v8/src/api.h
mstarzinger@chromium.org f8db2414f2 Deprecate FACTORY helper macro.
This removes the FACTORY helper macro to avoid accidental TLS access
when using the factory. Most internal code has access to the Isolate by
now whereas tests which are not performance critical still heavily use
TLS access through explicit Isolate::Current() calls.

R=svenpanne@chromium.org

Review URL: https://codereview.chromium.org/16337005

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@14931 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-06-04 10:30:05 +00:00

679 lines
23 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_API_H_
#define V8_API_H_
#include "v8.h"
#include "../include/v8-testing.h"
#include "apiutils.h"
#include "contexts.h"
#include "factory.h"
#include "isolate.h"
#include "list-inl.h"
namespace v8 {
// Constants used in the implementation of the API. The most natural thing
// would usually be to place these with the classes that use them, but
// we want to keep them out of v8.h because it is an externally
// visible file.
class Consts {
public:
enum TemplateType {
FUNCTION_TEMPLATE = 0,
OBJECT_TEMPLATE = 1
};
};
// Utilities for working with neander-objects, primitive
// env-independent JSObjects used by the api.
class NeanderObject {
public:
explicit NeanderObject(int size);
explicit inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
explicit inline NeanderObject(v8::internal::Object* obj);
inline v8::internal::Object* get(int index);
inline void set(int index, v8::internal::Object* value);
inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
int size();
private:
v8::internal::Handle<v8::internal::JSObject> value_;
};
// Utilities for working with neander-arrays, a simple extensible
// array abstraction built on neander-objects.
class NeanderArray {
public:
NeanderArray();
explicit inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
inline v8::internal::Handle<v8::internal::JSObject> value() {
return obj_.value();
}
void add(v8::internal::Handle<v8::internal::Object> value);
int length();
v8::internal::Object* get(int index);
// Change the value at an index to undefined value. If the index is
// out of bounds, the request is ignored. Returns the old value.
void set(int index, v8::internal::Object* value);
private:
NeanderObject obj_;
};
NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
: value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
NeanderObject::NeanderObject(v8::internal::Object* obj)
: value_(v8::internal::Handle<v8::internal::JSObject>(
v8::internal::JSObject::cast(obj))) { }
NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
: obj_(obj) { }
v8::internal::Object* NeanderObject::get(int offset) {
ASSERT(value()->HasFastObjectElements());
return v8::internal::FixedArray::cast(value()->elements())->get(offset);
}
void NeanderObject::set(int offset, v8::internal::Object* value) {
ASSERT(value_->HasFastObjectElements());
v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
}
template <typename T> inline T ToCData(v8::internal::Object* obj) {
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
return reinterpret_cast<T>(
reinterpret_cast<intptr_t>(
v8::internal::Foreign::cast(obj)->foreign_address()));
}
template <typename T>
inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
v8::internal::Isolate* isolate = v8::internal::Isolate::Current();
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
return isolate->factory()->NewForeign(
reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
}
class ApiFunction {
public:
explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
v8::internal::Address address() { return addr_; }
private:
v8::internal::Address addr_;
};
class RegisteredExtension {
public:
explicit RegisteredExtension(Extension* extension);
static void Register(RegisteredExtension* that);
static void UnregisterAll();
Extension* extension() { return extension_; }
RegisteredExtension* next() { return next_; }
static RegisteredExtension* first_extension() { return first_extension_; }
private:
Extension* extension_;
RegisteredExtension* next_;
static RegisteredExtension* first_extension_;
};
#define OPEN_HANDLE_LIST(V) \
V(Template, TemplateInfo) \
V(FunctionTemplate, FunctionTemplateInfo) \
V(ObjectTemplate, ObjectTemplateInfo) \
V(Signature, SignatureInfo) \
V(AccessorSignature, FunctionTemplateInfo) \
V(TypeSwitch, TypeSwitchInfo) \
V(Data, Object) \
V(RegExp, JSRegExp) \
V(Object, JSObject) \
V(Array, JSArray) \
V(ArrayBuffer, JSArrayBuffer) \
V(TypedArray, JSTypedArray) \
V(Uint8Array, JSTypedArray) \
V(Uint8ClampedArray, JSTypedArray) \
V(Int8Array, JSTypedArray) \
V(Uint16Array, JSTypedArray) \
V(Int16Array, JSTypedArray) \
V(Uint32Array, JSTypedArray) \
V(Int32Array, JSTypedArray) \
V(Float32Array, JSTypedArray) \
V(Float64Array, JSTypedArray) \
V(String, String) \
V(Symbol, Symbol) \
V(Script, Object) \
V(Function, JSFunction) \
V(Message, JSObject) \
V(Context, Context) \
V(External, Foreign) \
V(StackTrace, JSArray) \
V(StackFrame, JSObject) \
V(DeclaredAccessorDescriptor, DeclaredAccessorDescriptor)
class Utils {
public:
static bool ReportApiFailure(const char* location, const char* message);
static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
static inline Local<Context> ToLocal(
v8::internal::Handle<v8::internal::Context> obj);
static inline Local<Value> ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Function> ToLocal(
v8::internal::Handle<v8::internal::JSFunction> obj);
static inline Local<String> ToLocal(
v8::internal::Handle<v8::internal::String> obj);
static inline Local<Symbol> ToLocal(
v8::internal::Handle<v8::internal::Symbol> obj);
static inline Local<RegExp> ToLocal(
v8::internal::Handle<v8::internal::JSRegExp> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Array> ToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<ArrayBuffer> ToLocal(
v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
static inline Local<TypedArray> ToLocal(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8Array> ToLocalUint8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8ClampedArray> ToLocalUint8ClampedArray(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int8Array> ToLocalInt8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint16Array> ToLocalUint16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int16Array> ToLocalInt16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint32Array> ToLocalUint32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int32Array> ToLocalInt32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float32Array> ToLocalFloat32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float64Array> ToLocalFloat64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Message> MessageToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<StackTrace> StackTraceToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<StackFrame> StackFrameToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Number> NumberToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Integer> IntegerToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Uint32> Uint32ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<FunctionTemplate> ToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<ObjectTemplate> ToLocal(
v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
static inline Local<Signature> ToLocal(
v8::internal::Handle<v8::internal::SignatureInfo> obj);
static inline Local<AccessorSignature> AccessorSignatureToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<TypeSwitch> ToLocal(
v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
static inline Local<External> ExternalToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<DeclaredAccessorDescriptor> ToLocal(
v8::internal::Handle<v8::internal::DeclaredAccessorDescriptor> obj);
#define DECLARE_OPEN_HANDLE(From, To) \
static inline v8::internal::Handle<v8::internal::To> \
OpenHandle(const From* that, bool allow_empty_handle = false);
OPEN_HANDLE_LIST(DECLARE_OPEN_HANDLE)
#undef DECLARE_OPEN_HANDLE
};
template <class T>
inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
return reinterpret_cast<T*>(obj.location());
}
template <class T>
v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
v8::HandleScope* scope) {
v8::internal::Handle<T> handle;
if (!is_null()) {
handle = *this;
}
return Utils::OpenHandle(*scope->Close(Utils::ToLocal(handle)), true);
}
class InternalHandleHelper {
public:
template<class From, class To>
static inline Local<To> Convert(v8::internal::Handle<From> obj) {
return Local<To>(reinterpret_cast<To*>(obj.location()));
}
};
// Implementations of ToLocal
#define MAKE_TO_LOCAL(Name, From, To) \
Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
ASSERT(obj.is_null() || !obj->IsTheHole()); \
return InternalHandleHelper::Convert<v8::internal::From, v8::To>(obj); \
}
#define MAKE_TO_LOCAL_TYPED_ARRAY(TypedArray, typeConst) \
Local<v8::TypedArray> Utils::ToLocal##TypedArray( \
v8::internal::Handle<v8::internal::JSTypedArray> obj) { \
ASSERT(obj.is_null() || !obj->IsTheHole()); \
ASSERT(obj->type() == typeConst); \
return InternalHandleHelper:: \
Convert<v8::internal::JSTypedArray, v8::TypedArray>(obj); \
}
MAKE_TO_LOCAL(ToLocal, Context, Context)
MAKE_TO_LOCAL(ToLocal, Object, Value)
MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
MAKE_TO_LOCAL(ToLocal, String, String)
MAKE_TO_LOCAL(ToLocal, Symbol, Symbol)
MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp)
MAKE_TO_LOCAL(ToLocal, JSObject, Object)
MAKE_TO_LOCAL(ToLocal, JSArray, Array)
MAKE_TO_LOCAL(ToLocal, JSArrayBuffer, ArrayBuffer)
MAKE_TO_LOCAL(ToLocal, JSTypedArray, TypedArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Uint8Array, kExternalUnsignedByteArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Uint8ClampedArray, kExternalPixelArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Int8Array, kExternalByteArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Uint16Array, kExternalUnsignedShortArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Int16Array, kExternalShortArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Uint32Array, kExternalUnsignedIntArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Int32Array, kExternalIntArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Float32Array, kExternalFloatArray)
MAKE_TO_LOCAL_TYPED_ARRAY(Float64Array, kExternalDoubleArray)
MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
MAKE_TO_LOCAL(AccessorSignatureToLocal, FunctionTemplateInfo, AccessorSignature)
MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
MAKE_TO_LOCAL(MessageToLocal, Object, Message)
MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace)
MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame)
MAKE_TO_LOCAL(NumberToLocal, Object, Number)
MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
MAKE_TO_LOCAL(ExternalToLocal, JSObject, External)
MAKE_TO_LOCAL(ToLocal, DeclaredAccessorDescriptor, DeclaredAccessorDescriptor)
#undef MAKE_TO_LOCAL_TYPED_ARRAY
#undef MAKE_TO_LOCAL
// Implementations of OpenHandle
#define MAKE_OPEN_HANDLE(From, To) \
v8::internal::Handle<v8::internal::To> Utils::OpenHandle( \
const v8::From* that, bool allow_empty_handle) { \
EXTRA_CHECK(allow_empty_handle || that != NULL); \
EXTRA_CHECK(that == NULL || \
!(*reinterpret_cast<v8::internal::To**>( \
const_cast<v8::From*>(that)))->IsFailure()); \
return v8::internal::Handle<v8::internal::To>( \
reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
}
OPEN_HANDLE_LIST(MAKE_OPEN_HANDLE)
#undef MAKE_OPEN_HANDLE
#undef OPEN_HANDLE_LIST
namespace internal {
// Tracks string usage to help make better decisions when
// externalizing strings.
//
// Implementation note: internally this class only tracks fresh
// strings and keeps a single use counter for them.
class StringTracker {
public:
// Records that the given string's characters were copied to some
// external buffer. If this happens often we should honor
// externalization requests for the string.
void RecordWrite(Handle<String> string) {
Address address = reinterpret_cast<Address>(*string);
Address top = isolate_->heap()->NewSpaceTop();
if (IsFreshString(address, top)) {
IncrementUseCount(top);
}
}
// Estimates freshness and use frequency of the given string based
// on how close it is to the new space top and the recorded usage
// history.
inline bool IsFreshUnusedString(Handle<String> string) {
Address address = reinterpret_cast<Address>(*string);
Address top = isolate_->heap()->NewSpaceTop();
return IsFreshString(address, top) && IsUseCountLow(top);
}
private:
StringTracker() : use_count_(0), last_top_(NULL), isolate_(NULL) { }
static inline bool IsFreshString(Address string, Address top) {
return top - kFreshnessLimit <= string && string <= top;
}
inline bool IsUseCountLow(Address top) {
if (last_top_ != top) return true;
return use_count_ < kUseLimit;
}
inline void IncrementUseCount(Address top) {
if (last_top_ != top) {
use_count_ = 0;
last_top_ = top;
}
++use_count_;
}
// Single use counter shared by all fresh strings.
int use_count_;
// Last new space top when the use count above was valid.
Address last_top_;
Isolate* isolate_;
// How close to the new space top a fresh string has to be.
static const int kFreshnessLimit = 1024;
// The number of uses required to consider a string useful.
static const int kUseLimit = 32;
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(StringTracker);
};
class DeferredHandles {
public:
~DeferredHandles();
private:
DeferredHandles(Object** first_block_limit, Isolate* isolate)
: next_(NULL),
previous_(NULL),
first_block_limit_(first_block_limit),
isolate_(isolate) {
isolate->LinkDeferredHandles(this);
}
void Iterate(ObjectVisitor* v);
List<Object**> blocks_;
DeferredHandles* next_;
DeferredHandles* previous_;
Object** first_block_limit_;
Isolate* isolate_;
friend class HandleScopeImplementer;
friend class Isolate;
};
// This class is here in order to be able to declare it a friend of
// HandleScope. Moving these methods to be members of HandleScope would be
// neat in some ways, but it would expose internal implementation details in
// our public header file, which is undesirable.
//
// An isolate has a single instance of this class to hold the current thread's
// data. In multithreaded V8 programs this data is copied in and out of storage
// so that the currently executing thread always has its own copy of this
// data.
class HandleScopeImplementer {
public:
explicit HandleScopeImplementer(Isolate* isolate)
: isolate_(isolate),
blocks_(0),
entered_contexts_(0),
saved_contexts_(0),
spare_(NULL),
call_depth_(0),
last_handle_before_deferred_block_(NULL) { }
~HandleScopeImplementer() {
DeleteArray(spare_);
}
// Threading support for handle data.
static int ArchiveSpacePerThread();
char* RestoreThread(char* from);
char* ArchiveThread(char* to);
void FreeThreadResources();
// Garbage collection support.
void Iterate(v8::internal::ObjectVisitor* v);
static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
inline internal::Object** GetSpareOrNewBlock();
inline void DeleteExtensions(internal::Object** prev_limit);
inline void IncrementCallDepth() {call_depth_++;}
inline void DecrementCallDepth() {call_depth_--;}
inline bool CallDepthIsZero() { return call_depth_ == 0; }
inline void EnterContext(Handle<Object> context);
inline bool LeaveLastContext();
// Returns the last entered context or an empty handle if no
// contexts have been entered.
inline Handle<Object> LastEnteredContext();
inline void SaveContext(Context* context);
inline Context* RestoreContext();
inline bool HasSavedContexts();
inline List<internal::Object**>* blocks() { return &blocks_; }
Isolate* isolate() const { return isolate_; }
void ReturnBlock(Object** block) {
ASSERT(block != NULL);
if (spare_ != NULL) DeleteArray(spare_);
spare_ = block;
}
private:
void ResetAfterArchive() {
blocks_.Initialize(0);
entered_contexts_.Initialize(0);
saved_contexts_.Initialize(0);
spare_ = NULL;
last_handle_before_deferred_block_ = NULL;
call_depth_ = 0;
}
void Free() {
ASSERT(blocks_.length() == 0);
ASSERT(entered_contexts_.length() == 0);
ASSERT(saved_contexts_.length() == 0);
blocks_.Free();
entered_contexts_.Free();
saved_contexts_.Free();
if (spare_ != NULL) {
DeleteArray(spare_);
spare_ = NULL;
}
ASSERT(call_depth_ == 0);
}
void BeginDeferredScope();
DeferredHandles* Detach(Object** prev_limit);
Isolate* isolate_;
List<internal::Object**> blocks_;
// Used as a stack to keep track of entered contexts.
List<Handle<Object> > entered_contexts_;
// Used as a stack to keep track of saved contexts.
List<Context*> saved_contexts_;
Object** spare_;
int call_depth_;
Object** last_handle_before_deferred_block_;
// This is only used for threading support.
v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
void IterateThis(ObjectVisitor* v);
char* RestoreThreadHelper(char* from);
char* ArchiveThreadHelper(char* to);
friend class DeferredHandles;
friend class DeferredHandleScope;
DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
};
const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
void HandleScopeImplementer::SaveContext(Context* context) {
saved_contexts_.Add(context);
}
Context* HandleScopeImplementer::RestoreContext() {
return saved_contexts_.RemoveLast();
}
bool HandleScopeImplementer::HasSavedContexts() {
return !saved_contexts_.is_empty();
}
void HandleScopeImplementer::EnterContext(Handle<Object> context) {
entered_contexts_.Add(context);
}
bool HandleScopeImplementer::LeaveLastContext() {
if (entered_contexts_.is_empty()) return false;
entered_contexts_.RemoveLast();
return true;
}
Handle<Object> HandleScopeImplementer::LastEnteredContext() {
if (entered_contexts_.is_empty()) return Handle<Object>::null();
return entered_contexts_.last();
}
// If there's a spare block, use it for growing the current scope.
internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
internal::Object** block = (spare_ != NULL) ?
spare_ :
NewArray<internal::Object*>(kHandleBlockSize);
spare_ = NULL;
return block;
}
void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) {
while (!blocks_.is_empty()) {
internal::Object** block_start = blocks_.last();
internal::Object** block_limit = block_start + kHandleBlockSize;
#ifdef DEBUG
// SealHandleScope may make the prev_limit to point inside the block.
if (block_start <= prev_limit && prev_limit <= block_limit) {
#ifdef ENABLE_EXTRA_CHECKS
internal::HandleScope::ZapRange(prev_limit, block_limit);
#endif
break;
}
#else
if (prev_limit == block_limit) break;
#endif
blocks_.RemoveLast();
#ifdef ENABLE_EXTRA_CHECKS
internal::HandleScope::ZapRange(block_start, block_limit);
#endif
if (spare_ != NULL) {
DeleteArray(spare_);
}
spare_ = block_start;
}
ASSERT((blocks_.is_empty() && prev_limit == NULL) ||
(!blocks_.is_empty() && prev_limit != NULL));
}
class Testing {
public:
static v8::Testing::StressType stress_type() { return stress_type_; }
static void set_stress_type(v8::Testing::StressType stress_type) {
stress_type_ = stress_type;
}
private:
static v8::Testing::StressType stress_type_;
};
} } // namespace v8::internal
#endif // V8_API_H_