v8/src/transitions.h
rossberg@chromium.org 5c93b18eb2 ES6 symbols: Allow symbols as property names
Since symbols and strings share a common representation, most of this change is about consistently replacing 'String' with 'Name' in all places where property names are expected. In particular, no new logic at all is necessary for maps, property dictionaries, or transitions. :) The only places where an actual case distinction is needed have to do with generated type checks, and with conversions of names to strings (especially in logger and profiler).

Left in some TODOs wrt to the API: interceptors and native getters don't accept symbols as property names yet, because that would require extending the external v8.h.

(Baseline CL: https://codereview.chromium.org/12296026/)

R=verwaest@chromium.org,mstarzinger@chromium.org
BUG=v8:2158

Review URL: https://codereview.chromium.org/12330012

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13811 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-03-04 15:00:57 +00:00

208 lines
7.6 KiB
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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_TRANSITIONS_H_
#define V8_TRANSITIONS_H_
#include "elements-kind.h"
#include "heap.h"
#include "isolate.h"
#include "objects.h"
#include "v8checks.h"
namespace v8 {
namespace internal {
// TransitionArrays are fixed arrays used to hold map transitions for property,
// constant, and element changes. They can either be simple transition arrays
// that store a single property transition, or a full transition array that has
// space for elements transitions, prototype transitions and multiple property
// transitons. The details related to property transitions are accessed in the
// descriptor array of the target map. In the case of a simple transition, the
// key is also read from the descriptor array of the target map.
//
// The simple format of the these objects is:
// [0] Undefined or back pointer map
// [1] Single transition
//
// The full format is:
// [0] Undefined or back pointer map
// [1] Smi(0) or elements transition map
// [2] Smi(0) or fixed array of prototype transitions
// [3] First transition
// [length() - kTransitionSize] Last transition
class TransitionArray: public FixedArray {
public:
// Accessors for fetching instance transition at transition number.
inline Name* GetKey(int transition_number);
inline void SetKey(int transition_number, Name* value);
inline Object** GetKeySlot(int transition_number);
int GetSortedKeyIndex(int transition_number) { return transition_number; }
Name* GetSortedKey(int transition_number) {
return GetKey(transition_number);
}
inline Map* GetTarget(int transition_number);
inline void SetTarget(int transition_number, Map* target);
inline PropertyDetails GetTargetDetails(int transition_number);
inline Map* elements_transition();
inline void set_elements_transition(
Map* target,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline bool HasElementsTransition();
inline void ClearElementsTransition();
inline Object* back_pointer_storage();
inline void set_back_pointer_storage(
Object* back_pointer,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline FixedArray* GetPrototypeTransitions();
inline void SetPrototypeTransitions(
FixedArray* prototype_transitions,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline Object** GetPrototypeTransitionsSlot();
inline bool HasPrototypeTransitions();
inline HeapObject* UncheckedPrototypeTransitions();
// Returns the number of transitions in the array.
int number_of_transitions() {
if (IsSimpleTransition()) return 1;
int len = length();
return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
}
inline int number_of_entries() { return number_of_transitions(); }
// Allocate a new transition array with a single entry.
static MUST_USE_RESULT MaybeObject* NewWith(
SimpleTransitionFlag flag,
Name* key,
Map* target,
Object* back_pointer);
MUST_USE_RESULT MaybeObject* ExtendToFullTransitionArray();
// Copy the transition array, inserting a new transition.
// TODO(verwaest): This should not cause an existing transition to be
// overwritten.
MUST_USE_RESULT MaybeObject* CopyInsert(Name* name, Map* target);
// Copy a single transition from the origin array.
inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
int origin_transition,
int target_transition);
// Search a transition for a given property name.
inline int Search(Name* name);
// Allocates a TransitionArray.
MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions);
bool IsSimpleTransition() { return length() == kSimpleTransitionSize; }
bool IsFullTransitionArray() { return length() >= kFirstIndex; }
// Casting.
static inline TransitionArray* cast(Object* obj);
// Constant for denoting key was not found.
static const int kNotFound = -1;
static const int kBackPointerStorageIndex = 0;
// Layout for full transition arrays.
static const int kElementsTransitionIndex = 1;
static const int kPrototypeTransitionsIndex = 2;
static const int kFirstIndex = 3;
// Layout for simple transition arrays.
static const int kSimpleTransitionTarget = 1;
static const int kSimpleTransitionSize = 2;
static const int kSimpleTransitionIndex = 0;
STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
// Layout for the full transition array header.
static const int kElementsTransitionOffset = kBackPointerStorageOffset +
kPointerSize;
static const int kPrototypeTransitionsOffset = kElementsTransitionOffset +
kPointerSize;
// Layout of map transition entries in full transition arrays.
static const int kTransitionKey = 0;
static const int kTransitionTarget = 1;
static const int kTransitionSize = 2;
#ifdef OBJECT_PRINT
// Print all the transitions.
inline void PrintTransitions() {
PrintTransitions(stdout);
}
void PrintTransitions(FILE* out);
#endif
#ifdef DEBUG
bool IsSortedNoDuplicates(int valid_entries = -1);
bool IsConsistentWithBackPointers(Map* current_map);
bool IsEqualTo(TransitionArray* other);
#endif
// The maximum number of transitions we want in a transition array (should
// fit in a page).
static const int kMaxNumberOfTransitions = 1024 + 512;
private:
// Conversion from transition number to array indices.
static int ToKeyIndex(int transition_number) {
return kFirstIndex +
(transition_number * kTransitionSize) +
kTransitionKey;
}
static int ToTargetIndex(int transition_number) {
return kFirstIndex +
(transition_number * kTransitionSize) +
kTransitionTarget;
}
inline void NoIncrementalWriteBarrierSet(int transition_number,
Name* key,
Map* target);
DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
};
} } // namespace v8::internal
#endif // V8_TRANSITIONS_H_