootstrapper.cc
ager@chromium.org 806c15e4b5 Remove the LookupResult IsValid method because it is confusing.
Replaced IsValid by IsPropertyOrTransition and used IsProperty in most
of the places where IsValid was used before.  Most of the time when
inspecting a lookup result we really want to know if there is a real
property present.  Only for stores are we interested in transitions.

BUG=http://crbug.com/20104
TEST=cctest/test-api/NamedInterceptorMapTransitionRead
Review URL: http://codereview.chromium.org/647015

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3901 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-02-18 15:10:35 +00:00

1588 lines
60 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "accessors.h"
#include "api.h"
#include "bootstrapper.h"
#include "compiler.h"
#include "debug.h"
#include "execution.h"
#include "global-handles.h"
#include "macro-assembler.h"
#include "natives.h"
#include "snapshot.h"
namespace v8 {
namespace internal {
// A SourceCodeCache uses a FixedArray to store pairs of
// (AsciiString*, JSFunction*), mapping names of native code files
// (runtime.js, etc.) to precompiled functions. Instead of mapping
// names to functions it might make sense to let the JS2C tool
// generate an index for each native JS file.
class SourceCodeCache BASE_EMBEDDED {
public:
explicit SourceCodeCache(Script::Type type): type_(type), cache_(NULL) { }
void Initialize(bool create_heap_objects) {
cache_ = create_heap_objects ? Heap::empty_fixed_array() : NULL;
}
void Iterate(ObjectVisitor* v) {
v->VisitPointer(bit_cast<Object**, FixedArray**>(&cache_));
}
bool Lookup(Vector<const char> name, Handle<JSFunction>* handle) {
for (int i = 0; i < cache_->length(); i+=2) {
SeqAsciiString* str = SeqAsciiString::cast(cache_->get(i));
if (str->IsEqualTo(name)) {
*handle = Handle<JSFunction>(JSFunction::cast(cache_->get(i + 1)));
return true;
}
}
return false;
}
void Add(Vector<const char> name, Handle<JSFunction> fun) {
ASSERT(fun->IsBoilerplate());
HandleScope scope;
int length = cache_->length();
Handle<FixedArray> new_array =
Factory::NewFixedArray(length + 2, TENURED);
cache_->CopyTo(0, *new_array, 0, cache_->length());
cache_ = *new_array;
Handle<String> str = Factory::NewStringFromAscii(name, TENURED);
cache_->set(length, *str);
cache_->set(length + 1, *fun);
Script::cast(fun->shared()->script())->set_type(Smi::FromInt(type_));
}
private:
Script::Type type_;
FixedArray* cache_;
DISALLOW_COPY_AND_ASSIGN(SourceCodeCache);
};
static SourceCodeCache natives_cache(Script::TYPE_NATIVE);
static SourceCodeCache extensions_cache(Script::TYPE_EXTENSION);
// This is for delete, not delete[].
static List<char*>* delete_these_non_arrays_on_tear_down = NULL;
// This is for delete[]
static List<char*>* delete_these_arrays_on_tear_down = NULL;
NativesExternalStringResource::NativesExternalStringResource(const char* source)
: data_(source), length_(StrLength(source)) {
if (delete_these_non_arrays_on_tear_down == NULL) {
delete_these_non_arrays_on_tear_down = new List<char*>(2);
}
// The resources are small objects and we only make a fixed number of
// them, but let's clean them up on exit for neatness.
delete_these_non_arrays_on_tear_down->
Add(reinterpret_cast<char*>(this));
}
Handle<String> Bootstrapper::NativesSourceLookup(int index) {
ASSERT(0 <= index && index < Natives::GetBuiltinsCount());
if (Heap::natives_source_cache()->get(index)->IsUndefined()) {
if (!Snapshot::IsEnabled() || FLAG_new_snapshot) {
// We can use external strings for the natives.
NativesExternalStringResource* resource =
new NativesExternalStringResource(
Natives::GetScriptSource(index).start());
Handle<String> source_code =
Factory::NewExternalStringFromAscii(resource);
Heap::natives_source_cache()->set(index, *source_code);
} else {
// Old snapshot code can't cope with external strings at all.
Handle<String> source_code =
Factory::NewStringFromAscii(Natives::GetScriptSource(index));
Heap::natives_source_cache()->set(index, *source_code);
}
}
Handle<Object> cached_source(Heap::natives_source_cache()->get(index));
return Handle<String>::cast(cached_source);
}
bool Bootstrapper::NativesCacheLookup(Vector<const char> name,
Handle<JSFunction>* handle) {
return natives_cache.Lookup(name, handle);
}
void Bootstrapper::NativesCacheAdd(Vector<const char> name,
Handle<JSFunction> fun) {
natives_cache.Add(name, fun);
}
void Bootstrapper::Initialize(bool create_heap_objects) {
natives_cache.Initialize(create_heap_objects);
extensions_cache.Initialize(create_heap_objects);
}
char* Bootstrapper::AllocateAutoDeletedArray(int bytes) {
char* memory = new char[bytes];
if (memory != NULL) {
if (delete_these_arrays_on_tear_down == NULL) {
delete_these_arrays_on_tear_down = new List<char*>(2);
}
delete_these_arrays_on_tear_down->Add(memory);
}
return memory;
}
void Bootstrapper::TearDown() {
if (delete_these_non_arrays_on_tear_down != NULL) {
int len = delete_these_non_arrays_on_tear_down->length();
ASSERT(len < 20); // Don't use this mechanism for unbounded allocations.
for (int i = 0; i < len; i++) {
delete delete_these_non_arrays_on_tear_down->at(i);
delete_these_non_arrays_on_tear_down->at(i) = NULL;
}
delete delete_these_non_arrays_on_tear_down;
delete_these_non_arrays_on_tear_down = NULL;
}
if (delete_these_arrays_on_tear_down != NULL) {
int len = delete_these_arrays_on_tear_down->length();
ASSERT(len < 1000); // Don't use this mechanism for unbounded allocations.
for (int i = 0; i < len; i++) {
delete[] delete_these_arrays_on_tear_down->at(i);
delete_these_arrays_on_tear_down->at(i) = NULL;
}
delete delete_these_arrays_on_tear_down;
delete_these_arrays_on_tear_down = NULL;
}
natives_cache.Initialize(false); // Yes, symmetrical
extensions_cache.Initialize(false);
}
class Genesis BASE_EMBEDDED {
public:
Genesis(Handle<Object> global_object,
v8::Handle<v8::ObjectTemplate> global_template,
v8::ExtensionConfiguration* extensions);
~Genesis();
Handle<Context> result() { return result_; }
Genesis* previous() { return previous_; }
static Genesis* current() { return current_; }
// Support for thread preemption.
static int ArchiveSpacePerThread();
static char* ArchiveState(char* to);
static char* RestoreState(char* from);
private:
Handle<Context> global_context_;
// There may be more than one active genesis object: When GC is
// triggered during environment creation there may be weak handle
// processing callbacks which may create new environments.
Genesis* previous_;
static Genesis* current_;
Handle<Context> global_context() { return global_context_; }
void CreateRoots(v8::Handle<v8::ObjectTemplate> global_template,
Handle<Object> global_object);
void InstallNativeFunctions();
bool InstallNatives();
bool InstallExtensions(v8::ExtensionConfiguration* extensions);
bool InstallExtension(const char* name);
bool InstallExtension(v8::RegisteredExtension* current);
bool InstallSpecialObjects();
bool InstallJSBuiltins(Handle<JSBuiltinsObject> builtins);
bool ConfigureApiObject(Handle<JSObject> object,
Handle<ObjectTemplateInfo> object_template);
bool ConfigureGlobalObjects(v8::Handle<v8::ObjectTemplate> global_template);
// Migrates all properties from the 'from' object to the 'to'
// object and overrides the prototype in 'to' with the one from
// 'from'.
void TransferObject(Handle<JSObject> from, Handle<JSObject> to);
void TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to);
void TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to);
Handle<DescriptorArray> ComputeFunctionInstanceDescriptor(
bool make_prototype_read_only,
bool make_prototype_enumerable = false);
void MakeFunctionInstancePrototypeWritable();
void AddSpecialFunction(Handle<JSObject> prototype,
const char* name,
Handle<Code> code);
void BuildSpecialFunctionTable();
static bool CompileBuiltin(int index);
static bool CompileNative(Vector<const char> name, Handle<String> source);
static bool CompileScriptCached(Vector<const char> name,
Handle<String> source,
SourceCodeCache* cache,
v8::Extension* extension,
bool use_runtime_context);
Handle<Context> result_;
};
Genesis* Genesis::current_ = NULL;
void Bootstrapper::Iterate(ObjectVisitor* v) {
natives_cache.Iterate(v);
v->Synchronize("NativesCache");
extensions_cache.Iterate(v);
v->Synchronize("Extensions");
}
bool Bootstrapper::IsActive() {
return Genesis::current() != NULL;
}
Handle<Context> Bootstrapper::CreateEnvironment(
Handle<Object> global_object,
v8::Handle<v8::ObjectTemplate> global_template,
v8::ExtensionConfiguration* extensions) {
Genesis genesis(global_object, global_template, extensions);
return genesis.result();
}
static void SetObjectPrototype(Handle<JSObject> object, Handle<Object> proto) {
// object.__proto__ = proto;
Handle<Map> old_to_map = Handle<Map>(object->map());
Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map);
new_to_map->set_prototype(*proto);
object->set_map(*new_to_map);
}
void Bootstrapper::DetachGlobal(Handle<Context> env) {
JSGlobalProxy::cast(env->global_proxy())->set_context(*Factory::null_value());
SetObjectPrototype(Handle<JSObject>(env->global_proxy()),
Factory::null_value());
env->set_global_proxy(env->global());
env->global()->set_global_receiver(env->global());
}
Genesis::~Genesis() {
ASSERT(current_ == this);
current_ = previous_;
}
static Handle<JSFunction> InstallFunction(Handle<JSObject> target,
const char* name,
InstanceType type,
int instance_size,
Handle<JSObject> prototype,
Builtins::Name call,
bool is_ecma_native) {
Handle<String> symbol = Factory::LookupAsciiSymbol(name);
Handle<Code> call_code = Handle<Code>(Builtins::builtin(call));
Handle<JSFunction> function =
Factory::NewFunctionWithPrototype(symbol,
type,
instance_size,
prototype,
call_code,
is_ecma_native);
SetProperty(target, symbol, function, DONT_ENUM);
if (is_ecma_native) {
function->shared()->set_instance_class_name(*symbol);
}
return function;
}
Handle<DescriptorArray> Genesis::ComputeFunctionInstanceDescriptor(
bool make_prototype_read_only,
bool make_prototype_enumerable) {
Handle<DescriptorArray> result = Factory::empty_descriptor_array();
// Add prototype.
PropertyAttributes attributes = static_cast<PropertyAttributes>(
(make_prototype_enumerable ? 0 : DONT_ENUM)
| DONT_DELETE
| (make_prototype_read_only ? READ_ONLY : 0));
result =
Factory::CopyAppendProxyDescriptor(
result,
Factory::prototype_symbol(),
Factory::NewProxy(&Accessors::FunctionPrototype),
attributes);
attributes =
static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY);
// Add length.
result =
Factory::CopyAppendProxyDescriptor(
result,
Factory::length_symbol(),
Factory::NewProxy(&Accessors::FunctionLength),
attributes);
// Add name.
result =
Factory::CopyAppendProxyDescriptor(
result,
Factory::name_symbol(),
Factory::NewProxy(&Accessors::FunctionName),
attributes);
// Add arguments.
result =
Factory::CopyAppendProxyDescriptor(
result,
Factory::arguments_symbol(),
Factory::NewProxy(&Accessors::FunctionArguments),
attributes);
// Add caller.
result =
Factory::CopyAppendProxyDescriptor(
result,
Factory::caller_symbol(),
Factory::NewProxy(&Accessors::FunctionCaller),
attributes);
return result;
}
void Genesis::CreateRoots(v8::Handle<v8::ObjectTemplate> global_template,
Handle<Object> global_object) {
HandleScope scope;
// Allocate the global context FixedArray first and then patch the
// closure and extension object later (we need the empty function
// and the global object, but in order to create those, we need the
// global context).
global_context_ =
Handle<Context>::cast(
GlobalHandles::Create(*Factory::NewGlobalContext()));
Top::set_context(*global_context());
// Allocate the message listeners object.
v8::NeanderArray listeners;
global_context()->set_message_listeners(*listeners.value());
// Allocate the map for function instances.
Handle<Map> fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize);
global_context()->set_function_instance_map(*fm);
// Please note that the prototype property for function instances must be
// writable.
Handle<DescriptorArray> function_map_descriptors =
ComputeFunctionInstanceDescriptor(false, false);
fm->set_instance_descriptors(*function_map_descriptors);
// Allocate the function map first and then patch the prototype later
fm = Factory::NewMap(JS_FUNCTION_TYPE, JSFunction::kSize);
global_context()->set_function_map(*fm);
function_map_descriptors = ComputeFunctionInstanceDescriptor(true);
fm->set_instance_descriptors(*function_map_descriptors);
Handle<String> object_name = Handle<String>(Heap::Object_symbol());
{ // --- O b j e c t ---
Handle<JSFunction> object_fun =
Factory::NewFunction(object_name, Factory::null_value());
Handle<Map> object_function_map =
Factory::NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
object_fun->set_initial_map(*object_function_map);
object_function_map->set_constructor(*object_fun);
global_context()->set_object_function(*object_fun);
// Allocate a new prototype for the object function.
Handle<JSObject> prototype = Factory::NewJSObject(Top::object_function(),
TENURED);
global_context()->set_initial_object_prototype(*prototype);
SetPrototype(object_fun, prototype);
object_function_map->
set_instance_descriptors(Heap::empty_descriptor_array());
}
// Allocate the empty function as the prototype for function ECMAScript
// 262 15.3.4.
Handle<String> symbol = Factory::LookupAsciiSymbol("Empty");
Handle<JSFunction> empty_function =
Factory::NewFunction(symbol, Factory::null_value());
{ // --- E m p t y ---
Handle<Code> code =
Handle<Code>(Builtins::builtin(Builtins::EmptyFunction));
empty_function->set_code(*code);
Handle<String> source = Factory::NewStringFromAscii(CStrVector("() {}"));
Handle<Script> script = Factory::NewScript(source);
script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
empty_function->shared()->set_script(*script);
empty_function->shared()->set_start_position(0);
empty_function->shared()->set_end_position(source->length());
empty_function->shared()->DontAdaptArguments();
global_context()->function_map()->set_prototype(*empty_function);
global_context()->function_instance_map()->set_prototype(*empty_function);
// Allocate the function map first and then patch the prototype later
Handle<Map> empty_fm = Factory::CopyMapDropDescriptors(fm);
empty_fm->set_instance_descriptors(*function_map_descriptors);
empty_fm->set_prototype(global_context()->object_function()->prototype());
empty_function->set_map(*empty_fm);
}
{ // --- G l o b a l ---
// Step 1: create a fresh inner JSGlobalObject
Handle<GlobalObject> object;
{
Handle<JSFunction> js_global_function;
Handle<ObjectTemplateInfo> js_global_template;
if (!global_template.IsEmpty()) {
// Get prototype template of the global_template
Handle<ObjectTemplateInfo> data =
v8::Utils::OpenHandle(*global_template);
Handle<FunctionTemplateInfo> global_constructor =
Handle<FunctionTemplateInfo>(
FunctionTemplateInfo::cast(data->constructor()));
Handle<Object> proto_template(global_constructor->prototype_template());
if (!proto_template->IsUndefined()) {
js_global_template =
Handle<ObjectTemplateInfo>::cast(proto_template);
}
}
if (js_global_template.is_null()) {
Handle<String> name = Handle<String>(Heap::empty_symbol());
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
js_global_function =
Factory::NewFunction(name, JS_GLOBAL_OBJECT_TYPE,
JSGlobalObject::kSize, code, true);
// Change the constructor property of the prototype of the
// hidden global function to refer to the Object function.
Handle<JSObject> prototype =
Handle<JSObject>(
JSObject::cast(js_global_function->instance_prototype()));
SetProperty(prototype, Factory::constructor_symbol(),
Top::object_function(), NONE);
} else {
Handle<FunctionTemplateInfo> js_global_constructor(
FunctionTemplateInfo::cast(js_global_template->constructor()));
js_global_function =
Factory::CreateApiFunction(js_global_constructor,
Factory::InnerGlobalObject);
}
js_global_function->initial_map()->set_is_hidden_prototype();
object = Factory::NewGlobalObject(js_global_function);
}
// Set the global context for the global object.
object->set_global_context(*global_context());
// Step 2: create or re-initialize the global proxy object.
Handle<JSGlobalProxy> global_proxy;
{
Handle<JSFunction> global_proxy_function;
if (global_template.IsEmpty()) {
Handle<String> name = Handle<String>(Heap::empty_symbol());
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
global_proxy_function =
Factory::NewFunction(name, JS_GLOBAL_PROXY_TYPE,
JSGlobalProxy::kSize, code, true);
} else {
Handle<ObjectTemplateInfo> data =
v8::Utils::OpenHandle(*global_template);
Handle<FunctionTemplateInfo> global_constructor(
FunctionTemplateInfo::cast(data->constructor()));
global_proxy_function =
Factory::CreateApiFunction(global_constructor,
Factory::OuterGlobalObject);
}
Handle<String> global_name = Factory::LookupAsciiSymbol("global");
global_proxy_function->shared()->set_instance_class_name(*global_name);
global_proxy_function->initial_map()->set_is_access_check_needed(true);
// Set global_proxy.__proto__ to js_global after ConfigureGlobalObjects
if (global_object.location() != NULL) {
ASSERT(global_object->IsJSGlobalProxy());
global_proxy =
ReinitializeJSGlobalProxy(
global_proxy_function,
Handle<JSGlobalProxy>::cast(global_object));
} else {
global_proxy = Handle<JSGlobalProxy>::cast(
Factory::NewJSObject(global_proxy_function, TENURED));
}
// Security setup: Set the security token of the global object to
// its the inner global. This makes the security check between two
// different contexts fail by default even in case of global
// object reinitialization.
object->set_global_receiver(*global_proxy);
global_proxy->set_context(*global_context());
}
{ // --- G l o b a l C o n t e x t ---
// use the empty function as closure (no scope info)
global_context()->set_closure(*empty_function);
global_context()->set_fcontext(*global_context());
global_context()->set_previous(NULL);
// set extension and global object
global_context()->set_extension(*object);
global_context()->set_global(*object);
global_context()->set_global_proxy(*global_proxy);
// use inner global object as security token by default
global_context()->set_security_token(*object);
}
Handle<JSObject> global = Handle<JSObject>(global_context()->global());
SetProperty(global, object_name, Top::object_function(), DONT_ENUM);
}
Handle<JSObject> global = Handle<JSObject>(global_context()->global());
// Install global Function object
InstallFunction(global, "Function", JS_FUNCTION_TYPE, JSFunction::kSize,
empty_function, Builtins::Illegal, true); // ECMA native.
{ // --- A r r a y ---
Handle<JSFunction> array_function =
InstallFunction(global, "Array", JS_ARRAY_TYPE, JSArray::kSize,
Top::initial_object_prototype(), Builtins::ArrayCode,
true);
array_function->shared()->set_construct_stub(
Builtins::builtin(Builtins::ArrayConstructCode));
array_function->shared()->DontAdaptArguments();
// This seems a bit hackish, but we need to make sure Array.length
// is 1.
array_function->shared()->set_length(1);
Handle<DescriptorArray> array_descriptors =
Factory::CopyAppendProxyDescriptor(
Factory::empty_descriptor_array(),
Factory::length_symbol(),
Factory::NewProxy(&Accessors::ArrayLength),
static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE));
// Cache the fast JavaScript array map
global_context()->set_js_array_map(array_function->initial_map());
global_context()->js_array_map()->set_instance_descriptors(
*array_descriptors);
// array_function is used internally. JS code creating array object should
// search for the 'Array' property on the global object and use that one
// as the constructor. 'Array' property on a global object can be
// overwritten by JS code.
global_context()->set_array_function(*array_function);
}
{ // --- N u m b e r ---
Handle<JSFunction> number_fun =
InstallFunction(global, "Number", JS_VALUE_TYPE, JSValue::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
true);
global_context()->set_number_function(*number_fun);
}
{ // --- B o o l e a n ---
Handle<JSFunction> boolean_fun =
InstallFunction(global, "Boolean", JS_VALUE_TYPE, JSValue::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
true);
global_context()->set_boolean_function(*boolean_fun);
}
{ // --- S t r i n g ---
Handle<JSFunction> string_fun =
InstallFunction(global, "String", JS_VALUE_TYPE, JSValue::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
true);
global_context()->set_string_function(*string_fun);
// Add 'length' property to strings.
Handle<DescriptorArray> string_descriptors =
Factory::CopyAppendProxyDescriptor(
Factory::empty_descriptor_array(),
Factory::length_symbol(),
Factory::NewProxy(&Accessors::StringLength),
static_cast<PropertyAttributes>(DONT_ENUM |
DONT_DELETE |
READ_ONLY));
Handle<Map> string_map =
Handle<Map>(global_context()->string_function()->initial_map());
string_map->set_instance_descriptors(*string_descriptors);
}
{ // --- D a t e ---
// Builtin functions for Date.prototype.
Handle<JSFunction> date_fun =
InstallFunction(global, "Date", JS_VALUE_TYPE, JSValue::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
true);
global_context()->set_date_function(*date_fun);
}
{ // -- R e g E x p
// Builtin functions for RegExp.prototype.
Handle<JSFunction> regexp_fun =
InstallFunction(global, "RegExp", JS_REGEXP_TYPE, JSRegExp::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
true);
global_context()->set_regexp_function(*regexp_fun);
}
{ // -- J S O N
Handle<String> name = Factory::NewStringFromAscii(CStrVector("JSON"));
Handle<JSFunction> cons = Factory::NewFunction(
name,
Factory::the_hole_value());
cons->SetInstancePrototype(global_context()->initial_object_prototype());
cons->SetInstanceClassName(*name);
Handle<JSObject> json_object = Factory::NewJSObject(cons, TENURED);
ASSERT(json_object->IsJSObject());
SetProperty(global, name, json_object, DONT_ENUM);
global_context()->set_json_object(*json_object);
}
{ // --- arguments_boilerplate_
// Make sure we can recognize argument objects at runtime.
// This is done by introducing an anonymous function with
// class_name equals 'Arguments'.
Handle<String> symbol = Factory::LookupAsciiSymbol("Arguments");
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
Handle<JSObject> prototype =
Handle<JSObject>(
JSObject::cast(global_context()->object_function()->prototype()));
Handle<JSFunction> function =
Factory::NewFunctionWithPrototype(symbol,
JS_OBJECT_TYPE,
JSObject::kHeaderSize,
prototype,
code,
false);
ASSERT(!function->has_initial_map());
function->shared()->set_instance_class_name(*symbol);
function->shared()->set_expected_nof_properties(2);
Handle<JSObject> result = Factory::NewJSObject(function);
global_context()->set_arguments_boilerplate(*result);
// Note: callee must be added as the first property and
// length must be added as the second property.
SetProperty(result, Factory::callee_symbol(),
Factory::undefined_value(),
DONT_ENUM);
SetProperty(result, Factory::length_symbol(),
Factory::undefined_value(),
DONT_ENUM);
#ifdef DEBUG
LookupResult lookup;
result->LocalLookup(Heap::callee_symbol(), &lookup);
ASSERT(lookup.IsProperty() && (lookup.type() == FIELD));
ASSERT(lookup.GetFieldIndex() == Heap::arguments_callee_index);
result->LocalLookup(Heap::length_symbol(), &lookup);
ASSERT(lookup.IsProperty() && (lookup.type() == FIELD));
ASSERT(lookup.GetFieldIndex() == Heap::arguments_length_index);
ASSERT(result->map()->inobject_properties() > Heap::arguments_callee_index);
ASSERT(result->map()->inobject_properties() > Heap::arguments_length_index);
// Check the state of the object.
ASSERT(result->HasFastProperties());
ASSERT(result->HasFastElements());
#endif
}
{ // --- context extension
// Create a function for the context extension objects.
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
Handle<JSFunction> context_extension_fun =
Factory::NewFunction(Factory::empty_symbol(),
JS_CONTEXT_EXTENSION_OBJECT_TYPE,
JSObject::kHeaderSize,
code,
true);
Handle<String> name = Factory::LookupAsciiSymbol("context_extension");
context_extension_fun->shared()->set_instance_class_name(*name);
global_context()->set_context_extension_function(*context_extension_fun);
}
{
// Setup the call-as-function delegate.
Handle<Code> code =
Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsFunction));
Handle<JSFunction> delegate =
Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE,
JSObject::kHeaderSize, code, true);
global_context()->set_call_as_function_delegate(*delegate);
delegate->shared()->DontAdaptArguments();
}
{
// Setup the call-as-constructor delegate.
Handle<Code> code =
Handle<Code>(Builtins::builtin(Builtins::HandleApiCallAsConstructor));
Handle<JSFunction> delegate =
Factory::NewFunction(Factory::empty_symbol(), JS_OBJECT_TYPE,
JSObject::kHeaderSize, code, true);
global_context()->set_call_as_constructor_delegate(*delegate);
delegate->shared()->DontAdaptArguments();
}
global_context()->set_special_function_table(Heap::empty_fixed_array());
// Initialize the out of memory slot.
global_context()->set_out_of_memory(Heap::false_value());
// Initialize the data slot.
global_context()->set_data(Heap::undefined_value());
}
bool Genesis::CompileBuiltin(int index) {
Vector<const char> name = Natives::GetScriptName(index);
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
return CompileNative(name, source_code);
}
bool Genesis::CompileNative(Vector<const char> name, Handle<String> source) {
HandleScope scope;
#ifdef ENABLE_DEBUGGER_SUPPORT
Debugger::set_compiling_natives(true);
#endif
bool result =
CompileScriptCached(name, source, &natives_cache, NULL, true);
ASSERT(Top::has_pending_exception() != result);
if (!result) Top::clear_pending_exception();
#ifdef ENABLE_DEBUGGER_SUPPORT
Debugger::set_compiling_natives(false);
#endif
return result;
}
bool Genesis::CompileScriptCached(Vector<const char> name,
Handle<String> source,
SourceCodeCache* cache,
v8::Extension* extension,
bool use_runtime_context) {
HandleScope scope;
Handle<JSFunction> boilerplate;
// If we can't find the function in the cache, we compile a new
// function and insert it into the cache.
if (!cache->Lookup(name, &boilerplate)) {
ASSERT(source->IsAsciiRepresentation());
Handle<String> script_name = Factory::NewStringFromUtf8(name);
boilerplate =
Compiler::Compile(source, script_name, 0, 0, extension, NULL,
Handle<String>::null());
if (boilerplate.is_null()) return false;
cache->Add(name, boilerplate);
}
// Setup the function context. Conceptually, we should clone the
// function before overwriting the context but since we're in a
// single-threaded environment it is not strictly necessary.
ASSERT(Top::context()->IsGlobalContext());
Handle<Context> context =
Handle<Context>(use_runtime_context
? Top::context()->runtime_context()
: Top::context());
Handle<JSFunction> fun =
Factory::NewFunctionFromBoilerplate(boilerplate, context);
// Call function using either the runtime object or the global
// object as the receiver. Provide no parameters.
Handle<Object> receiver =
Handle<Object>(use_runtime_context
? Top::context()->builtins()
: Top::context()->global());
bool has_pending_exception;
Handle<Object> result =
Execution::Call(fun, receiver, 0, NULL, &has_pending_exception);
if (has_pending_exception) return false;
return true;
}
#define INSTALL_NATIVE(Type, name, var) \
Handle<String> var##_name = Factory::LookupAsciiSymbol(name); \
global_context()->set_##var(Type::cast(global_context()-> \
builtins()-> \
GetProperty(*var##_name)));
void Genesis::InstallNativeFunctions() {
HandleScope scope;
INSTALL_NATIVE(JSFunction, "CreateDate", create_date_fun);
INSTALL_NATIVE(JSFunction, "ToNumber", to_number_fun);
INSTALL_NATIVE(JSFunction, "ToString", to_string_fun);
INSTALL_NATIVE(JSFunction, "ToDetailString", to_detail_string_fun);
INSTALL_NATIVE(JSFunction, "ToObject", to_object_fun);
INSTALL_NATIVE(JSFunction, "ToInteger", to_integer_fun);
INSTALL_NATIVE(JSFunction, "ToUint32", to_uint32_fun);
INSTALL_NATIVE(JSFunction, "ToInt32", to_int32_fun);
INSTALL_NATIVE(JSFunction, "GlobalEval", global_eval_fun);
INSTALL_NATIVE(JSFunction, "Instantiate", instantiate_fun);
INSTALL_NATIVE(JSFunction, "ConfigureTemplateInstance",
configure_instance_fun);
INSTALL_NATIVE(JSFunction, "MakeMessage", make_message_fun);
INSTALL_NATIVE(JSFunction, "GetStackTraceLine", get_stack_trace_line_fun);
INSTALL_NATIVE(JSObject, "functionCache", function_cache);
}
#undef INSTALL_NATIVE
bool Genesis::InstallNatives() {
HandleScope scope;
// Create a function for the builtins object. Allocate space for the
// JavaScript builtins, a reference to the builtins object
// (itself) and a reference to the global_context directly in the object.
Handle<Code> code = Handle<Code>(Builtins::builtin(Builtins::Illegal));
Handle<JSFunction> builtins_fun =
Factory::NewFunction(Factory::empty_symbol(), JS_BUILTINS_OBJECT_TYPE,
JSBuiltinsObject::kSize, code, true);
Handle<String> name = Factory::LookupAsciiSymbol("builtins");
builtins_fun->shared()->set_instance_class_name(*name);
// Allocate the builtins object.
Handle<JSBuiltinsObject> builtins =
Handle<JSBuiltinsObject>::cast(Factory::NewGlobalObject(builtins_fun));
builtins->set_builtins(*builtins);
builtins->set_global_context(*global_context());
builtins->set_global_receiver(*builtins);
// Setup the 'global' properties of the builtins object. The
// 'global' property that refers to the global object is the only
// way to get from code running in the builtins context to the
// global object.
static const PropertyAttributes attributes =
static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE);
SetProperty(builtins, Factory::LookupAsciiSymbol("global"),
Handle<Object>(global_context()->global()), attributes);
// Setup the reference from the global object to the builtins object.
JSGlobalObject::cast(global_context()->global())->set_builtins(*builtins);
// Create a bridge function that has context in the global context.
Handle<JSFunction> bridge =
Factory::NewFunction(Factory::empty_symbol(), Factory::undefined_value());
ASSERT(bridge->context() == *Top::global_context());
// Allocate the builtins context.
Handle<Context> context =
Factory::NewFunctionContext(Context::MIN_CONTEXT_SLOTS, bridge);
context->set_global(*builtins); // override builtins global object
global_context()->set_runtime_context(*context);
{ // -- S c r i p t
// Builtin functions for Script.
Handle<JSFunction> script_fun =
InstallFunction(builtins, "Script", JS_VALUE_TYPE, JSValue::kSize,
Top::initial_object_prototype(), Builtins::Illegal,
false);
Handle<JSObject> prototype =
Factory::NewJSObject(Top::object_function(), TENURED);
SetPrototype(script_fun, prototype);
global_context()->set_script_function(*script_fun);
// Add 'source' and 'data' property to scripts.
PropertyAttributes common_attributes =
static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY);
Handle<Proxy> proxy_source = Factory::NewProxy(&Accessors::ScriptSource);
Handle<DescriptorArray> script_descriptors =
Factory::CopyAppendProxyDescriptor(
Factory::empty_descriptor_array(),
Factory::LookupAsciiSymbol("source"),
proxy_source,
common_attributes);
Handle<Proxy> proxy_name = Factory::NewProxy(&Accessors::ScriptName);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("name"),
proxy_name,
common_attributes);
Handle<Proxy> proxy_id = Factory::NewProxy(&Accessors::ScriptId);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("id"),
proxy_id,
common_attributes);
Handle<Proxy> proxy_line_offset =
Factory::NewProxy(&Accessors::ScriptLineOffset);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("line_offset"),
proxy_line_offset,
common_attributes);
Handle<Proxy> proxy_column_offset =
Factory::NewProxy(&Accessors::ScriptColumnOffset);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("column_offset"),
proxy_column_offset,
common_attributes);
Handle<Proxy> proxy_data = Factory::NewProxy(&Accessors::ScriptData);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("data"),
proxy_data,
common_attributes);
Handle<Proxy> proxy_type = Factory::NewProxy(&Accessors::ScriptType);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("type"),
proxy_type,
common_attributes);
Handle<Proxy> proxy_compilation_type =
Factory::NewProxy(&Accessors::ScriptCompilationType);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("compilation_type"),
proxy_compilation_type,
common_attributes);
Handle<Proxy> proxy_line_ends =
Factory::NewProxy(&Accessors::ScriptLineEnds);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("line_ends"),
proxy_line_ends,
common_attributes);
Handle<Proxy> proxy_context_data =
Factory::NewProxy(&Accessors::ScriptContextData);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("context_data"),
proxy_context_data,
common_attributes);
Handle<Proxy> proxy_eval_from_script =
Factory::NewProxy(&Accessors::ScriptEvalFromScript);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("eval_from_script"),
proxy_eval_from_script,
common_attributes);
Handle<Proxy> proxy_eval_from_script_position =
Factory::NewProxy(&Accessors::ScriptEvalFromScriptPosition);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("eval_from_script_position"),
proxy_eval_from_script_position,
common_attributes);
Handle<Proxy> proxy_eval_from_function_name =
Factory::NewProxy(&Accessors::ScriptEvalFromFunctionName);
script_descriptors =
Factory::CopyAppendProxyDescriptor(
script_descriptors,
Factory::LookupAsciiSymbol("eval_from_function_name"),
proxy_eval_from_function_name,
common_attributes);
Handle<Map> script_map = Handle<Map>(script_fun->initial_map());
script_map->set_instance_descriptors(*script_descriptors);
// Allocate the empty script.
Handle<Script> script = Factory::NewScript(Factory::empty_string());
script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
global_context()->set_empty_script(*script);
}
if (FLAG_natives_file == NULL) {
// Without natives file, install default natives.
for (int i = Natives::GetDelayCount();
i < Natives::GetBuiltinsCount();
i++) {
if (!CompileBuiltin(i)) return false;
// TODO(ager): We really only need to install the JS builtin
// functions on the builtins object after compiling and running
// runtime.js.
if (!InstallJSBuiltins(builtins)) return false;
}
// Setup natives with lazy loading.
SetupLazy(Handle<JSFunction>(global_context()->date_function()),
Natives::GetIndex("date"),
Top::global_context(),
Handle<Context>(Top::context()->runtime_context()));
SetupLazy(Handle<JSFunction>(global_context()->regexp_function()),
Natives::GetIndex("regexp"),
Top::global_context(),
Handle<Context>(Top::context()->runtime_context()));
SetupLazy(Handle<JSObject>(global_context()->json_object()),
Natives::GetIndex("json"),
Top::global_context(),
Handle<Context>(Top::context()->runtime_context()));
} else if (strlen(FLAG_natives_file) != 0) {
// Otherwise install natives from natives file if file exists and
// compiles.
bool exists;
Vector<const char> source = ReadFile(FLAG_natives_file, &exists);
Handle<String> source_string = Factory::NewStringFromAscii(source);
if (source.is_empty()) return false;
bool result = CompileNative(CStrVector(FLAG_natives_file), source_string);
if (!result) return false;
} else {
// Empty natives file name - do not install any natives.
PrintF("Warning: Running without installed natives!\n");
return true;
}
InstallNativeFunctions();
// Install Function.prototype.call and apply.
{ Handle<String> key = Factory::function_class_symbol();
Handle<JSFunction> function =
Handle<JSFunction>::cast(GetProperty(Top::global(), key));
Handle<JSObject> proto =
Handle<JSObject>(JSObject::cast(function->instance_prototype()));
// Install the call and the apply functions.
Handle<JSFunction> call =
InstallFunction(proto, "call", JS_OBJECT_TYPE, JSObject::kHeaderSize,
Factory::NewJSObject(Top::object_function(), TENURED),
Builtins::FunctionCall,
false);
Handle<JSFunction> apply =
InstallFunction(proto, "apply", JS_OBJECT_TYPE, JSObject::kHeaderSize,
Factory::NewJSObject(Top::object_function(), TENURED),
Builtins::FunctionApply,
false);
// Make sure that Function.prototype.call appears to be compiled.
// The code will never be called, but inline caching for call will
// only work if it appears to be compiled.
call->shared()->DontAdaptArguments();
ASSERT(call->is_compiled());
// Set the expected parameters for apply to 2; required by builtin.
apply->shared()->set_formal_parameter_count(2);
// Set the lengths for the functions to satisfy ECMA-262.
call->shared()->set_length(1);
apply->shared()->set_length(2);
}
#ifdef DEBUG
builtins->Verify();
#endif
return true;
}
bool Genesis::InstallSpecialObjects() {
HandleScope scope;
Handle<JSGlobalObject> js_global(
JSGlobalObject::cast(global_context()->global()));
// Expose the natives in global if a name for it is specified.
if (FLAG_expose_natives_as != NULL && strlen(FLAG_expose_natives_as) != 0) {
Handle<String> natives_string =
Factory::LookupAsciiSymbol(FLAG_expose_natives_as);
SetProperty(js_global, natives_string,
Handle<JSObject>(js_global->builtins()), DONT_ENUM);
}
Handle<Object> Error = GetProperty(js_global, "Error");
if (Error->IsJSObject()) {
Handle<String> name = Factory::LookupAsciiSymbol("stackTraceLimit");
SetProperty(Handle<JSObject>::cast(Error),
name,
Handle<Smi>(Smi::FromInt(FLAG_stack_trace_limit)),
NONE);
}
#ifdef ENABLE_DEBUGGER_SUPPORT
// Expose the debug global object in global if a name for it is specified.
if (FLAG_expose_debug_as != NULL && strlen(FLAG_expose_debug_as) != 0) {
// If loading fails we just bail out without installing the
// debugger but without tanking the whole context.
if (!Debug::Load())
return true;
// Set the security token for the debugger context to the same as
// the shell global context to allow calling between these (otherwise
// exposing debug global object doesn't make much sense).
Debug::debug_context()->set_security_token(
global_context()->security_token());
Handle<String> debug_string =
Factory::LookupAsciiSymbol(FLAG_expose_debug_as);
SetProperty(js_global, debug_string,
Handle<Object>(Debug::debug_context()->global_proxy()), DONT_ENUM);
}
#endif
return true;
}
bool Genesis::InstallExtensions(v8::ExtensionConfiguration* extensions) {
// Clear coloring of extension list
v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension();
while (current != NULL) {
current->set_state(v8::UNVISITED);
current = current->next();
}
// Install auto extensions
current = v8::RegisteredExtension::first_extension();
while (current != NULL) {
if (current->extension()->auto_enable())
InstallExtension(current);
current = current->next();
}
if (FLAG_expose_gc) InstallExtension("v8/gc");
if (extensions == NULL) return true;
// Install required extensions
int count = v8::ImplementationUtilities::GetNameCount(extensions);
const char** names = v8::ImplementationUtilities::GetNames(extensions);
for (int i = 0; i < count; i++) {
if (!InstallExtension(names[i]))
return false;
}
return true;
}
// Installs a named extension. This methods is unoptimized and does
// not scale well if we want to support a large number of extensions.
bool Genesis::InstallExtension(const char* name) {
v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension();
// Loop until we find the relevant extension
while (current != NULL) {
if (strcmp(name, current->extension()->name()) == 0) break;
current = current->next();
}
// Didn't find the extension; fail.
if (current == NULL) {
v8::Utils::ReportApiFailure(
"v8::Context::New()", "Cannot find required extension");
return false;
}
return InstallExtension(current);
}
bool Genesis::InstallExtension(v8::RegisteredExtension* current) {
HandleScope scope;
if (current->state() == v8::INSTALLED) return true;
// The current node has already been visited so there must be a
// cycle in the dependency graph; fail.
if (current->state() == v8::VISITED) {
v8::Utils::ReportApiFailure(
"v8::Context::New()", "Circular extension dependency");
return false;
}
ASSERT(current->state() == v8::UNVISITED);
current->set_state(v8::VISITED);
v8::Extension* extension = current->extension();
// Install the extension's dependencies
for (int i = 0; i < extension->dependency_count(); i++) {
if (!InstallExtension(extension->dependencies()[i])) return false;
}
Vector<const char> source = CStrVector(extension->source());
Handle<String> source_code = Factory::NewStringFromAscii(source);
bool result = CompileScriptCached(CStrVector(extension->name()),
source_code,
&extensions_cache, extension,
false);
ASSERT(Top::has_pending_exception() != result);
if (!result) {
Top::clear_pending_exception();
}
current->set_state(v8::INSTALLED);
return result;
}
bool Genesis::InstallJSBuiltins(Handle<JSBuiltinsObject> builtins) {
HandleScope scope;
for (int i = 0; i < Builtins::NumberOfJavaScriptBuiltins(); i++) {
Builtins::JavaScript id = static_cast<Builtins::JavaScript>(i);
Handle<String> name = Factory::LookupAsciiSymbol(Builtins::GetName(id));
Handle<JSFunction> function
= Handle<JSFunction>(JSFunction::cast(builtins->GetProperty(*name)));
builtins->set_javascript_builtin(id, *function);
Handle<SharedFunctionInfo> shared
= Handle<SharedFunctionInfo>(function->shared());
if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
}
return true;
}
bool Genesis::ConfigureGlobalObjects(
v8::Handle<v8::ObjectTemplate> global_proxy_template) {
Handle<JSObject> global_proxy(
JSObject::cast(global_context()->global_proxy()));
Handle<JSObject> js_global(JSObject::cast(global_context()->global()));
if (!global_proxy_template.IsEmpty()) {
// Configure the global proxy object.
Handle<ObjectTemplateInfo> proxy_data =
v8::Utils::OpenHandle(*global_proxy_template);
if (!ConfigureApiObject(global_proxy, proxy_data)) return false;
// Configure the inner global object.
Handle<FunctionTemplateInfo> proxy_constructor(
FunctionTemplateInfo::cast(proxy_data->constructor()));
if (!proxy_constructor->prototype_template()->IsUndefined()) {
Handle<ObjectTemplateInfo> inner_data(
ObjectTemplateInfo::cast(proxy_constructor->prototype_template()));
if (!ConfigureApiObject(js_global, inner_data)) return false;
}
}
SetObjectPrototype(global_proxy, js_global);
return true;
}
bool Genesis::ConfigureApiObject(Handle<JSObject> object,
Handle<ObjectTemplateInfo> object_template) {
ASSERT(!object_template.is_null());
ASSERT(object->IsInstanceOf(
FunctionTemplateInfo::cast(object_template->constructor())));
bool pending_exception = false;
Handle<JSObject> obj =
Execution::InstantiateObject(object_template, &pending_exception);
if (pending_exception) {
ASSERT(Top::has_pending_exception());
Top::clear_pending_exception();
return false;
}
TransferObject(obj, object);
return true;
}
void Genesis::TransferNamedProperties(Handle<JSObject> from,
Handle<JSObject> to) {
if (from->HasFastProperties()) {
Handle<DescriptorArray> descs =
Handle<DescriptorArray>(from->map()->instance_descriptors());
for (int i = 0; i < descs->number_of_descriptors(); i++) {
PropertyDetails details = PropertyDetails(descs->GetDetails(i));
switch (details.type()) {
case FIELD: {
HandleScope inner;
Handle<String> key = Handle<String>(descs->GetKey(i));
int index = descs->GetFieldIndex(i);
Handle<Object> value = Handle<Object>(from->FastPropertyAt(index));
SetProperty(to, key, value, details.attributes());
break;
}
case CONSTANT_FUNCTION: {
HandleScope inner;
Handle<String> key = Handle<String>(descs->GetKey(i));
Handle<JSFunction> fun =
Handle<JSFunction>(descs->GetConstantFunction(i));
SetProperty(to, key, fun, details.attributes());
break;
}
case CALLBACKS: {
LookupResult result;
to->LocalLookup(descs->GetKey(i), &result);
// If the property is already there we skip it
if (result.IsProperty()) continue;
HandleScope inner;
Handle<DescriptorArray> inst_descs =
Handle<DescriptorArray>(to->map()->instance_descriptors());
Handle<String> key = Handle<String>(descs->GetKey(i));
Handle<Object> entry = Handle<Object>(descs->GetCallbacksObject(i));
inst_descs = Factory::CopyAppendProxyDescriptor(inst_descs,
key,
entry,
details.attributes());
to->map()->set_instance_descriptors(*inst_descs);
break;
}
case MAP_TRANSITION:
case CONSTANT_TRANSITION:
case NULL_DESCRIPTOR:
// Ignore non-properties.
break;
case NORMAL:
// Do not occur since the from object has fast properties.
case INTERCEPTOR:
// No element in instance descriptors have interceptor type.
UNREACHABLE();
break;
}
}
} else {
Handle<StringDictionary> properties =
Handle<StringDictionary>(from->property_dictionary());
int capacity = properties->Capacity();
for (int i = 0; i < capacity; i++) {
Object* raw_key(properties->KeyAt(i));
if (properties->IsKey(raw_key)) {
ASSERT(raw_key->IsString());
// If the property is already there we skip it.
LookupResult result;
to->LocalLookup(String::cast(raw_key), &result);
if (result.IsProperty()) continue;
// Set the property.
Handle<String> key = Handle<String>(String::cast(raw_key));
Handle<Object> value = Handle<Object>(properties->ValueAt(i));
if (value->IsJSGlobalPropertyCell()) {
value = Handle<Object>(JSGlobalPropertyCell::cast(*value)->value());
}
PropertyDetails details = properties->DetailsAt(i);
SetProperty(to, key, value, details.attributes());
}
}
}
}
void Genesis::TransferIndexedProperties(Handle<JSObject> from,
Handle<JSObject> to) {
// Cloning the elements array is sufficient.
Handle<FixedArray> from_elements =
Handle<FixedArray>(FixedArray::cast(from->elements()));
Handle<FixedArray> to_elements = Factory::CopyFixedArray(from_elements);
to->set_elements(*to_elements);
}
void Genesis::TransferObject(Handle<JSObject> from, Handle<JSObject> to) {
HandleScope outer;
ASSERT(!from->IsJSArray());
ASSERT(!to->IsJSArray());
TransferNamedProperties(from, to);
TransferIndexedProperties(from, to);
// Transfer the prototype (new map is needed).
Handle<Map> old_to_map = Handle<Map>(to->map());
Handle<Map> new_to_map = Factory::CopyMapDropTransitions(old_to_map);
new_to_map->set_prototype(from->map()->prototype());
to->set_map(*new_to_map);
}
void Genesis::MakeFunctionInstancePrototypeWritable() {
// Make a new function map so all future functions
// will have settable and enumerable prototype properties.
HandleScope scope;
Handle<DescriptorArray> function_map_descriptors =
ComputeFunctionInstanceDescriptor(false);
Handle<Map> fm = Factory::CopyMapDropDescriptors(Top::function_map());
fm->set_instance_descriptors(*function_map_descriptors);
Top::context()->global_context()->set_function_map(*fm);
}
void Genesis::AddSpecialFunction(Handle<JSObject> prototype,
const char* name,
Handle<Code> code) {
Handle<String> key = Factory::LookupAsciiSymbol(name);
Handle<Object> value = Handle<Object>(prototype->GetProperty(*key));
if (value->IsJSFunction()) {
Handle<JSFunction> optimized = Factory::NewFunction(key,
JS_OBJECT_TYPE,
JSObject::kHeaderSize,
code,
false);
optimized->shared()->DontAdaptArguments();
int len = global_context()->special_function_table()->length();
Handle<FixedArray> new_array = Factory::NewFixedArray(len + 3);
for (int index = 0; index < len; index++) {
new_array->set(index,
global_context()->special_function_table()->get(index));
}
new_array->set(len+0, *prototype);
new_array->set(len+1, *value);
new_array->set(len+2, *optimized);
global_context()->set_special_function_table(*new_array);
}
}
void Genesis::BuildSpecialFunctionTable() {
HandleScope scope;
Handle<JSObject> global = Handle<JSObject>(global_context()->global());
// Add special versions for some Array.prototype functions.
Handle<JSFunction> function =
Handle<JSFunction>(
JSFunction::cast(global->GetProperty(Heap::Array_symbol())));
Handle<JSObject> visible_prototype =
Handle<JSObject>(JSObject::cast(function->prototype()));
// Remember to put those specializations on the hidden prototype if present.
Handle<JSObject> special_prototype;
Handle<Object> superproto(visible_prototype->GetPrototype());
if (superproto->IsJSObject() &&
JSObject::cast(*superproto)->map()->is_hidden_prototype()) {
special_prototype = Handle<JSObject>::cast(superproto);
} else {
special_prototype = visible_prototype;
}
AddSpecialFunction(special_prototype, "pop",
Handle<Code>(Builtins::builtin(Builtins::ArrayPop)));
AddSpecialFunction(special_prototype, "push",
Handle<Code>(Builtins::builtin(Builtins::ArrayPush)));
AddSpecialFunction(special_prototype, "shift",
Handle<Code>(Builtins::builtin(Builtins::ArrayShift)));
AddSpecialFunction(special_prototype, "unshift",
Handle<Code>(Builtins::builtin(Builtins::ArrayUnshift)));
AddSpecialFunction(special_prototype, "slice",
Handle<Code>(Builtins::builtin(Builtins::ArraySlice)));
AddSpecialFunction(special_prototype, "splice",
Handle<Code>(Builtins::builtin(Builtins::ArraySplice)));
}
Genesis::Genesis(Handle<Object> global_object,
v8::Handle<v8::ObjectTemplate> global_template,
v8::ExtensionConfiguration* extensions) {
// Link this genesis object into the stacked genesis chain. This
// must be done before any early exits because the destructor
// will always do unlinking.
previous_ = current_;
current_ = this;
result_ = Handle<Context>::null();
// If V8 isn't running and cannot be initialized, just return.
if (!V8::IsRunning() && !V8::Initialize(NULL)) return;
// Before creating the roots we must save the context and restore it
// on all function exits.
HandleScope scope;
SaveContext context;
CreateRoots(global_template, global_object);
if (!InstallNatives()) return;
MakeFunctionInstancePrototypeWritable();
BuildSpecialFunctionTable();
if (!ConfigureGlobalObjects(global_template)) return;
if (!InstallExtensions(extensions)) return;
if (!InstallSpecialObjects()) return;
result_ = global_context_;
}
// Support for thread preemption.
// Reserve space for statics needing saving and restoring.
int Bootstrapper::ArchiveSpacePerThread() {
return Genesis::ArchiveSpacePerThread();
}
// Archive statics that are thread local.
char* Bootstrapper::ArchiveState(char* to) {
return Genesis::ArchiveState(to);
}
// Restore statics that are thread local.
char* Bootstrapper::RestoreState(char* from) {
return Genesis::RestoreState(from);
}
// Called when the top-level V8 mutex is destroyed.
void Bootstrapper::FreeThreadResources() {
ASSERT(Genesis::current() == NULL);
}
// Reserve space for statics needing saving and restoring.
int Genesis::ArchiveSpacePerThread() {
return sizeof(current_);
}
// Archive statics that are thread local.
char* Genesis::ArchiveState(char* to) {
*reinterpret_cast<Genesis**>(to) = current_;
current_ = NULL;
return to + sizeof(current_);
}
// Restore statics that are thread local.
char* Genesis::RestoreState(char* from) {
current_ = *reinterpret_cast<Genesis**>(from);
return from + sizeof(current_);
}
} } // namespace v8::internal