8e7241fdde
Rebuilding (after touching certain files) is crazy slow because includes are out of control. Many of these files we need to rebuild are cctests which pull in more includes than they need. BUG=v8:5294 Review-Url: https://codereview.chromium.org/2304553002 Cr-Commit-Position: refs/heads/master@{#39080}
299 lines
9.4 KiB
C++
299 lines
9.4 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include <vector>
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#include "src/v8.h"
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#include "src/base/platform/platform.h"
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#include "src/collector.h"
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#include "src/conversions.h"
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#include "test/cctest/cctest.h"
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using namespace v8::internal;
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TEST(Utils1) {
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CHECK_EQ(-1000000, FastD2I(-1000000.0));
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CHECK_EQ(-1, FastD2I(-1.0));
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CHECK_EQ(0, FastD2I(0.0));
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CHECK_EQ(1, FastD2I(1.0));
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CHECK_EQ(1000000, FastD2I(1000000.0));
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CHECK_EQ(-1000000, FastD2I(-1000000.123));
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CHECK_EQ(-1, FastD2I(-1.234));
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CHECK_EQ(0, FastD2I(0.345));
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CHECK_EQ(1, FastD2I(1.234));
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CHECK_EQ(1000000, FastD2I(1000000.123));
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// Check that >> is implemented as arithmetic shift right.
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// If this is not true, then ArithmeticShiftRight() must be changed,
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// There are also documented right shifts in assembler.cc of
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// int8_t and intptr_t signed integers.
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CHECK_EQ(-2, -8 >> 2);
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CHECK_EQ(-2, static_cast<int8_t>(-8) >> 2);
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CHECK_EQ(-2, static_cast<int>(static_cast<intptr_t>(-8) >> 2));
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CHECK_EQ(-1000000, FastD2IChecked(-1000000.0));
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CHECK_EQ(-1, FastD2IChecked(-1.0));
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CHECK_EQ(0, FastD2IChecked(0.0));
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CHECK_EQ(1, FastD2IChecked(1.0));
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CHECK_EQ(1000000, FastD2IChecked(1000000.0));
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CHECK_EQ(-1000000, FastD2IChecked(-1000000.123));
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CHECK_EQ(-1, FastD2IChecked(-1.234));
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CHECK_EQ(0, FastD2IChecked(0.345));
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CHECK_EQ(1, FastD2IChecked(1.234));
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CHECK_EQ(1000000, FastD2IChecked(1000000.123));
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CHECK_EQ(INT_MAX, FastD2IChecked(1.0e100));
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CHECK_EQ(INT_MIN, FastD2IChecked(-1.0e100));
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CHECK_EQ(INT_MIN, FastD2IChecked(std::numeric_limits<double>::quiet_NaN()));
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}
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TEST(BitSetComputer) {
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typedef BitSetComputer<bool, 1, kSmiValueSize, uint32_t> BoolComputer;
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CHECK_EQ(0, BoolComputer::word_count(0));
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CHECK_EQ(1, BoolComputer::word_count(8));
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CHECK_EQ(2, BoolComputer::word_count(50));
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CHECK_EQ(0, BoolComputer::index(0, 8));
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CHECK_EQ(100, BoolComputer::index(100, 8));
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CHECK_EQ(1, BoolComputer::index(0, 40));
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uint32_t data = 0;
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data = BoolComputer::encode(data, 1, true);
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data = BoolComputer::encode(data, 4, true);
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CHECK_EQ(true, BoolComputer::decode(data, 1));
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CHECK_EQ(true, BoolComputer::decode(data, 4));
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CHECK_EQ(false, BoolComputer::decode(data, 0));
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CHECK_EQ(false, BoolComputer::decode(data, 2));
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CHECK_EQ(false, BoolComputer::decode(data, 3));
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// Lets store 2 bits per item with 3000 items and verify the values are
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// correct.
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typedef BitSetComputer<unsigned char, 2, 8, unsigned char> TwoBits;
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const int words = 750;
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CHECK_EQ(words, TwoBits::word_count(3000));
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const int offset = 10;
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Vector<unsigned char> buffer = Vector<unsigned char>::New(offset + words);
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memset(buffer.start(), 0, sizeof(unsigned char) * buffer.length());
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for (int i = 0; i < words; i++) {
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const int index = TwoBits::index(offset, i);
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unsigned char data = buffer[index];
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data = TwoBits::encode(data, i, i % 4);
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buffer[index] = data;
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}
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for (int i = 0; i < words; i++) {
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const int index = TwoBits::index(offset, i);
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unsigned char data = buffer[index];
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CHECK_EQ(i % 4, TwoBits::decode(data, i));
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}
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buffer.Dispose();
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}
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TEST(SNPrintF) {
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// Make sure that strings that are truncated because of too small
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// buffers are zero-terminated anyway.
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const char* s = "the quick lazy .... oh forget it!";
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int length = StrLength(s);
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for (int i = 1; i < length * 2; i++) {
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static const char kMarker = static_cast<char>(42);
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Vector<char> buffer = Vector<char>::New(i + 1);
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buffer[i] = kMarker;
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int n = SNPrintF(Vector<char>(buffer.start(), i), "%s", s);
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CHECK(n <= i);
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CHECK(n == length || n == -1);
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CHECK_EQ(0, strncmp(buffer.start(), s, i - 1));
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CHECK_EQ(kMarker, buffer[i]);
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if (i <= length) {
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CHECK_EQ(i - 1, StrLength(buffer.start()));
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} else {
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CHECK_EQ(length, StrLength(buffer.start()));
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}
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buffer.Dispose();
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}
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}
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static const int kAreaSize = 512;
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void TestMemMove(byte* area1,
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byte* area2,
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int src_offset,
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int dest_offset,
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int length) {
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for (int i = 0; i < kAreaSize; i++) {
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area1[i] = i & 0xFF;
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area2[i] = i & 0xFF;
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}
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MemMove(area1 + dest_offset, area1 + src_offset, length);
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memmove(area2 + dest_offset, area2 + src_offset, length);
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if (memcmp(area1, area2, kAreaSize) != 0) {
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printf("MemMove(): src_offset: %d, dest_offset: %d, length: %d\n",
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src_offset, dest_offset, length);
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for (int i = 0; i < kAreaSize; i++) {
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if (area1[i] == area2[i]) continue;
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printf("diff at offset %d (%p): is %d, should be %d\n", i,
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reinterpret_cast<void*>(area1 + i), area1[i], area2[i]);
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}
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CHECK(false);
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}
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}
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TEST(MemMove) {
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v8::V8::Initialize();
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byte* area1 = new byte[kAreaSize];
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byte* area2 = new byte[kAreaSize];
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static const int kMinOffset = 32;
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static const int kMaxOffset = 64;
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static const int kMaxLength = 128;
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STATIC_ASSERT(kMaxOffset + kMaxLength < kAreaSize);
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for (int src_offset = kMinOffset; src_offset <= kMaxOffset; src_offset++) {
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for (int dst_offset = kMinOffset; dst_offset <= kMaxOffset; dst_offset++) {
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for (int length = 0; length <= kMaxLength; length++) {
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TestMemMove(area1, area2, src_offset, dst_offset, length);
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}
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}
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}
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delete[] area1;
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delete[] area2;
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}
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TEST(Collector) {
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Collector<int> collector(8);
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const int kLoops = 5;
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const int kSequentialSize = 1000;
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const int kBlockSize = 7;
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for (int loop = 0; loop < kLoops; loop++) {
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Vector<int> block = collector.AddBlock(7, 0xbadcafe);
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for (int i = 0; i < kSequentialSize; i++) {
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collector.Add(i);
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}
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for (int i = 0; i < kBlockSize - 1; i++) {
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block[i] = i * 7;
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}
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}
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Vector<int> result = collector.ToVector();
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CHECK_EQ(kLoops * (kBlockSize + kSequentialSize), result.length());
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for (int i = 0; i < kLoops; i++) {
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int offset = i * (kSequentialSize + kBlockSize);
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for (int j = 0; j < kBlockSize - 1; j++) {
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CHECK_EQ(j * 7, result[offset + j]);
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}
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CHECK_EQ(0xbadcafe, result[offset + kBlockSize - 1]);
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for (int j = 0; j < kSequentialSize; j++) {
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CHECK_EQ(j, result[offset + kBlockSize + j]);
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}
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}
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result.Dispose();
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}
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TEST(SequenceCollector) {
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SequenceCollector<int> collector(8);
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const int kLoops = 5000;
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const int kMaxSequenceSize = 13;
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int total_length = 0;
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for (int loop = 0; loop < kLoops; loop++) {
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int seq_length = loop % kMaxSequenceSize;
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collector.StartSequence();
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for (int j = 0; j < seq_length; j++) {
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collector.Add(j);
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}
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Vector<int> sequence = collector.EndSequence();
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for (int j = 0; j < seq_length; j++) {
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CHECK_EQ(j, sequence[j]);
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}
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total_length += seq_length;
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}
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Vector<int> result = collector.ToVector();
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CHECK_EQ(total_length, result.length());
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int offset = 0;
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for (int loop = 0; loop < kLoops; loop++) {
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int seq_length = loop % kMaxSequenceSize;
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for (int j = 0; j < seq_length; j++) {
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CHECK_EQ(j, result[offset]);
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offset++;
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}
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}
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result.Dispose();
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}
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TEST(SequenceCollectorRegression) {
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SequenceCollector<char> collector(16);
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collector.StartSequence();
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collector.Add('0');
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collector.AddBlock(
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i::Vector<const char>("12345678901234567890123456789012", 32));
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i::Vector<char> seq = collector.EndSequence();
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CHECK_EQ(0, strncmp("0123456789012345678901234567890123",
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seq.start(), seq.length()));
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}
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TEST(CPlusPlus11Features) {
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struct S {
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bool x;
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struct T {
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double y;
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int z[3];
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} t;
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};
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S s{true, {3.1415, {1, 2, 3}}};
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CHECK_EQ(2, s.t.z[1]);
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// TODO(svenpanne) Remove the old-skool code when we ship the new C++ headers.
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#if 0
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std::vector<int> vec{11, 22, 33, 44};
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#else
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std::vector<int> vec;
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vec.push_back(11);
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vec.push_back(22);
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vec.push_back(33);
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vec.push_back(44);
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#endif
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vec.push_back(55);
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vec.push_back(66);
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for (auto& i : vec) {
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++i;
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}
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int j = 12;
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for (auto i : vec) {
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CHECK_EQ(j, i);
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j += 11;
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}
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}
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