v8/src/virtual-frame-heavy.cc
erik.corry@gmail.com fbefa72f81 Simple register allocation for ARM. Only top of expression
stack for now.  Next step is probably fixing the binary
op stubs so they can take swapped registers and fixing
the deferred code so it doesn't insist that all registers
except the two operands are flushed.  Generates slightly
worse code sometimes because the peephole push-pop
elimination gets confused when we don't use the same
register all the time (the old code used r0 always).
Review URL: http://codereview.chromium.org/1604002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4368 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-04-08 22:30:30 +00:00

313 lines
11 KiB
C++

// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "register-allocator-inl.h"
#include "virtual-frame-inl.h"
namespace v8 {
namespace internal {
void VirtualFrame::SetElementAt(int index, Result* value) {
int frame_index = element_count() - index - 1;
ASSERT(frame_index >= 0);
ASSERT(frame_index < element_count());
ASSERT(value->is_valid());
FrameElement original = elements_[frame_index];
// Early exit if the element is the same as the one being set.
bool same_register = original.is_register()
&& value->is_register()
&& original.reg().is(value->reg());
bool same_constant = original.is_constant()
&& value->is_constant()
&& original.handle().is_identical_to(value->handle());
if (same_register || same_constant) {
value->Unuse();
return;
}
InvalidateFrameSlotAt(frame_index);
if (value->is_register()) {
if (is_used(value->reg())) {
// The register already appears on the frame. Either the existing
// register element, or the new element at frame_index, must be made
// a copy.
int i = register_location(value->reg());
if (i < frame_index) {
// The register FrameElement is lower in the frame than the new copy.
elements_[frame_index] = CopyElementAt(i);
} else {
// There was an early bailout for the case of setting a
// register element to itself.
ASSERT(i != frame_index);
elements_[frame_index] = elements_[i];
elements_[i] = CopyElementAt(frame_index);
if (elements_[frame_index].is_synced()) {
elements_[i].set_sync();
}
elements_[frame_index].clear_sync();
set_register_location(value->reg(), frame_index);
for (int j = i + 1; j < element_count(); j++) {
if (elements_[j].is_copy() && elements_[j].index() == i) {
elements_[j].set_index(frame_index);
}
}
}
} else {
// The register value->reg() was not already used on the frame.
Use(value->reg(), frame_index);
elements_[frame_index] =
FrameElement::RegisterElement(value->reg(),
FrameElement::NOT_SYNCED,
value->type_info());
}
} else {
ASSERT(value->is_constant());
elements_[frame_index] =
FrameElement::ConstantElement(value->handle(),
FrameElement::NOT_SYNCED);
}
value->Unuse();
}
// Create a duplicate of an existing valid frame element.
// We can pass an optional number type information that will override the
// existing information about the backing element. The new information must
// not conflict with the existing type information and must be equally or
// more precise. The default parameter value kUninitialized means that there
// is no additional information.
FrameElement VirtualFrame::CopyElementAt(int index, TypeInfo info) {
ASSERT(index >= 0);
ASSERT(index < element_count());
FrameElement target = elements_[index];
FrameElement result;
switch (target.type()) {
case FrameElement::CONSTANT:
// We do not copy constants and instead return a fresh unsynced
// constant.
result = FrameElement::ConstantElement(target.handle(),
FrameElement::NOT_SYNCED);
break;
case FrameElement::COPY:
// We do not allow copies of copies, so we follow one link to
// the actual backing store of a copy before making a copy.
index = target.index();
ASSERT(elements_[index].is_memory() || elements_[index].is_register());
// Fall through.
case FrameElement::MEMORY: // Fall through.
case FrameElement::REGISTER: {
// All copies are backed by memory or register locations.
result.set_type(FrameElement::COPY);
result.clear_copied();
result.clear_sync();
result.set_index(index);
elements_[index].set_copied();
// Update backing element's number information.
TypeInfo existing = elements_[index].type_info();
ASSERT(!existing.IsUninitialized());
// Assert that the new type information (a) does not conflict with the
// existing one and (b) is equally or more precise.
ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt());
ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt());
elements_[index].set_type_info(!info.IsUninitialized()
? info
: existing);
break;
}
case FrameElement::INVALID:
// We should not try to copy invalid elements.
UNREACHABLE();
break;
}
return result;
}
// Modify the state of the virtual frame to match the actual frame by adding
// extra in-memory elements to the top of the virtual frame. The extra
// elements will be externally materialized on the actual frame (eg, by
// pushing an exception handler). No code is emitted.
void VirtualFrame::Adjust(int count) {
ASSERT(count >= 0);
ASSERT(stack_pointer_ == element_count() - 1);
for (int i = 0; i < count; i++) {
elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown()));
}
stack_pointer_ += count;
}
void VirtualFrame::ForgetElements(int count) {
ASSERT(count >= 0);
ASSERT(element_count() >= count);
for (int i = 0; i < count; i++) {
FrameElement last = elements_.RemoveLast();
if (last.is_register()) {
// A hack to properly count register references for the code
// generator's current frame and also for other frames. The
// same code appears in PrepareMergeTo.
if (cgen()->frame() == this) {
Unuse(last.reg());
} else {
set_register_location(last.reg(), kIllegalIndex);
}
}
}
}
// Make the type of the element at a given index be MEMORY.
void VirtualFrame::SpillElementAt(int index) {
if (!elements_[index].is_valid()) return;
SyncElementAt(index);
// Number type information is preserved.
// Copies get their number information from their backing element.
TypeInfo info;
if (!elements_[index].is_copy()) {
info = elements_[index].type_info();
} else {
info = elements_[elements_[index].index()].type_info();
}
// The element is now in memory. Its copied flag is preserved.
FrameElement new_element = FrameElement::MemoryElement(info);
if (elements_[index].is_copied()) {
new_element.set_copied();
}
if (elements_[index].is_untagged_int32()) {
new_element.set_untagged_int32(true);
}
if (elements_[index].is_register()) {
Unuse(elements_[index].reg());
}
elements_[index] = new_element;
}
// Clear the dirty bit for the element at a given index.
void VirtualFrame::SyncElementAt(int index) {
if (index <= stack_pointer_) {
if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index);
} else if (index == stack_pointer_ + 1) {
SyncElementByPushing(index);
} else {
SyncRange(stack_pointer_ + 1, index);
}
}
void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) {
// Perform state changes on this frame that will make merge to the
// expected frame simpler or else increase the likelihood that his
// frame will match another.
for (int i = 0; i < element_count(); i++) {
FrameElement source = elements_[i];
FrameElement target = expected->elements_[i];
if (!target.is_valid() ||
(target.is_memory() && !source.is_memory() && source.is_synced())) {
// No code needs to be generated to invalidate valid elements.
// No code needs to be generated to move values to memory if
// they are already synced. We perform those moves here, before
// merging.
if (source.is_register()) {
// If the frame is the code generator's current frame, we have
// to decrement both the frame-internal and global register
// counts.
if (cgen()->frame() == this) {
Unuse(source.reg());
} else {
set_register_location(source.reg(), kIllegalIndex);
}
}
elements_[i] = target;
} else if (target.is_register() && !target.is_synced() &&
!source.is_memory()) {
// If an element's target is a register that doesn't need to be
// synced, and the element is not in memory, then the sync state
// of the element is irrelevant. We clear the sync bit.
ASSERT(source.is_valid());
elements_[i].clear_sync();
}
}
}
void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) {
ASSERT(height() >= dropped_args);
ASSERT(height() >= spilled_args);
ASSERT(dropped_args <= spilled_args);
SyncRange(0, element_count() - 1);
// Spill registers.
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
if (is_used(i)) {
SpillElementAt(register_location(i));
}
}
// Spill the arguments.
for (int i = element_count() - spilled_args; i < element_count(); i++) {
if (!elements_[i].is_memory()) {
SpillElementAt(i);
}
}
// Forget the frame elements that will be popped by the call.
Forget(dropped_args);
}
// If there are any registers referenced only by the frame, spill one.
Register VirtualFrame::SpillAnyRegister() {
// Find the leftmost (ordered by register number) register whose only
// reference is in the frame.
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
if (is_used(i) && cgen()->allocator()->count(i) == 1) {
SpillElementAt(register_location(i));
ASSERT(!cgen()->allocator()->is_used(i));
return RegisterAllocator::ToRegister(i);
}
}
return no_reg;
}
} } // namespace v8::internal