3e2085eba4
By adding MachineType to LinkageLocation, it is possible not only to reason about the location of a LinkageLocation on the stack, but also about it's size. This will be useful in follow-on CLs that attempt to merge some of the parameter passing logic of tail calls and normal (non-tail) calls. As a nice side-effect, it is no longer necessary to separately keep a MachineSignature in a CallDescriptor, because the MachineTypes contianed in LinkageLocation for all of the Descriptor's parameters and return types are sufficient. This CL therefore removes the MachineSignature from the CallDescriptor and adjusts all the calling code accordingly, simplifying and de-duplicating code in a bunch of places. R=titzer@chromium.org, bmeurer@chromium.org LOG=N Review-Url: https://codereview.chromium.org/2124023003 Cr-Commit-Position: refs/heads/master@{#37633}
329 lines
11 KiB
C++
329 lines
11 KiB
C++
// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler/effect-control-linearizer.h"
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#include "src/compiler/access-builder.h"
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#include "src/compiler/js-graph.h"
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#include "src/compiler/linkage.h"
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#include "src/compiler/node-properties.h"
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#include "src/compiler/schedule.h"
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#include "src/compiler/simplified-operator.h"
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#include "test/unittests/compiler/graph-unittest.h"
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#include "test/unittests/compiler/node-test-utils.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gmock/include/gmock/gmock.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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class EffectControlLinearizerTest : public TypedGraphTest {
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public:
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EffectControlLinearizerTest()
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: TypedGraphTest(3),
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machine_(zone()),
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javascript_(zone()),
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simplified_(zone()),
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jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
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&machine_) {}
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JSGraph* jsgraph() { return &jsgraph_; }
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SimplifiedOperatorBuilder* simplified() { return &simplified_; }
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private:
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MachineOperatorBuilder machine_;
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JSOperatorBuilder javascript_;
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SimplifiedOperatorBuilder simplified_;
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JSGraph jsgraph_;
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};
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namespace {
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BasicBlock* AddBlockToSchedule(Schedule* schedule) {
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BasicBlock* block = schedule->NewBasicBlock();
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block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
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schedule->rpo_order()->push_back(block);
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return block;
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}
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} // namespace
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TEST_F(EffectControlLinearizerTest, SimpleLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* heap_number = NumberConstant(0.5);
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Node* load = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), graph()->start());
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Node* ret = graph()->NewNode(common()->Return(), load, graph()->start(),
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graph()->start());
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, heap_number);
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schedule.AddNode(start, load);
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schedule.AddReturn(start, ret);
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// Run the state effect introducer.
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EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
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introducer.Run();
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EXPECT_THAT(load,
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IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
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graph()->start(), graph()->start()));
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// The return should have reconnected effect edge to the load.
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EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
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}
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TEST_F(EffectControlLinearizerTest, DiamondLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* branch =
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graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* heap_number = NumberConstant(0.5);
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Node* vtrue = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), if_true);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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Node* vfalse = Float64Constant(2);
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Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
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Node* phi = graph()->NewNode(
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common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
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Node* ret =
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graph()->NewNode(common()->Return(), phi, graph()->start(), merge);
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* tblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* mblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddBranch(start, branch, tblock, fblock);
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schedule.AddNode(tblock, if_true);
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schedule.AddNode(tblock, heap_number);
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schedule.AddNode(tblock, vtrue);
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schedule.AddGoto(tblock, mblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddNode(fblock, vfalse);
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schedule.AddGoto(fblock, mblock);
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schedule.AddNode(mblock, merge);
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schedule.AddNode(mblock, phi);
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schedule.AddReturn(mblock, ret);
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// Run the state effect introducer.
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EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
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introducer.Run();
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// The effect input to the return should be an effect phi with the
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// newly introduced effectful change operators.
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ASSERT_THAT(
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ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
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}
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TEST_F(EffectControlLinearizerTest, FloatingDiamondsControlWiring) {
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Schedule schedule(zone());
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// Create the graph and schedule. Roughly (omitting effects and unimportant
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// nodes):
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//
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// BLOCK 0:
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// r1: Start
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// c1: Call
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// b1: Branch(const0, s1)
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// |
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// +-------+------+
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// | |
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// BLOCK 1: BLOCK 2:
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// t1: IfTrue(b1) f1: IfFalse(b1)
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// | |
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// +-------+------+
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// |
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// BLOCK 3:
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// m1: Merge(t1, f1)
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// c2: IfSuccess(c1)
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// b2: Branch(const0 , s1)
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// |
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// +-------+------+
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// | |
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// BLOCK 4: BLOCK 5:
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// t2: IfTrue(b2) f2:IfFalse(b2)
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// | |
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// +-------+------+
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// |
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// BLOCK 6:
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// m2: Merge(t2, f2)
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// r1: Return(c1, c2)
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LinkageLocation kLocationSignature[] = {
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LinkageLocation::ForRegister(0, MachineType::Pointer()),
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LinkageLocation::ForRegister(1, MachineType::Pointer())};
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const CallDescriptor* kCallDescriptor = new (zone()) CallDescriptor(
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CallDescriptor::kCallCodeObject, MachineType::AnyTagged(),
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LinkageLocation::ForRegister(0, MachineType::Pointer()),
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new (zone()) LocationSignature(1, 1, kLocationSignature), 0,
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Operator::kNoProperties, 0, 0, CallDescriptor::kNoFlags);
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Node* p0 = Parameter(0);
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Node* p1 = Parameter(1);
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Node* const0 = Int32Constant(0);
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Node* call = graph()->NewNode(common()->Call(kCallDescriptor), p0, p1,
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graph()->start(), graph()->start());
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Node* if_success = graph()->NewNode(common()->IfSuccess(), call);
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// First Floating diamond.
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Node* branch1 =
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graph()->NewNode(common()->Branch(), const0, graph()->start());
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Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
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Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
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Node* merge1 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
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// Second floating diamond.
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Node* branch2 =
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graph()->NewNode(common()->Branch(), const0, graph()->start());
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Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
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Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
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Node* merge2 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
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Node* ret =
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graph()->NewNode(common()->Return(), call, graph()->start(), if_success);
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* t1block = AddBlockToSchedule(&schedule);
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BasicBlock* f1block = AddBlockToSchedule(&schedule);
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BasicBlock* m1block = AddBlockToSchedule(&schedule);
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BasicBlock* t2block = AddBlockToSchedule(&schedule);
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BasicBlock* f2block = AddBlockToSchedule(&schedule);
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BasicBlock* m2block = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, p0);
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schedule.AddNode(start, p1);
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schedule.AddNode(start, const0);
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schedule.AddNode(start, call);
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schedule.AddBranch(start, branch1, t1block, f1block);
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schedule.AddNode(t1block, if_true1);
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schedule.AddGoto(t1block, m1block);
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schedule.AddNode(f1block, if_false1);
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schedule.AddGoto(f1block, m1block);
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schedule.AddNode(m1block, merge1);
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// The scheduler does not always put the IfSuccess node to the corresponding
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// call's block, simulate that here.
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schedule.AddNode(m1block, if_success);
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schedule.AddBranch(m1block, branch2, t2block, f2block);
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schedule.AddNode(t2block, if_true2);
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schedule.AddGoto(t2block, m2block);
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schedule.AddNode(f2block, if_false2);
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schedule.AddGoto(f2block, m2block);
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schedule.AddNode(m2block, merge2);
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schedule.AddReturn(m2block, ret);
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// Run the state effect introducer.
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EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
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introducer.Run();
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// The effect input to the return should be an effect phi with the
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// newly introduced effectful change operators.
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ASSERT_THAT(ret, IsReturn(call, call, merge2));
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ASSERT_THAT(branch2, IsBranch(const0, merge1));
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ASSERT_THAT(branch1, IsBranch(const0, if_success));
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ASSERT_THAT(if_success, IsIfSuccess(call));
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}
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TEST_F(EffectControlLinearizerTest, LoopLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
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Node* effect_phi =
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graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
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Node* cond = Int32Constant(0);
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Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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loop->AppendInput(zone(), if_false);
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NodeProperties::ChangeOp(loop, common()->Loop(2));
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effect_phi->InsertInput(zone(), 1, effect_phi);
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NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
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Node* heap_number = NumberConstant(0.5);
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Node* load = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), loop);
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Node* ret = graph()->NewNode(common()->Return(), load, effect_phi, if_true);
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* lblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* rblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddGoto(start, lblock);
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schedule.AddNode(lblock, loop);
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schedule.AddNode(lblock, effect_phi);
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schedule.AddNode(lblock, heap_number);
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schedule.AddNode(lblock, load);
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schedule.AddNode(lblock, cond);
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schedule.AddBranch(lblock, branch, rblock, fblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddGoto(fblock, lblock);
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schedule.AddNode(rblock, if_true);
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schedule.AddReturn(rblock, ret);
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// Run the state effect introducer.
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EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
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introducer.Run();
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ASSERT_THAT(ret, IsReturn(load, load, if_true));
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EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
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heap_number, effect_phi, loop));
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}
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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