v8/test/cctest/test-sockets.cc
sgjesse@chromium.org 881e01b245 Change the socket close to shutdown.
Removed the close method for socket and added shutdown instead. The shutdown method is the one to use when terminating socket communication. The close call is in the destructor.
Review URL: http://codereview.chromium.org/42387

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1545 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-03-19 11:55:09 +00:00

153 lines
3.5 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
using namespace ::v8::internal;
static const char* kPort = "5858";
static const char* kLocalhost = "localhost";
class SocketListenerThread : public Thread {
public:
explicit SocketListenerThread(int data_size)
: data_size_(data_size), server_(NULL), client_(NULL),
listening_(OS::CreateSemaphore(0)) {
data_ = new char[data_size_];
}
~SocketListenerThread() {
// Close both sockets.
delete client_;
delete server_;
delete listening_;
delete[] data_;
}
void Run();
void WaitForListening() { listening_->Wait(); }
char* data() { return data_; }
private:
char* data_;
int data_size_;
Socket* server_; // Server socket used for bind/accept.
Socket* client_; // Single client connection used by the test.
Semaphore* listening_; // Signalled when the server socket is in listen mode.
};
void SocketListenerThread::Run() {
bool ok;
// Create the server socket and bind it to the requested port.
server_ = OS::CreateSocket();
CHECK(server_ != NULL);
ok = server_->Bind(5858);
CHECK(ok);
// Listen for new connections.
ok = server_->Listen(1);
CHECK(ok);
listening_->Signal();
// Accept a connection.
client_ = server_->Accept();
CHECK(client_ != NULL);
// Read the expected niumber of bytes of data.
int bytes_read = 0;
while (bytes_read < data_size_) {
bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read);
}
}
static bool SendAll(Socket* socket, const char* data, int len) {
int sent_len = 0;
while (sent_len < len) {
int status = socket->Send(data, len);
if (status <= 0) {
return false;
}
sent_len += status;
}
return true;
}
static void SendAndReceive(char *data, int len) {
bool ok;
// Create a socket listener.
SocketListenerThread* listener = new SocketListenerThread(len);
listener->Start();
listener->WaitForListening();
// Connect and write some data.
Socket* client = OS::CreateSocket();
CHECK(client != NULL);
ok = client->Connect(kLocalhost, kPort);
CHECK(ok);
// Send all the data.
ok = SendAll(client, data, len);
CHECK(ok);
// Wait until data is received.
listener->Join();
// Check that data received is the same as data send.
for (int i = 0; i < len; i++) {
CHECK(data[i] == listener->data()[i]);
}
// Close the client before the listener to avoid TIME_WAIT issues.
client->Shutdown();
delete client;
delete listener;
}
TEST(Socket) {
bool ok;
// Initialize socket support.
ok = Socket::Setup();
CHECK(ok);
// Send and receive some data.
static const int kBufferSizeSmall = 20;
char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij";
SendAndReceive(small_data, kBufferSizeSmall);
// Send and receive some more data.
static const int kBufferSizeMedium = 10000;
char* medium_data = new char[kBufferSizeMedium];
for (int i = 0; i < kBufferSizeMedium; i++) {
medium_data[i] = i % 256;
}
SendAndReceive(medium_data, kBufferSizeMedium);
delete[] medium_data;
// Send and receive even more data.
static const int kBufferSizeLarge = 1000000;
char* large_data = new char[kBufferSizeLarge];
for (int i = 0; i < kBufferSizeLarge; i++) {
large_data[i] = i % 256;
}
SendAndReceive(large_data, kBufferSizeLarge);
delete[] large_data;
}
TEST(HToNNToH) {
uint16_t x = 1234;
CHECK_EQ(x, Socket::NToH(Socket::HToN(x)));
uint32_t y = 12345678;
CHECK(y == Socket::NToH(Socket::HToN(y)));
}