9e7d5a6065
Moves ownership of the parsing Zone to ParseInfo with a shared_ptr. This is
in preperation for enabling background compilation jobs for inner functions
share the AST in the outer-function's parse zone memory (read-only), with the
and zone being released when all compilation jobs have completed.
BUG=v8:5203,v8:5215
Review-Url: https://codereview.chromium.org/2632123006
Cr-Original-Commit-Position: refs/heads/master@{#42993}
Committed: 14fb337200
Review-Url: https://codereview.chromium.org/2632123006
Cr-Commit-Position: refs/heads/master@{#42996}
898 lines
30 KiB
C++
898 lines
30 KiB
C++
// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler-dispatcher/compiler-dispatcher.h"
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#include "include/v8-platform.h"
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#include "src/base/platform/semaphore.h"
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#include "src/compiler-dispatcher/compiler-dispatcher-job.h"
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#include "src/compiler-dispatcher/compiler-dispatcher-tracer.h"
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#include "src/compiler.h"
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#include "src/flags.h"
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#include "src/handles.h"
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#include "src/objects-inl.h"
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#include "src/parsing/parse-info.h"
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#include "src/v8.h"
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#include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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namespace internal {
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class CompilerDispatcherTest : public TestWithContext {
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public:
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CompilerDispatcherTest() = default;
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~CompilerDispatcherTest() override = default;
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static void SetUpTestCase() {
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old_flag_ = i::FLAG_ignition;
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i::FLAG_compiler_dispatcher = true;
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old_ignition_flag_ = i::FLAG_ignition;
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i::FLAG_ignition = true;
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TestWithContext::SetUpTestCase();
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}
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static void TearDownTestCase() {
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TestWithContext::TearDownTestCase();
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i::FLAG_compiler_dispatcher = old_flag_;
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i::FLAG_ignition = old_ignition_flag_;
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}
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private:
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static bool old_flag_;
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static bool old_ignition_flag_;
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DISALLOW_COPY_AND_ASSIGN(CompilerDispatcherTest);
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};
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bool CompilerDispatcherTest::old_flag_;
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bool CompilerDispatcherTest::old_ignition_flag_;
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namespace {
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class MockPlatform : public v8::Platform {
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public:
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MockPlatform() : time_(0.0), time_step_(0.0), idle_task_(nullptr), sem_(0) {}
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~MockPlatform() override {
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base::LockGuard<base::Mutex> lock(&mutex_);
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EXPECT_TRUE(foreground_tasks_.empty());
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EXPECT_TRUE(background_tasks_.empty());
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EXPECT_TRUE(idle_task_ == nullptr);
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}
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size_t NumberOfAvailableBackgroundThreads() override { return 1; }
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void CallOnBackgroundThread(Task* task,
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ExpectedRuntime expected_runtime) override {
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base::LockGuard<base::Mutex> lock(&mutex_);
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background_tasks_.push_back(task);
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}
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void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override {
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base::LockGuard<base::Mutex> lock(&mutex_);
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foreground_tasks_.push_back(task);
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}
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void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task,
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double delay_in_seconds) override {
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UNREACHABLE();
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}
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void CallIdleOnForegroundThread(v8::Isolate* isolate,
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IdleTask* task) override {
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base::LockGuard<base::Mutex> lock(&mutex_);
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ASSERT_TRUE(idle_task_ == nullptr);
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idle_task_ = task;
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}
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bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
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double MonotonicallyIncreasingTime() override {
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time_ += time_step_;
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return time_;
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}
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void RunIdleTask(double deadline_in_seconds, double time_step) {
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time_step_ = time_step;
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IdleTask* task;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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task = idle_task_;
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ASSERT_TRUE(idle_task_ != nullptr);
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idle_task_ = nullptr;
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}
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task->Run(deadline_in_seconds);
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delete task;
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}
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bool IdleTaskPending() {
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base::LockGuard<base::Mutex> lock(&mutex_);
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return idle_task_;
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}
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bool BackgroundTasksPending() {
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base::LockGuard<base::Mutex> lock(&mutex_);
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return !background_tasks_.empty();
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}
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bool ForegroundTasksPending() {
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base::LockGuard<base::Mutex> lock(&mutex_);
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return !foreground_tasks_.empty();
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}
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void RunBackgroundTasksAndBlock(Platform* platform) {
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std::vector<Task*> tasks;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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tasks.swap(background_tasks_);
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}
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platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, true),
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kShortRunningTask);
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sem_.Wait();
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}
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void RunBackgroundTasks(Platform* platform) {
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std::vector<Task*> tasks;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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tasks.swap(background_tasks_);
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}
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platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, false),
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kShortRunningTask);
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}
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void RunForegroundTasks() {
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std::vector<Task*> tasks;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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tasks.swap(foreground_tasks_);
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}
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for (auto& task : tasks) {
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task->Run();
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delete task;
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}
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}
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void ClearBackgroundTasks() {
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std::vector<Task*> tasks;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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tasks.swap(background_tasks_);
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}
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for (auto& task : tasks) {
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delete task;
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}
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}
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void ClearForegroundTasks() {
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std::vector<Task*> tasks;
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{
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base::LockGuard<base::Mutex> lock(&mutex_);
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tasks.swap(foreground_tasks_);
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}
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for (auto& task : tasks) {
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delete task;
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}
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}
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void ClearIdleTask() {
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base::LockGuard<base::Mutex> lock(&mutex_);
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ASSERT_TRUE(idle_task_ != nullptr);
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delete idle_task_;
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idle_task_ = nullptr;
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}
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private:
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class TaskWrapper : public Task {
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public:
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TaskWrapper(MockPlatform* platform, const std::vector<Task*>& tasks,
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bool signal)
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: platform_(platform), tasks_(tasks), signal_(signal) {}
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~TaskWrapper() = default;
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void Run() override {
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for (auto& task : tasks_) {
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task->Run();
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delete task;
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}
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if (signal_) platform_->sem_.Signal();
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}
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private:
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MockPlatform* platform_;
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std::vector<Task*> tasks_;
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bool signal_;
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DISALLOW_COPY_AND_ASSIGN(TaskWrapper);
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};
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double time_;
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double time_step_;
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// Protects all *_tasks_.
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base::Mutex mutex_;
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IdleTask* idle_task_;
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std::vector<Task*> background_tasks_;
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std::vector<Task*> foreground_tasks_;
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base::Semaphore sem_;
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DISALLOW_COPY_AND_ASSIGN(MockPlatform);
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};
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} // namespace
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TEST_F(CompilerDispatcherTest, Construct) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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}
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TEST_F(CompilerDispatcherTest, IsEnqueued) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f1(x) { return x * y }; return f1; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kBlock);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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platform.ClearIdleTask();
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}
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TEST_F(CompilerDispatcherTest, FinishNow) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f2(x) { return x * y }; return f2; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(shared->is_compiled());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(dispatcher.FinishNow(shared));
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// Finishing removes the SFI from the queue.
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->is_compiled());
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ASSERT_TRUE(platform.IdleTaskPending());
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platform.ClearIdleTask();
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}
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TEST_F(CompilerDispatcherTest, IdleTask) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f3(x) { return x * y }; return f3; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// Since time doesn't progress on the MockPlatform, this is enough idle time
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// to finish compiling the function.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->is_compiled());
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}
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TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f4(x) { return x * y }; return f4; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// The job should be scheduled for the main thread.
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kInitial);
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// Only grant a little idle time and have time advance beyond it in one step.
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platform.RunIdleTask(2.0, 1.0);
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->is_compiled());
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ASSERT_TRUE(platform.IdleTaskPending());
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// The job should be still scheduled for the main thread, but ready for
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// parsing.
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kReadyToParse);
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// Now grant a lot of idle time and freeze time.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->is_compiled());
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ASSERT_FALSE(platform.IdleTaskPending());
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}
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TEST_F(CompilerDispatcherTest, IdleTaskException) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
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std::string script("function g() { function f5(x) { var a = ");
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for (int i = 0; i < 1000; i++) {
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script += "'x' + ";
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}
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script += " 'x'; }; return f5; } g();";
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Handle<JSFunction> f =
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Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// Since time doesn't progress on the MockPlatform, this is enough idle time
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// to finish compiling the function.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->is_compiled());
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ASSERT_FALSE(i_isolate()->has_pending_exception());
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}
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TEST_F(CompilerDispatcherTest, CompileOnBackgroundThread) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f6(x) { return x * y }; return f6; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kInitial);
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// Make compiling super expensive, and advance job as much as possible on the
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// foreground thread.
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dispatcher.tracer_->RecordCompile(50000.0, 1);
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platform.RunIdleTask(10.0, 0.0);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kReadyToCompile);
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->is_compiled());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(platform.BackgroundTasksPending());
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platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform());
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ASSERT_TRUE(platform.IdleTaskPending());
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ASSERT_FALSE(platform.BackgroundTasksPending());
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kCompiled);
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// Now grant a lot of idle time and freeze time.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->is_compiled());
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ASSERT_FALSE(platform.IdleTaskPending());
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}
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TEST_F(CompilerDispatcherTest, FinishNowWithBackgroundTask) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f7(x) { return x * y }; return f7; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kInitial);
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// Make compiling super expensive, and advance job as much as possible on the
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// foreground thread.
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dispatcher.tracer_->RecordCompile(50000.0, 1);
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platform.RunIdleTask(10.0, 0.0);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kReadyToCompile);
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->is_compiled());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(platform.BackgroundTasksPending());
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// This does not block, but races with the FinishNow() call below.
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platform.RunBackgroundTasks(V8::GetCurrentPlatform());
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ASSERT_TRUE(dispatcher.FinishNow(shared));
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// Finishing removes the SFI from the queue.
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->is_compiled());
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if (platform.IdleTaskPending()) platform.ClearIdleTask();
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ASSERT_FALSE(platform.BackgroundTasksPending());
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}
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TEST_F(CompilerDispatcherTest, IdleTaskMultipleJobs) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script1[] =
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"function g() { var y = 1; function f8(x) { return x * y }; return f8; } "
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"g();";
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Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
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Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
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const char script2[] =
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"function g() { var y = 1; function f9(x) { return x * y }; return f9; } "
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"g();";
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Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
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Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared1));
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ASSERT_TRUE(dispatcher.Enqueue(shared2));
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ASSERT_TRUE(platform.IdleTaskPending());
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// Since time doesn't progress on the MockPlatform, this is enough idle time
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// to finish compiling the function.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared1));
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ASSERT_FALSE(dispatcher.IsEnqueued(shared2));
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ASSERT_TRUE(shared1->is_compiled());
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ASSERT_TRUE(shared2->is_compiled());
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}
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TEST_F(CompilerDispatcherTest, FinishNowException) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
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std::string script("function g() { function f10(x) { var a = ");
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for (int i = 0; i < 1000; i++) {
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script += "'x' + ";
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}
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script += " 'x'; }; return f10; } g();";
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Handle<JSFunction> f =
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Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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ASSERT_FALSE(dispatcher.FinishNow(shared));
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->is_compiled());
|
|
ASSERT_TRUE(i_isolate()->has_pending_exception());
|
|
|
|
i_isolate()->clear_pending_exception();
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, AsyncAbortAllPendingBackgroundTask) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f11(x) { return x * y }; return f11; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared));
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
|
|
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kInitial);
|
|
|
|
// Make compiling super expensive, and advance job as much as possible on the
|
|
// foreground thread.
|
|
dispatcher.tracer_->RecordCompile(50000.0, 1);
|
|
platform.RunIdleTask(10.0, 0.0);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kReadyToCompile);
|
|
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_FALSE(shared->is_compiled());
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(platform.BackgroundTasksPending());
|
|
|
|
// The background task hasn't yet started, so we can just cancel it.
|
|
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
|
|
ASSERT_FALSE(platform.ForegroundTasksPending());
|
|
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_FALSE(shared->is_compiled());
|
|
|
|
platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform());
|
|
|
|
if (platform.IdleTaskPending()) platform.ClearIdleTask();
|
|
ASSERT_FALSE(platform.BackgroundTasksPending());
|
|
ASSERT_FALSE(platform.ForegroundTasksPending());
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, AsyncAbortAllRunningBackgroundTask) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script1[] =
|
|
"function g() { var y = 1; function f11(x) { return x * y }; return f11; "
|
|
"} g();";
|
|
Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
|
|
Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
|
|
|
|
const char script2[] =
|
|
"function g() { var y = 1; function f12(x) { return x * y }; return f12; "
|
|
"} g();";
|
|
Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
|
|
Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
|
|
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared1));
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
|
|
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kInitial);
|
|
|
|
// Make compiling super expensive, and advance job as much as possible on the
|
|
// foreground thread.
|
|
dispatcher.tracer_->RecordCompile(50000.0, 1);
|
|
platform.RunIdleTask(10.0, 0.0);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kReadyToCompile);
|
|
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared1));
|
|
ASSERT_FALSE(shared1->is_compiled());
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(platform.BackgroundTasksPending());
|
|
|
|
// Kick off background tasks and freeze them.
|
|
dispatcher.block_for_testing_.SetValue(true);
|
|
platform.RunBackgroundTasks(V8::GetCurrentPlatform());
|
|
|
|
// Busy loop until the background task started running.
|
|
while (dispatcher.block_for_testing_.Value()) {
|
|
}
|
|
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
|
|
ASSERT_TRUE(platform.ForegroundTasksPending());
|
|
|
|
// We can't schedule new tasks while we're aborting.
|
|
ASSERT_FALSE(dispatcher.Enqueue(shared2));
|
|
|
|
// Run the first AbortTask. Since the background job is still pending, it
|
|
// can't do anything.
|
|
platform.RunForegroundTasks();
|
|
{
|
|
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
|
|
ASSERT_TRUE(dispatcher.abort_);
|
|
}
|
|
|
|
// Release background task.
|
|
dispatcher.semaphore_for_testing_.Signal();
|
|
|
|
// Busy loop until the background task scheduled another AbortTask task.
|
|
while (!platform.ForegroundTasksPending()) {
|
|
}
|
|
|
|
platform.RunForegroundTasks();
|
|
ASSERT_TRUE(dispatcher.jobs_.empty());
|
|
{
|
|
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
|
|
ASSERT_FALSE(dispatcher.abort_);
|
|
}
|
|
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
platform.RunIdleTask(5.0, 1.0);
|
|
ASSERT_FALSE(platform.BackgroundTasksPending());
|
|
ASSERT_FALSE(platform.ForegroundTasksPending());
|
|
|
|
// Now it's possible to enqueue new functions again.
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared2));
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
ASSERT_FALSE(platform.BackgroundTasksPending());
|
|
ASSERT_FALSE(platform.ForegroundTasksPending());
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, FinishNowDuringAbortAll) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f13(x) { return x * y }; return f13; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared));
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
|
|
ASSERT_EQ(dispatcher.jobs_.size(), 1u);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kInitial);
|
|
|
|
// Make compiling super expensive, and advance job as much as possible on the
|
|
// foreground thread.
|
|
dispatcher.tracer_->RecordCompile(50000.0, 1);
|
|
platform.RunIdleTask(10.0, 0.0);
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kReadyToCompile);
|
|
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_FALSE(shared->is_compiled());
|
|
ASSERT_FALSE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(platform.BackgroundTasksPending());
|
|
|
|
// Kick off background tasks and freeze them.
|
|
dispatcher.block_for_testing_.SetValue(true);
|
|
platform.RunBackgroundTasks(V8::GetCurrentPlatform());
|
|
|
|
// Busy loop until the background task started running.
|
|
while (dispatcher.block_for_testing_.Value()) {
|
|
}
|
|
dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock);
|
|
ASSERT_TRUE(platform.ForegroundTasksPending());
|
|
|
|
// Run the first AbortTask. Since the background job is still pending, it
|
|
// can't do anything.
|
|
platform.RunForegroundTasks();
|
|
{
|
|
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
|
|
ASSERT_TRUE(dispatcher.abort_);
|
|
}
|
|
|
|
// While the background thread holds on to a job, it is still enqueud.
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
|
|
// Release background task.
|
|
dispatcher.semaphore_for_testing_.Signal();
|
|
|
|
// Force the compilation to finish, even while aborting.
|
|
ASSERT_TRUE(dispatcher.FinishNow(shared));
|
|
ASSERT_TRUE(dispatcher.jobs_.empty());
|
|
{
|
|
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
|
|
ASSERT_FALSE(dispatcher.abort_);
|
|
}
|
|
|
|
ASSERT_TRUE(platform.ForegroundTasksPending());
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
ASSERT_FALSE(platform.BackgroundTasksPending());
|
|
platform.ClearForegroundTasks();
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, MemoryPressure) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f14(x) { return x * y }; return f14; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
// Can't enqueue tasks under memory pressure.
|
|
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
|
|
true);
|
|
ASSERT_FALSE(dispatcher.Enqueue(shared));
|
|
|
|
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kNone, true);
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared));
|
|
|
|
// Memory pressure cancels current jobs.
|
|
dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
|
|
true);
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
namespace {
|
|
|
|
class PressureNotificationTask : public CancelableTask {
|
|
public:
|
|
PressureNotificationTask(Isolate* isolate, CompilerDispatcher* dispatcher,
|
|
base::Semaphore* sem)
|
|
: CancelableTask(isolate), dispatcher_(dispatcher), sem_(sem) {}
|
|
~PressureNotificationTask() override {}
|
|
|
|
void RunInternal() override {
|
|
dispatcher_->MemoryPressureNotification(v8::MemoryPressureLevel::kCritical,
|
|
false);
|
|
sem_->Signal();
|
|
}
|
|
|
|
private:
|
|
CompilerDispatcher* dispatcher_;
|
|
base::Semaphore* sem_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(PressureNotificationTask);
|
|
};
|
|
|
|
} // namespace
|
|
|
|
TEST_F(CompilerDispatcherTest, MemoryPressureFromBackground) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f15(x) { return x * y }; return f15; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared));
|
|
base::Semaphore sem(0);
|
|
V8::GetCurrentPlatform()->CallOnBackgroundThread(
|
|
new PressureNotificationTask(i_isolate(), &dispatcher, &sem),
|
|
v8::Platform::kShortRunningTask);
|
|
|
|
sem.Wait();
|
|
|
|
// A memory pressure task is pending, and running it will cancel the job.
|
|
ASSERT_TRUE(platform.ForegroundTasksPending());
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
platform.RunForegroundTasks();
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_FALSE(shared->is_compiled());
|
|
|
|
// Since the AbortAll() call is made from a task, AbortAll thinks that there
|
|
// is at least one task running, and fires of an AbortTask to be safe.
|
|
ASSERT_TRUE(platform.ForegroundTasksPending());
|
|
platform.RunForegroundTasks();
|
|
ASSERT_FALSE(platform.ForegroundTasksPending());
|
|
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, EnqueueAndStep) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f16(x) { return x * y }; return f16; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_TRUE(dispatcher.EnqueueAndStep(shared));
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kReadyToParse);
|
|
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
platform.ClearIdleTask();
|
|
ASSERT_TRUE(platform.BackgroundTasksPending());
|
|
platform.ClearBackgroundTasks();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, EnqueueParsed) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f17(x) { return x * y }; return f17; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ParseInfo parse_info(shared);
|
|
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
|
|
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared, parse_info.literal()));
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kAnalyzed);
|
|
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
platform.ClearIdleTask();
|
|
ASSERT_FALSE(platform.BackgroundTasksPending());
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, EnqueueAndStepParsed) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script[] =
|
|
"function g() { var y = 1; function f18(x) { return x * y }; return f18; "
|
|
"} g();";
|
|
Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
|
|
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
|
|
|
|
ParseInfo parse_info(shared);
|
|
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
|
|
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
|
|
ASSERT_TRUE(dispatcher.EnqueueAndStep(shared, parse_info.literal()));
|
|
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
|
|
|
|
ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
|
|
CompileJobStatus::kReadyToCompile);
|
|
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
ASSERT_TRUE(platform.BackgroundTasksPending());
|
|
platform.ClearIdleTask();
|
|
platform.ClearBackgroundTasks();
|
|
}
|
|
|
|
TEST_F(CompilerDispatcherTest, FinishAllNow) {
|
|
MockPlatform platform;
|
|
CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
|
|
|
|
const char script1[] =
|
|
"function g() { var y = 1; function f19(x) { return x + y }; return f19; "
|
|
"} g();";
|
|
Handle<JSFunction> f1 = Handle<JSFunction>::cast(RunJS(isolate(), script1));
|
|
Handle<SharedFunctionInfo> shared1(f1->shared(), i_isolate());
|
|
|
|
const char script2[] =
|
|
"function g() { var y = 1; function f20(x) { return x * y }; return f20; "
|
|
"} g();";
|
|
Handle<JSFunction> f2 = Handle<JSFunction>::cast(RunJS(isolate(), script2));
|
|
Handle<SharedFunctionInfo> shared2(f2->shared(), i_isolate());
|
|
|
|
ASSERT_FALSE(shared1->is_compiled());
|
|
ASSERT_FALSE(shared2->is_compiled());
|
|
|
|
// Enqueue shared1 as already parsed.
|
|
ParseInfo parse_info(shared1);
|
|
ASSERT_TRUE(Compiler::ParseAndAnalyze(&parse_info));
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared1, parse_info.literal()));
|
|
|
|
// Enqueue shared2 for parsing and compiling
|
|
ASSERT_TRUE(dispatcher.Enqueue(shared2));
|
|
|
|
ASSERT_TRUE(dispatcher.FinishAllNow());
|
|
|
|
// Finishing removes the SFI from the queue.
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared1));
|
|
ASSERT_FALSE(dispatcher.IsEnqueued(shared2));
|
|
ASSERT_TRUE(shared1->is_compiled());
|
|
ASSERT_TRUE(shared2->is_compiled());
|
|
ASSERT_TRUE(platform.IdleTaskPending());
|
|
platform.ClearIdleTask();
|
|
}
|
|
|
|
} // namespace internal
|
|
} // namespace v8
|