a36bf8f017
Review URL: http://codereview.chromium.org/2878043 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5116 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
193 lines
6.8 KiB
C++
193 lines
6.8 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#ifndef V8_JUMP_TARGET_LIGHT_H_
|
|
#define V8_JUMP_TARGET_LIGHT_H_
|
|
|
|
#include "macro-assembler.h"
|
|
#include "zone-inl.h"
|
|
#include "virtual-frame.h"
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
// Forward declarations.
|
|
class FrameElement;
|
|
class Result;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Jump targets
|
|
//
|
|
// A jump target is an abstraction of a basic-block entry in generated
|
|
// code. It collects all the virtual frames reaching the block by
|
|
// forward jumps and pairs them with labels for the merge code along
|
|
// all forward-reaching paths. When bound, an expected frame for the
|
|
// block is determined and code is generated to merge to the expected
|
|
// frame. For backward jumps, the merge code is generated at the edge
|
|
// leaving the predecessor block.
|
|
//
|
|
// A jump target must have been reached via control flow (either by
|
|
// jumping, branching, or falling through) at the time it is bound.
|
|
// In particular, this means that at least one of the control-flow
|
|
// graph edges reaching the target must be a forward edge.
|
|
|
|
class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
|
public:
|
|
// Forward-only jump targets can only be reached by forward CFG edges.
|
|
enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
|
|
|
|
// Construct a jump target.
|
|
explicit inline JumpTarget(Directionality direction);
|
|
|
|
inline JumpTarget();
|
|
|
|
virtual ~JumpTarget() {}
|
|
|
|
void Unuse() {
|
|
entry_frame_set_ = false;
|
|
entry_label_.Unuse();
|
|
}
|
|
|
|
inline CodeGenerator* cgen();
|
|
|
|
Label* entry_label() { return &entry_label_; }
|
|
|
|
const VirtualFrame* entry_frame() const {
|
|
return entry_frame_set_ ? &entry_frame_ : NULL;
|
|
}
|
|
|
|
void set_entry_frame(VirtualFrame* frame) {
|
|
entry_frame_ = *frame;
|
|
entry_frame_set_ = true;
|
|
}
|
|
|
|
// Predicates testing the state of the encapsulated label.
|
|
bool is_bound() const { return entry_label_.is_bound(); }
|
|
bool is_linked() const { return entry_label_.is_linked(); }
|
|
bool is_unused() const { return entry_label_.is_unused(); }
|
|
|
|
// Copy the state of this jump target to the destination.
|
|
inline void CopyTo(JumpTarget* destination) {
|
|
*destination = *this;
|
|
}
|
|
|
|
// Emit a jump to the target. There must be a current frame at the
|
|
// jump and there will be no current frame after the jump.
|
|
virtual void Jump();
|
|
|
|
// Emit a conditional branch to the target. There must be a current
|
|
// frame at the branch. The current frame will fall through to the
|
|
// code after the branch.
|
|
virtual void Branch(Condition cc, Hint hint = no_hint);
|
|
|
|
// Bind a jump target. If there is no current frame at the binding
|
|
// site, there must be at least one frame reaching via a forward
|
|
// jump.
|
|
virtual void Bind();
|
|
|
|
// Emit a call to a jump target. There must be a current frame at
|
|
// the call. The frame at the target is the same as the current
|
|
// frame except for an extra return address on top of it. The frame
|
|
// after the call is the same as the frame before the call.
|
|
void Call();
|
|
|
|
protected:
|
|
// Has an entry frame been found?
|
|
bool entry_frame_set_;
|
|
|
|
// Can we branch backwards to this label?
|
|
Directionality direction_;
|
|
|
|
// The frame used on entry to the block and expected at backward
|
|
// jumps to the block. Set the first time something branches to this
|
|
// jump target.
|
|
VirtualFrame entry_frame_;
|
|
|
|
// The actual entry label of the block.
|
|
Label entry_label_;
|
|
|
|
// Implementations of Jump, Branch, and Bind with all arguments and
|
|
// return values using the virtual frame.
|
|
void DoJump();
|
|
void DoBranch(Condition cc, Hint hint);
|
|
void DoBind();
|
|
};
|
|
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Break targets
|
|
//
|
|
// A break target is a jump target that can be used to break out of a
|
|
// statement that keeps extra state on the stack (eg, for/in or
|
|
// try/finally). They know the expected stack height at the target
|
|
// and will drop state from nested statements as part of merging.
|
|
//
|
|
// Break targets are used for return, break, and continue targets.
|
|
|
|
class BreakTarget : public JumpTarget {
|
|
public:
|
|
// Construct a break target.
|
|
inline BreakTarget();
|
|
inline BreakTarget(JumpTarget::Directionality direction);
|
|
|
|
virtual ~BreakTarget() {}
|
|
|
|
// Copy the state of this jump target to the destination.
|
|
inline void CopyTo(BreakTarget* destination) {
|
|
*destination = *this;
|
|
}
|
|
|
|
// Emit a jump to the target. There must be a current frame at the
|
|
// jump and there will be no current frame after the jump.
|
|
virtual void Jump();
|
|
|
|
// Emit a conditional branch to the target. There must be a current
|
|
// frame at the branch. The current frame will fall through to the
|
|
// code after the branch.
|
|
virtual void Branch(Condition cc, Hint hint = no_hint);
|
|
|
|
// Bind a break target. If there is no current frame at the binding
|
|
// site, there must be at least one frame reaching via a forward
|
|
// jump.
|
|
virtual void Bind();
|
|
|
|
// Setter for expected height.
|
|
void set_expected_height(int expected) { expected_height_ = expected; }
|
|
|
|
// Uses the current frame to set the expected height.
|
|
void SetExpectedHeight();
|
|
|
|
private:
|
|
// The expected height of the expression stack where the target will
|
|
// be bound, statically known at initialization time.
|
|
int expected_height_;
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_JUMP_TARGET_LIGHT_H_
|