v8/src/scopes.h
ager@chromium.org 0c7af39737 Speed up access to global variables from eval scopes. Traverse the
surrounding context to figure out if the variable could be global.  If
the variable could be global we check context extension objects at
runtime and use a global LoadIC if no variables have been introduced
by eval.

Fix crash bug when loading function arguments from inside eval.  The 
shadowed variable in the DYNAMIC_LOCAL case does not rewrite to a slot in 
that case.

Review URL: http://codereview.chromium.org/28027

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1348 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-02-24 13:11:53 +00:00

367 lines
14 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SCOPES_H_
#define V8_SCOPES_H_
#include "ast.h"
#include "hashmap.h"
namespace v8 { namespace internal {
// A hash map to support fast local variable declaration and lookup.
class LocalsMap: public HashMap {
public:
LocalsMap();
// Dummy constructor. This constructor doesn't set up the map
// properly so don't use it unless you have a good reason.
explicit LocalsMap(bool gotta_love_static_overloading);
virtual ~LocalsMap();
Variable* Declare(Scope* scope, Handle<String> name, Variable::Mode mode,
bool is_valid_LHS, bool is_this);
Variable* Lookup(Handle<String> name);
};
// Global invariants after AST construction: Each reference (i.e. identifier)
// to a JavaScript variable (including global properties) is represented by a
// VariableProxy node. Immediately after AST construction and before variable
// allocation, most VariableProxy nodes are "unresolved", i.e. not bound to a
// corresponding variable (though some are bound during parse time). Variable
// allocation binds each unresolved VariableProxy to one Variable and assigns
// a location. Note that many VariableProxy nodes may refer to the same Java-
// Script variable.
class Scope: public ZoneObject {
public:
// ---------------------------------------------------------------------------
// Construction
enum Type {
EVAL_SCOPE, // the top-level scope for an 'eval' source
FUNCTION_SCOPE, // the top-level scope for a function
GLOBAL_SCOPE // the top-level scope for a program or a top-level eval
};
Scope();
Scope(Scope* outer_scope, Type type);
virtual ~Scope() { }
// The scope name is only used for printing/debugging.
void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
void Initialize(bool inside_with);
// ---------------------------------------------------------------------------
// Declarations
// Lookup a variable in this scope. Returns the variable or NULL if not found.
virtual Variable* LookupLocal(Handle<String> name);
// Lookup a variable in this scope or outer scopes.
// Returns the variable or NULL if not found.
virtual Variable* Lookup(Handle<String> name);
// Declare the function variable for a function literal. This variable
// is in an intermediate scope between this function scope and the the
// outer scope. Only possible for function scopes; at most one variable.
Variable* DeclareFunctionVar(Handle<String> name);
// Declare a variable in this scope. If the variable has been
// declared before, the previously declared variable is returned.
virtual Variable* Declare(Handle<String> name, Variable::Mode mode);
// Add a parameter to the parameter list. The parameter must have been
// declared via Declare. The same parameter may occur more then once in
// the parameter list; they must be added in source order, from left to
// right.
void AddParameter(Variable* var);
// Create a new unresolved variable.
virtual VariableProxy* NewUnresolved(Handle<String> name, bool inside_with);
// Remove a unresolved variable. During parsing, an unresolved variable
// may have been added optimistically, but then only the variable name
// was used (typically for labels). If the variable was not declared, the
// addition introduced a new unresolved variable which may end up being
// allocated globally as a "ghost" variable. RemoveUnresolved removes
// such a variable again if it was added; otherwise this is a no-op.
void RemoveUnresolved(VariableProxy* var);
// Creates a new temporary variable in this scope and binds a proxy to it.
// The name is only used for printing and cannot be used to find the variable.
// In particular, the only way to get hold of the temporary is by keeping the
// VariableProxy* around.
virtual VariableProxy* NewTemporary(Handle<String> name);
// Adds the specific declaration node to the list of declarations in
// this scope. The declarations are processed as part of entering
// the scope; see codegen.cc:ProcessDeclarations.
void AddDeclaration(Declaration* declaration);
// ---------------------------------------------------------------------------
// Illegal redeclaration support.
// Set an expression node that will be executed when the scope is
// entered. We only keep track of one illegal redeclaration node per
// scope - the first one - so if you try to set it multiple times
// the additional requests will be silently ignored.
void SetIllegalRedeclaration(Expression* expression);
// Visit the illegal redeclaration expression. Do not call if the
// scope doesn't have an illegal redeclaration node.
void VisitIllegalRedeclaration(AstVisitor* visitor);
// Check if the scope has (at least) one illegal redeclaration.
bool HasIllegalRedeclaration() const { return illegal_redecl_ != NULL; }
// ---------------------------------------------------------------------------
// Scope-specific info.
// Inform the scope that the corresponding code contains a with statement.
void RecordWithStatement() { scope_contains_with_ = true; }
// Inform the scope that the corresponding code contains an eval call.
void RecordEvalCall() { scope_calls_eval_ = true; }
// ---------------------------------------------------------------------------
// Predicates.
// Specific scope types.
bool is_eval_scope() const { return type_ == EVAL_SCOPE; }
bool is_function_scope() const { return type_ == FUNCTION_SCOPE; }
bool is_global_scope() const { return type_ == GLOBAL_SCOPE; }
// Information about which scopes calls eval.
bool calls_eval() const { return scope_calls_eval_; }
bool outer_scope_calls_eval() const { return outer_scope_calls_eval_; }
// Is this scope inside a with statement.
bool inside_with() const { return scope_inside_with_; }
// Does this scope contain a with statement.
bool contains_with() const { return scope_contains_with_; }
// The scope immediately surrounding this scope, or NULL.
Scope* outer_scope() const { return outer_scope_; }
// ---------------------------------------------------------------------------
// Accessors.
// The variable corresponding to the (function) receiver.
VariableProxy* receiver() const { return receiver_; }
// The variable holding the function literal for named function
// literals, or NULL.
// Only valid for function scopes.
Variable* function() const {
ASSERT(is_function_scope());
return function_;
}
// Parameters. The left-most parameter has index 0.
// Only valid for function scopes.
Variable* parameter(int index) const {
ASSERT(is_function_scope());
return params_[index];
}
int num_parameters() const { return params_.length(); }
// The local variable 'arguments' if we need to allocate it; NULL otherwise.
// If arguments() exist, arguments_shadow() exists, too.
VariableProxy* arguments() const { return arguments_; }
// The '.arguments' shadow variable if we need to allocate it; NULL otherwise.
// If arguments_shadow() exist, arguments() exists, too.
VariableProxy* arguments_shadow() const { return arguments_shadow_; }
// Declarations list.
ZoneList<Declaration*>* declarations() { return &decls_; }
// ---------------------------------------------------------------------------
// Variable allocation.
// Collect all used locals in this scope.
template<class Allocator>
void CollectUsedVariables(List<Variable*, Allocator>* locals);
// Resolve and fill in the allocation information for all variables
// in this scopes. Must be called *after* all scopes have been
// processed (parsed) to ensure that unresolved variables can be
// resolved properly.
//
// In the case of code compiled and run using 'eval', the context
// parameter is the context in which eval was called. In all other
// cases the context parameter is an empty handle.
void AllocateVariables(Handle<Context> context);
// Result of variable allocation.
int num_stack_slots() const { return num_stack_slots_; }
int num_heap_slots() const { return num_heap_slots_; }
// Make sure this scope and all outer scopes are eagerly compiled.
void ForceEagerCompilation() { force_eager_compilation_ = true; }
// Determine if we can use lazy compilation for this scope.
bool AllowsLazyCompilation() const;
// True if the outer context of this scope is always the global context.
bool HasTrivialOuterContext() const;
// The number of contexts between this and scope; zero if this == scope.
int ContextChainLength(Scope* scope);
// ---------------------------------------------------------------------------
// Debugging.
#ifdef DEBUG
void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
#endif
// ---------------------------------------------------------------------------
// Implementation.
protected:
friend class ParserFactory;
// Scope tree.
Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
// The scope type.
Type type_;
// Debugging support.
Handle<String> scope_name_;
// The variables declared in this scope:
// all user-declared variables (incl. parameters)
LocalsMap locals_;
// compiler-allocated (user-invisible) temporaries
ZoneList<Variable*> temps_;
// parameter list in source order
ZoneList<Variable*> params_;
// variables that must be looked up dynamically
ZoneList<Variable*> nonlocals_;
// unresolved variables referred to from this scope
ZoneList<VariableProxy*> unresolved_;
// declarations
ZoneList<Declaration*> decls_;
// convenience variable
VariableProxy* receiver_;
// function variable, if any; function scopes only
Variable* function_;
// convenience variable; function scopes only
VariableProxy* arguments_;
// convenience variable; function scopes only
VariableProxy* arguments_shadow_;
// Illegal redeclaration.
Expression* illegal_redecl_;
// Scope-specific information.
bool scope_inside_with_; // this scope is inside a 'with' of some outer scope
bool scope_contains_with_; // this scope contains a 'with' statement
bool scope_calls_eval_; // this scope contains an 'eval' call
// Computed via PropagateScopeInfo.
bool outer_scope_calls_eval_;
bool inner_scope_calls_eval_;
bool outer_scope_is_eval_scope_;
bool force_eager_compilation_;
// Computed via AllocateVariables; function scopes only.
int num_stack_slots_;
int num_heap_slots_;
// Create a non-local variable with a given name.
// These variables are looked up dynamically at runtime.
Variable* NonLocal(Handle<String> name, Variable::Mode mode);
// Variable resolution.
Variable* LookupRecursive(Handle<String> name,
bool inner_lookup,
Variable** invalidated_local);
void ResolveVariable(Scope* global_scope,
Handle<Context> context,
VariableProxy* proxy);
void ResolveVariablesRecursively(Scope* global_scope,
Handle<Context> context);
// Scope analysis.
bool PropagateScopeInfo(bool outer_scope_calls_eval,
bool outer_scope_is_eval_scope);
bool HasTrivialContext() const;
// Predicates.
bool MustAllocate(Variable* var);
bool MustAllocateInContext(Variable* var);
bool HasArgumentsParameter();
// Variable allocation.
void AllocateStackSlot(Variable* var);
void AllocateHeapSlot(Variable* var);
void AllocateParameterLocals();
void AllocateNonParameterLocal(Variable* var);
void AllocateNonParameterLocals();
void AllocateVariablesRecursively();
};
class DummyScope : public Scope {
public:
DummyScope() {
outer_scope_ = this;
}
virtual Variable* Lookup(Handle<String> name) { return NULL; }
virtual Variable* Declare(Handle<String> name, Variable::Mode mode) {
return NULL;
}
virtual VariableProxy* NewUnresolved(Handle<String> name, bool inside_with) {
return NULL;
}
virtual VariableProxy* NewTemporary(Handle<String> name) { return NULL; }
};
} } // namespace v8::internal
#endif // V8_SCOPES_H_