8f8222e9ad
Move the Socket class to dedicated platform/socket.{cc,h} files. Cleaned up the implementation to allow for more code sharing. R=verwaest@chromium.org Review URL: https://codereview.chromium.org/23484014 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16521 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
177 lines
5.2 KiB
C++
177 lines
5.2 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "platform.h"
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#include "platform/socket.h"
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#include "cctest.h"
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using namespace ::v8::internal;
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class SocketListenerThread : public Thread {
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public:
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SocketListenerThread(int port, int data_size)
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: Thread("SocketListenerThread"),
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port_(port),
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data_size_(data_size),
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server_(NULL),
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client_(NULL),
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listening_(0) {
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data_ = new char[data_size_];
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}
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~SocketListenerThread() {
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// Close both sockets.
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delete client_;
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delete server_;
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delete[] data_;
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}
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void Run();
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void WaitForListening() { listening_.Wait(); }
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char* data() { return data_; }
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private:
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int port_;
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char* data_;
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int data_size_;
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Socket* server_; // Server socket used for bind/accept.
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Socket* client_; // Single client connection used by the test.
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Semaphore listening_; // Signalled when the server socket is in listen mode.
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};
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void SocketListenerThread::Run() {
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bool ok;
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// Create the server socket and bind it to the requested port.
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server_ = new Socket;
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server_->SetReuseAddress(true);
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CHECK(server_ != NULL);
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ok = server_->Bind(port_);
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CHECK(ok);
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// Listen for new connections.
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ok = server_->Listen(1);
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CHECK(ok);
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listening_.Signal();
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// Accept a connection.
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client_ = server_->Accept();
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CHECK(client_ != NULL);
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// Read the expected niumber of bytes of data.
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int bytes_read = 0;
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while (bytes_read < data_size_) {
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bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read);
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}
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}
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static bool SendAll(Socket* socket, const char* data, int len) {
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int sent_len = 0;
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while (sent_len < len) {
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int status = socket->Send(data, len);
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if (status <= 0) {
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return false;
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}
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sent_len += status;
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}
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return true;
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}
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static void SendAndReceive(int port, char *data, int len) {
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static const char* kLocalhost = "localhost";
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bool ok;
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// Make a string with the port number.
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const int kPortBuferLen = 6;
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char port_str[kPortBuferLen];
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OS::SNPrintF(Vector<char>(port_str, kPortBuferLen), "%d", port);
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// Create a socket listener.
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SocketListenerThread* listener = new SocketListenerThread(port, len);
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listener->Start();
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listener->WaitForListening();
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// Connect and write some data.
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Socket* client = new Socket;
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CHECK(client != NULL);
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ok = client->Connect(kLocalhost, port_str);
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CHECK(ok);
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// Send all the data.
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ok = SendAll(client, data, len);
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CHECK(ok);
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// Wait until data is received.
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listener->Join();
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// Check that data received is the same as data send.
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for (int i = 0; i < len; i++) {
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CHECK(data[i] == listener->data()[i]);
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}
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// Close the client before the listener to avoid TIME_WAIT issues.
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client->Shutdown();
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delete client;
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delete listener;
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}
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TEST(Socket) {
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// Make sure this port is not used by other tests to allow tests to run in
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// parallel.
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static const int kPort = 5859 + FlagDependentPortOffset();
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// Send and receive some data.
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static const int kBufferSizeSmall = 20;
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char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij";
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SendAndReceive(kPort, small_data, kBufferSizeSmall);
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// Send and receive some more data.
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static const int kBufferSizeMedium = 10000;
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char* medium_data = new char[kBufferSizeMedium];
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for (int i = 0; i < kBufferSizeMedium; i++) {
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medium_data[i] = i % 256;
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}
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SendAndReceive(kPort, medium_data, kBufferSizeMedium);
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delete[] medium_data;
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// Send and receive even more data.
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static const int kBufferSizeLarge = 1000000;
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char* large_data = new char[kBufferSizeLarge];
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for (int i = 0; i < kBufferSizeLarge; i++) {
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large_data[i] = i % 256;
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}
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SendAndReceive(kPort, large_data, kBufferSizeLarge);
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delete[] large_data;
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}
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