v8/src/scopes.h
kmillikin@chromium.org 57c29c1f29 Fix a bug in with and catch context allocation.
We were only looking one level up the scope chain to decide which
closure to use in the fresh context.  Instead, we should look to the
first non-catch scope.

R=vegorov@chromium.org
BUG=1528
TEST=regress-1528

Review URL: http://codereview.chromium.org/7309002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@8523 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-07-04 09:34:47 +00:00

441 lines
17 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SCOPES_H_
#define V8_SCOPES_H_
#include "ast.h"
#include "hashmap.h"
namespace v8 {
namespace internal {
class CompilationInfo;
// A hash map to support fast variable declaration and lookup.
class VariableMap: public HashMap {
public:
VariableMap();
// Dummy constructor. This constructor doesn't set up the map
// properly so don't use it unless you have a good reason.
explicit VariableMap(bool gotta_love_static_overloading);
virtual ~VariableMap();
Variable* Declare(Scope* scope,
Handle<String> name,
Variable::Mode mode,
bool is_valid_lhs,
Variable::Kind kind);
Variable* Lookup(Handle<String> name);
};
// The dynamic scope part holds hash maps for the variables that will
// be looked up dynamically from within eval and with scopes. The objects
// are allocated on-demand from Scope::NonLocal to avoid wasting memory
// and setup time for scopes that don't need them.
class DynamicScopePart : public ZoneObject {
public:
VariableMap* GetMap(Variable::Mode mode) {
int index = mode - Variable::DYNAMIC;
ASSERT(index >= 0 && index < 3);
return &maps_[index];
}
private:
VariableMap maps_[3];
};
// Global invariants after AST construction: Each reference (i.e. identifier)
// to a JavaScript variable (including global properties) is represented by a
// VariableProxy node. Immediately after AST construction and before variable
// allocation, most VariableProxy nodes are "unresolved", i.e. not bound to a
// corresponding variable (though some are bound during parse time). Variable
// allocation binds each unresolved VariableProxy to one Variable and assigns
// a location. Note that many VariableProxy nodes may refer to the same Java-
// Script variable.
class Scope: public ZoneObject {
public:
// ---------------------------------------------------------------------------
// Construction
enum Type {
EVAL_SCOPE, // The top-level scope for an eval source.
FUNCTION_SCOPE, // The top-level scope for a function.
GLOBAL_SCOPE, // The top-level scope for a program or a top-level eval.
CATCH_SCOPE // The scope introduced by catch.
};
Scope(Scope* outer_scope, Type type);
// Compute top scope and allocate variables. For lazy compilation the top
// scope only contains the single lazily compiled function, so this
// doesn't re-allocate variables repeatedly.
static bool Analyze(CompilationInfo* info);
static Scope* DeserializeScopeChain(CompilationInfo* info,
Scope* innermost_scope);
// The scope name is only used for printing/debugging.
void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
void Initialize(bool inside_with);
// ---------------------------------------------------------------------------
// Declarations
// Lookup a variable in this scope. Returns the variable or NULL if not found.
Variable* LocalLookup(Handle<String> name);
// Lookup a variable in this scope or outer scopes.
// Returns the variable or NULL if not found.
Variable* Lookup(Handle<String> name);
// Declare the function variable for a function literal. This variable
// is in an intermediate scope between this function scope and the the
// outer scope. Only possible for function scopes; at most one variable.
Variable* DeclareFunctionVar(Handle<String> name);
// Declare a parameter in this scope. When there are duplicated
// parameters the rightmost one 'wins'. However, the implementation
// expects all parameters to be declared and from left to right.
void DeclareParameter(Handle<String> name);
// Declare a local variable in this scope. If the variable has been
// declared before, the previously declared variable is returned.
Variable* DeclareLocal(Handle<String> name, Variable::Mode mode);
// Declare an implicit global variable in this scope which must be a
// global scope. The variable was introduced (possibly from an inner
// scope) by a reference to an unresolved variable with no intervening
// with statements or eval calls.
Variable* DeclareGlobal(Handle<String> name);
// Create a new unresolved variable.
VariableProxy* NewUnresolved(Handle<String> name,
bool inside_with,
int position = RelocInfo::kNoPosition);
// Remove a unresolved variable. During parsing, an unresolved variable
// may have been added optimistically, but then only the variable name
// was used (typically for labels). If the variable was not declared, the
// addition introduced a new unresolved variable which may end up being
// allocated globally as a "ghost" variable. RemoveUnresolved removes
// such a variable again if it was added; otherwise this is a no-op.
void RemoveUnresolved(VariableProxy* var);
// Creates a new temporary variable in this scope. The name is only used
// for printing and cannot be used to find the variable. In particular,
// the only way to get hold of the temporary is by keeping the Variable*
// around.
Variable* NewTemporary(Handle<String> name);
// Adds the specific declaration node to the list of declarations in
// this scope. The declarations are processed as part of entering
// the scope; see codegen.cc:ProcessDeclarations.
void AddDeclaration(Declaration* declaration);
// ---------------------------------------------------------------------------
// Illegal redeclaration support.
// Set an expression node that will be executed when the scope is
// entered. We only keep track of one illegal redeclaration node per
// scope - the first one - so if you try to set it multiple times
// the additional requests will be silently ignored.
void SetIllegalRedeclaration(Expression* expression);
// Visit the illegal redeclaration expression. Do not call if the
// scope doesn't have an illegal redeclaration node.
void VisitIllegalRedeclaration(AstVisitor* visitor);
// Check if the scope has (at least) one illegal redeclaration.
bool HasIllegalRedeclaration() const { return illegal_redecl_ != NULL; }
// ---------------------------------------------------------------------------
// Scope-specific info.
// Inform the scope that the corresponding code contains a with statement.
void RecordWithStatement() { scope_contains_with_ = true; }
// Inform the scope that the corresponding code contains an eval call.
void RecordEvalCall() { scope_calls_eval_ = true; }
// Enable strict mode for the scope (unless disabled by a global flag).
void EnableStrictMode() {
strict_mode_ = FLAG_strict_mode;
}
// ---------------------------------------------------------------------------
// Predicates.
// Specific scope types.
bool is_eval_scope() const { return type_ == EVAL_SCOPE; }
bool is_function_scope() const { return type_ == FUNCTION_SCOPE; }
bool is_global_scope() const { return type_ == GLOBAL_SCOPE; }
bool is_catch_scope() const { return type_ == CATCH_SCOPE; }
bool is_strict_mode() const { return strict_mode_; }
bool is_strict_mode_eval_scope() const {
return is_eval_scope() && is_strict_mode();
}
// Information about which scopes calls eval.
bool calls_eval() const { return scope_calls_eval_; }
bool outer_scope_calls_eval() const { return outer_scope_calls_eval_; }
bool outer_scope_calls_non_strict_eval() const {
return outer_scope_calls_non_strict_eval_;
}
// Is this scope inside a with statement.
bool inside_with() const { return scope_inside_with_; }
// Does this scope contain a with statement.
bool contains_with() const { return scope_contains_with_; }
// The scope immediately surrounding this scope, or NULL.
Scope* outer_scope() const { return outer_scope_; }
// ---------------------------------------------------------------------------
// Accessors.
// The variable corresponding the 'this' value.
Variable* receiver() { return receiver_; }
// The variable holding the function literal for named function
// literals, or NULL.
// Only valid for function scopes.
Variable* function() const {
ASSERT(is_function_scope());
return function_;
}
// Parameters. The left-most parameter has index 0.
// Only valid for function scopes.
Variable* parameter(int index) const {
ASSERT(is_function_scope());
return params_[index];
}
int num_parameters() const { return params_.length(); }
// The local variable 'arguments' if we need to allocate it; NULL otherwise.
Variable* arguments() const { return arguments_; }
// Declarations list.
ZoneList<Declaration*>* declarations() { return &decls_; }
// ---------------------------------------------------------------------------
// Variable allocation.
// Collect all used locals in this scope.
template<class Allocator>
void CollectUsedVariables(List<Variable*, Allocator>* locals);
// Resolve and fill in the allocation information for all variables
// in this scopes. Must be called *after* all scopes have been
// processed (parsed) to ensure that unresolved variables can be
// resolved properly.
//
// In the case of code compiled and run using 'eval', the context
// parameter is the context in which eval was called. In all other
// cases the context parameter is an empty handle.
void AllocateVariables(Handle<Context> context);
// Current number of var or const locals.
int num_var_or_const() { return num_var_or_const_; }
// Result of variable allocation.
int num_stack_slots() const { return num_stack_slots_; }
int num_heap_slots() const { return num_heap_slots_; }
// Make sure this scope and all outer scopes are eagerly compiled.
void ForceEagerCompilation() { force_eager_compilation_ = true; }
// Determine if we can use lazy compilation for this scope.
bool AllowsLazyCompilation() const;
// True if the outer context of this scope is always the global context.
bool HasTrivialOuterContext() const;
// The number of contexts between this and scope; zero if this == scope.
int ContextChainLength(Scope* scope);
// Find the first function, global, or eval scope. This is the scope
// where var declarations will be hoisted to in the implementation.
Scope* DeclarationScope();
// ---------------------------------------------------------------------------
// Strict mode support.
bool IsDeclared(Handle<String> name) {
// During formal parameter list parsing the scope only contains
// two variables inserted at initialization: "this" and "arguments".
// "this" is an invalid parameter name and "arguments" is invalid parameter
// name in strict mode. Therefore looking up with the map which includes
// "this" and "arguments" in addition to all formal parameters is safe.
return variables_.Lookup(name) != NULL;
}
// ---------------------------------------------------------------------------
// Debugging.
#ifdef DEBUG
void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
#endif
// ---------------------------------------------------------------------------
// Implementation.
protected:
friend class ParserFactory;
explicit Scope(Type type);
// Scope tree.
Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
// The scope type.
Type type_;
// Debugging support.
Handle<String> scope_name_;
// The variables declared in this scope:
//
// All user-declared variables (incl. parameters). For global scopes
// variables may be implicitly 'declared' by being used (possibly in
// an inner scope) with no intervening with statements or eval calls.
VariableMap variables_;
// Compiler-allocated (user-invisible) temporaries.
ZoneList<Variable*> temps_;
// Parameter list in source order.
ZoneList<Variable*> params_;
// Variables that must be looked up dynamically.
DynamicScopePart* dynamics_;
// Unresolved variables referred to from this scope.
ZoneList<VariableProxy*> unresolved_;
// Declarations.
ZoneList<Declaration*> decls_;
// Convenience variable.
Variable* receiver_;
// Function variable, if any; function scopes only.
Variable* function_;
// Convenience variable; function scopes only.
Variable* arguments_;
// Illegal redeclaration.
Expression* illegal_redecl_;
// Scope-specific information.
bool scope_inside_with_; // this scope is inside a 'with' of some outer scope
bool scope_contains_with_; // this scope contains a 'with' statement
bool scope_calls_eval_; // this scope contains an 'eval' call
bool strict_mode_; // this scope is a strict mode scope
// Computed via PropagateScopeInfo.
bool outer_scope_calls_eval_;
bool outer_scope_calls_non_strict_eval_;
bool inner_scope_calls_eval_;
bool outer_scope_is_eval_scope_;
bool force_eager_compilation_;
// True if it doesn't need scope resolution (e.g., if the scope was
// constructed based on a serialized scope info or a catch context).
bool already_resolved_;
// Computed as variables are declared.
int num_var_or_const_;
// Computed via AllocateVariables; function scopes only.
int num_stack_slots_;
int num_heap_slots_;
// Serialized scopes support.
Handle<SerializedScopeInfo> scope_info_;
bool already_resolved() { return already_resolved_; }
// Create a non-local variable with a given name.
// These variables are looked up dynamically at runtime.
Variable* NonLocal(Handle<String> name, Variable::Mode mode);
// Variable resolution.
Variable* LookupRecursive(Handle<String> name,
bool inner_lookup,
Variable** invalidated_local);
void ResolveVariable(Scope* global_scope,
Handle<Context> context,
VariableProxy* proxy);
void ResolveVariablesRecursively(Scope* global_scope,
Handle<Context> context);
// Scope analysis.
bool PropagateScopeInfo(bool outer_scope_calls_eval,
bool outer_scope_calls_non_strict_eval,
bool outer_scope_is_eval_scope);
bool HasTrivialContext() const;
// Predicates.
bool MustAllocate(Variable* var);
bool MustAllocateInContext(Variable* var);
bool HasArgumentsParameter();
// Variable allocation.
void AllocateStackSlot(Variable* var);
void AllocateHeapSlot(Variable* var);
void AllocateParameterLocals();
void AllocateNonParameterLocal(Variable* var);
void AllocateNonParameterLocals();
void AllocateVariablesRecursively();
private:
// Construct a function scope based on the scope info.
Scope(Scope* inner_scope, Handle<SerializedScopeInfo> scope_info);
// Construct a catch scope with a binding for the name.
Scope(Scope* inner_scope, Handle<String> catch_variable_name);
void AddInnerScope(Scope* inner_scope) {
if (inner_scope != NULL) {
inner_scopes_.Add(inner_scope);
inner_scope->outer_scope_ = this;
}
}
void SetDefaults(Type type,
Scope* outer_scope,
Handle<SerializedScopeInfo> scope_info);
};
} } // namespace v8::internal
#endif // V8_SCOPES_H_