v8/src/compiler.h
kmillikin@chromium.org 81779f6324 Rework flow graph construction.
The flow graph has been simplified to remove the special branch, join,
and exit nodes.  All nodes are now basic blocks (possibly empty to
preserve edge-split form) with a distinguished entry and exit block.

Most trivial expressions are not added to the flow graph as
instructions.  The assigned variable analyzer has been changed to
sometimes work right-to-left so that right subexpressions can be
marked as trivial.

The reaching definitions analysis has been temporarily removed, and
the analyses that depended on it (primitivity analysis, dead code
marking) as well.

Review URL: http://codereview.chromium.org/1530003

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4307 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-03-29 14:23:55 +00:00

300 lines
10 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include "ast.h"
#include "frame-element.h"
#include "parser.h"
#include "register-allocator.h"
#include "zone.h"
namespace v8 {
namespace internal {
// CompilationInfo encapsulates some information known at compile time. It
// is constructed based on the resources available at compile-time.
class CompilationInfo BASE_EMBEDDED {
public:
// Compilation mode. Either the compiler is used as the primary
// compiler and needs to setup everything or the compiler is used as
// the secondary compiler for split compilation and has to handle
// bailouts.
enum Mode {
PRIMARY,
SECONDARY
};
// A description of the compilation state at a bailout to the secondary
// code generator.
//
// The state is currently simple: there are no parameters or local
// variables to worry about ('this' can be found in the stack frame).
// There are at most two live values.
//
// There is a label that should be bound to the beginning of the bailout
// stub code.
class Bailout : public ZoneObject {
public:
Bailout(Register left, Register right) : left_(left), right_(right) {}
Label* label() { return &label_; }
private:
Register left_;
Register right_;
Label label_;
};
// Lazy compilation of a JSFunction.
CompilationInfo(Handle<JSFunction> closure,
int loop_nesting,
Handle<Object> receiver)
: closure_(closure),
function_(NULL),
is_eval_(false),
loop_nesting_(loop_nesting),
receiver_(receiver) {
Initialize();
ASSERT(!closure_.is_null() &&
shared_info_.is_null() &&
script_.is_null());
}
// Lazy compilation based on SharedFunctionInfo.
explicit CompilationInfo(Handle<SharedFunctionInfo> shared_info)
: shared_info_(shared_info),
function_(NULL),
is_eval_(false),
loop_nesting_(0) {
Initialize();
ASSERT(closure_.is_null() &&
!shared_info_.is_null() &&
script_.is_null());
}
// Eager compilation.
CompilationInfo(FunctionLiteral* literal, Handle<Script> script, bool is_eval)
: script_(script),
function_(literal),
is_eval_(is_eval),
loop_nesting_(0) {
Initialize();
ASSERT(closure_.is_null() &&
shared_info_.is_null() &&
!script_.is_null());
}
// We can only get a JSFunction if we actually have one.
Handle<JSFunction> closure() { return closure_; }
// We can get a SharedFunctionInfo from a JSFunction or if we actually
// have one.
Handle<SharedFunctionInfo> shared_info() {
if (!closure().is_null()) {
return Handle<SharedFunctionInfo>(closure()->shared());
} else {
return shared_info_;
}
}
// We can always get a script. Either we have one or we can get a shared
// function info.
Handle<Script> script() {
if (!script_.is_null()) {
return script_;
} else {
ASSERT(shared_info()->script()->IsScript());
return Handle<Script>(Script::cast(shared_info()->script()));
}
}
// There should always be a function literal, but it may be set after
// construction (for lazy compilation).
FunctionLiteral* function() { return function_; }
void set_function(FunctionLiteral* literal) { function_ = literal; }
// Simple accessors.
bool is_eval() { return is_eval_; }
int loop_nesting() { return loop_nesting_; }
bool has_receiver() { return !receiver_.is_null(); }
Handle<Object> receiver() { return receiver_; }
List<Bailout*>* bailouts() { return &bailouts_; }
// Accessors for mutable fields (possibly set by analysis passes) with
// default values given by Initialize.
Mode mode() { return mode_; }
void set_mode(Mode mode) { mode_ = mode; }
bool has_this_properties() { return has_this_properties_; }
void set_has_this_properties(bool flag) { has_this_properties_ = flag; }
bool has_global_object() {
return !closure().is_null() && (closure()->context()->global() != NULL);
}
GlobalObject* global_object() {
return has_global_object() ? closure()->context()->global() : NULL;
}
bool has_globals() { return has_globals_; }
void set_has_globals(bool flag) { has_globals_ = flag; }
// Derived accessors.
Scope* scope() { return function()->scope(); }
// Add a bailout with two live values.
Label* AddBailout(Register left, Register right) {
Bailout* bailout = new Bailout(left, right);
bailouts_.Add(bailout);
return bailout->label();
}
// Add a bailout with no live values.
Label* AddBailout() { return AddBailout(no_reg, no_reg); }
private:
void Initialize() {
mode_ = PRIMARY;
has_this_properties_ = false;
has_globals_ = false;
}
Handle<JSFunction> closure_;
Handle<SharedFunctionInfo> shared_info_;
Handle<Script> script_;
FunctionLiteral* function_;
Mode mode_;
bool is_eval_;
int loop_nesting_;
Handle<Object> receiver_;
bool has_this_properties_;
bool has_globals_;
// An ordered list of bailout points encountered during fast-path
// compilation.
List<Bailout*> bailouts_;
DISALLOW_COPY_AND_ASSIGN(CompilationInfo);
};
// The V8 compiler
//
// General strategy: Source code is translated into an anonymous function w/o
// parameters which then can be executed. If the source code contains other
// functions, they will be compiled and allocated as part of the compilation
// of the source code.
// Please note this interface returns shared function infos.
// This means you need to call Factory::NewFunctionFromSharedFunctionInfo
// before you have a real function with a context.
class Compiler : public AllStatic {
public:
enum ValidationState { VALIDATE_JSON, DONT_VALIDATE_JSON };
// All routines return a JSFunction.
// If an error occurs an exception is raised and
// the return handle contains NULL.
// Compile a String source within a context.
static Handle<SharedFunctionInfo> Compile(Handle<String> source,
Handle<Object> script_name,
int line_offset,
int column_offset,
v8::Extension* extension,
ScriptDataImpl* pre_data,
Handle<Object> script_data,
NativesFlag is_natives_code);
// Compile a String source within a context for Eval.
static Handle<SharedFunctionInfo> CompileEval(Handle<String> source,
Handle<Context> context,
bool is_global,
ValidationState validation);
// Compile from function info (used for lazy compilation). Returns
// true on success and false if the compilation resulted in a stack
// overflow.
static bool CompileLazy(CompilationInfo* info);
// Compile a shared function info object (the function is possibly
// lazily compiled). Called recursively from a backend code
// generator 'caller' to build the shared function info.
static Handle<SharedFunctionInfo> BuildFunctionInfo(FunctionLiteral* node,
Handle<Script> script,
AstVisitor* caller);
// Set the function info for a newly compiled function.
static void SetFunctionInfo(Handle<SharedFunctionInfo> function_info,
FunctionLiteral* lit,
bool is_toplevel,
Handle<Script> script);
private:
static void RecordFunctionCompilation(Logger::LogEventsAndTags tag,
Handle<String> name,
Handle<String> inferred_name,
int start_position,
Handle<Script> script,
Handle<Code> code);
};
#ifdef ENABLE_DEBUGGER_SUPPORT
Handle<Code> MakeCodeForLiveEdit(CompilationInfo* info);
#endif
// During compilation we need a global list of handles to constants
// for frame elements. When the zone gets deleted, we make sure to
// clear this list of handles as well.
class CompilationZoneScope : public ZoneScope {
public:
explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
virtual ~CompilationZoneScope() {
if (ShouldDeleteOnExit()) {
FrameElement::ClearConstantList();
Result::ClearConstantList();
}
}
};
} } // namespace v8::internal
#endif // V8_COMPILER_H_