96d15ef6b4
This might be a big win in a browser setting where a lot of string conversions can be avoided. On the other hand it adds extra pressure on the global handle system. Review URL: http://codereview.chromium.org/11404 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@772 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2473 lines
72 KiB
C++
2473 lines
72 KiB
C++
// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** \mainpage V8 API Reference Guide
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*
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* V8 is Google's open source JavaScript engine.
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*
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* This set of documents provides reference material generated from the
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* V8 header file, include/v8.h.
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*
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* For other documentation see http://code.google.com/apis/v8/
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*/
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#ifndef V8_H_
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#define V8_H_
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#include <stdio.h>
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#ifdef _WIN32
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typedef int int32_t;
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typedef unsigned int uint32_t;
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typedef unsigned short uint16_t; // NOLINT
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typedef long long int64_t; // NOLINT
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// Setup for Windows DLL export/import. When building the V8 DLL the
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// BUILDING_V8_SHARED needs to be defined. When building a program which uses
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// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
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// static library or building a program which uses the V8 static library neither
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// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
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// The reason for having both EXPORT and EXPORT_INLINE is that classes which
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// have their code inside this header file needs to have __declspec(dllexport)
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// when building the DLL but cannot have __declspec(dllimport) when building
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// a program which uses the DLL.
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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build configuration to ensure that at most one of these is set
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#endif
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#ifdef BUILDING_V8_SHARED
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#define EXPORT __declspec(dllexport)
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#define EXPORT_INLINE __declspec(dllexport)
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#elif USING_V8_SHARED
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#define EXPORT __declspec(dllimport)
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#define EXPORT_INLINE
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#else
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#define EXPORT
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#define EXPORT_INLINE
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#endif // BUILDING_V8_SHARED
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#else // _WIN32
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#include <stdint.h>
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|
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// Setup for Linux shared library export. There is no need to destinguish
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// neither between building or using the V8 shared library nor between using
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// the shared or static V8 library as there is on Windows. Therefore there is
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// no checking of BUILDING_V8_SHARED and USING_V8_SHARED.
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#if defined(__GNUC__) && (__GNUC__ >= 4)
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#define EXPORT __attribute__ ((visibility("default")))
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#define EXPORT_INLINE __attribute__ ((visibility("default")))
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
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#define EXPORT
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#define EXPORT_INLINE
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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#endif // _WIN32
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/**
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* The v8 JavaScript engine.
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*/
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namespace v8 {
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class Context;
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class String;
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class Value;
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class Utils;
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class Number;
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class Object;
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class Array;
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class Int32;
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class Uint32;
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class External;
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class Primitive;
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class Boolean;
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class Integer;
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class Function;
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class Date;
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class ImplementationUtilities;
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class Signature;
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template <class T> class Handle;
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template <class T> class Local;
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template <class T> class Persistent;
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class FunctionTemplate;
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class ObjectTemplate;
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class Data;
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// --- W e a k H a n d l e s
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/**
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* A weak reference callback function.
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*
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* \param object the weak global object to be reclaimed by the garbage collector
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* \param parameter the value passed in when making the weak global object
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*/
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typedef void (*WeakReferenceCallback)(Persistent<Value> object,
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void* parameter);
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// --- H a n d l e s ---
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#define TYPE_CHECK(T, S) \
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while (false) { \
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*(static_cast<T**>(0)) = static_cast<S*>(0); \
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}
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/**
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* An object reference managed by the v8 garbage collector.
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*
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* All objects returned from v8 have to be tracked by the garbage
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* collector so that it knows that the objects are still alive. Also,
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* because the garbage collector may move objects, it is unsafe to
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* point directly to an object. Instead, all objects are stored in
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* handles which are known by the garbage collector and updated
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* whenever an object moves. Handles should always be passed by value
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* (except in cases like out-parameters) and they should never be
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* allocated on the heap.
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*
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* There are two types of handles: local and persistent handles.
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* Local handles are light-weight and transient and typically used in
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* local operations. They are managed by HandleScopes. Persistent
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* handles can be used when storing objects across several independent
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* operations and have to be explicitly deallocated when they're no
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* longer used.
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*
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* It is safe to extract the object stored in the handle by
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* dereferencing the handle (for instance, to extract the Object* from
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* an Handle<Object>); the value will still be governed by a handle
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* behind the scenes and the same rules apply to these values as to
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* their handles.
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*/
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template <class T> class EXPORT_INLINE Handle {
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public:
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/**
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* Creates an empty handle.
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*/
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Handle();
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/**
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* Creates a new handle for the specified value.
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*/
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explicit Handle(T* val) : val_(val) { }
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/**
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* Creates a handle for the contents of the specified handle. This
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* constructor allows you to pass handles as arguments by value and
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* to assign between handles. However, if you try to assign between
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* incompatible handles, for instance from a Handle<String> to a
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* Handle<Number> it will cause a compiletime error. Assigning
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* between compatible handles, for instance assigning a
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* Handle<String> to a variable declared as Handle<Value>, is legal
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* because String is a subclass of Value.
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*/
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template <class S> inline Handle(Handle<S> that)
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: val_(reinterpret_cast<T*>(*that)) {
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/**
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* This check fails when trying to convert between incompatible
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* handles. For example, converting from a Handle<String> to a
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* Handle<Number>.
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*/
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TYPE_CHECK(T, S);
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}
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/**
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* Returns true if the handle is empty.
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*/
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bool IsEmpty() { return val_ == 0; }
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T* operator->();
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T* operator*();
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/**
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* Sets the handle to be empty. IsEmpty() will then return true.
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*/
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void Clear() { this->val_ = 0; }
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/**
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* Checks whether two handles are the same.
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* Returns true if both are empty, or if the objects
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* to which they refer are identical.
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* The handles' references are not checked.
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*/
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template <class S> bool operator==(Handle<S> that) {
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void** a = reinterpret_cast<void**>(**this);
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void** b = reinterpret_cast<void**>(*that);
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if (a == 0) return b == 0;
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if (b == 0) return false;
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return *a == *b;
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}
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/**
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* Checks whether two handles are different.
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* Returns true if only one of the handles is empty, or if
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* the objects to which they refer are different.
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* The handles' references are not checked.
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*/
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template <class S> bool operator!=(Handle<S> that) {
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return !operator==(that);
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}
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template <class S> static inline Handle<T> Cast(Handle<S> that) {
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if (that.IsEmpty()) return Handle<T>();
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return Handle<T>(T::Cast(*that));
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}
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private:
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T* val_;
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};
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/**
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* A light-weight stack-allocated object handle. All operations
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* that return objects from within v8 return them in local handles. They
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* are created within HandleScopes, and all local handles allocated within a
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* handle scope are destroyed when the handle scope is destroyed. Hence it
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* is not necessary to explicitly deallocate local handles.
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*/
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template <class T> class EXPORT_INLINE Local : public Handle<T> {
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public:
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Local();
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template <class S> inline Local(Local<S> that)
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: Handle<T>(reinterpret_cast<T*>(*that)) {
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/**
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* This check fails when trying to convert between incompatible
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* handles. For example, converting from a Handle<String> to a
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* Handle<Number>.
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*/
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TYPE_CHECK(T, S);
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}
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template <class S> inline Local(S* that) : Handle<T>(that) { }
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template <class S> static inline Local<T> Cast(Local<S> that) {
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if (that.IsEmpty()) return Local<T>();
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return Local<T>(T::Cast(*that));
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}
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/** Create a local handle for the content of another handle.
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* The referee is kept alive by the local handle even when
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* the original handle is destroyed/disposed.
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*/
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static Local<T> New(Handle<T> that);
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};
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/**
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* An object reference that is independent of any handle scope. Where
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* a Local handle only lives as long as the HandleScope in which it was
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* allocated, a Persistent handle remains valid until it is explicitly
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* disposed.
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*
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* A persistent handle contains a reference to a storage cell within
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* the v8 engine which holds an object value and which is updated by
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* the garbage collector whenever the object is moved. A new storage
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* cell can be created using Persistent::New and existing handles can
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* be disposed using Persistent::Dispose. Since persistent handles
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* are passed by value you may have many persistent handle objects
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* that point to the same storage cell. For instance, if you pass a
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* persistent handle as an argument to a function you will not get two
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* different storage cells but rather two references to the same
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* storage cell.
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*/
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template <class T> class EXPORT_INLINE Persistent : public Handle<T> {
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public:
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/**
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* Creates an empty persistent handle that doesn't point to any
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* storage cell.
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*/
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Persistent();
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/**
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* Creates a persistent handle for the same storage cell as the
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* specified handle. This constructor allows you to pass persistent
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* handles as arguments by value and to assign between persistent
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* handles. However, attempting to assign between incompatible
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* persistent handles, for instance from a Persistent<String> to a
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* Persistent<Number> will cause a compiletime error. Assigning
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* between compatible persistent handles, for instance assigning a
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* Persistent<String> to a variable declared as Persistent<Value>,
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* is allowed as String is a subclass of Value.
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*/
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template <class S> inline Persistent(Persistent<S> that)
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: Handle<T>(reinterpret_cast<T*>(*that)) {
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/**
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* This check fails when trying to convert between incompatible
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* handles. For example, converting from a Handle<String> to a
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* Handle<Number>.
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*/
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TYPE_CHECK(T, S);
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}
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template <class S> inline Persistent(S* that) : Handle<T>(that) { }
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/**
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* "Casts" a plain handle which is known to be a persistent handle
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* to a persistent handle.
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*/
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template <class S> explicit inline Persistent(Handle<S> that)
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: Handle<T>(*that) { }
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template <class S> static inline Persistent<T> Cast(Persistent<S> that) {
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if (that.IsEmpty()) return Persistent<T>();
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return Persistent<T>(T::Cast(*that));
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}
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/**
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* Creates a new persistent handle for an existing local or
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* persistent handle.
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*/
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static Persistent<T> New(Handle<T> that);
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/**
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* Releases the storage cell referenced by this persistent handle.
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* Does not remove the reference to the cell from any handles.
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* This handle's reference, and any any other references to the storage
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* cell remain and IsEmpty will still return false.
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*/
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void Dispose();
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/**
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* Make the reference to this object weak. When only weak handles
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* refer to the object, the garbage collector will perform a
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* callback to the given V8::WeakReferenceCallback function, passing
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* it the object reference and the given parameters.
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*/
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void MakeWeak(void* parameters, WeakReferenceCallback callback);
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/** Clears the weak reference to this object.*/
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void ClearWeak();
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/**
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*Checks if the handle holds the only reference to an object.
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*/
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bool IsNearDeath();
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/**
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* Returns true if the handle's reference is weak.
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*/
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bool IsWeak();
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private:
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friend class ImplementationUtilities;
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friend class ObjectTemplate;
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};
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/**
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* A stack-allocated class that governs a number of local handles.
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* After a handle scope has been created, all local handles will be
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* allocated within that handle scope until either the handle scope is
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* deleted or another handle scope is created. If there is already a
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* handle scope and a new one is created, all allocations will take
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* place in the new handle scope until it is deleted. After that,
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* new handles will again be allocated in the original handle scope.
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*
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* After the handle scope of a local handle has been deleted the
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* garbage collector will no longer track the object stored in the
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* handle and may deallocate it. The behavior of accessing a handle
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* for which the handle scope has been deleted is undefined.
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*/
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class EXPORT HandleScope {
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public:
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HandleScope() : previous_(current_), is_closed_(false) {
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current_.extensions = 0;
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}
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~HandleScope() {
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// TODO(1245391): In a perfect world, there would be a way of not
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// having to check for explicitly closed scopes maybe through
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// subclassing HandleScope?
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if (!is_closed_) RestorePreviousState();
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}
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/**
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* TODO(1245391): Consider introducing a subclass for this.
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* Closes the handle scope and returns the value as a handle in the
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* previous scope, which is the new current scope after the call.
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*/
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template <class T> Local<T> Close(Handle<T> value);
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|
/**
|
|
* Counts the number of allocated handles.
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|
*/
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static int NumberOfHandles();
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/**
|
|
* Creates a new handle with the given value.
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*/
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static void** CreateHandle(void* value);
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private:
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|
// Make it impossible to create heap-allocated or illegal handle
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|
// scopes by disallowing certain operations.
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HandleScope(const HandleScope&);
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|
void operator=(const HandleScope&);
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|
void* operator new(size_t size);
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|
void operator delete(void*, size_t);
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|
|
|
class EXPORT Data {
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|
public:
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|
int extensions;
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|
void** next;
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|
void** limit;
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|
inline void Initialize() {
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extensions = -1;
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next = limit = NULL;
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|
}
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|
};
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|
|
static Data current_;
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|
const Data previous_;
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|
|
/**
|
|
* Re-establishes the previous scope state. Should be called only
|
|
* once, and only for the current scope.
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|
*/
|
|
void RestorePreviousState() {
|
|
if (current_.extensions > 0) DeleteExtensions();
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|
current_ = previous_;
|
|
#ifdef DEBUG
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|
ZapRange(current_.next, current_.limit);
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|
#endif
|
|
}
|
|
|
|
// TODO(1245391): Consider creating a subclass for this.
|
|
bool is_closed_;
|
|
void** RawClose(void** value);
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|
|
|
/** Deallocates any extensions used by the current scope.*/
|
|
static void DeleteExtensions();
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|
|
|
// Zaps the handles in the half-open interval [start, end).
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|
static void ZapRange(void** start, void** end);
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|
|
|
friend class ImplementationUtilities;
|
|
};
|
|
|
|
|
|
// --- S p e c i a l o b j e c t s ---
|
|
|
|
|
|
/**
|
|
* The superclass of values and API object templates.
|
|
*/
|
|
class EXPORT Data {
|
|
private:
|
|
Data();
|
|
};
|
|
|
|
|
|
/**
|
|
* Pre-compilation data that can be associated with a script. This
|
|
* data can be calculated for a script in advance of actually
|
|
* compiling it, and can be stored between compilations. When script
|
|
* data is given to the compile method compilation will be faster.
|
|
*/
|
|
class EXPORT ScriptData { // NOLINT
|
|
public:
|
|
virtual ~ScriptData() { }
|
|
static ScriptData* PreCompile(const char* input, int length);
|
|
static ScriptData* New(unsigned* data, int length);
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|
|
|
virtual int Length() = 0;
|
|
virtual unsigned* Data() = 0;
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|
};
|
|
|
|
|
|
/**
|
|
* The origin, within a file, of a script.
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|
*/
|
|
class EXPORT ScriptOrigin {
|
|
public:
|
|
ScriptOrigin(Handle<Value> resource_name,
|
|
Handle<Integer> resource_line_offset = Handle<Integer>(),
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|
Handle<Integer> resource_column_offset = Handle<Integer>())
|
|
: resource_name_(resource_name),
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|
resource_line_offset_(resource_line_offset),
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|
resource_column_offset_(resource_column_offset) { }
|
|
inline Handle<Value> ResourceName() const;
|
|
inline Handle<Integer> ResourceLineOffset() const;
|
|
inline Handle<Integer> ResourceColumnOffset() const;
|
|
private:
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|
Handle<Value> resource_name_;
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|
Handle<Integer> resource_line_offset_;
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|
Handle<Integer> resource_column_offset_;
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|
};
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|
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|
/**
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|
* A compiled JavaScript script.
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|
*/
|
|
class EXPORT Script {
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|
public:
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|
|
|
/**
|
|
* Compiles the specified script. The ScriptOrigin* and ScriptData*
|
|
* parameters are owned by the caller of Script::Compile. No
|
|
* references to these objects are kept after compilation finishes.
|
|
*/
|
|
static Local<Script> Compile(Handle<String> source,
|
|
ScriptOrigin* origin = NULL,
|
|
ScriptData* pre_data = NULL);
|
|
|
|
/**
|
|
* Compiles the specified script using the specified file name
|
|
* object (typically a string) as the script's origin.
|
|
*/
|
|
static Local<Script> Compile(Handle<String> source,
|
|
Handle<Value> file_name);
|
|
|
|
/**
|
|
* Runs the script returning the resulting value.
|
|
*/
|
|
Local<Value> Run();
|
|
};
|
|
|
|
|
|
/**
|
|
* An error message.
|
|
*/
|
|
class EXPORT Message {
|
|
public:
|
|
Local<String> Get();
|
|
Local<String> GetSourceLine();
|
|
|
|
Handle<Value> GetScriptResourceName();
|
|
|
|
/**
|
|
* Returns the number, 1-based, of the line where the error occurred.
|
|
*/
|
|
int GetLineNumber();
|
|
|
|
/**
|
|
* Returns the index within the script of the first character where
|
|
* the error occurred.
|
|
*/
|
|
int GetStartPosition();
|
|
|
|
/**
|
|
* Returns the index within the script of the last character where
|
|
* the error occurred.
|
|
*/
|
|
int GetEndPosition();
|
|
|
|
/**
|
|
* Returns the index within the line of the first character where
|
|
* the error occurred.
|
|
*/
|
|
int GetStartColumn();
|
|
|
|
/**
|
|
* Returns the index within the line of the last character where
|
|
* the error occurred.
|
|
*/
|
|
int GetEndColumn();
|
|
|
|
// TODO(1245381): Print to a string instead of on a FILE.
|
|
static void PrintCurrentStackTrace(FILE* out);
|
|
};
|
|
|
|
|
|
// --- V a l u e ---
|
|
|
|
|
|
/**
|
|
* The superclass of all JavaScript values and objects.
|
|
*/
|
|
class EXPORT Value : public Data {
|
|
public:
|
|
|
|
/**
|
|
* Returns true if this value is the undefined value. See ECMA-262
|
|
* 4.3.10.
|
|
*/
|
|
bool IsUndefined();
|
|
|
|
/**
|
|
* Returns true if this value is the null value. See ECMA-262
|
|
* 4.3.11.
|
|
*/
|
|
bool IsNull();
|
|
|
|
/**
|
|
* Returns true if this value is true.
|
|
*/
|
|
bool IsTrue();
|
|
|
|
/**
|
|
* Returns true if this value is false.
|
|
*/
|
|
bool IsFalse();
|
|
|
|
/**
|
|
* Returns true if this value is an instance of the String type.
|
|
* See ECMA-262 8.4.
|
|
*/
|
|
bool IsString();
|
|
|
|
/**
|
|
* Returns true if this value is a function.
|
|
*/
|
|
bool IsFunction();
|
|
|
|
/**
|
|
* Returns true if this value is an array.
|
|
*/
|
|
bool IsArray();
|
|
|
|
/**
|
|
* Returns true if this value is an object.
|
|
*/
|
|
bool IsObject();
|
|
|
|
/**
|
|
* Returns true if this value is boolean.
|
|
*/
|
|
bool IsBoolean();
|
|
|
|
/**
|
|
* Returns true if this value is a number.
|
|
*/
|
|
bool IsNumber();
|
|
|
|
/**
|
|
* Returns true if this value is external.
|
|
*/
|
|
bool IsExternal();
|
|
|
|
/**
|
|
* Returns true if this value is a 32-bit signed integer.
|
|
*/
|
|
bool IsInt32();
|
|
|
|
/**
|
|
* Returns true if this value is a Date.
|
|
*/
|
|
bool IsDate();
|
|
|
|
Local<Boolean> ToBoolean();
|
|
Local<Number> ToNumber();
|
|
Local<String> ToString();
|
|
Local<String> ToDetailString();
|
|
Local<Object> ToObject();
|
|
Local<Integer> ToInteger();
|
|
Local<Uint32> ToUint32();
|
|
Local<Int32> ToInt32();
|
|
|
|
/**
|
|
* Attempts to convert a string to an array index.
|
|
* Returns an empty handle if the conversion fails.
|
|
*/
|
|
Local<Uint32> ToArrayIndex();
|
|
|
|
bool BooleanValue();
|
|
double NumberValue();
|
|
int64_t IntegerValue();
|
|
uint32_t Uint32Value();
|
|
int32_t Int32Value();
|
|
|
|
/** JS == */
|
|
bool Equals(Handle<Value> that);
|
|
bool StrictEquals(Handle<Value> that);
|
|
};
|
|
|
|
|
|
/**
|
|
* The superclass of primitive values. See ECMA-262 4.3.2.
|
|
*/
|
|
class EXPORT Primitive : public Value { };
|
|
|
|
|
|
/**
|
|
* A primitive boolean value (ECMA-262, 4.3.14). Either the true
|
|
* or false value.
|
|
*/
|
|
class EXPORT Boolean : public Primitive {
|
|
public:
|
|
bool Value();
|
|
static inline Handle<Boolean> New(bool value);
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript string value (ECMA-262, 4.3.17).
|
|
*/
|
|
class EXPORT String : public Primitive {
|
|
public:
|
|
|
|
/**
|
|
* Returns the number of characters in this string.
|
|
*/
|
|
int Length();
|
|
|
|
/**
|
|
* Returns the number of bytes in the UTF-8 encoded
|
|
* representation of this string.
|
|
*/
|
|
int Utf8Length();
|
|
|
|
/**
|
|
* Write the contents of the string to an external buffer.
|
|
* If no arguments are given, expects the buffer to be large
|
|
* enough to hold the entire string and NULL terminator. Copies
|
|
* the contents of the string and the NULL terminator into the
|
|
* buffer.
|
|
*
|
|
* Copies up to length characters into the output buffer.
|
|
* Only null-terminates if there is enough space in the buffer.
|
|
*
|
|
* \param buffer The buffer into which the string will be copied.
|
|
* \param start The starting position within the string at which
|
|
* copying begins.
|
|
* \param length The number of bytes to copy from the string.
|
|
* \return The number of characters copied to the buffer
|
|
* excluding the NULL terminator.
|
|
*/
|
|
int Write(uint16_t* buffer, int start = 0, int length = -1); // UTF-16
|
|
int WriteAscii(char* buffer, int start = 0, int length = -1); // ASCII
|
|
int WriteUtf8(char* buffer, int length = -1); // UTF-8
|
|
|
|
/**
|
|
* Returns true if the string is external
|
|
*/
|
|
bool IsExternal();
|
|
|
|
/**
|
|
* Returns true if the string is both external and ascii
|
|
*/
|
|
bool IsExternalAscii();
|
|
/**
|
|
* An ExternalStringResource is a wrapper around a two-byte string
|
|
* buffer that resides outside V8's heap. Implement an
|
|
* ExternalStringResource to manage the life cycle of the underlying
|
|
* buffer. Note that the string data must be immutable.
|
|
*/
|
|
class EXPORT ExternalStringResource { // NOLINT
|
|
public:
|
|
/**
|
|
* Override the destructor to manage the life cycle of the underlying
|
|
* buffer.
|
|
*/
|
|
virtual ~ExternalStringResource() {}
|
|
/** The string data from the underlying buffer.*/
|
|
virtual const uint16_t* data() const = 0;
|
|
/** The length of the string. That is, the number of two-byte characters.*/
|
|
virtual size_t length() const = 0;
|
|
protected:
|
|
ExternalStringResource() {}
|
|
private:
|
|
// Disallow copying and assigning.
|
|
ExternalStringResource(const ExternalStringResource&);
|
|
void operator=(const ExternalStringResource&);
|
|
};
|
|
|
|
/**
|
|
* An ExternalAsciiStringResource is a wrapper around an ascii
|
|
* string buffer that resides outside V8's heap. Implement an
|
|
* ExternalAsciiStringResource to manage the life cycle of the
|
|
* underlying buffer. Note that the string data must be immutable
|
|
* and that the data must be strict 7-bit ASCII, not Latin1 or
|
|
* UTF-8, which would require special treatment internally in the
|
|
* engine and, in the case of UTF-8, do not allow efficient indexing.
|
|
* Use String::New or convert to 16 bit data for non-ASCII.
|
|
*/
|
|
|
|
class EXPORT ExternalAsciiStringResource { // NOLINT
|
|
public:
|
|
/**
|
|
* Override the destructor to manage the life cycle of the underlying
|
|
* buffer.
|
|
*/
|
|
virtual ~ExternalAsciiStringResource() {}
|
|
/** The string data from the underlying buffer.*/
|
|
virtual const char* data() const = 0;
|
|
/** The number of ascii characters in the string.*/
|
|
virtual size_t length() const = 0;
|
|
protected:
|
|
ExternalAsciiStringResource() {}
|
|
private:
|
|
// Disallow copying and assigning.
|
|
ExternalAsciiStringResource(const ExternalAsciiStringResource&);
|
|
void operator=(const ExternalAsciiStringResource&);
|
|
};
|
|
|
|
/**
|
|
* Get the ExternalStringResource for an external string. Only
|
|
* valid if IsExternal() returns true.
|
|
*/
|
|
ExternalStringResource* GetExternalStringResource();
|
|
|
|
/**
|
|
* Get the ExternalAsciiStringResource for an external ascii string.
|
|
* Only valid if IsExternalAscii() returns true.
|
|
*/
|
|
ExternalAsciiStringResource* GetExternalAsciiStringResource();
|
|
|
|
static String* Cast(v8::Value* obj);
|
|
|
|
/**
|
|
* Allocates a new string from either utf-8 encoded or ascii data.
|
|
* The second parameter 'length' gives the buffer length.
|
|
* If the data is utf-8 encoded, the caller must
|
|
* be careful to supply the length parameter.
|
|
* If it is not given, the function calls
|
|
* 'strlen' to determine the buffer length, it might be
|
|
* wrong if 'data' contains a null character.
|
|
*/
|
|
static Local<String> New(const char* data, int length = -1);
|
|
|
|
/** Allocates a new string from utf16 data.*/
|
|
static Local<String> New(const uint16_t* data, int length = -1);
|
|
|
|
/** Creates a symbol. Returns one if it exists already.*/
|
|
static Local<String> NewSymbol(const char* data, int length = -1);
|
|
|
|
/**
|
|
* Creates a new external string using the data defined in the given
|
|
* resource. The resource is deleted when the external string is no
|
|
* longer live on V8's heap. The caller of this function should not
|
|
* delete or modify the resource. Neither should the underlying buffer be
|
|
* deallocated or modified except through the destructor of the
|
|
* external string resource.
|
|
*/
|
|
static Local<String> NewExternal(ExternalStringResource* resource);
|
|
|
|
/**
|
|
* Creates a new external string using the ascii data defined in the given
|
|
* resource. The resource is deleted when the external string is no
|
|
* longer live on V8's heap. The caller of this function should not
|
|
* delete or modify the resource. Neither should the underlying buffer be
|
|
* deallocated or modified except through the destructor of the
|
|
* external string resource.
|
|
*/
|
|
static Local<String> NewExternal(ExternalAsciiStringResource* resource);
|
|
|
|
/** Creates an undetectable string from the supplied ascii or utf-8 data.*/
|
|
static Local<String> NewUndetectable(const char* data, int length = -1);
|
|
|
|
/** Creates an undetectable string from the supplied utf-16 data.*/
|
|
static Local<String> NewUndetectable(const uint16_t* data, int length = -1);
|
|
|
|
/**
|
|
* Converts an object to a utf8-encoded character array. Useful if
|
|
* you want to print the object.
|
|
*/
|
|
class EXPORT Utf8Value {
|
|
public:
|
|
explicit Utf8Value(Handle<v8::Value> obj);
|
|
~Utf8Value();
|
|
char* operator*() { return str_; }
|
|
int length() { return length_; }
|
|
private:
|
|
char* str_;
|
|
int length_;
|
|
|
|
// Disallow copying and assigning.
|
|
Utf8Value(const Utf8Value&);
|
|
void operator=(const Utf8Value&);
|
|
};
|
|
|
|
/**
|
|
* Converts an object to an ascii string.
|
|
* Useful if you want to print the object.
|
|
*/
|
|
class EXPORT AsciiValue {
|
|
public:
|
|
explicit AsciiValue(Handle<v8::Value> obj);
|
|
~AsciiValue();
|
|
char* operator*() { return str_; }
|
|
int length() { return length_; }
|
|
private:
|
|
char* str_;
|
|
int length_;
|
|
|
|
// Disallow copying and assigning.
|
|
AsciiValue(const AsciiValue&);
|
|
void operator=(const AsciiValue&);
|
|
};
|
|
|
|
/**
|
|
* Converts an object to a two-byte string.
|
|
*/
|
|
class EXPORT Value {
|
|
public:
|
|
explicit Value(Handle<v8::Value> obj);
|
|
~Value();
|
|
uint16_t* operator*() { return str_; }
|
|
int length() { return length_; }
|
|
private:
|
|
uint16_t* str_;
|
|
int length_;
|
|
|
|
// Disallow copying and assigning.
|
|
Value(const Value&);
|
|
void operator=(const Value&);
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript number value (ECMA-262, 4.3.20)
|
|
*/
|
|
class EXPORT Number : public Primitive {
|
|
public:
|
|
double Value();
|
|
static Local<Number> New(double value);
|
|
static Number* Cast(v8::Value* obj);
|
|
private:
|
|
Number();
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript value representing a signed integer.
|
|
*/
|
|
class EXPORT Integer : public Number {
|
|
public:
|
|
static Local<Integer> New(int32_t value);
|
|
int64_t Value();
|
|
static Integer* Cast(v8::Value* obj);
|
|
private:
|
|
Integer();
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript value representing a 32-bit signed integer.
|
|
*/
|
|
class EXPORT Int32 : public Integer {
|
|
public:
|
|
int32_t Value();
|
|
private:
|
|
Int32();
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript value representing a 32-bit unsigned integer.
|
|
*/
|
|
class EXPORT Uint32 : public Integer {
|
|
public:
|
|
uint32_t Value();
|
|
private:
|
|
Uint32();
|
|
};
|
|
|
|
|
|
/**
|
|
* An instance of the built-in Date constructor (ECMA-262, 15.9).
|
|
*/
|
|
class EXPORT Date : public Value {
|
|
public:
|
|
static Local<Value> New(double time);
|
|
|
|
/**
|
|
* A specialization of Value::NumberValue that is more efficient
|
|
* because we know the structure of this object.
|
|
*/
|
|
double NumberValue();
|
|
|
|
static Date* Cast(v8::Value* obj);
|
|
};
|
|
|
|
|
|
enum PropertyAttribute {
|
|
None = 0,
|
|
ReadOnly = 1 << 0,
|
|
DontEnum = 1 << 1,
|
|
DontDelete = 1 << 2
|
|
};
|
|
|
|
/**
|
|
* A JavaScript object (ECMA-262, 4.3.3)
|
|
*/
|
|
class EXPORT Object : public Value {
|
|
public:
|
|
bool Set(Handle<Value> key,
|
|
Handle<Value> value,
|
|
PropertyAttribute attribs = None);
|
|
Local<Value> Get(Handle<Value> key);
|
|
|
|
// TODO(1245389): Replace the type-specific versions of these
|
|
// functions with generic ones that accept a Handle<Value> key.
|
|
bool Has(Handle<String> key);
|
|
bool Delete(Handle<String> key);
|
|
bool Has(uint32_t index);
|
|
bool Delete(uint32_t index);
|
|
|
|
/**
|
|
* Returns an array containing the names of the enumerable properties
|
|
* of this object, including properties from prototype objects. The
|
|
* array returned by this method contains the same values as would
|
|
* be enumerated by a for-in statement over this object.
|
|
*/
|
|
Local<Array> GetPropertyNames();
|
|
|
|
/**
|
|
* Get the prototype object. This does not skip objects marked to
|
|
* be skipped by __proto__ and it does not consult the security
|
|
* handler.
|
|
*/
|
|
Local<Value> GetPrototype();
|
|
|
|
/**
|
|
* Call builtin Object.prototype.toString on this object.
|
|
* This is different from Value::ToString() that may call
|
|
* user-defined toString function. This one does not.
|
|
*/
|
|
Local<String> ObjectProtoToString();
|
|
|
|
/** Gets the number of internal fields for this Object. */
|
|
int InternalFieldCount();
|
|
/** Gets the value in an internal field. */
|
|
Local<Value> GetInternalField(int index);
|
|
/** Sets the value in an internal field. */
|
|
void SetInternalField(int index, Handle<Value> value);
|
|
|
|
// Testers for local properties.
|
|
bool HasRealNamedProperty(Handle<String> key);
|
|
bool HasRealIndexedProperty(uint32_t index);
|
|
bool HasRealNamedCallbackProperty(Handle<String> key);
|
|
|
|
/**
|
|
* If result.IsEmpty() no real property was located in the prototype chain.
|
|
* This means interceptors in the prototype chain are not called.
|
|
*/
|
|
Handle<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
|
|
|
|
/** Tests for a named lookup interceptor.*/
|
|
bool HasNamedLookupInterceptor();
|
|
|
|
/** Tests for an index lookup interceptor.*/
|
|
bool HasIndexedLookupInterceptor();
|
|
|
|
/**
|
|
* Turns on access check on the object if the object is an instance of
|
|
* a template that has access check callbacks. If an object has no
|
|
* access check info, the object cannot be accessed by anyone.
|
|
*/
|
|
void TurnOnAccessCheck();
|
|
|
|
static Local<Object> New();
|
|
static Object* Cast(Value* obj);
|
|
private:
|
|
Object();
|
|
};
|
|
|
|
|
|
/**
|
|
* An instance of the built-in array constructor (ECMA-262, 15.4.2).
|
|
*/
|
|
class EXPORT Array : public Object {
|
|
public:
|
|
uint32_t Length();
|
|
|
|
static Local<Array> New(int length = 0);
|
|
static Array* Cast(Value* obj);
|
|
private:
|
|
Array();
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript function object (ECMA-262, 15.3).
|
|
*/
|
|
class EXPORT Function : public Object {
|
|
public:
|
|
Local<Object> NewInstance();
|
|
Local<Object> NewInstance(int argc, Handle<Value> argv[]);
|
|
Local<Value> Call(Handle<Object> recv, int argc, Handle<Value> argv[]);
|
|
void SetName(Handle<String> name);
|
|
Handle<Value> GetName();
|
|
static Function* Cast(Value* obj);
|
|
private:
|
|
Function();
|
|
};
|
|
|
|
|
|
/**
|
|
* A JavaScript value that wraps a c++ void*. This type of value is
|
|
* mainly used to associate c++ data structures with JavaScript
|
|
* objects.
|
|
*/
|
|
class EXPORT External : public Value {
|
|
public:
|
|
static Local<External> New(void* value);
|
|
static External* Cast(Value* obj);
|
|
void* Value();
|
|
private:
|
|
External();
|
|
};
|
|
|
|
|
|
// --- T e m p l a t e s ---
|
|
|
|
|
|
/**
|
|
* The superclass of object and function templates.
|
|
*/
|
|
class EXPORT Template : public Data {
|
|
public:
|
|
/** Adds a property to each instance created by this template.*/
|
|
void Set(Handle<String> name, Handle<Data> value,
|
|
PropertyAttribute attributes = None);
|
|
inline void Set(const char* name, Handle<Data> value);
|
|
private:
|
|
Template();
|
|
|
|
friend class ObjectTemplate;
|
|
friend class FunctionTemplate;
|
|
};
|
|
|
|
|
|
/**
|
|
* The argument information given to function call callbacks. This
|
|
* class provides access to information about the context of the call,
|
|
* including the receiver, the number and values of arguments, and
|
|
* the holder of the function.
|
|
*/
|
|
class EXPORT Arguments {
|
|
public:
|
|
inline int Length() const;
|
|
inline Local<Value> operator[](int i) const;
|
|
inline Local<Function> Callee() const;
|
|
inline Local<Object> This() const;
|
|
inline Local<Object> Holder() const;
|
|
inline bool IsConstructCall() const;
|
|
inline Local<Value> Data() const;
|
|
private:
|
|
Arguments();
|
|
friend class ImplementationUtilities;
|
|
inline Arguments(Local<Value> data,
|
|
Local<Object> holder,
|
|
Local<Function> callee,
|
|
bool is_construct_call,
|
|
void** values, int length);
|
|
Local<Value> data_;
|
|
Local<Object> holder_;
|
|
Local<Function> callee_;
|
|
bool is_construct_call_;
|
|
void** values_;
|
|
int length_;
|
|
};
|
|
|
|
|
|
/**
|
|
* The information passed to an accessor callback about the context
|
|
* of the property access.
|
|
*/
|
|
class EXPORT AccessorInfo {
|
|
public:
|
|
inline AccessorInfo(Local<Object> self,
|
|
Local<Value> data,
|
|
Local<Object> holder)
|
|
: self_(self), data_(data), holder_(holder) { }
|
|
inline Local<Value> Data() const;
|
|
inline Local<Object> This() const;
|
|
inline Local<Object> Holder() const;
|
|
private:
|
|
Local<Object> self_;
|
|
Local<Value> data_;
|
|
Local<Object> holder_;
|
|
};
|
|
|
|
|
|
typedef Handle<Value> (*InvocationCallback)(const Arguments& args);
|
|
|
|
typedef int (*LookupCallback)(Local<Object> self, Local<String> name);
|
|
|
|
/**
|
|
* Accessor[Getter|Setter] are used as callback functions when
|
|
* setting|getting a particular property. See objectTemplate::SetAccessor.
|
|
*/
|
|
typedef Handle<Value> (*AccessorGetter)(Local<String> property,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
typedef void (*AccessorSetter)(Local<String> property,
|
|
Local<Value> value,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* NamedProperty[Getter|Setter] are used as interceptors on object.
|
|
* See ObjectTemplate::SetNamedPropertyHandler.
|
|
*/
|
|
typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns the value if the setter intercepts the request.
|
|
* Otherwise, returns an empty handle.
|
|
*/
|
|
typedef Handle<Value> (*NamedPropertySetter)(Local<String> property,
|
|
Local<Value> value,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns a non-empty handle if the interceptor intercepts the request.
|
|
* The result is true if the property exists and false otherwise.
|
|
*/
|
|
typedef Handle<Boolean> (*NamedPropertyQuery)(Local<String> property,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns a non-empty handle if the deleter intercepts the request.
|
|
* The return value is true if the property could be deleted and false
|
|
* otherwise.
|
|
*/
|
|
typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property,
|
|
const AccessorInfo& info);
|
|
|
|
/**
|
|
* Returns an array containing the names of the properties the named
|
|
* property getter intercepts.
|
|
*/
|
|
typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns the value of the property if the getter intercepts the
|
|
* request. Otherwise, returns an empty handle.
|
|
*/
|
|
typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns the value if the setter intercepts the request.
|
|
* Otherwise, returns an empty handle.
|
|
*/
|
|
typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index,
|
|
Local<Value> value,
|
|
const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Returns a non-empty handle if the interceptor intercepts the request.
|
|
* The result is true if the property exists and false otherwise.
|
|
*/
|
|
typedef Handle<Boolean> (*IndexedPropertyQuery)(uint32_t index,
|
|
const AccessorInfo& info);
|
|
|
|
/**
|
|
* Returns a non-empty handle if the deleter intercepts the request.
|
|
* The return value is true if the property could be deleted and false
|
|
* otherwise.
|
|
*/
|
|
typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index,
|
|
const AccessorInfo& info);
|
|
|
|
/**
|
|
* Returns an array containing the indices of the properties the
|
|
* indexed property getter intercepts.
|
|
*/
|
|
typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
|
|
|
|
|
|
/**
|
|
* Access control specifications.
|
|
*
|
|
* Some accessors should be accessible across contexts. These
|
|
* accessors have an explicit access control parameter which specifies
|
|
* the kind of cross-context access that should be allowed.
|
|
*
|
|
* Additionally, for security, accessors can prohibit overwriting by
|
|
* accessors defined in JavaScript. For objects that have such
|
|
* accessors either locally or in their prototype chain it is not
|
|
* possible to overwrite the accessor by using __defineGetter__ or
|
|
* __defineSetter__ from JavaScript code.
|
|
*/
|
|
enum AccessControl {
|
|
DEFAULT = 0,
|
|
ALL_CAN_READ = 1,
|
|
ALL_CAN_WRITE = 1 << 1,
|
|
PROHIBITS_OVERWRITING = 1 << 2
|
|
};
|
|
|
|
|
|
/**
|
|
* Access type specification.
|
|
*/
|
|
enum AccessType {
|
|
ACCESS_GET,
|
|
ACCESS_SET,
|
|
ACCESS_HAS,
|
|
ACCESS_DELETE,
|
|
ACCESS_KEYS
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns true if cross-context access should be allowed to the named
|
|
* property with the given key on the global object.
|
|
*/
|
|
typedef bool (*NamedSecurityCallback)(Local<Object> global,
|
|
Local<Value> key,
|
|
AccessType type,
|
|
Local<Value> data);
|
|
|
|
|
|
/**
|
|
* Returns true if cross-context access should be allowed to the indexed
|
|
* property with the given index on the global object.
|
|
*/
|
|
typedef bool (*IndexedSecurityCallback)(Local<Object> global,
|
|
uint32_t index,
|
|
AccessType type,
|
|
Local<Value> data);
|
|
|
|
|
|
/**
|
|
* A FunctionTemplate is used to create functions at runtime. There
|
|
* can only be one function created from a FunctionTemplate in a
|
|
* context.
|
|
*
|
|
* A FunctionTemplate can have properties, these properties are added to the
|
|
* function object when it is created.
|
|
*
|
|
* A FunctionTemplate has a corresponding instance template which is
|
|
* used to create object instances when the function is used as a
|
|
* constructor. Properties added to the instance template are added to
|
|
* each object instance.
|
|
*
|
|
* A FunctionTemplate can have a prototype template. The prototype template
|
|
* is used to create the prototype object of the function.
|
|
*
|
|
* The following example shows how to use a FunctionTemplate:
|
|
*
|
|
* \code
|
|
* v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
|
|
* t->Set("func_property", v8::Number::New(1));
|
|
*
|
|
* v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
|
|
* proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
|
|
* proto_t->Set("proto_const", v8::Number::New(2));
|
|
*
|
|
* v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
|
|
* instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
|
|
* instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
|
|
* instance_t->Set("instance_property", Number::New(3));
|
|
*
|
|
* v8::Local<v8::Function> function = t->GetFunction();
|
|
* v8::Local<v8::Object> instance = function->NewInstance();
|
|
* \endcode
|
|
*
|
|
* Let's use "function" as the JS variable name of the function object
|
|
* and "instance" for the instance object created above. The function
|
|
* and the instance will have the following properties:
|
|
*
|
|
* \code
|
|
* func_property in function == true;
|
|
* function.func_property == 1;
|
|
*
|
|
* function.prototype.proto_method() invokes 'InvokeCallback'
|
|
* function.prototype.proto_const == 2;
|
|
*
|
|
* instance instanceof function == true;
|
|
* instance.instance_accessor calls 'InstanceAccessorCallback'
|
|
* instance.instance_property == 3;
|
|
* \endcode
|
|
*
|
|
* A FunctionTemplate can inherit from another one by calling the
|
|
* FunctionTemplate::Inherit method. The following graph illustrates
|
|
* the semantics of inheritance:
|
|
*
|
|
* \code
|
|
* FunctionTemplate Parent -> Parent() . prototype -> { }
|
|
* ^ ^
|
|
* | Inherit(Parent) | .__proto__
|
|
* | |
|
|
* FunctionTemplate Child -> Child() . prototype -> { }
|
|
* \endcode
|
|
*
|
|
* A FunctionTemplate 'Child' inherits from 'Parent', the prototype
|
|
* object of the Child() function has __proto__ pointing to the
|
|
* Parent() function's prototype object. An instance of the Child
|
|
* function has all properties on Parent's instance templates.
|
|
*
|
|
* Let Parent be the FunctionTemplate initialized in the previous
|
|
* section and create a Child FunctionTemplate by:
|
|
*
|
|
* \code
|
|
* Local<FunctionTemplate> parent = t;
|
|
* Local<FunctionTemplate> child = FunctionTemplate::New();
|
|
* child->Inherit(parent);
|
|
*
|
|
* Local<Function> child_function = child->GetFunction();
|
|
* Local<Object> child_instance = child_function->NewInstance();
|
|
* \endcode
|
|
*
|
|
* The Child function and Child instance will have the following
|
|
* properties:
|
|
*
|
|
* \code
|
|
* child_func.prototype.__proto__ == function.prototype;
|
|
* child_instance.instance_accessor calls 'InstanceAccessorCallback'
|
|
* child_instance.instance_property == 3;
|
|
* \endcode
|
|
*/
|
|
class EXPORT FunctionTemplate : public Template {
|
|
public:
|
|
/** Creates a function template.*/
|
|
static Local<FunctionTemplate> New(
|
|
InvocationCallback callback = 0,
|
|
Handle<Value> data = Handle<Value>(),
|
|
Handle<Signature> signature = Handle<Signature>());
|
|
/** Returns the unique function instance in the current execution context.*/
|
|
Local<Function> GetFunction();
|
|
|
|
/**
|
|
* Set the call-handler callback for a FunctionTemplate. This
|
|
* callback is called whenever the function created from this
|
|
* FunctionTemplate is called.
|
|
*/
|
|
void SetCallHandler(InvocationCallback callback,
|
|
Handle<Value> data = Handle<Value>());
|
|
|
|
/** Get the InstanceTemplate. */
|
|
Local<ObjectTemplate> InstanceTemplate();
|
|
|
|
/** Causes the function template to inherit from a parent function template.*/
|
|
void Inherit(Handle<FunctionTemplate> parent);
|
|
|
|
/**
|
|
* A PrototypeTemplate is the template used to create the prototype object
|
|
* of the function created by this template.
|
|
*/
|
|
Local<ObjectTemplate> PrototypeTemplate();
|
|
|
|
|
|
/**
|
|
* Set the class name of the FunctionTemplate. This is used for
|
|
* printing objects created with the function created from the
|
|
* FunctionTemplate as its constructor.
|
|
*/
|
|
void SetClassName(Handle<String> name);
|
|
|
|
/**
|
|
* Determines whether the __proto__ accessor ignores instances of
|
|
* the function template. If instances of the function template are
|
|
* ignored, __proto__ skips all instances and instead returns the
|
|
* next object in the prototype chain.
|
|
*
|
|
* Call with a value of true to make the __proto__ accessor ignore
|
|
* instances of the function template. Call with a value of false
|
|
* to make the __proto__ accessor not ignore instances of the
|
|
* function template. By default, instances of a function template
|
|
* are not ignored.
|
|
*/
|
|
void SetHiddenPrototype(bool value);
|
|
|
|
/**
|
|
* Returns true if the given object is an instance of this function
|
|
* template.
|
|
*/
|
|
bool HasInstance(Handle<Value> object);
|
|
|
|
private:
|
|
FunctionTemplate();
|
|
void AddInstancePropertyAccessor(Handle<String> name,
|
|
AccessorGetter getter,
|
|
AccessorSetter setter,
|
|
Handle<Value> data,
|
|
AccessControl settings,
|
|
PropertyAttribute attributes);
|
|
void SetNamedInstancePropertyHandler(NamedPropertyGetter getter,
|
|
NamedPropertySetter setter,
|
|
NamedPropertyQuery query,
|
|
NamedPropertyDeleter remover,
|
|
NamedPropertyEnumerator enumerator,
|
|
Handle<Value> data);
|
|
void SetIndexedInstancePropertyHandler(IndexedPropertyGetter getter,
|
|
IndexedPropertySetter setter,
|
|
IndexedPropertyQuery query,
|
|
IndexedPropertyDeleter remover,
|
|
IndexedPropertyEnumerator enumerator,
|
|
Handle<Value> data);
|
|
void SetInstanceCallAsFunctionHandler(InvocationCallback callback,
|
|
Handle<Value> data);
|
|
|
|
friend class Context;
|
|
friend class ObjectTemplate;
|
|
};
|
|
|
|
|
|
/**
|
|
* An ObjectTemplate is used to create objects at runtime.
|
|
*
|
|
* Properties added to an ObjectTemplate are added to each object
|
|
* created from the ObjectTemplate.
|
|
*/
|
|
class EXPORT ObjectTemplate : public Template {
|
|
public:
|
|
/** Creates an ObjectTemplate. */
|
|
static Local<ObjectTemplate> New();
|
|
|
|
/** Creates a new instance of this template.*/
|
|
Local<Object> NewInstance();
|
|
|
|
/**
|
|
* Sets an accessor on the object template.
|
|
*
|
|
* Whenever the property with the given name is accessed on objects
|
|
* created from this ObjectTemplate the getter and setter callbacks
|
|
* are called instead of getting and setting the property directly
|
|
* on the JavaScript object.
|
|
*
|
|
* \param name The name of the property for which an accessor is added.
|
|
* \param getter The callback to invoke when getting the property.
|
|
* \param setter The callback to invoke when setting the property.
|
|
* \param data A piece of data that will be passed to the getter and setter
|
|
* callbacks whenever they are invoked.
|
|
* \param settings Access control settings for the accessor. This is a bit
|
|
* field consisting of one of more of
|
|
* DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
|
|
* The default is to not allow cross-context access.
|
|
* ALL_CAN_READ means that all cross-context reads are allowed.
|
|
* ALL_CAN_WRITE means that all cross-context writes are allowed.
|
|
* The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
|
|
* cross-context access.
|
|
* \param attribute The attributes of the property for which an accessor
|
|
* is added.
|
|
*/
|
|
void SetAccessor(Handle<String> name,
|
|
AccessorGetter getter,
|
|
AccessorSetter setter = 0,
|
|
Handle<Value> data = Handle<Value>(),
|
|
AccessControl settings = DEFAULT,
|
|
PropertyAttribute attribute = None);
|
|
|
|
/**
|
|
* Sets a named property handler on the object template.
|
|
*
|
|
* Whenever a named property is accessed on objects created from
|
|
* this object template, the provided callback is invoked instead of
|
|
* accessing the property directly on the JavaScript object.
|
|
*
|
|
* \param getter The callback to invoke when getting a property.
|
|
* \param setter The callback to invoke when setting a property.
|
|
* \param query The callback to invoke to check is an object has a property.
|
|
* \param deleter The callback to invoke when deleting a property.
|
|
* \param enumerator The callback to invoke to enumerate all the named
|
|
* properties of an object.
|
|
* \param data A piece of data that will be passed to the callbacks
|
|
* whenever they are invoked.
|
|
*/
|
|
void SetNamedPropertyHandler(NamedPropertyGetter getter,
|
|
NamedPropertySetter setter = 0,
|
|
NamedPropertyQuery query = 0,
|
|
NamedPropertyDeleter deleter = 0,
|
|
NamedPropertyEnumerator enumerator = 0,
|
|
Handle<Value> data = Handle<Value>());
|
|
|
|
/**
|
|
* Sets an indexed property handler on the object template.
|
|
*
|
|
* Whenever an indexed property is accessed on objects created from
|
|
* this object template, the provided callback is invoked instead of
|
|
* accessing the property directly on the JavaScript object.
|
|
*
|
|
* \param getter The callback to invoke when getting a property.
|
|
* \param setter The callback to invoke when setting a property.
|
|
* \param query The callback to invoke to check is an object has a property.
|
|
* \param deleter The callback to invoke when deleting a property.
|
|
* \param enumerator The callback to invoke to enumerate all the indexed
|
|
* properties of an object.
|
|
* \param data A piece of data that will be passed to the callbacks
|
|
* whenever they are invoked.
|
|
*/
|
|
void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
|
|
IndexedPropertySetter setter = 0,
|
|
IndexedPropertyQuery query = 0,
|
|
IndexedPropertyDeleter deleter = 0,
|
|
IndexedPropertyEnumerator enumerator = 0,
|
|
Handle<Value> data = Handle<Value>());
|
|
/**
|
|
* Sets the callback to be used when calling instances created from
|
|
* this template as a function. If no callback is set, instances
|
|
* behave like normal JavaScript objects that cannot be called as a
|
|
* function.
|
|
*/
|
|
void SetCallAsFunctionHandler(InvocationCallback callback,
|
|
Handle<Value> data = Handle<Value>());
|
|
|
|
/**
|
|
* Mark object instances of the template as undetectable.
|
|
*
|
|
* In many ways, undetectable objects behave as though they are not
|
|
* there. They behave like 'undefined' in conditionals and when
|
|
* printed. However, properties can be accessed and called as on
|
|
* normal objects.
|
|
*/
|
|
void MarkAsUndetectable();
|
|
|
|
/**
|
|
* Sets access check callbacks on the object template.
|
|
*
|
|
* When accessing properties on instances of this object template,
|
|
* the access check callback will be called to determine whether or
|
|
* not to allow cross-context access to the properties.
|
|
* The last parameter specifies whether access checks are turned
|
|
* on by default on instances. If access checks are off by default,
|
|
* they can be turned on on individual instances by calling
|
|
* Object::TurnOnAccessCheck().
|
|
*/
|
|
void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
|
|
IndexedSecurityCallback indexed_handler,
|
|
Handle<Value> data = Handle<Value>(),
|
|
bool turned_on_by_default = true);
|
|
|
|
/**
|
|
* Gets the number of internal fields for objects generated from
|
|
* this template.
|
|
*/
|
|
int InternalFieldCount();
|
|
|
|
/**
|
|
* Sets the number of internal fields for objects generated from
|
|
* this template.
|
|
*/
|
|
void SetInternalFieldCount(int value);
|
|
|
|
private:
|
|
ObjectTemplate();
|
|
static Local<ObjectTemplate> New(Handle<FunctionTemplate> constructor);
|
|
friend class FunctionTemplate;
|
|
};
|
|
|
|
|
|
/**
|
|
* A Signature specifies which receivers and arguments a function can
|
|
* legally be called with.
|
|
*/
|
|
class EXPORT Signature : public Data {
|
|
public:
|
|
static Local<Signature> New(Handle<FunctionTemplate> receiver =
|
|
Handle<FunctionTemplate>(),
|
|
int argc = 0,
|
|
Handle<FunctionTemplate> argv[] = 0);
|
|
private:
|
|
Signature();
|
|
};
|
|
|
|
|
|
/**
|
|
* A utility for determining the type of objects based on the template
|
|
* they were constructed from.
|
|
*/
|
|
class EXPORT TypeSwitch : public Data {
|
|
public:
|
|
static Local<TypeSwitch> New(Handle<FunctionTemplate> type);
|
|
static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]);
|
|
int match(Handle<Value> value);
|
|
private:
|
|
TypeSwitch();
|
|
};
|
|
|
|
|
|
// --- E x t e n s i o n s ---
|
|
|
|
|
|
/**
|
|
* Ignore
|
|
*/
|
|
class EXPORT Extension { // NOLINT
|
|
public:
|
|
Extension(const char* name,
|
|
const char* source = 0,
|
|
int dep_count = 0,
|
|
const char** deps = 0);
|
|
virtual ~Extension() { }
|
|
virtual v8::Handle<v8::FunctionTemplate>
|
|
GetNativeFunction(v8::Handle<v8::String> name) {
|
|
return v8::Handle<v8::FunctionTemplate>();
|
|
}
|
|
|
|
const char* name() { return name_; }
|
|
const char* source() { return source_; }
|
|
int dependency_count() { return dep_count_; }
|
|
const char** dependencies() { return deps_; }
|
|
void set_auto_enable(bool value) { auto_enable_ = value; }
|
|
bool auto_enable() { return auto_enable_; }
|
|
|
|
private:
|
|
const char* name_;
|
|
const char* source_;
|
|
int dep_count_;
|
|
const char** deps_;
|
|
bool auto_enable_;
|
|
|
|
// Disallow copying and assigning.
|
|
Extension(const Extension&);
|
|
void operator=(const Extension&);
|
|
};
|
|
|
|
|
|
void EXPORT RegisterExtension(Extension* extension);
|
|
|
|
|
|
/**
|
|
* Ignore
|
|
*/
|
|
class EXPORT DeclareExtension {
|
|
public:
|
|
inline DeclareExtension(Extension* extension) {
|
|
RegisterExtension(extension);
|
|
}
|
|
};
|
|
|
|
|
|
// --- S t a t i c s ---
|
|
|
|
|
|
Handle<Primitive> EXPORT Undefined();
|
|
Handle<Primitive> EXPORT Null();
|
|
Handle<Boolean> EXPORT True();
|
|
Handle<Boolean> EXPORT False();
|
|
|
|
|
|
/**
|
|
* A set of constraints that specifies the limits of the runtime's
|
|
* memory use.
|
|
*/
|
|
class EXPORT ResourceConstraints {
|
|
public:
|
|
ResourceConstraints();
|
|
int max_young_space_size() const { return max_young_space_size_; }
|
|
void set_max_young_space_size(int value) { max_young_space_size_ = value; }
|
|
int max_old_space_size() const { return max_old_space_size_; }
|
|
void set_max_old_space_size(int value) { max_old_space_size_ = value; }
|
|
uint32_t* stack_limit() const { return stack_limit_; }
|
|
void set_stack_limit(uint32_t* value) { stack_limit_ = value; }
|
|
private:
|
|
int max_young_space_size_;
|
|
int max_old_space_size_;
|
|
uint32_t* stack_limit_;
|
|
};
|
|
|
|
|
|
bool SetResourceConstraints(ResourceConstraints* constraints);
|
|
|
|
|
|
// --- E x c e p t i o n s ---
|
|
|
|
|
|
typedef void (*FatalErrorCallback)(const char* location, const char* message);
|
|
|
|
|
|
typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> data);
|
|
|
|
|
|
/**
|
|
* Schedules an exception to be thrown when returning to JavaScript. When an
|
|
* exception has been scheduled it is illegal to invoke any JavaScript
|
|
* operation; the caller must return immediately and only after the exception
|
|
* has been handled does it become legal to invoke JavaScript operations.
|
|
*/
|
|
Handle<Value> EXPORT ThrowException(Handle<Value> exception);
|
|
|
|
/**
|
|
* Create new error objects by calling the corresponding error object
|
|
* constructor with the message.
|
|
*/
|
|
class EXPORT Exception {
|
|
public:
|
|
static Local<Value> RangeError(Handle<String> message);
|
|
static Local<Value> ReferenceError(Handle<String> message);
|
|
static Local<Value> SyntaxError(Handle<String> message);
|
|
static Local<Value> TypeError(Handle<String> message);
|
|
static Local<Value> Error(Handle<String> message);
|
|
};
|
|
|
|
|
|
// --- C o u n t e r s C a l l b a c k s ---
|
|
|
|
typedef int* (*CounterLookupCallback)(const wchar_t* name);
|
|
|
|
// --- F a i l e d A c c e s s C h e c k C a l l b a c k ---
|
|
typedef void (*FailedAccessCheckCallback)(Local<Object> target,
|
|
AccessType type,
|
|
Local<Value> data);
|
|
|
|
// --- G a r b a g e C o l l e c t i o n C a l l b a c k s
|
|
|
|
/**
|
|
* Applications can register a callback function which is called
|
|
* before and after a major garbage collection. Allocations are not
|
|
* allowed in the callback function, you therefore cannot manipulate
|
|
* objects (set or delete properties for example) since it is possible
|
|
* such operations will result in the allocation of objects.
|
|
*/
|
|
typedef void (*GCCallback)();
|
|
|
|
|
|
// --- E x t e r n a l S y m b o l C a l l b a c k ---
|
|
|
|
/**
|
|
* Callback used to allocate certain V8 symbols as external strings.
|
|
*
|
|
* The data passed to the callback is utf8 encoded.
|
|
*
|
|
* Allocations are not allowed in the callback function, you therefore
|
|
* cannot manipulate objects (set or delete properties for example)
|
|
* since it is possible such operations will result in the allocation
|
|
* of objects.
|
|
*/
|
|
typedef String::ExternalStringResource* (*ExternalSymbolCallback)(
|
|
const char* utf8,
|
|
size_t length);
|
|
|
|
|
|
// --- C o n t e x t G e n e r a t o r ---
|
|
|
|
/**
|
|
* Applications must provide a callback function which is called to generate
|
|
* a context if a context was not deserialized from the snapshot.
|
|
*/
|
|
typedef Persistent<Context> (*ContextGenerator)();
|
|
|
|
|
|
/**
|
|
* Container class for static utility functions.
|
|
*/
|
|
class EXPORT V8 {
|
|
public:
|
|
/** Set the callback to invoke in case of fatal errors. */
|
|
static void SetFatalErrorHandler(FatalErrorCallback that);
|
|
|
|
/**
|
|
* Ignore out-of-memory exceptions.
|
|
*
|
|
* V8 running out of memory is treated as a fatal error by default.
|
|
* This means that the fatal error handler is called and that V8 is
|
|
* terminated.
|
|
*
|
|
* IgnoreOutOfMemoryException can be used to not treat a
|
|
* out-of-memory situation as a fatal error. This way, the contexts
|
|
* that did not cause the out of memory problem might be able to
|
|
* continue execution.
|
|
*/
|
|
static void IgnoreOutOfMemoryException();
|
|
|
|
/**
|
|
* Check if V8 is dead and therefore unusable. This is the case after
|
|
* fatal errors such as out-of-memory situations.
|
|
*/
|
|
static bool IsDead();
|
|
|
|
/**
|
|
* Adds a message listener.
|
|
*
|
|
* The same message listener can be added more than once and it that
|
|
* case it will be called more than once for each message.
|
|
*/
|
|
static bool AddMessageListener(MessageCallback that,
|
|
Handle<Value> data = Handle<Value>());
|
|
|
|
/**
|
|
* Remove all message listeners from the specified callback function.
|
|
*/
|
|
static void RemoveMessageListeners(MessageCallback that);
|
|
|
|
/**
|
|
* Sets V8 flags from a string.
|
|
*/
|
|
static void SetFlagsFromString(const char* str, int length);
|
|
|
|
/**
|
|
* Sets V8 flags from the command line.
|
|
*/
|
|
static void SetFlagsFromCommandLine(int* argc,
|
|
char** argv,
|
|
bool remove_flags);
|
|
|
|
/** Get the version string. */
|
|
static const char* GetVersion();
|
|
|
|
/**
|
|
* Enables the host application to provide a mechanism for recording
|
|
* statistics counters.
|
|
*/
|
|
static void SetCounterFunction(CounterLookupCallback);
|
|
|
|
/**
|
|
* Enables the computation of a sliding window of states. The sliding
|
|
* window information is recorded in statistics counters.
|
|
*/
|
|
static void EnableSlidingStateWindow();
|
|
|
|
/** Callback function for reporting failed access checks.*/
|
|
static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
|
|
|
|
/**
|
|
* Enables the host application to receive a notification before a
|
|
* major garbage colletion. Allocations are not allowed in the
|
|
* callback function, you therefore cannot manipulate objects (set
|
|
* or delete properties for example) since it is possible such
|
|
* operations will result in the allocation of objects.
|
|
*/
|
|
static void SetGlobalGCPrologueCallback(GCCallback);
|
|
|
|
/**
|
|
* Enables the host application to receive a notification after a
|
|
* major garbage collection. Allocations are not allowed in the
|
|
* callback function, you therefore cannot manipulate objects (set
|
|
* or delete properties for example) since it is possible such
|
|
* operations will result in the allocation of objects.
|
|
*/
|
|
static void SetGlobalGCEpilogueCallback(GCCallback);
|
|
|
|
/**
|
|
* Applications can register a callback that will be used when
|
|
* allocating most of the V8 symbols. The callback must return an
|
|
* external string resource that represents the symbols.
|
|
*
|
|
* Most often when performing a property lookup the key will be a
|
|
* symbol. Allocating symbols as external strings can reduce the
|
|
* amount of string conversions needed when using interceptors and
|
|
* accessors.
|
|
*
|
|
* \note This is an experimental feature and it might be removed.
|
|
*/
|
|
static void SetExternalSymbolCallback(ExternalSymbolCallback);
|
|
|
|
/**
|
|
* Allows the host application to group objects together. If one
|
|
* object in the group is alive, all objects in the group are alive.
|
|
* After each garbage collection, object groups are removed. It is
|
|
* intended to be used in the before-garbage-collection callback
|
|
* function for istance to simulate DOM tree connections among JS
|
|
* wrapper objects.
|
|
*/
|
|
static void AddObjectToGroup(void* id, Persistent<Object> obj);
|
|
|
|
/**
|
|
* Initializes from snapshot if possible. Otherwise, attempts to
|
|
* initialize from scratch.
|
|
*/
|
|
static bool Initialize();
|
|
|
|
/**
|
|
* Adjusts the amount of registered external memory. Used to give
|
|
* V8 an indication of the amount of externally allocated memory
|
|
* that is kept alive by JavaScript objects. V8 uses this to decide
|
|
* when to perform global garbage collections. Registering
|
|
* externally allocated memory will trigger global garbage
|
|
* collections more often than otherwise in an attempt to garbage
|
|
* collect the JavaScript objects keeping the externally allocated
|
|
* memory alive.
|
|
*
|
|
* \param change_in_bytes the change in externally allocated memory
|
|
* that is kept alive by JavaScript objects.
|
|
* \returns the adjusted value.
|
|
*/
|
|
static int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes);
|
|
|
|
private:
|
|
V8();
|
|
|
|
static void** GlobalizeReference(void** handle);
|
|
static void DisposeGlobal(void** global_handle);
|
|
static void MakeWeak(void** global_handle, void* data, WeakReferenceCallback);
|
|
static void ClearWeak(void** global_handle);
|
|
static bool IsGlobalNearDeath(void** global_handle);
|
|
static bool IsGlobalWeak(void** global_handle);
|
|
|
|
template <class T> friend class Handle;
|
|
template <class T> friend class Local;
|
|
template <class T> friend class Persistent;
|
|
friend class Context;
|
|
};
|
|
|
|
|
|
/**
|
|
* An external exception handler.
|
|
*/
|
|
class EXPORT TryCatch {
|
|
public:
|
|
|
|
/**
|
|
* Creates a new try/catch block and registers it with v8.
|
|
*/
|
|
TryCatch();
|
|
|
|
/**
|
|
* Unregisters and deletes this try/catch block.
|
|
*/
|
|
~TryCatch();
|
|
|
|
/**
|
|
* Returns true if an exception has been caught by this try/catch block.
|
|
*/
|
|
bool HasCaught() const;
|
|
|
|
/**
|
|
* Returns the exception caught by this try/catch block. If no exception has
|
|
* been caught an empty handle is returned.
|
|
*
|
|
* The returned handle is valid until this TryCatch block has been destroyed.
|
|
*/
|
|
Local<Value> Exception() const;
|
|
|
|
/**
|
|
* Returns the message associated with this exception. If there is
|
|
* no message associated an empty handle is returned.
|
|
*
|
|
* The returned handle is valid until this TryCatch block has been
|
|
* destroyed.
|
|
*/
|
|
Local<v8::Message> Message() const;
|
|
|
|
/**
|
|
* Clears any exceptions that may have been caught by this try/catch block.
|
|
* After this method has been called, HasCaught() will return false.
|
|
*
|
|
* It is not necessary to clear a try/catch block before using it again; if
|
|
* another exception is thrown the previously caught exception will just be
|
|
* overwritten. However, it is often a good idea since it makes it easier
|
|
* to determine which operation threw a given exception.
|
|
*/
|
|
void Reset();
|
|
|
|
/**
|
|
* Set verbosity of the external exception handler.
|
|
*
|
|
* By default, exceptions that are caught by an external exception
|
|
* handler are not reported. Call SetVerbose with true on an
|
|
* external exception handler to have exceptions caught by the
|
|
* handler reported as if they were not caught.
|
|
*/
|
|
void SetVerbose(bool value);
|
|
|
|
/**
|
|
* Set whether or not this TryCatch should capture a Message object
|
|
* which holds source information about where the exception
|
|
* occurred. True by default.
|
|
*/
|
|
void SetCaptureMessage(bool value);
|
|
|
|
public:
|
|
TryCatch* next_;
|
|
void* exception_;
|
|
void* message_;
|
|
bool is_verbose_;
|
|
bool capture_message_;
|
|
void* js_handler_;
|
|
};
|
|
|
|
|
|
// --- C o n t e x t ---
|
|
|
|
|
|
/**
|
|
* Ignore
|
|
*/
|
|
class EXPORT ExtensionConfiguration {
|
|
public:
|
|
ExtensionConfiguration(int name_count, const char* names[])
|
|
: name_count_(name_count), names_(names) { }
|
|
private:
|
|
friend class ImplementationUtilities;
|
|
int name_count_;
|
|
const char** names_;
|
|
};
|
|
|
|
|
|
/**
|
|
* A sandboxed execution context with its own set of built-in objects
|
|
* and functions.
|
|
*/
|
|
class EXPORT Context {
|
|
public:
|
|
/** Returns the global object of the context. */
|
|
Local<Object> Global();
|
|
|
|
/**
|
|
* Detaches the global object from its context before
|
|
* the global object can be reused to create a new context.
|
|
*/
|
|
void DetachGlobal();
|
|
|
|
/** Creates a new context. */
|
|
static Persistent<Context> New(
|
|
ExtensionConfiguration* extensions = 0,
|
|
Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
|
|
Handle<Value> global_object = Handle<Value>());
|
|
|
|
/** Returns the last entered context. */
|
|
static Local<Context> GetEntered();
|
|
|
|
/** Returns the context that is on the top of the stack. */
|
|
static Local<Context> GetCurrent();
|
|
|
|
/**
|
|
* Sets the security token for the context. To access an object in
|
|
* another context, the security tokens must match.
|
|
*/
|
|
void SetSecurityToken(Handle<Value> token);
|
|
|
|
/** Restores the security token to the default value. */
|
|
void UseDefaultSecurityToken();
|
|
|
|
/** Returns the security token of this context.*/
|
|
Handle<Value> GetSecurityToken();
|
|
|
|
/**
|
|
* Enter this context. After entering a context, all code compiled
|
|
* and run is compiled and run in this context. If another context
|
|
* is already entered, this old context is saved so it can be
|
|
* restored when the new context is exited.
|
|
*/
|
|
void Enter();
|
|
|
|
/**
|
|
* Exit this context. Exiting the current context restores the
|
|
* context that was in place when entering the current context.
|
|
*/
|
|
void Exit();
|
|
|
|
/** Returns true if the context has experienced an out of memory situation. */
|
|
bool HasOutOfMemoryException();
|
|
|
|
/** Returns true if V8 has a current context. */
|
|
static bool InContext();
|
|
|
|
/**
|
|
* Stack-allocated class which sets the execution context for all
|
|
* operations executed within a local scope.
|
|
*/
|
|
class EXPORT Scope {
|
|
public:
|
|
inline Scope(Handle<Context> context) : context_(context) {
|
|
context_->Enter();
|
|
}
|
|
inline ~Scope() { context_->Exit(); }
|
|
private:
|
|
Handle<Context> context_;
|
|
};
|
|
|
|
private:
|
|
friend class Value;
|
|
friend class Script;
|
|
friend class Object;
|
|
friend class Function;
|
|
};
|
|
|
|
|
|
/**
|
|
* Multiple threads in V8 are allowed, but only one thread at a time
|
|
* is allowed to use V8. The definition of 'using V8' includes
|
|
* accessing handles or holding onto object pointers obtained from V8
|
|
* handles. It is up to the user of V8 to ensure (perhaps with
|
|
* locking) that this constraint is not violated.
|
|
*
|
|
* If you wish to start using V8 in a thread you can do this by constructing
|
|
* a v8::Locker object. After the code using V8 has completed for the
|
|
* current thread you can call the destructor. This can be combined
|
|
* with C++ scope-based construction as follows:
|
|
*
|
|
* \code
|
|
* ...
|
|
* {
|
|
* v8::Locker locker;
|
|
* ...
|
|
* // Code using V8 goes here.
|
|
* ...
|
|
* } // Destructor called here
|
|
* \endcode
|
|
*
|
|
* If you wish to stop using V8 in a thread A you can do this by either
|
|
* by destroying the v8::Locker object as above or by constructing a
|
|
* v8::Unlocker object:
|
|
*
|
|
* \code
|
|
* {
|
|
* v8::Unlocker unlocker;
|
|
* ...
|
|
* // Code not using V8 goes here while V8 can run in another thread.
|
|
* ...
|
|
* } // Destructor called here.
|
|
* \endcode
|
|
*
|
|
* The Unlocker object is intended for use in a long-running callback
|
|
* from V8, where you want to release the V8 lock for other threads to
|
|
* use.
|
|
*
|
|
* The v8::Locker is a recursive lock. That is, you can lock more than
|
|
* once in a given thread. This can be useful if you have code that can
|
|
* be called either from code that holds the lock or from code that does
|
|
* not. The Unlocker is not recursive so you can not have several
|
|
* Unlockers on the stack at once, and you can not use an Unlocker in a
|
|
* thread that is not inside a Locker's scope.
|
|
*
|
|
* An unlocker will unlock several lockers if it has to and reinstate
|
|
* the correct depth of locking on its destruction. eg.:
|
|
*
|
|
* \code
|
|
* // V8 not locked.
|
|
* {
|
|
* v8::Locker locker;
|
|
* // V8 locked.
|
|
* {
|
|
* v8::Locker another_locker;
|
|
* // V8 still locked (2 levels).
|
|
* {
|
|
* v8::Unlocker unlocker;
|
|
* // V8 not locked.
|
|
* }
|
|
* // V8 locked again (2 levels).
|
|
* }
|
|
* // V8 still locked (1 level).
|
|
* }
|
|
* // V8 Now no longer locked.
|
|
* \endcode
|
|
*/
|
|
class EXPORT Unlocker {
|
|
public:
|
|
Unlocker();
|
|
~Unlocker();
|
|
};
|
|
|
|
|
|
class EXPORT Locker {
|
|
public:
|
|
Locker();
|
|
~Locker();
|
|
|
|
/**
|
|
* Start preemption.
|
|
*
|
|
* When preemption is started, a timer is fired every n milli seconds
|
|
* that will switch between multiple threads that are in contention
|
|
* for the V8 lock.
|
|
*/
|
|
static void StartPreemption(int every_n_ms);
|
|
|
|
/**
|
|
* Stop preemption.
|
|
*/
|
|
static void StopPreemption();
|
|
|
|
/**
|
|
* Returns whether or not the locker is locked by the current thread.
|
|
*/
|
|
static bool IsLocked();
|
|
|
|
private:
|
|
bool has_lock_;
|
|
bool top_level_;
|
|
|
|
// Disallow copying and assigning.
|
|
Locker(const Locker&);
|
|
void operator=(const Locker&);
|
|
};
|
|
|
|
|
|
|
|
// --- I m p l e m e n t a t i o n ---
|
|
|
|
template <class T>
|
|
Handle<T>::Handle() : val_(0) { }
|
|
|
|
|
|
template <class T>
|
|
Local<T>::Local() : Handle<T>() { }
|
|
|
|
|
|
template <class T>
|
|
Local<T> Local<T>::New(Handle<T> that) {
|
|
if (that.IsEmpty()) return Local<T>();
|
|
void** p = reinterpret_cast<void**>(*that);
|
|
return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(*p)));
|
|
}
|
|
|
|
|
|
template <class T>
|
|
Persistent<T> Persistent<T>::New(Handle<T> that) {
|
|
if (that.IsEmpty()) return Persistent<T>();
|
|
void** p = reinterpret_cast<void**>(*that);
|
|
return Persistent<T>(reinterpret_cast<T*>(V8::GlobalizeReference(p)));
|
|
}
|
|
|
|
|
|
template <class T>
|
|
bool Persistent<T>::IsNearDeath() {
|
|
if (this->IsEmpty()) return false;
|
|
return V8::IsGlobalNearDeath(reinterpret_cast<void**>(**this));
|
|
}
|
|
|
|
|
|
template <class T>
|
|
bool Persistent<T>::IsWeak() {
|
|
if (this->IsEmpty()) return false;
|
|
return V8::IsGlobalWeak(reinterpret_cast<void**>(**this));
|
|
}
|
|
|
|
|
|
template <class T>
|
|
void Persistent<T>::Dispose() {
|
|
if (this->IsEmpty()) return;
|
|
V8::DisposeGlobal(reinterpret_cast<void**>(**this));
|
|
}
|
|
|
|
|
|
template <class T>
|
|
Persistent<T>::Persistent() : Handle<T>() { }
|
|
|
|
template <class T>
|
|
void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback) {
|
|
V8::MakeWeak(reinterpret_cast<void**>(**this), parameters, callback);
|
|
}
|
|
|
|
template <class T>
|
|
void Persistent<T>::ClearWeak() {
|
|
V8::ClearWeak(reinterpret_cast<void**>(**this));
|
|
}
|
|
|
|
template <class T>
|
|
T* Handle<T>::operator->() {
|
|
return val_;
|
|
}
|
|
|
|
|
|
template <class T>
|
|
T* Handle<T>::operator*() {
|
|
return val_;
|
|
}
|
|
|
|
|
|
Local<Value> Arguments::operator[](int i) const {
|
|
if (i < 0 || length_ <= i) return Local<Value>(*Undefined());
|
|
return Local<Value>(reinterpret_cast<Value*>(values_ - i));
|
|
}
|
|
|
|
|
|
Local<Function> Arguments::Callee() const {
|
|
return callee_;
|
|
}
|
|
|
|
|
|
Local<Object> Arguments::This() const {
|
|
return Local<Object>(reinterpret_cast<Object*>(values_ + 1));
|
|
}
|
|
|
|
|
|
Local<Object> Arguments::Holder() const {
|
|
return holder_;
|
|
}
|
|
|
|
|
|
Local<Value> Arguments::Data() const {
|
|
return data_;
|
|
}
|
|
|
|
|
|
bool Arguments::IsConstructCall() const {
|
|
return is_construct_call_;
|
|
}
|
|
|
|
|
|
int Arguments::Length() const {
|
|
return length_;
|
|
}
|
|
|
|
|
|
Local<Value> AccessorInfo::Data() const {
|
|
return data_;
|
|
}
|
|
|
|
|
|
Local<Object> AccessorInfo::This() const {
|
|
return self_;
|
|
}
|
|
|
|
|
|
Local<Object> AccessorInfo::Holder() const {
|
|
return holder_;
|
|
}
|
|
|
|
|
|
template <class T>
|
|
Local<T> HandleScope::Close(Handle<T> value) {
|
|
void** after = RawClose(reinterpret_cast<void**>(*value));
|
|
return Local<T>(reinterpret_cast<T*>(after));
|
|
}
|
|
|
|
Handle<Value> ScriptOrigin::ResourceName() const {
|
|
return resource_name_;
|
|
}
|
|
|
|
|
|
Handle<Integer> ScriptOrigin::ResourceLineOffset() const {
|
|
return resource_line_offset_;
|
|
}
|
|
|
|
|
|
Handle<Integer> ScriptOrigin::ResourceColumnOffset() const {
|
|
return resource_column_offset_;
|
|
}
|
|
|
|
|
|
Handle<Boolean> Boolean::New(bool value) {
|
|
return value ? True() : False();
|
|
}
|
|
|
|
|
|
void Template::Set(const char* name, v8::Handle<Data> value) {
|
|
Set(v8::String::New(name), value);
|
|
}
|
|
|
|
|
|
/**
|
|
* \example shell.cc
|
|
* A simple shell that takes a list of expressions on the
|
|
* command-line and executes them.
|
|
*/
|
|
|
|
|
|
/**
|
|
* \example process.cc
|
|
*/
|
|
|
|
|
|
} // namespace v8
|
|
|
|
|
|
#undef EXPORT
|
|
#undef EXPORT_INLINE
|
|
#undef TYPE_CHECK
|
|
|
|
|
|
#endif // V8_H_
|