v8/src/virtual-frame-heavy-inl.h
erik.corry@gmail.com fa7c92eaf5 First step towards making JumpTarget work on ARM. Instead
of having a list of virtual frame pointers in the jump
target we have one virtual frame, which is the frame that
all have to merge to to branch to that frame.  The virtual
frame in the JumpTarget is inside the JumpTarget, rather than
being an allocated object that is pointed to.  Unfortunately
this means that the JumpTarget class has to be able to see
the size of a VirtualFrame object to compile, which in turn
lead to a major reorganization of related .h files.  The
actual change of functionality in this change is intended
to be minimal (we now assert that the virtual frames match
when using JumpTarget instead of just assuming that they do).
Review URL: http://codereview.chromium.org/1961004

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4631 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-05-10 11:32:25 +00:00

193 lines
5.6 KiB
C++

// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_
#define V8_VIRTUAL_FRAME_HEAVY_INL_H_
#include "type-info.h"
#include "register-allocator.h"
#include "scopes.h"
#include "register-allocator-inl.h"
#include "codegen-inl.h"
namespace v8 {
namespace internal {
// On entry to a function, the virtual frame already contains the receiver,
// the parameters, and a return address. All frame elements are in memory.
VirtualFrame::VirtualFrame()
: elements_(parameter_count() + local_count() + kPreallocatedElements),
stack_pointer_(parameter_count() + 1) { // 0-based index of TOS.
for (int i = 0; i <= stack_pointer_; i++) {
elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown()));
}
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
register_locations_[i] = kIllegalIndex;
}
}
// When cloned, a frame is a deep copy of the original.
VirtualFrame::VirtualFrame(VirtualFrame* original)
: elements_(original->element_count()),
stack_pointer_(original->stack_pointer_) {
elements_.AddAll(original->elements_);
// Copy register locations from original.
memcpy(&register_locations_,
original->register_locations_,
sizeof(register_locations_));
}
void VirtualFrame::PushFrameSlotAt(int index) {
elements_.Add(CopyElementAt(index));
}
void VirtualFrame::Push(Register reg, TypeInfo info) {
if (is_used(reg)) {
int index = register_location(reg);
FrameElement element = CopyElementAt(index, info);
elements_.Add(element);
} else {
Use(reg, element_count());
FrameElement element =
FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info);
elements_.Add(element);
}
}
void VirtualFrame::Push(Handle<Object> value) {
FrameElement element =
FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
elements_.Add(element);
}
bool VirtualFrame::Equals(VirtualFrame* other) {
#ifdef DEBUG
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
if (register_location(i) != other->register_location(i)) {
return false;
}
}
if (element_count() != other->element_count()) return false;
#endif
if (stack_pointer_ != other->stack_pointer_) return false;
for (int i = 0; i < element_count(); i++) {
if (!elements_[i].Equals(other->elements_[i])) return false;
}
return true;
}
void VirtualFrame::SetTypeForLocalAt(int index, TypeInfo info) {
elements_[local0_index() + index].set_type_info(info);
}
// Make the type of all elements be MEMORY.
void VirtualFrame::SpillAll() {
for (int i = 0; i < element_count(); i++) {
SpillElementAt(i);
}
}
void VirtualFrame::PrepareForReturn() {
// Spill all locals. This is necessary to make sure all locals have
// the right value when breaking at the return site in the debugger.
for (int i = 0; i < expression_base_index(); i++) {
SpillElementAt(i);
}
}
void VirtualFrame::SetTypeForParamAt(int index, TypeInfo info) {
elements_[param0_index() + index].set_type_info(info);
}
void VirtualFrame::Nip(int num_dropped) {
ASSERT(num_dropped >= 0);
if (num_dropped == 0) return;
Result tos = Pop();
if (num_dropped > 1) {
Drop(num_dropped - 1);
}
SetElementAt(0, &tos);
}
void VirtualFrame::Push(Smi* value) {
Push(Handle<Object> (value));
}
int VirtualFrame::register_location(Register reg) {
return register_locations_[RegisterAllocator::ToNumber(reg)];
}
void VirtualFrame::set_register_location(Register reg, int index) {
register_locations_[RegisterAllocator::ToNumber(reg)] = index;
}
bool VirtualFrame::is_used(Register reg) {
return register_locations_[RegisterAllocator::ToNumber(reg)]
!= kIllegalIndex;
}
void VirtualFrame::SetElementAt(int index, Handle<Object> value) {
Result temp(value);
SetElementAt(index, &temp);
}
Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) {
PrepareForCall(arg_count, arg_count);
return RawCallStub(stub);
}
int VirtualFrame::parameter_count() {
return cgen()->scope()->num_parameters();
}
int VirtualFrame::local_count() {
return cgen()->scope()->num_stack_slots();
}
} } // namespace v8::internal
#endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_