v8/src/factory.h
ager@chromium.org 73a4ecfae1 A MessageObject is a purely internal object to hold information about
an error message that needs to be generated and reported. This change
hides all of the error information from JavaScript code so user
callbacks cannot get hold of it.

Review URL: http://codereview.chromium.org/6368051

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6574 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-02-02 13:31:52 +00:00

431 lines
17 KiB
C++

// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_FACTORY_H_
#define V8_FACTORY_H_
#include "globals.h"
#include "heap.h"
namespace v8 {
namespace internal {
// Interface for handle based allocation.
class Factory : public AllStatic {
public:
// Allocate a new fixed array with undefined entries.
static Handle<FixedArray> NewFixedArray(
int size,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new fixed array with non-existing entries (the hole).
static Handle<FixedArray> NewFixedArrayWithHoles(
int size,
PretenureFlag pretenure = NOT_TENURED);
static Handle<NumberDictionary> NewNumberDictionary(int at_least_space_for);
static Handle<StringDictionary> NewStringDictionary(int at_least_space_for);
static Handle<DescriptorArray> NewDescriptorArray(int number_of_descriptors);
static Handle<DeoptimizationInputData> NewDeoptimizationInputData(
int deopt_entry_count,
PretenureFlag pretenure);
static Handle<DeoptimizationOutputData> NewDeoptimizationOutputData(
int deopt_entry_count,
PretenureFlag pretenure);
static Handle<String> LookupSymbol(Vector<const char> str);
static Handle<String> LookupAsciiSymbol(Vector<const char> str);
static Handle<String> LookupTwoByteSymbol(Vector<const uc16> str);
static Handle<String> LookupAsciiSymbol(const char* str) {
return LookupSymbol(CStrVector(str));
}
// String creation functions. Most of the string creation functions take
// a Heap::PretenureFlag argument to optionally request that they be
// allocated in the old generation. The pretenure flag defaults to
// DONT_TENURE.
//
// Creates a new String object. There are two String encodings: ASCII and
// two byte. One should choose between the three string factory functions
// based on the encoding of the string buffer that the string is
// initialized from.
// - ...FromAscii initializes the string from a buffer that is ASCII
// encoded (it does not check that the buffer is ASCII encoded) and
// the result will be ASCII encoded.
// - ...FromUtf8 initializes the string from a buffer that is UTF-8
// encoded. If the characters are all single-byte characters, the
// result will be ASCII encoded, otherwise it will converted to two
// byte.
// - ...FromTwoByte initializes the string from a buffer that is two
// byte encoded. If the characters are all single-byte characters,
// the result will be converted to ASCII, otherwise it will be left as
// two byte.
//
// ASCII strings are pretenured when used as keys in the SourceCodeCache.
static Handle<String> NewStringFromAscii(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
// UTF8 strings are pretenured when used for regexp literal patterns and
// flags in the parser.
static Handle<String> NewStringFromUtf8(
Vector<const char> str,
PretenureFlag pretenure = NOT_TENURED);
static Handle<String> NewStringFromTwoByte(
Vector<const uc16> str,
PretenureFlag pretenure = NOT_TENURED);
// Allocates and partially initializes an ASCII or TwoByte String. The
// characters of the string are uninitialized. Currently used in regexp code
// only, where they are pretenured.
static Handle<String> NewRawAsciiString(
int length,
PretenureFlag pretenure = NOT_TENURED);
static Handle<String> NewRawTwoByteString(
int length,
PretenureFlag pretenure = NOT_TENURED);
// Create a new cons string object which consists of a pair of strings.
static Handle<String> NewConsString(Handle<String> first,
Handle<String> second);
// Create a new string object which holds a substring of a string.
static Handle<String> NewSubString(Handle<String> str,
int begin,
int end);
// Creates a new external String object. There are two String encodings
// in the system: ASCII and two byte. Unlike other String types, it does
// not make sense to have a UTF-8 factory function for external strings,
// because we cannot change the underlying buffer.
static Handle<String> NewExternalStringFromAscii(
ExternalAsciiString::Resource* resource);
static Handle<String> NewExternalStringFromTwoByte(
ExternalTwoByteString::Resource* resource);
// Create a global (but otherwise uninitialized) context.
static Handle<Context> NewGlobalContext();
// Create a function context.
static Handle<Context> NewFunctionContext(int length,
Handle<JSFunction> closure);
// Create a 'with' context.
static Handle<Context> NewWithContext(Handle<Context> previous,
Handle<JSObject> extension,
bool is_catch_context);
// Return the Symbol matching the passed in string.
static Handle<String> SymbolFromString(Handle<String> value);
// Allocate a new struct. The struct is pretenured (allocated directly in
// the old generation).
static Handle<Struct> NewStruct(InstanceType type);
static Handle<AccessorInfo> NewAccessorInfo();
static Handle<Script> NewScript(Handle<String> source);
// Proxies are pretenured when allocated by the bootstrapper.
static Handle<Proxy> NewProxy(Address addr,
PretenureFlag pretenure = NOT_TENURED);
// Allocate a new proxy. The proxy is pretenured (allocated directly in
// the old generation).
static Handle<Proxy> NewProxy(const AccessorDescriptor* proxy);
static Handle<ByteArray> NewByteArray(int length,
PretenureFlag pretenure = NOT_TENURED);
static Handle<PixelArray> NewPixelArray(
int length,
uint8_t* external_pointer,
PretenureFlag pretenure = NOT_TENURED);
static Handle<ExternalArray> NewExternalArray(
int length,
ExternalArrayType array_type,
void* external_pointer,
PretenureFlag pretenure = NOT_TENURED);
static Handle<JSGlobalPropertyCell> NewJSGlobalPropertyCell(
Handle<Object> value);
static Handle<Map> NewMap(InstanceType type, int instance_size);
static Handle<JSObject> NewFunctionPrototype(Handle<JSFunction> function);
static Handle<Map> CopyMapDropDescriptors(Handle<Map> map);
// Copy the map adding more inobject properties if possible without
// overflowing the instance size.
static Handle<Map> CopyMap(Handle<Map> map, int extra_inobject_props);
static Handle<Map> CopyMapDropTransitions(Handle<Map> map);
static Handle<Map> GetFastElementsMap(Handle<Map> map);
static Handle<Map> GetSlowElementsMap(Handle<Map> map);
static Handle<FixedArray> CopyFixedArray(Handle<FixedArray> array);
// Numbers (eg, literals) are pretenured by the parser.
static Handle<Object> NewNumber(double value,
PretenureFlag pretenure = NOT_TENURED);
static Handle<Object> NewNumberFromInt(int value);
static Handle<Object> NewNumberFromUint(uint32_t value);
// These objects are used by the api to create env-independent data
// structures in the heap.
static Handle<JSObject> NewNeanderObject();
static Handle<JSObject> NewArgumentsObject(Handle<Object> callee, int length);
// JS objects are pretenured when allocated by the bootstrapper and
// runtime.
static Handle<JSObject> NewJSObject(Handle<JSFunction> constructor,
PretenureFlag pretenure = NOT_TENURED);
// Global objects are pretenured.
static Handle<GlobalObject> NewGlobalObject(Handle<JSFunction> constructor);
// JS objects are pretenured when allocated by the bootstrapper and
// runtime.
static Handle<JSObject> NewJSObjectFromMap(Handle<Map> map);
// JS arrays are pretenured when allocated by the parser.
static Handle<JSArray> NewJSArray(int init_length,
PretenureFlag pretenure = NOT_TENURED);
static Handle<JSArray> NewJSArrayWithElements(
Handle<FixedArray> elements,
PretenureFlag pretenure = NOT_TENURED);
static Handle<JSFunction> NewFunction(Handle<String> name,
Handle<Object> prototype);
static Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name);
static Handle<JSFunction> NewFunction(Handle<Object> super, bool is_global);
static Handle<JSFunction> BaseNewFunctionFromSharedFunctionInfo(
Handle<SharedFunctionInfo> function_info,
Handle<Map> function_map,
PretenureFlag pretenure);
static Handle<JSFunction> NewFunctionFromSharedFunctionInfo(
Handle<SharedFunctionInfo> function_info,
Handle<Context> context,
PretenureFlag pretenure = TENURED);
static Handle<Code> NewCode(const CodeDesc& desc,
Code::Flags flags,
Handle<Object> self_reference);
static Handle<Code> CopyCode(Handle<Code> code);
static Handle<Code> CopyCode(Handle<Code> code, Vector<byte> reloc_info);
static Handle<Object> ToObject(Handle<Object> object);
static Handle<Object> ToObject(Handle<Object> object,
Handle<Context> global_context);
// Interface for creating error objects.
static Handle<Object> NewError(const char* maker, const char* type,
Handle<JSArray> args);
static Handle<Object> NewError(const char* maker, const char* type,
Vector< Handle<Object> > args);
static Handle<Object> NewError(const char* type,
Vector< Handle<Object> > args);
static Handle<Object> NewError(Handle<String> message);
static Handle<Object> NewError(const char* constructor,
Handle<String> message);
static Handle<Object> NewTypeError(const char* type,
Vector< Handle<Object> > args);
static Handle<Object> NewTypeError(Handle<String> message);
static Handle<Object> NewRangeError(const char* type,
Vector< Handle<Object> > args);
static Handle<Object> NewRangeError(Handle<String> message);
static Handle<Object> NewSyntaxError(const char* type, Handle<JSArray> args);
static Handle<Object> NewSyntaxError(Handle<String> message);
static Handle<Object> NewReferenceError(const char* type,
Vector< Handle<Object> > args);
static Handle<Object> NewReferenceError(Handle<String> message);
static Handle<Object> NewEvalError(const char* type,
Vector< Handle<Object> > args);
static Handle<JSFunction> NewFunction(Handle<String> name,
InstanceType type,
int instance_size,
Handle<Code> code,
bool force_initial_map);
static Handle<JSFunction> NewFunction(Handle<Map> function_map,
Handle<SharedFunctionInfo> shared, Handle<Object> prototype);
static Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name,
InstanceType type,
int instance_size,
Handle<JSObject> prototype,
Handle<Code> code,
bool force_initial_map);
static Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name,
Handle<Code> code);
static Handle<DescriptorArray> CopyAppendProxyDescriptor(
Handle<DescriptorArray> array,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes);
static Handle<String> NumberToString(Handle<Object> number);
enum ApiInstanceType {
JavaScriptObject,
InnerGlobalObject,
OuterGlobalObject
};
static Handle<JSFunction> CreateApiFunction(
Handle<FunctionTemplateInfo> data,
ApiInstanceType type = JavaScriptObject);
static Handle<JSFunction> InstallMembers(Handle<JSFunction> function);
// Installs interceptors on the instance. 'desc' is a function template,
// and instance is an object instance created by the function of this
// function template.
static void ConfigureInstance(Handle<FunctionTemplateInfo> desc,
Handle<JSObject> instance,
bool* pending_exception);
#define ROOT_ACCESSOR(type, name, camel_name) \
static inline Handle<type> name() { \
return Handle<type>(BitCast<type**>( \
&Heap::roots_[Heap::k##camel_name##RootIndex])); \
}
ROOT_LIST(ROOT_ACCESSOR)
#undef ROOT_ACCESSOR_ACCESSOR
#define SYMBOL_ACCESSOR(name, str) \
static inline Handle<String> name() { \
return Handle<String>(BitCast<String**>( \
&Heap::roots_[Heap::k##name##RootIndex])); \
}
SYMBOL_LIST(SYMBOL_ACCESSOR)
#undef SYMBOL_ACCESSOR
static Handle<String> hidden_symbol() {
return Handle<String>(&Heap::hidden_symbol_);
}
static Handle<SharedFunctionInfo> NewSharedFunctionInfo(
Handle<String> name,
int number_of_literals,
Handle<Code> code,
Handle<SerializedScopeInfo> scope_info);
static Handle<SharedFunctionInfo> NewSharedFunctionInfo(Handle<String> name);
static Handle<JSMessageObject> NewJSMessageObject(
Handle<String> type,
Handle<JSArray> arguments,
int start_position,
int end_position,
Handle<Object> script,
Handle<Object> stack_trace,
Handle<Object> stack_frames);
static Handle<NumberDictionary> DictionaryAtNumberPut(
Handle<NumberDictionary>,
uint32_t key,
Handle<Object> value);
#ifdef ENABLE_DEBUGGER_SUPPORT
static Handle<DebugInfo> NewDebugInfo(Handle<SharedFunctionInfo> shared);
#endif
// Return a map using the map cache in the global context.
// The key the an ordered set of property names.
static Handle<Map> ObjectLiteralMapFromCache(Handle<Context> context,
Handle<FixedArray> keys);
// Creates a new FixedArray that holds the data associated with the
// atom regexp and stores it in the regexp.
static void SetRegExpAtomData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
Handle<Object> match_pattern);
// Creates a new FixedArray that holds the data associated with the
// irregexp regexp and stores it in the regexp.
static void SetRegExpIrregexpData(Handle<JSRegExp> regexp,
JSRegExp::Type type,
Handle<String> source,
JSRegExp::Flags flags,
int capture_count);
private:
static Handle<JSFunction> NewFunctionHelper(Handle<String> name,
Handle<Object> prototype);
static Handle<JSFunction> NewFunctionWithoutPrototypeHelper(
Handle<String> name);
static Handle<DescriptorArray> CopyAppendCallbackDescriptors(
Handle<DescriptorArray> array,
Handle<Object> descriptors);
// Create a new map cache.
static Handle<MapCache> NewMapCache(int at_least_space_for);
// Update the map cache in the global context with (keys, map)
static Handle<MapCache> AddToMapCache(Handle<Context> context,
Handle<FixedArray> keys,
Handle<Map> map);
};
} } // namespace v8::internal
#endif // V8_FACTORY_H_