3bf44848c3
This prepares for pulling chromium's build as dependency for gn. After this, the files in build and gypfiles need to stay in sync until chromium is updated. BUG=chromium:474921 LOG=n Review-Url: https://codereview.chromium.org/1848553003 Cr-Commit-Position: refs/heads/master@{#35898}
246 lines
8.2 KiB
Python
Executable File
246 lines
8.2 KiB
Python
Executable File
#!/usr/bin/env python
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# Copyright 2014 the V8 project authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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"""
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This script runs every build as the first hook (See DEPS). If it detects that
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the build should be clobbered, it will delete the contents of the build
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directory.
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A landmine is tripped when a builder checks out a different revision, and the
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diff between the new landmines and the old ones is non-null. At this point, the
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build is clobbered.
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"""
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import difflib
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import errno
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import gyp_environment
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import logging
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import optparse
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import os
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import re
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import shutil
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import sys
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import subprocess
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import time
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import landmine_utils
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SRC_DIR = os.path.dirname(os.path.dirname(os.path.realpath(__file__)))
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def get_build_dir(build_tool, is_iphone=False):
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"""
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Returns output directory absolute path dependent on build and targets.
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Examples:
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r'c:\b\build\slave\win\build\src\out'
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'/mnt/data/b/build/slave/linux/build/src/out'
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'/b/build/slave/ios_rel_device/build/src/xcodebuild'
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Keep this function in sync with tools/build/scripts/slave/compile.py
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"""
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ret = None
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if build_tool == 'xcode':
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ret = os.path.join(SRC_DIR, 'xcodebuild')
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elif build_tool in ['make', 'ninja', 'ninja-ios']: # TODO: Remove ninja-ios.
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if 'CHROMIUM_OUT_DIR' in os.environ:
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output_dir = os.environ.get('CHROMIUM_OUT_DIR').strip()
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if not output_dir:
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raise Error('CHROMIUM_OUT_DIR environment variable is set but blank!')
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else:
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output_dir = landmine_utils.gyp_generator_flags().get('output_dir', 'out')
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ret = os.path.join(SRC_DIR, output_dir)
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elif build_tool in ['msvs', 'vs', 'ib']:
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ret = os.path.join(SRC_DIR, 'build')
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else:
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raise NotImplementedError('Unexpected GYP_GENERATORS (%s)' % build_tool)
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return os.path.abspath(ret)
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def extract_gn_build_commands(build_ninja_file):
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"""Extracts from a build.ninja the commands to run GN.
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The commands to run GN are the gn rule and build.ninja build step at the
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top of the build.ninja file. We want to keep these when deleting GN builds
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since we want to preserve the command-line flags to GN.
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On error, returns the empty string."""
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result = ""
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with open(build_ninja_file, 'r') as f:
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# Read until the second blank line. The first thing GN writes to the file
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# is the "rule gn" and the second is the section for "build build.ninja",
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# separated by blank lines.
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num_blank_lines = 0
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while num_blank_lines < 2:
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line = f.readline()
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if len(line) == 0:
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return '' # Unexpected EOF.
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result += line
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if line[0] == '\n':
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num_blank_lines = num_blank_lines + 1
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return result
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def delete_build_dir(build_dir):
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# GN writes a build.ninja.d file. Note that not all GN builds have args.gn.
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build_ninja_d_file = os.path.join(build_dir, 'build.ninja.d')
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if not os.path.exists(build_ninja_d_file):
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shutil.rmtree(build_dir)
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return
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# GN builds aren't automatically regenerated when you sync. To avoid
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# messing with the GN workflow, erase everything but the args file, and
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# write a dummy build.ninja file that will automatically rerun GN the next
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# time Ninja is run.
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build_ninja_file = os.path.join(build_dir, 'build.ninja')
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build_commands = extract_gn_build_commands(build_ninja_file)
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try:
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gn_args_file = os.path.join(build_dir, 'args.gn')
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with open(gn_args_file, 'r') as f:
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args_contents = f.read()
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except IOError:
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args_contents = ''
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shutil.rmtree(build_dir)
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# Put back the args file (if any).
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os.mkdir(build_dir)
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if args_contents != '':
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with open(gn_args_file, 'w') as f:
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f.write(args_contents)
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# Write the build.ninja file sufficiently to regenerate itself.
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with open(os.path.join(build_dir, 'build.ninja'), 'w') as f:
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if build_commands != '':
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f.write(build_commands)
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else:
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# Couldn't parse the build.ninja file, write a default thing.
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f.write('''rule gn
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command = gn -q gen //out/%s/
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description = Regenerating ninja files
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build build.ninja: gn
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generator = 1
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depfile = build.ninja.d
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''' % (os.path.split(build_dir)[1]))
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# Write a .d file for the build which references a nonexistant file. This
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# will make Ninja always mark the build as dirty.
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with open(build_ninja_d_file, 'w') as f:
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f.write('build.ninja: nonexistant_file.gn\n')
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def needs_clobber(landmines_path, new_landmines):
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if os.path.exists(landmines_path):
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with open(landmines_path, 'r') as f:
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old_landmines = f.readlines()
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if old_landmines != new_landmines:
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old_date = time.ctime(os.stat(landmines_path).st_ctime)
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diff = difflib.unified_diff(old_landmines, new_landmines,
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fromfile='old_landmines', tofile='new_landmines',
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fromfiledate=old_date, tofiledate=time.ctime(), n=0)
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sys.stdout.write('Clobbering due to:\n')
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sys.stdout.writelines(diff)
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return True
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else:
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sys.stdout.write('Clobbering due to missing landmines file.\n')
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return True
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return False
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def clobber_if_necessary(new_landmines):
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"""Does the work of setting, planting, and triggering landmines."""
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out_dir = get_build_dir(landmine_utils.builder())
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landmines_path = os.path.normpath(os.path.join(out_dir, '..', '.landmines'))
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try:
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os.makedirs(out_dir)
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except OSError as e:
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if e.errno == errno.EEXIST:
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pass
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if needs_clobber(landmines_path, new_landmines):
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# Clobber contents of build directory but not directory itself: some
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# checkouts have the build directory mounted.
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for f in os.listdir(out_dir):
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path = os.path.join(out_dir, f)
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if os.path.basename(out_dir) == 'build':
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# Only delete build directories and files for MSVS builds as the folder
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# shares some checked out files and directories.
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if (os.path.isdir(path) and
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re.search(r'(?:[Rr]elease)|(?:[Dd]ebug)', f)):
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delete_build_dir(path)
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elif (os.path.isfile(path) and
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(path.endswith('.sln') or
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path.endswith('.vcxproj') or
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path.endswith('.vcxproj.user'))):
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os.unlink(path)
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else:
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if os.path.isfile(path):
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os.unlink(path)
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elif os.path.isdir(path):
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delete_build_dir(path)
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if os.path.basename(out_dir) == 'xcodebuild':
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# Xcodebuild puts an additional project file structure into build,
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# while the output folder is xcodebuild.
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project_dir = os.path.join(SRC_DIR, 'build', 'all.xcodeproj')
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if os.path.exists(project_dir) and os.path.isdir(project_dir):
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delete_build_dir(project_dir)
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# Save current set of landmines for next time.
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with open(landmines_path, 'w') as f:
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f.writelines(new_landmines)
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def process_options():
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"""Returns a list of landmine emitting scripts."""
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parser = optparse.OptionParser()
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parser.add_option(
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'-s', '--landmine-scripts', action='append',
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default=[os.path.join(SRC_DIR, 'gypfiles', 'get_landmines.py')],
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help='Path to the script which emits landmines to stdout. The target '
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'is passed to this script via option -t. Note that an extra '
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'script can be specified via an env var EXTRA_LANDMINES_SCRIPT.')
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parser.add_option('-v', '--verbose', action='store_true',
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default=('LANDMINES_VERBOSE' in os.environ),
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help=('Emit some extra debugging information (default off). This option '
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'is also enabled by the presence of a LANDMINES_VERBOSE environment '
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'variable.'))
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options, args = parser.parse_args()
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if args:
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parser.error('Unknown arguments %s' % args)
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logging.basicConfig(
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level=logging.DEBUG if options.verbose else logging.ERROR)
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extra_script = os.environ.get('EXTRA_LANDMINES_SCRIPT')
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if extra_script:
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return options.landmine_scripts + [extra_script]
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else:
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return options.landmine_scripts
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def main():
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landmine_scripts = process_options()
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if landmine_utils.builder() in ('dump_dependency_json', 'eclipse'):
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return 0
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gyp_environment.set_environment()
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landmines = []
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for s in landmine_scripts:
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proc = subprocess.Popen([sys.executable, s], stdout=subprocess.PIPE)
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output, _ = proc.communicate()
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landmines.extend([('%s\n' % l.strip()) for l in output.splitlines()])
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clobber_if_necessary(landmines)
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return 0
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if __name__ == '__main__':
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sys.exit(main())
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