7d6f205209
BUG=v8:8801 Change-Id: I20e1b343f33293a5de3a8953650a26852126533a Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1588466 Commit-Queue: Mythri Alle <mythria@chromium.org> Reviewed-by: Mythri Alle <mythria@chromium.org> Auto-Submit: Ross McIlroy <rmcilroy@chromium.org> Cr-Commit-Position: refs/heads/master@{#61127}
547 lines
20 KiB
C++
547 lines
20 KiB
C++
// Copyright 2018 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "include/v8.h"
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#include "src/api-inl.h"
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#include "src/builtins/builtins.h"
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#include "src/heap/spaces.h"
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#include "src/isolate.h"
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#include "src/objects/code-inl.h"
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#include "test/cctest/cctest.h"
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namespace v8 {
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namespace internal {
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namespace test_unwinder {
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static void* unlimited_stack_base = std::numeric_limits<void*>::max();
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TEST(Unwind_BadState_Fail) {
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UnwindState unwind_state; // Fields are intialized to nullptr.
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RegisterState register_state;
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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unlimited_stack_base);
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CHECK(!unwound);
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// The register state should not change when unwinding fails.
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CHECK_NULL(register_state.fp);
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CHECK_NULL(register_state.sp);
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CHECK_NULL(register_state.pc);
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}
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TEST(Unwind_BuiltinPCInMiddle_Success) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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uintptr_t stack[3];
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void* stack_base = stack + arraysize(stack);
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stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
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stack[1] = 202; // Return address into C++ code.
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stack[2] = 303; // The SP points here in the caller's frame.
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register_state.sp = stack;
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register_state.fp = stack;
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// Put the current PC inside of a valid builtin.
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Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
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const uintptr_t offset = 40;
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CHECK_LT(offset, builtin->InstructionSize());
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register_state.pc =
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reinterpret_cast<void*>(builtin->InstructionStart() + offset);
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.sp);
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CHECK_EQ(reinterpret_cast<void*>(202), register_state.pc);
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}
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// The unwinder should be able to unwind even if we haven't properly set up the
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// current frame, as long as there is another JS frame underneath us (i.e. as
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// long as the PC isn't in JSEntry). This test puts the PC at the start
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// of a JS builtin and creates a fake JSEntry frame before it on the stack. The
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// unwinder should be able to unwind to the C++ frame before the JSEntry frame.
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TEST(Unwind_BuiltinPCAtStart_Success) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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const size_t code_length = 40;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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uintptr_t stack[6];
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void* stack_base = stack + arraysize(stack);
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stack[0] = 101;
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// Return address into JS code. It doesn't matter that this is not actually in
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// JSEntry, because we only check that for the top frame.
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stack[1] = reinterpret_cast<uintptr_t>(code + 10);
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stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP (rbp).
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stack[3] = 303; // Return address into C++ code.
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stack[4] = 404;
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stack[5] = 505;
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register_state.sp = stack;
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register_state.fp = stack + 2; // FP to the JSEntry frame.
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// Put the current PC at the start of a valid builtin, so that we are setting
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// up the frame.
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Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
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register_state.pc = reinterpret_cast<void*>(builtin->InstructionStart());
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 4), register_state.sp);
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CHECK_EQ(reinterpret_cast<void*>(303), register_state.pc);
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}
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const char* foo_source = R"(
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function foo(a, b) {
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let x = a * b;
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let y = x ^ b;
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let z = y / a;
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return x + y - z;
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};
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%PrepareFunctionForOptimization(foo);
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foo(1, 2);
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foo(1, 2);
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%OptimizeFunctionOnNextCall(foo);
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foo(1, 2);
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)";
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// Check that we can unwind when the pc is within an optimized code object on
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// the V8 heap.
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TEST(Unwind_CodeObjectPCInMiddle_Success) {
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FLAG_allow_natives_syntax = true;
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
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HandleScope scope(i_isolate);
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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uintptr_t stack[3];
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void* stack_base = stack + arraysize(stack);
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stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
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stack[1] = 202; // Return address into C++ code.
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stack[2] = 303; // The SP points here in the caller's frame.
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register_state.sp = stack;
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register_state.fp = stack;
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// Create an on-heap code object. Make sure we run the function so that it is
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// compiled and not just marked for lazy compilation.
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CompileRun(foo_source);
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v8::Local<v8::Function> local_foo = v8::Local<v8::Function>::Cast(
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env.local()->Global()->Get(env.local(), v8_str("foo")).ToLocalChecked());
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Handle<JSFunction> foo =
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Handle<JSFunction>::cast(v8::Utils::OpenHandle(*local_foo));
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// Put the current PC inside of the created code object.
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AbstractCode abstract_code = foo->abstract_code();
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// We don't produce optimized code when run with --no-opt.
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if (!abstract_code->IsCode() && FLAG_opt == false) return;
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CHECK(abstract_code->IsCode());
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Code code = abstract_code->GetCode();
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// We don't want the offset too early or it could be the `push rbp`
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// instruction (which is not at the start of generated code, because the lazy
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// deopt check happens before frame setup).
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const uintptr_t offset = code->InstructionSize() - 20;
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CHECK_LT(offset, code->InstructionSize());
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Address pc = code->InstructionStart() + offset;
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register_state.pc = reinterpret_cast<void*>(pc);
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// Check that the created code is within the code range that we get from the
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// API.
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Address start = reinterpret_cast<Address>(unwind_state.code_range.start);
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CHECK(pc >= start && pc < start + unwind_state.code_range.length_in_bytes);
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 2), register_state.sp);
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CHECK_EQ(reinterpret_cast<void*>(202), register_state.pc);
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}
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// If the PC is within JSEntry but we haven't set up the frame yet, then we
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// cannot unwind.
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TEST(Unwind_JSEntryBeforeFrame_Fail) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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const size_t code_length = 40;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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// Pretend that it takes 5 instructions to set up the frame in JSEntry.
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unwind_state.js_entry_stub.code.start = code + 10;
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unwind_state.js_entry_stub.code.length_in_bytes = 10 * sizeof(uintptr_t);
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uintptr_t stack[10];
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void* stack_base = stack + arraysize(stack);
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stack[0] = 101;
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stack[1] = 111;
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stack[2] = 121;
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stack[3] = 131;
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stack[4] = 141;
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stack[5] = 151;
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stack[6] = 100; // Return address into C++ code.
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stack[7] = 303; // The SP points here in the caller's frame.
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stack[8] = 404;
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stack[9] = 505;
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register_state.sp = stack + 5;
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register_state.fp = stack + 9;
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// Put the current PC inside of JSEntry, before the frame is set up.
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register_state.pc = code + 12;
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(!unwound);
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// The register state should not change when unwinding fails.
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CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.sp);
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CHECK_EQ(code + 12, register_state.pc);
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// Change the PC to a few instructions later, after the frame is set up.
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register_state.pc = code + 16;
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unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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// TODO(petermarshall): More precisely check position within JSEntry rather
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// than just assuming the frame is unreadable.
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CHECK(!unwound);
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// The register state should not change when unwinding fails.
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CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 5), register_state.sp);
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CHECK_EQ(code + 16, register_state.pc);
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}
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TEST(Unwind_OneJSFrame_Success) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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// Use a fake code range so that we can initialize it to 0s.
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const size_t code_length = 40;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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// Our fake stack has two frames - one C++ frame and one JS frame (on top).
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// The stack grows from high addresses to low addresses.
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uintptr_t stack[10];
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void* stack_base = stack + arraysize(stack);
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stack[0] = 101;
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stack[1] = 111;
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stack[2] = 121;
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stack[3] = 131;
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stack[4] = 141;
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stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
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stack[6] = 100; // Return address into C++ code.
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stack[7] = 303; // The SP points here in the caller's frame.
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stack[8] = 404;
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stack[9] = 505;
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register_state.sp = stack;
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register_state.fp = stack + 5;
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// Put the current PC inside of the code range so it looks valid.
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register_state.pc = code + 30;
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 7), register_state.sp);
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CHECK_EQ(reinterpret_cast<void*>(100), register_state.pc);
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}
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// Creates a fake stack with two JS frames on top of a C++ frame and checks that
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// the unwinder correctly unwinds past the JS frames and returns the C++ frame's
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// details.
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TEST(Unwind_TwoJSFrames_Success) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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// Use a fake code range so that we can initialize it to 0s.
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const size_t code_length = 40;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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// Our fake stack has three frames - one C++ frame and two JS frames (on top).
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// The stack grows from high addresses to low addresses.
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uintptr_t stack[10];
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void* stack_base = stack + arraysize(stack);
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stack[0] = 101;
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stack[1] = 111;
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stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP (rbp).
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// The fake return address is in the JS code range.
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stack[3] = reinterpret_cast<uintptr_t>(code + 10);
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stack[4] = 141;
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stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
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stack[6] = 100; // Return address into C++ code.
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stack[7] = 303; // The SP points here in the caller's frame.
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stack[8] = 404;
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stack[9] = 505;
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register_state.sp = stack;
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register_state.fp = stack + 2;
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// Put the current PC inside of the code range so it looks valid.
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register_state.pc = code + 30;
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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CHECK_EQ(reinterpret_cast<void*>(stack + 9), register_state.fp);
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CHECK_EQ(reinterpret_cast<void*>(stack + 7), register_state.sp);
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CHECK_EQ(reinterpret_cast<void*>(100), register_state.pc);
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}
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// If the PC is in JSEntry then the frame might not be set up correctly, meaning
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// we can't unwind the stack properly.
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TEST(Unwind_JSEntry_Fail) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
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byte* start = reinterpret_cast<byte*>(js_entry->InstructionStart());
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register_state.pc = start + 10;
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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unlimited_stack_base);
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CHECK(!unwound);
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// The register state should not change when unwinding fails.
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CHECK_NULL(register_state.fp);
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CHECK_NULL(register_state.sp);
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CHECK_EQ(start + 10, register_state.pc);
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}
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TEST(Unwind_StackBounds_Basic) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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const size_t code_length = 10;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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uintptr_t stack[3];
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stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP (rbp).
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stack[1] = 202; // Return address into C++ code.
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stack[2] = 303; // The SP points here in the caller's frame.
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register_state.sp = stack;
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register_state.fp = stack;
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register_state.pc = code;
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void* wrong_stack_base = reinterpret_cast<void*>(
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reinterpret_cast<uintptr_t>(stack) - sizeof(uintptr_t));
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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wrong_stack_base);
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CHECK(!unwound);
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// Correct the stack base and unwinding should succeed.
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void* correct_stack_base = stack + arraysize(stack);
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unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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correct_stack_base);
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CHECK(unwound);
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}
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TEST(Unwind_StackBounds_WithUnwinding) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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UnwindState unwind_state = isolate->GetUnwindState();
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RegisterState register_state;
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// Use a fake code range so that we can initialize it to 0s.
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const size_t code_length = 40;
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uintptr_t code[code_length] = {0};
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unwind_state.code_range.start = code;
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unwind_state.code_range.length_in_bytes = code_length * sizeof(uintptr_t);
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// Our fake stack has two frames - one C++ frame and one JS frame (on top).
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// The stack grows from high addresses to low addresses.
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uintptr_t stack[11];
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void* stack_base = stack + arraysize(stack);
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stack[0] = 101;
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stack[1] = 111;
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stack[2] = 121;
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stack[3] = 131;
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stack[4] = 141;
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stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP (rbp).
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stack[6] = reinterpret_cast<uintptr_t>(code + 20); // JS code.
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stack[7] = 303; // The SP points here in the caller's frame.
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stack[8] = 404;
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stack[9] = reinterpret_cast<uintptr_t>(stack) +
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(12 * sizeof(uintptr_t)); // saved FP (OOB).
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stack[10] = reinterpret_cast<uintptr_t>(code + 20); // JS code.
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register_state.sp = stack;
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register_state.fp = stack + 5;
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// Put the current PC inside of the code range so it looks valid.
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register_state.pc = code + 30;
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// Unwind will fail because stack[9] FP points outside of the stack.
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bool unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(!unwound);
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// Change the return address so that it is not in range. We will not range
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// check the stack[9] FP value because we have finished unwinding and the
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// contents of rbp does not necessarily have to be the FP in this case.
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stack[10] = 202;
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unwound = v8::Unwinder::TryUnwindV8Frames(unwind_state, ®ister_state,
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stack_base);
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CHECK(unwound);
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}
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TEST(PCIsInV8_BadState_Fail) {
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UnwindState unwind_state;
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void* pc = nullptr;
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CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
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}
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|
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TEST(PCIsInV8_ValidStateNullPC_Fail) {
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LocalContext env;
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v8::Isolate* isolate = env->GetIsolate();
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|
|
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UnwindState unwind_state = isolate->GetUnwindState();
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void* pc = nullptr;
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|
|
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CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
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}
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|
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void TestRangeBoundaries(const UnwindState& unwind_state, byte* range_start,
|
|
size_t range_length) {
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void* pc = range_start - 1;
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CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
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pc = range_start;
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CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
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pc = range_start + 1;
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CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
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pc = range_start + range_length - 1;
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|
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
pc = range_start + range_length;
|
|
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
pc = range_start + range_length + 1;
|
|
CHECK(!v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
}
|
|
|
|
TEST(PCIsInV8_InCodeOrEmbeddedRange) {
|
|
LocalContext env;
|
|
v8::Isolate* isolate = env->GetIsolate();
|
|
|
|
UnwindState unwind_state = isolate->GetUnwindState();
|
|
|
|
byte* code_range_start = const_cast<byte*>(
|
|
reinterpret_cast<const byte*>(unwind_state.code_range.start));
|
|
size_t code_range_length = unwind_state.code_range.length_in_bytes;
|
|
TestRangeBoundaries(unwind_state, code_range_start, code_range_length);
|
|
|
|
byte* embedded_range_start = const_cast<byte*>(
|
|
reinterpret_cast<const byte*>(unwind_state.embedded_code_range.start));
|
|
size_t embedded_range_length =
|
|
unwind_state.embedded_code_range.length_in_bytes;
|
|
TestRangeBoundaries(unwind_state, embedded_range_start,
|
|
embedded_range_length);
|
|
}
|
|
|
|
// PCIsInV8 doesn't check if the PC is in JSEntry directly. It's assumed that
|
|
// the CodeRange or EmbeddedCodeRange contain JSEntry.
|
|
TEST(PCIsInV8_InJSEntryRange) {
|
|
LocalContext env;
|
|
v8::Isolate* isolate = env->GetIsolate();
|
|
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
|
|
|
|
UnwindState unwind_state = isolate->GetUnwindState();
|
|
|
|
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
|
|
byte* start = reinterpret_cast<byte*>(js_entry->InstructionStart());
|
|
size_t length = js_entry->InstructionSize();
|
|
|
|
void* pc = start;
|
|
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
pc = start + 1;
|
|
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
pc = start + length - 1;
|
|
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
}
|
|
|
|
// Large code objects can be allocated in large object space. Check that this is
|
|
// inside the CodeRange.
|
|
TEST(PCIsInV8_LargeCodeObject) {
|
|
FLAG_allow_natives_syntax = true;
|
|
LocalContext env;
|
|
v8::Isolate* isolate = env->GetIsolate();
|
|
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
|
|
HandleScope scope(i_isolate);
|
|
|
|
UnwindState unwind_state = isolate->GetUnwindState();
|
|
|
|
// Create a big function that ends up in CODE_LO_SPACE.
|
|
const int instruction_size = Page::kPageSize + 1;
|
|
STATIC_ASSERT(instruction_size > kMaxRegularHeapObjectSize);
|
|
std::unique_ptr<byte[]> instructions(new byte[instruction_size]);
|
|
|
|
CodeDesc desc;
|
|
desc.buffer = instructions.get();
|
|
desc.buffer_size = instruction_size;
|
|
desc.instr_size = instruction_size;
|
|
desc.reloc_size = 0;
|
|
desc.constant_pool_size = 0;
|
|
desc.unwinding_info = nullptr;
|
|
desc.unwinding_info_size = 0;
|
|
desc.origin = nullptr;
|
|
Handle<Code> foo_code =
|
|
Factory::CodeBuilder(i_isolate, desc, Code::WASM_FUNCTION).Build();
|
|
|
|
CHECK(i_isolate->heap()->InSpace(*foo_code, CODE_LO_SPACE));
|
|
byte* start = reinterpret_cast<byte*>(foo_code->InstructionStart());
|
|
|
|
void* pc = start;
|
|
CHECK(v8::Unwinder::PCIsInV8(unwind_state, pc));
|
|
}
|
|
|
|
} // namespace test_unwinder
|
|
} // namespace internal
|
|
} // namespace v8
|