a1ff298d4f
The WasmCodeManager held a list of all Isolates that use the WasmEngine/WasmCodeManager (those two are 1:1). Since we want to move all isolate-specific tasks (like code logging and compilation callbacks) to the WasmEngine, this CL moves this management from the WasmCodeManager to the WasmEngine. We now have a bidirectional mapping from NativeModules to the Isolates that use them, and from an Isolate to all the NativeModules it uses (n:n). The IsolateData struct will be extended in follow-up CLs to hold things like the ForegroundTaskRunner. The Isolate* in the NativeModule / CompilationState will eventually be removed. R=mstarzinger@chromium.org Bug: v8:8689 Change-Id: Ic2c003c3949f73ce3264dd9dac96884a5c0b9896 Reviewed-on: https://chromium-review.googlesource.com/c/1433793 Commit-Queue: Clemens Hammacher <clemensh@chromium.org> Reviewed-by: Michael Starzinger <mstarzinger@chromium.org> Cr-Commit-Position: refs/heads/master@{#59092}
302 lines
10 KiB
C++
302 lines
10 KiB
C++
// Copyright 2018 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <cstddef>
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#include <cstdint>
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#include "src/compiler/backend/instruction-selector.h"
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#include "src/compiler/graph.h"
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#include "src/compiler/linkage.h"
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#include "src/compiler/node.h"
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#include "src/compiler/operator.h"
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#include "src/compiler/pipeline.h"
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#include "src/compiler/raw-machine-assembler.h"
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#include "src/compiler/wasm-compiler.h"
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#include "src/machine-type.h"
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#include "src/objects-inl.h"
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#include "src/objects.h"
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#include "src/optimized-compilation-info.h"
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#include "src/simulator.h"
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#include "src/wasm/wasm-engine.h"
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#include "src/wasm/wasm-features.h"
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#include "src/wasm/wasm-limits.h"
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#include "src/wasm/wasm-objects-inl.h"
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#include "src/wasm/wasm-objects.h"
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#include "src/wasm/wasm-opcodes.h"
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#include "src/zone/accounting-allocator.h"
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#include "src/zone/zone.h"
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#include "test/fuzzer/fuzzer-support.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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namespace fuzzer {
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constexpr MachineType kTypes[] = {
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// The first entry is just a placeholder, because '0' is a separator.
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MachineType(),
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#if !V8_TARGET_ARCH_32_BIT
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MachineType::Int64(),
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#endif
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MachineType::Int32(), MachineType::Float32(), MachineType::Float64()};
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static constexpr int kNumTypes = arraysize(kTypes);
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class InputProvider {
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public:
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InputProvider(const uint8_t* data, size_t size)
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: current_(data), end_(data + size) {}
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size_t NumNonZeroBytes(size_t offset, int limit) {
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DCHECK_LE(limit, std::numeric_limits<uint8_t>::max());
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DCHECK_GE(current_ + offset, current_);
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const uint8_t* p;
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for (p = current_ + offset; p < end_; ++p) {
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if (*p % limit == 0) break;
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}
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return p - current_ - offset;
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}
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int NextInt8(int limit) {
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DCHECK_LE(limit, std::numeric_limits<uint8_t>::max());
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if (current_ == end_) return 0;
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uint8_t result = *current_;
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current_++;
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return static_cast<int>(result) % limit;
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}
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int NextInt32(int limit) {
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if (current_ + sizeof(uint32_t) > end_) return 0;
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int result =
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ReadLittleEndianValue<int>(reinterpret_cast<Address>(current_));
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current_ += sizeof(uint32_t);
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return result % limit;
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}
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private:
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const uint8_t* current_;
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const uint8_t* end_;
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};
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MachineType RandomType(InputProvider* input) {
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return kTypes[input->NextInt8(kNumTypes)];
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}
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int index(MachineType type) { return static_cast<int>(type.representation()); }
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Node* Constant(RawMachineAssembler& m, MachineType type, int value) {
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switch (type.representation()) {
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case MachineRepresentation::kWord32:
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return m.Int32Constant(static_cast<int32_t>(value));
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case MachineRepresentation::kWord64:
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return m.Int64Constant(static_cast<int64_t>(value));
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case MachineRepresentation::kFloat32:
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return m.Float32Constant(static_cast<float>(value));
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case MachineRepresentation::kFloat64:
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return m.Float64Constant(static_cast<double>(value));
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default:
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UNREACHABLE();
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}
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}
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Node* ToInt32(RawMachineAssembler& m, MachineType type, Node* a) {
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switch (type.representation()) {
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case MachineRepresentation::kWord32:
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return a;
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case MachineRepresentation::kWord64:
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return m.TruncateInt64ToInt32(a);
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case MachineRepresentation::kFloat32:
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return m.TruncateFloat32ToInt32(a);
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case MachineRepresentation::kFloat64:
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return m.RoundFloat64ToInt32(a);
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default:
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UNREACHABLE();
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}
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}
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CallDescriptor* CreateRandomCallDescriptor(Zone* zone, size_t return_count,
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size_t param_count,
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InputProvider* input) {
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wasm::FunctionSig::Builder builder(zone, return_count, param_count);
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for (size_t i = 0; i < param_count; i++) {
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MachineType type = RandomType(input);
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builder.AddParam(wasm::ValueTypes::ValueTypeFor(type));
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}
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// Read the end byte of the parameters.
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input->NextInt8(1);
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for (size_t i = 0; i < return_count; i++) {
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MachineType type = RandomType(input);
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builder.AddReturn(wasm::ValueTypes::ValueTypeFor(type));
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}
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return compiler::GetWasmCallDescriptor(zone, builder.Build());
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}
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std::unique_ptr<wasm::NativeModule> AllocateNativeModule(i::Isolate* isolate,
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size_t code_size) {
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std::shared_ptr<wasm::WasmModule> module(new wasm::WasmModule);
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module->num_declared_functions = 1;
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// We have to add the code object to a NativeModule, because the
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// WasmCallDescriptor assumes that code is on the native heap and not
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// within a code object.
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return isolate->wasm_engine()->NewNativeModule(
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isolate, i::wasm::kAllWasmFeatures, code_size, false, std::move(module));
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}
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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v8_fuzzer::FuzzerSupport* support = v8_fuzzer::FuzzerSupport::Get();
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v8::Isolate* isolate = support->GetIsolate();
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i::Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
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v8::Isolate::Scope isolate_scope(isolate);
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v8::HandleScope handle_scope(isolate);
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v8::Context::Scope context_scope(support->GetContext());
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v8::TryCatch try_catch(isolate);
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v8::internal::AccountingAllocator allocator;
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Zone zone(&allocator, ZONE_NAME);
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InputProvider input(data, size);
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// Create randomized descriptor.
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size_t param_count = input.NumNonZeroBytes(0, kNumTypes);
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if (param_count > Code::kMaxArguments) return 0;
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size_t return_count = input.NumNonZeroBytes(param_count + 1, kNumTypes);
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if (return_count > wasm::kV8MaxWasmFunctionMultiReturns) return 0;
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CallDescriptor* desc =
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CreateRandomCallDescriptor(&zone, return_count, param_count, &input);
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if (FLAG_wasm_fuzzer_gen_test) {
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// Print some debugging output which describes the produced signature.
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printf("[");
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for (size_t j = 0; j < param_count; ++j) {
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// Parameter 0 is the WasmContext.
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printf(" %s", MachineReprToString(
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desc->GetParameterType(j + 1).representation()));
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}
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printf(" ] -> [");
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for (size_t j = 0; j < desc->ReturnCount(); ++j) {
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printf(" %s",
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MachineReprToString(desc->GetReturnType(j).representation()));
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}
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printf(" ]\n\n");
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}
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// Count parameters of each type.
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constexpr size_t kNumMachineRepresentations =
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static_cast<size_t>(MachineRepresentation::kLastRepresentation) + 1;
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// Trivial hash table for the number of occurrences of parameter types. The
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// MachineRepresentation of the parameter types is used as hash code.
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int counts[kNumMachineRepresentations] = {0};
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for (size_t i = 0; i < param_count; ++i) {
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// Parameter 0 is the WasmContext.
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++counts[index(desc->GetParameterType(i + 1))];
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}
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// Generate random inputs.
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std::unique_ptr<int[]> inputs(new int[param_count]);
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std::unique_ptr<int[]> outputs(new int[desc->ReturnCount()]);
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for (size_t i = 0; i < param_count; ++i) {
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inputs[i] = input.NextInt32(10000);
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}
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RawMachineAssembler callee(
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i_isolate, new (&zone) Graph(&zone), desc,
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MachineType::PointerRepresentation(),
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InstructionSelector::SupportedMachineOperatorFlags());
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// Generate callee, returning random picks of its parameters.
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std::unique_ptr<Node* []> params(new Node*[desc->ParameterCount() + 2]);
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// The first input of a return is the number of stack slots that should be
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// popped before returning.
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std::unique_ptr<Node* []> returns(new Node*[desc->ReturnCount() + 1]);
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for (size_t i = 0; i < param_count; ++i) {
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// Parameter(0) is the WasmContext.
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params[i] = callee.Parameter(i + 1);
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}
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for (size_t i = 0; i < desc->ReturnCount(); ++i) {
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MachineType type = desc->GetReturnType(i);
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// Find a random same-type parameter to return. Use a constant if none.
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if (counts[index(type)] == 0) {
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returns[i] = Constant(callee, type, 42);
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outputs[i] = 42;
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} else {
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int n = input.NextInt32(counts[index(type)]);
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int k = 0;
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while (desc->GetParameterType(k + 1) != desc->GetReturnType(i) ||
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--n > 0) {
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++k;
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}
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returns[i] = params[k];
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outputs[i] = inputs[k];
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}
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}
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callee.Return(static_cast<int>(desc->ReturnCount()), returns.get());
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OptimizedCompilationInfo info(ArrayVector("testing"), &zone, Code::STUB);
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Handle<Code> code = Pipeline::GenerateCodeForTesting(
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&info, i_isolate, desc, callee.graph(),
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AssemblerOptions::Default(i_isolate), callee.Export())
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.ToHandleChecked();
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std::unique_ptr<wasm::NativeModule> module =
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AllocateNativeModule(i_isolate, code->raw_instruction_size());
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byte* code_start = module->AddCodeForTesting(code)->instructions().start();
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// Generate wrapper.
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int expect = 0;
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MachineSignature::Builder sig_builder(&zone, 1, 0);
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sig_builder.AddReturn(MachineType::Int32());
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CallDescriptor* wrapper_desc =
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Linkage::GetSimplifiedCDescriptor(&zone, sig_builder.Build());
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RawMachineAssembler caller(
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i_isolate, new (&zone) Graph(&zone), wrapper_desc,
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MachineType::PointerRepresentation(),
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InstructionSelector::SupportedMachineOperatorFlags());
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params[0] = caller.PointerConstant(code_start);
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// WasmContext dummy.
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params[1] = caller.PointerConstant(nullptr);
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for (size_t i = 0; i < param_count; ++i) {
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params[i + 2] = Constant(caller, desc->GetParameterType(i + 1), inputs[i]);
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}
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Node* call = caller.AddNode(caller.common()->Call(desc),
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static_cast<int>(param_count + 2), params.get());
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Node* ret = Constant(caller, MachineType::Int32(), 0);
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for (size_t i = 0; i < desc->ReturnCount(); ++i) {
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// Skip roughly one third of the outputs.
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if (input.NextInt8(3) == 0) continue;
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Node* ret_i = (desc->ReturnCount() == 1)
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? call
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: caller.AddNode(caller.common()->Projection(i), call);
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ret = caller.Int32Add(ret, ToInt32(caller, desc->GetReturnType(i), ret_i));
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expect += outputs[i];
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}
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caller.Return(ret);
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// Call the wrapper.
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OptimizedCompilationInfo wrapper_info(ArrayVector("wrapper"), &zone,
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Code::STUB);
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Handle<Code> wrapper_code =
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Pipeline::GenerateCodeForTesting(
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&wrapper_info, i_isolate, wrapper_desc, caller.graph(),
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AssemblerOptions::Default(i_isolate), caller.Export())
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.ToHandleChecked();
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auto fn = GeneratedCode<int32_t>::FromCode(*wrapper_code);
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int result = fn.Call();
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CHECK_EQ(expect, result);
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return 0;
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}
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} // namespace fuzzer
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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