d9399cc36b
- Remove obsolete BreakLocatorType. - Perform PrepareStepOnThrow after OnException event, in case stepping was scheduled in the exception event. - Use frame count instead of frame pointer for stepping. Frame pointer is not reliable due to possible deopts. - Consistently check for inlined functions in inlined frames. - Use SharedFunctionInfo in FloodWithOneshot and EnsureDebugInfo. R=jgruber@chromium.org BUG=v8:5901 Review-Url: https://codereview.chromium.org/2664793002 Cr-Commit-Position: refs/heads/master@{#42878}
46 lines
868 B
JavaScript
46 lines
868 B
JavaScript
// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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function f() {
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debugger;
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return 1;
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}
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function g() {
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return f();
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} // Break
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function h() {
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return g();
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}
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h();
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h();
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var Debug = debug.Debug;
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var step_count = 0;
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var exception = null;
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function listener(event, exec_state, event_data, data) {
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if (event != Debug.DebugEvent.Break) return;
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try {
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if (step_count == 0) {
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exec_state.prepareStep(Debug.StepAction.StepOut);
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} else {
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assertTrue(exec_state.frame().sourceLineText().includes('Break'));
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}
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step_count++;
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} catch (e) {
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exception = e;
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print(e);
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}
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}
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Debug.setListener(listener);
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% OptimizeFunctionOnNextCall(h);
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h();
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Debug.setListener(null);
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assertNull(exception);
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assertEquals(2, step_count);
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