v8/src/jump-target-arm.cc
kmillikin@chromium.org 06860982a9 Clean up return statements in the code generator by explicitly
counting the reference to the return value and passing it to the
return label.  This requires threading it through try/catch and
try/finally.  The return value is loaded into eax more lazily than
before.

Also, perform some related refactoring of jump targets.
Review URL: http://codereview.chromium.org/56172

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1669 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-04-02 08:58:18 +00:00

336 lines
12 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "register-allocator-inl.h"
namespace v8 { namespace internal {
// -------------------------------------------------------------------------
// JumpTarget implementation.
#define __ masm_->
void JumpTarget::DoJump() {
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
// Live non-frame registers are not allowed at unconditional jumps
// because we have no way of invalidating the corresponding results
// which are still live in the C++ code.
ASSERT(cgen_->HasValidEntryRegisters());
if (is_bound()) {
// Backward jump. There is an expected frame to merge to.
ASSERT(direction_ == BIDIRECTIONAL);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ jmp(&entry_label_);
} else {
// Forward jump. The current frame is added to the end of the list
// of frames reaching the target block and a jump to the merge code
// is emitted.
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
__ jmp(&merge_labels_.last());
}
is_linked_ = !is_bound_;
}
void JumpTarget::DoBranch(Condition cc, Hint ignored) {
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
if (is_bound()) {
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
// Swap the current frame for a copy (we do the swapping to get
// the off-frame registers off the fall through) to use for the
// branch.
VirtualFrame* fall_through_frame = cgen_->frame();
VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
RegisterFile non_frame_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(branch_frame, &non_frame_registers);
// Check if we can avoid merge code.
cgen_->frame()->PrepareMergeTo(entry_frame_);
if (cgen_->frame()->Equals(entry_frame_)) {
// Branch right in to the block.
cgen_->DeleteFrame();
__ b(cc, &entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
// Check if we can reuse existing merge code.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL &&
cgen_->frame()->Equals(reaching_frames_[i])) {
// Branch to the merge code.
cgen_->DeleteFrame();
__ b(cc, &merge_labels_[i]);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
return;
}
}
// To emit the merge code here, we negate the condition and branch
// around the merge code on the fall through path.
Label original_fall_through;
__ b(NegateCondition(cc), &original_fall_through);
cgen_->frame()->MergeTo(entry_frame_);
cgen_->DeleteFrame();
__ b(&entry_label_);
cgen_->SetFrame(fall_through_frame, &non_frame_registers);
__ bind(&original_fall_through);
} else {
// Forward branch. A copy of the current frame is added to the end
// of the list of frames reaching the target block and a branch to
// the merge code is emitted.
AddReachingFrame(new VirtualFrame(cgen_->frame()));
__ b(cc, &merge_labels_.last());
is_linked_ = true;
}
}
void JumpTarget::Call() {
// Call is used to push the address of the catch block on the stack as
// a return address when compiling try/catch and try/finally. We
// fully spill the frame before making the call. The expected frame
// at the label (which should be the only one) is the spilled current
// frame plus an in-memory return address. The "fall-through" frame
// at the return site is the spilled current frame.
ASSERT(cgen_ != NULL);
ASSERT(cgen_->has_valid_frame());
// There are no non-frame references across the call.
ASSERT(cgen_->HasValidEntryRegisters());
ASSERT(!is_linked());
cgen_->frame()->SpillAll();
VirtualFrame* target_frame = new VirtualFrame(cgen_->frame());
target_frame->Adjust(1);
AddReachingFrame(target_frame);
__ bl(&merge_labels_.last());
is_linked_ = !is_bound_;
}
void JumpTarget::DoBind(int mergable_elements) {
ASSERT(cgen_ != NULL);
ASSERT(!is_bound());
// Live non-frame registers are not allowed at the start of a basic
// block.
ASSERT(!cgen_->has_valid_frame() || cgen_->HasValidEntryRegisters());
if (direction_ == FORWARD_ONLY) {
// A simple case: no forward jumps and no possible backward jumps.
if (!is_linked()) {
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
ASSERT(cgen_->has_valid_frame());
VirtualFrame* frame = cgen_->frame();
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_bound_ = true;
return;
}
// Another simple case: no fall through, a single forward jump,
// and no possible backward jumps.
if (!cgen_->has_valid_frame() && reaching_frames_.length() == 1) {
// Pick up the only reaching frame, take ownership of it, and
// use it for the block about to be emitted.
VirtualFrame* frame = reaching_frames_[0];
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[0] = NULL;
__ bind(&merge_labels_[0]);
// The stack pointer can be floating above the top of the
// virtual frame before the bind. Afterward, it should not.
int difference =
frame->stack_pointer_ - (frame->elements_.length() - 1);
if (difference > 0) {
frame->stack_pointer_ -= difference;
__ add(sp, sp, Operand(difference * kPointerSize));
}
is_linked_ = false;
is_bound_ = true;
return;
}
}
// If there is a current frame, record it as the fall-through. It
// is owned by the reaching frames for now.
bool had_fall_through = false;
if (cgen_->has_valid_frame()) {
had_fall_through = true;
AddReachingFrame(cgen_->frame());
RegisterFile empty;
cgen_->SetFrame(NULL, &empty);
}
// Compute the frame to use for entry to the block.
ComputeEntryFrame(mergable_elements);
// Some moves required to merge to an expected frame require purely
// frame state changes, and do not require any code generation.
// Perform those first to increase the possibility of finding equal
// frames below.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (reaching_frames_[i] != NULL) {
reaching_frames_[i]->PrepareMergeTo(entry_frame_);
}
}
if (is_linked()) {
// There were forward jumps. Handle merging the reaching frames
// and possible fall through to the entry frame.
// Loop over the (non-null) reaching frames and process any that
// need merge code. Iterate backwards through the list to handle
// the fall-through frame first. Set frames that will be
// processed after 'i' to NULL if we want to avoid processing
// them.
for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
VirtualFrame* frame = reaching_frames_[i];
if (frame != NULL) {
// Does the frame (probably) need merge code?
if (!frame->Equals(entry_frame_)) {
// We could have a valid frame as the fall through to the
// binding site or as the fall through from a previous merge
// code block. Jump around the code we are about to
// generate.
if (cgen_->has_valid_frame()) {
cgen_->DeleteFrame();
__ b(&entry_label_);
}
// Pick up the frame for this block. Assume ownership if
// there cannot be backward jumps.
RegisterFile reserved = RegisterAllocator::Reserved();
if (direction_ == BIDIRECTIONAL) {
cgen_->SetFrame(new VirtualFrame(frame), &reserved);
} else {
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
__ bind(&merge_labels_[i]);
// Loop over the remaining (non-null) reaching frames,
// looking for any that can share merge code with this one.
for (int j = 0; j < i; j++) {
VirtualFrame* other = reaching_frames_[j];
if (other != NULL && other->Equals(cgen_->frame())) {
// Set the reaching frame element to null to avoid
// processing it later, and then bind its entry label.
delete other;
reaching_frames_[j] = NULL;
__ bind(&merge_labels_[j]);
}
}
// Emit the merge code.
cgen_->frame()->MergeTo(entry_frame_);
} else if (i == reaching_frames_.length() - 1 && had_fall_through) {
// If this is the fall through, and it didn't need merge
// code, we need to pick up the frame so we can jump around
// subsequent merge blocks if necessary.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(frame, &reserved);
reaching_frames_[i] = NULL;
}
}
}
// The code generator may not have a current frame if there was no
// fall through and none of the reaching frames needed merging.
// In that case, clone the entry frame as the current frame.
if (!cgen_->has_valid_frame()) {
RegisterFile reserved_registers = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(entry_frame_), &reserved_registers);
}
// There is certainly a current frame equal to the entry frame.
// Bind the entry frame label.
__ bind(&entry_label_);
// There may be unprocessed reaching frames that did not need
// merge code. They will have unbound merge labels. Bind their
// merge labels to be the same as the entry label and deallocate
// them.
for (int i = 0; i < reaching_frames_.length(); i++) {
if (!merge_labels_[i].is_bound()) {
delete reaching_frames_[i];
reaching_frames_[i] = NULL;
__ bind(&merge_labels_[i]);
}
}
// There are non-NULL reaching frames with bound labels for each
// merge block, but only on backward targets.
} else {
// There were no forward jumps. There must be a current frame and
// this must be a bidirectional target.
ASSERT(reaching_frames_.length() == 1);
ASSERT(reaching_frames_[0] != NULL);
ASSERT(direction_ == BIDIRECTIONAL);
// Use a copy of the reaching frame so the original can be saved
// for possible reuse as a backward merge block.
RegisterFile reserved = RegisterAllocator::Reserved();
cgen_->SetFrame(new VirtualFrame(reaching_frames_[0]), &reserved);
__ bind(&merge_labels_[0]);
cgen_->frame()->MergeTo(entry_frame_);
__ bind(&entry_label_);
}
is_linked_ = false;
is_bound_ = true;
}
#undef __
} } // namespace v8::internal