v8/include/v8-object.h
Samuel Groß 8ca93205cc [sandbox] Turn ExternalPointerTag into a template parameter
The ExternalPointerTags are assumed to be compile-time constants in most
cases, so turning them into template parameters enforces that. As
decisions such as whether to use the per-isolate or the shared external
pointer table are encoded into the tag values, forcing those to be
compile-time constants guarantees that the compiler will be able to
inline the correct logic when accessing an external pointer.

With this, there are now two (high-level) ways of accessing external pointer fields from C++: the Read/WriteExternalPointerField methods
which require the ExternalPointerTag to be a template parameter, and the
ExternalPointerSlot class which takes the tag as an argument. The latter
is for example used for snapshot deserialization and by the garbage
collector (more generally, by the ObjectVisitor::VisitExternalPointer
method), where the tag is not a compile-time constant.

Finally, this CL also introduces a new ExternalPointerHandle type which
represents the (opaque) on-heap representation of a reference to an
entry in an ExternalPointerTable when sandboxing is enabled. Making this
its own type makes the code a bit more readable.

Bug: v8:10391
Change-Id: I867b8ce41d15d485f1dc66786f233c710c56afcb
Cq-Include-Trybots: luci.v8.try:v8_linux64_heap_sandbox_dbg_ng,v8_linux_arm64_sim_heap_sandbox_dbg_ng
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3720641
Reviewed-by: Tobias Tebbi <tebbi@chromium.org>
Reviewed-by: Leszek Swirski <leszeks@chromium.org>
Commit-Queue: Samuel Groß <saelo@chromium.org>
Reviewed-by: Igor Sheludko <ishell@chromium.org>
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Cr-Commit-Position: refs/heads/main@{#81402}
2022-06-27 13:45:20 +00:00

771 lines
27 KiB
C++

// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_V8_OBJECT_H_
#define INCLUDE_V8_OBJECT_H_
#include "v8-local-handle.h" // NOLINT(build/include_directory)
#include "v8-maybe.h" // NOLINT(build/include_directory)
#include "v8-persistent-handle.h" // NOLINT(build/include_directory)
#include "v8-primitive.h" // NOLINT(build/include_directory)
#include "v8-traced-handle.h" // NOLINT(build/include_directory)
#include "v8-value.h" // NOLINT(build/include_directory)
#include "v8config.h" // NOLINT(build/include_directory)
namespace v8 {
class Array;
class Function;
class FunctionTemplate;
template <typename T>
class PropertyCallbackInfo;
/**
* A private symbol
*
* This is an experimental feature. Use at your own risk.
*/
class V8_EXPORT Private : public Data {
public:
/**
* Returns the print name string of the private symbol, or undefined if none.
*/
Local<Value> Name() const;
/**
* Create a private symbol. If name is not empty, it will be the description.
*/
static Local<Private> New(Isolate* isolate,
Local<String> name = Local<String>());
/**
* Retrieve a global private symbol. If a symbol with this name has not
* been retrieved in the same isolate before, it is created.
* Note that private symbols created this way are never collected, so
* they should only be used for statically fixed properties.
* Also, there is only one global name space for the names used as keys.
* To minimize the potential for clashes, use qualified names as keys,
* e.g., "Class#property".
*/
static Local<Private> ForApi(Isolate* isolate, Local<String> name);
V8_INLINE static Private* Cast(Data* data);
private:
Private();
static void CheckCast(Data* that);
};
/**
* An instance of a Property Descriptor, see Ecma-262 6.2.4.
*
* Properties in a descriptor are present or absent. If you do not set
* `enumerable`, `configurable`, and `writable`, they are absent. If `value`,
* `get`, or `set` are absent, but you must specify them in the constructor, use
* empty handles.
*
* Accessors `get` and `set` must be callable or undefined if they are present.
*
* \note Only query properties if they are present, i.e., call `x()` only if
* `has_x()` returns true.
*
* \code
* // var desc = {writable: false}
* v8::PropertyDescriptor d(Local<Value>()), false);
* d.value(); // error, value not set
* if (d.has_writable()) {
* d.writable(); // false
* }
*
* // var desc = {value: undefined}
* v8::PropertyDescriptor d(v8::Undefined(isolate));
*
* // var desc = {get: undefined}
* v8::PropertyDescriptor d(v8::Undefined(isolate), Local<Value>()));
* \endcode
*/
class V8_EXPORT PropertyDescriptor {
public:
// GenericDescriptor
PropertyDescriptor();
// DataDescriptor
explicit PropertyDescriptor(Local<Value> value);
// DataDescriptor with writable property
PropertyDescriptor(Local<Value> value, bool writable);
// AccessorDescriptor
PropertyDescriptor(Local<Value> get, Local<Value> set);
~PropertyDescriptor();
Local<Value> value() const;
bool has_value() const;
Local<Value> get() const;
bool has_get() const;
Local<Value> set() const;
bool has_set() const;
void set_enumerable(bool enumerable);
bool enumerable() const;
bool has_enumerable() const;
void set_configurable(bool configurable);
bool configurable() const;
bool has_configurable() const;
bool writable() const;
bool has_writable() const;
struct PrivateData;
PrivateData* get_private() const { return private_; }
PropertyDescriptor(const PropertyDescriptor&) = delete;
void operator=(const PropertyDescriptor&) = delete;
private:
PrivateData* private_;
};
/**
* PropertyAttribute.
*/
enum PropertyAttribute {
/** None. **/
None = 0,
/** ReadOnly, i.e., not writable. **/
ReadOnly = 1 << 0,
/** DontEnum, i.e., not enumerable. **/
DontEnum = 1 << 1,
/** DontDelete, i.e., not configurable. **/
DontDelete = 1 << 2
};
/**
* Accessor[Getter|Setter] are used as callback functions when
* setting|getting a particular property. See Object and ObjectTemplate's
* method SetAccessor.
*/
using AccessorGetterCallback =
void (*)(Local<String> property, const PropertyCallbackInfo<Value>& info);
using AccessorNameGetterCallback =
void (*)(Local<Name> property, const PropertyCallbackInfo<Value>& info);
using AccessorSetterCallback = void (*)(Local<String> property,
Local<Value> value,
const PropertyCallbackInfo<void>& info);
using AccessorNameSetterCallback =
void (*)(Local<Name> property, Local<Value> value,
const PropertyCallbackInfo<void>& info);
/**
* Access control specifications.
*
* Some accessors should be accessible across contexts. These
* accessors have an explicit access control parameter which specifies
* the kind of cross-context access that should be allowed.
*
* TODO(dcarney): Remove PROHIBITS_OVERWRITING as it is now unused.
*/
enum AccessControl {
DEFAULT = 0,
ALL_CAN_READ = 1,
ALL_CAN_WRITE = 1 << 1,
PROHIBITS_OVERWRITING = 1 << 2
};
/**
* Property filter bits. They can be or'ed to build a composite filter.
*/
enum PropertyFilter {
ALL_PROPERTIES = 0,
ONLY_WRITABLE = 1,
ONLY_ENUMERABLE = 2,
ONLY_CONFIGURABLE = 4,
SKIP_STRINGS = 8,
SKIP_SYMBOLS = 16
};
/**
* Options for marking whether callbacks may trigger JS-observable side effects.
* Side-effect-free callbacks are allowlisted during debug evaluation with
* throwOnSideEffect. It applies when calling a Function, FunctionTemplate,
* or an Accessor callback. For Interceptors, please see
* PropertyHandlerFlags's kHasNoSideEffect.
* Callbacks that only cause side effects to the receiver are allowlisted if
* invoked on receiver objects that are created within the same debug-evaluate
* call, as these objects are temporary and the side effect does not escape.
*/
enum class SideEffectType {
kHasSideEffect,
kHasNoSideEffect,
kHasSideEffectToReceiver
};
/**
* Keys/Properties filter enums:
*
* KeyCollectionMode limits the range of collected properties. kOwnOnly limits
* the collected properties to the given Object only. kIncludesPrototypes will
* include all keys of the objects's prototype chain as well.
*/
enum class KeyCollectionMode { kOwnOnly, kIncludePrototypes };
/**
* kIncludesIndices allows for integer indices to be collected, while
* kSkipIndices will exclude integer indices from being collected.
*/
enum class IndexFilter { kIncludeIndices, kSkipIndices };
/**
* kConvertToString will convert integer indices to strings.
* kKeepNumbers will return numbers for integer indices.
*/
enum class KeyConversionMode { kConvertToString, kKeepNumbers, kNoNumbers };
/**
* Integrity level for objects.
*/
enum class IntegrityLevel { kFrozen, kSealed };
/**
* A JavaScript object (ECMA-262, 4.3.3)
*/
class V8_EXPORT Object : public Value {
public:
/**
* Set only return Just(true) or Empty(), so if it should never fail, use
* result.Check().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context,
Local<Value> key, Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> Set(Local<Context> context, uint32_t index,
Local<Value> value);
// Implements CreateDataProperty (ECMA-262, 7.3.4).
//
// Defines a configurable, writable, enumerable property with the given value
// on the object unless the property already exists and is not configurable
// or the object is not extensible.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context,
Local<Name> key,
Local<Value> value);
V8_WARN_UNUSED_RESULT Maybe<bool> CreateDataProperty(Local<Context> context,
uint32_t index,
Local<Value> value);
// Implements DefineOwnProperty.
//
// In general, CreateDataProperty will be faster, however, does not allow
// for specifying attributes.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> DefineOwnProperty(
Local<Context> context, Local<Name> key, Local<Value> value,
PropertyAttribute attributes = None);
// Implements Object.DefineProperty(O, P, Attributes), see Ecma-262 19.1.2.4.
//
// The defineProperty function is used to add an own property or
// update the attributes of an existing own property of an object.
//
// Both data and accessor descriptors can be used.
//
// In general, CreateDataProperty is faster, however, does not allow
// for specifying attributes or an accessor descriptor.
//
// The PropertyDescriptor can change when redefining a property.
//
// Returns true on success.
V8_WARN_UNUSED_RESULT Maybe<bool> DefineProperty(
Local<Context> context, Local<Name> key, PropertyDescriptor& descriptor);
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT MaybeLocal<Value> Get(Local<Context> context,
uint32_t index);
/**
* Gets the property attributes of a property which can be None or
* any combination of ReadOnly, DontEnum and DontDelete. Returns
* None when the property doesn't exist.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetPropertyAttributes(
Local<Context> context, Local<Value> key);
/**
* Returns Object.getOwnPropertyDescriptor as per ES2016 section 19.1.2.6.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetOwnPropertyDescriptor(
Local<Context> context, Local<Name> key);
/**
* Object::Has() calls the abstract operation HasProperty(O, P) described
* in ECMA-262, 7.3.10. Has() returns
* true, if the object has the property, either own or on the prototype chain.
* Interceptors, i.e., PropertyQueryCallbacks, are called if present.
*
* Has() has the same side effects as JavaScript's `variable in object`.
* For example, calling Has() on a revoked proxy will throw an exception.
*
* \note Has() converts the key to a name, which possibly calls back into
* JavaScript.
*
* See also v8::Object::HasOwnProperty() and
* v8::Object::HasRealNamedProperty().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
Local<Value> key);
V8_WARN_UNUSED_RESULT Maybe<bool> Has(Local<Context> context, uint32_t index);
V8_WARN_UNUSED_RESULT Maybe<bool> Delete(Local<Context> context,
uint32_t index);
/**
* Note: SideEffectType affects the getter only, not the setter.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetAccessor(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
MaybeLocal<Value> data = MaybeLocal<Value>(),
AccessControl settings = DEFAULT, PropertyAttribute attribute = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
void SetAccessorProperty(Local<Name> name, Local<Function> getter,
Local<Function> setter = Local<Function>(),
PropertyAttribute attribute = None,
AccessControl settings = DEFAULT);
/**
* Sets a native data property like Template::SetNativeDataProperty, but
* this method sets on this object directly.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetNativeDataProperty(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter,
AccessorNameSetterCallback setter = nullptr,
Local<Value> data = Local<Value>(), PropertyAttribute attributes = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Attempts to create a property with the given name which behaves like a data
* property, except that the provided getter is invoked (and provided with the
* data value) to supply its value the first time it is read. After the
* property is accessed once, it is replaced with an ordinary data property.
*
* Analogous to Template::SetLazyDataProperty.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetLazyDataProperty(
Local<Context> context, Local<Name> name,
AccessorNameGetterCallback getter, Local<Value> data = Local<Value>(),
PropertyAttribute attributes = None,
SideEffectType getter_side_effect_type = SideEffectType::kHasSideEffect,
SideEffectType setter_side_effect_type = SideEffectType::kHasSideEffect);
/**
* Functionality for private properties.
* This is an experimental feature, use at your own risk.
* Note: Private properties are not inherited. Do not rely on this, since it
* may change.
*/
Maybe<bool> HasPrivate(Local<Context> context, Local<Private> key);
Maybe<bool> SetPrivate(Local<Context> context, Local<Private> key,
Local<Value> value);
Maybe<bool> DeletePrivate(Local<Context> context, Local<Private> key);
MaybeLocal<Value> GetPrivate(Local<Context> context, Local<Private> key);
/**
* Returns an array containing the names of the enumerable properties
* of this object, including properties from prototype objects. The
* array returned by this method contains the same values as would
* be enumerated by a for-in statement over this object.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames(
Local<Context> context);
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetPropertyNames(
Local<Context> context, KeyCollectionMode mode,
PropertyFilter property_filter, IndexFilter index_filter,
KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers);
/**
* This function has the same functionality as GetPropertyNames but
* the returned array doesn't contain the names of properties from
* prototype objects.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames(
Local<Context> context);
/**
* Returns an array containing the names of the filtered properties
* of this object, including properties from prototype objects. The
* array returned by this method contains the same values as would
* be enumerated by a for-in statement over this object.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Array> GetOwnPropertyNames(
Local<Context> context, PropertyFilter filter,
KeyConversionMode key_conversion = KeyConversionMode::kKeepNumbers);
/**
* Get the prototype object. This does not skip objects marked to
* be skipped by __proto__ and it does not consult the security
* handler.
*/
Local<Value> GetPrototype();
/**
* Set the prototype object. This does not skip objects marked to
* be skipped by __proto__ and it does not consult the security
* handler.
*/
V8_WARN_UNUSED_RESULT Maybe<bool> SetPrototype(Local<Context> context,
Local<Value> prototype);
/**
* Finds an instance of the given function template in the prototype
* chain.
*/
Local<Object> FindInstanceInPrototypeChain(Local<FunctionTemplate> tmpl);
/**
* Call builtin Object.prototype.toString on this object.
* This is different from Value::ToString() that may call
* user-defined toString function. This one does not.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<String> ObjectProtoToString(
Local<Context> context);
/**
* Returns the name of the function invoked as a constructor for this object.
*/
Local<String> GetConstructorName();
/**
* Sets the integrity level of the object.
*/
Maybe<bool> SetIntegrityLevel(Local<Context> context, IntegrityLevel level);
/** Gets the number of internal fields for this Object. */
int InternalFieldCount() const;
/** Same as above, but works for PersistentBase. */
V8_INLINE static int InternalFieldCount(
const PersistentBase<Object>& object) {
return object.val_->InternalFieldCount();
}
/** Same as above, but works for BasicTracedReference. */
V8_INLINE static int InternalFieldCount(
const BasicTracedReference<Object>& object) {
return object->InternalFieldCount();
}
/** Gets the value from an internal field. */
V8_INLINE Local<Value> GetInternalField(int index);
/** Sets the value in an internal field. */
void SetInternalField(int index, Local<Value> value);
/**
* Gets a 2-byte-aligned native pointer from an internal field. This field
* must have been set by SetAlignedPointerInInternalField, everything else
* leads to undefined behavior.
*/
V8_INLINE void* GetAlignedPointerFromInternalField(int index);
/** Same as above, but works for PersistentBase. */
V8_INLINE static void* GetAlignedPointerFromInternalField(
const PersistentBase<Object>& object, int index) {
return object.val_->GetAlignedPointerFromInternalField(index);
}
/** Same as above, but works for TracedReference. */
V8_INLINE static void* GetAlignedPointerFromInternalField(
const BasicTracedReference<Object>& object, int index) {
return object->GetAlignedPointerFromInternalField(index);
}
/**
* Sets a 2-byte-aligned native pointer in an internal field. To retrieve such
* a field, GetAlignedPointerFromInternalField must be used, everything else
* leads to undefined behavior.
*/
void SetAlignedPointerInInternalField(int index, void* value);
void SetAlignedPointerInInternalFields(int argc, int indices[],
void* values[]);
/**
* HasOwnProperty() is like JavaScript's Object.prototype.hasOwnProperty().
*
* See also v8::Object::Has() and v8::Object::HasRealNamedProperty().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context,
Local<Name> key);
V8_WARN_UNUSED_RESULT Maybe<bool> HasOwnProperty(Local<Context> context,
uint32_t index);
/**
* Use HasRealNamedProperty() if you want to check if an object has an own
* property without causing side effects, i.e., without calling interceptors.
*
* This function is similar to v8::Object::HasOwnProperty(), but it does not
* call interceptors.
*
* \note Consider using non-masking interceptors, i.e., the interceptors are
* not called if the receiver has the real named property. See
* `v8::PropertyHandlerFlags::kNonMasking`.
*
* See also v8::Object::Has().
*/
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedProperty(Local<Context> context,
Local<Name> key);
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealIndexedProperty(
Local<Context> context, uint32_t index);
V8_WARN_UNUSED_RESULT Maybe<bool> HasRealNamedCallbackProperty(
Local<Context> context, Local<Name> key);
/**
* If result.IsEmpty() no real property was located in the prototype chain.
* This means interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedPropertyInPrototypeChain(
Local<Context> context, Local<Name> key);
/**
* Gets the property attributes of a real property in the prototype chain,
* which can be None or any combination of ReadOnly, DontEnum and DontDelete.
* Interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute>
GetRealNamedPropertyAttributesInPrototypeChain(Local<Context> context,
Local<Name> key);
/**
* If result.IsEmpty() no real property was located on the object or
* in the prototype chain.
* This means interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> GetRealNamedProperty(
Local<Context> context, Local<Name> key);
/**
* Gets the property attributes of a real property which can be
* None or any combination of ReadOnly, DontEnum and DontDelete.
* Interceptors in the prototype chain are not called.
*/
V8_WARN_UNUSED_RESULT Maybe<PropertyAttribute> GetRealNamedPropertyAttributes(
Local<Context> context, Local<Name> key);
/** Tests for a named lookup interceptor.*/
bool HasNamedLookupInterceptor() const;
/** Tests for an index lookup interceptor.*/
bool HasIndexedLookupInterceptor() const;
/**
* Returns the identity hash for this object. The current implementation
* uses a hidden property on the object to store the identity hash.
*
* The return value will never be 0. Also, it is not guaranteed to be
* unique.
*/
int GetIdentityHash();
/**
* Clone this object with a fast but shallow copy. Values will point
* to the same values as the original object.
*/
// TODO(dcarney): take an isolate and optionally bail out?
Local<Object> Clone();
/**
* Returns the context in which the object was created.
*/
MaybeLocal<Context> GetCreationContext();
/**
* Shortcut for GetCreationContext().ToLocalChecked().
**/
Local<Context> GetCreationContextChecked();
/** Same as above, but works for Persistents */
V8_INLINE static MaybeLocal<Context> GetCreationContext(
const PersistentBase<Object>& object) {
return object.val_->GetCreationContext();
}
/**
* Checks whether a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
* When an Object is callable this method returns true.
*/
bool IsCallable() const;
/**
* True if this object is a constructor.
*/
bool IsConstructor() const;
/**
* True if this object can carry information relevant to the embedder in its
* embedder fields, false otherwise. This is generally true for objects
* constructed through function templates but also holds for other types where
* V8 automatically adds internal fields at compile time, such as e.g.
* v8::ArrayBuffer.
*/
bool IsApiWrapper() const;
/**
* True if this object was created from an object template which was marked
* as undetectable. See v8::ObjectTemplate::MarkAsUndetectable for more
* information.
*/
bool IsUndetectable() const;
/**
* Call an Object as a function if a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsFunction(Local<Context> context,
Local<Value> recv,
int argc,
Local<Value> argv[]);
/**
* Call an Object as a constructor if a callback is set by the
* ObjectTemplate::SetCallAsFunctionHandler method.
* Note: This method behaves like the Function::NewInstance method.
*/
V8_WARN_UNUSED_RESULT MaybeLocal<Value> CallAsConstructor(
Local<Context> context, int argc, Local<Value> argv[]);
/**
* Return the isolate to which the Object belongs to.
*/
Isolate* GetIsolate();
/**
* If this object is a Set, Map, WeakSet or WeakMap, this returns a
* representation of the elements of this object as an array.
* If this object is a SetIterator or MapIterator, this returns all
* elements of the underlying collection, starting at the iterator's current
* position.
* For other types, this will return an empty MaybeLocal<Array> (without
* scheduling an exception).
*/
MaybeLocal<Array> PreviewEntries(bool* is_key_value);
static Local<Object> New(Isolate* isolate);
/**
* Creates a JavaScript object with the given properties, and
* a the given prototype_or_null (which can be any JavaScript
* value, and if it's null, the newly created object won't have
* a prototype at all). This is similar to Object.create().
* All properties will be created as enumerable, configurable
* and writable properties.
*/
static Local<Object> New(Isolate* isolate, Local<Value> prototype_or_null,
Local<Name>* names, Local<Value>* values,
size_t length);
V8_INLINE static Object* Cast(Value* obj);
/**
* Support for TC39 "dynamic code brand checks" proposal.
*
* This API allows to query whether an object was constructed from a
* "code like" ObjectTemplate.
*
* See also: v8::ObjectTemplate::SetCodeLike
*/
bool IsCodeLike(Isolate* isolate) const;
private:
Object();
static void CheckCast(Value* obj);
Local<Value> SlowGetInternalField(int index);
void* SlowGetAlignedPointerFromInternalField(int index);
};
// --- Implementation ---
Local<Value> Object::GetInternalField(int index) {
#ifndef V8_ENABLE_CHECKS
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<A*>(this);
// Fast path: If the object is a plain JSObject, which is the common case, we
// know where to find the internal fields and can return the value directly.
int instance_type = I::GetInstanceType(obj);
if (I::CanHaveInternalField(instance_type)) {
int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index);
A value = I::ReadRawField<A>(obj, offset);
#ifdef V8_COMPRESS_POINTERS
// We read the full pointer value and then decompress it in order to avoid
// dealing with potential endiannes issues.
value = I::DecompressTaggedAnyField(obj, static_cast<uint32_t>(value));
#endif
internal::Isolate* isolate =
internal::IsolateFromNeverReadOnlySpaceObject(obj);
A* result = HandleScope::CreateHandle(isolate, value);
return Local<Value>(reinterpret_cast<Value*>(result));
}
#endif
return SlowGetInternalField(index);
}
void* Object::GetAlignedPointerFromInternalField(int index) {
#if !defined(V8_ENABLE_CHECKS)
using A = internal::Address;
using I = internal::Internals;
A obj = *reinterpret_cast<A*>(this);
// Fast path: If the object is a plain JSObject, which is the common case, we
// know where to find the internal fields and can return the value directly.
auto instance_type = I::GetInstanceType(obj);
if (I::CanHaveInternalField(instance_type)) {
int offset = I::kJSObjectHeaderSize + (I::kEmbedderDataSlotSize * index);
#ifdef V8_SANDBOXED_EXTERNAL_POINTERS
offset += I::kEmbedderDataSlotRawPayloadOffset;
#endif
Isolate* isolate = I::GetIsolateForSandbox(obj);
A value =
I::ReadExternalPointerField<internal::kEmbedderDataSlotPayloadTag>(
isolate, obj, offset);
return reinterpret_cast<void*>(value);
}
#endif
return SlowGetAlignedPointerFromInternalField(index);
}
Private* Private::Cast(Data* data) {
#ifdef V8_ENABLE_CHECKS
CheckCast(data);
#endif
return reinterpret_cast<Private*>(data);
}
Object* Object::Cast(v8::Value* value) {
#ifdef V8_ENABLE_CHECKS
CheckCast(value);
#endif
return static_cast<Object*>(value);
}
} // namespace v8
#endif // INCLUDE_V8_OBJECT_H_