v8/src/handles.cc
vegorov@chromium.org a298666fae Store script's line ends in copy-on-write fixed array.
This allows to remove explicit copy from line ends JS accessor which is used for formatting of stack traces.

Eager copying of line ends array might cause multiple full GC collections for huge scripts (e.g. scripts generated by GWT compiler with PRETY preset).

Review URL: http://codereview.chromium.org/5148002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5839 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-11-17 12:49:27 +00:00

878 lines
30 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "accessors.h"
#include "api.h"
#include "arguments.h"
#include "bootstrapper.h"
#include "compiler.h"
#include "debug.h"
#include "execution.h"
#include "global-handles.h"
#include "natives.h"
#include "runtime.h"
#include "stub-cache.h"
namespace v8 {
namespace internal {
v8::ImplementationUtilities::HandleScopeData HandleScope::current_ =
{ NULL, NULL, 0 };
int HandleScope::NumberOfHandles() {
int n = HandleScopeImplementer::instance()->blocks()->length();
if (n == 0) return 0;
return ((n - 1) * kHandleBlockSize) + static_cast<int>(
(current_.next - HandleScopeImplementer::instance()->blocks()->last()));
}
Object** HandleScope::Extend() {
Object** result = current_.next;
ASSERT(result == current_.limit);
// Make sure there's at least one scope on the stack and that the
// top of the scope stack isn't a barrier.
if (current_.level == 0) {
Utils::ReportApiFailure("v8::HandleScope::CreateHandle()",
"Cannot create a handle without a HandleScope");
return NULL;
}
HandleScopeImplementer* impl = HandleScopeImplementer::instance();
// If there's more room in the last block, we use that. This is used
// for fast creation of scopes after scope barriers.
if (!impl->blocks()->is_empty()) {
Object** limit = &impl->blocks()->last()[kHandleBlockSize];
if (current_.limit != limit) {
current_.limit = limit;
ASSERT(limit - current_.next < kHandleBlockSize);
}
}
// If we still haven't found a slot for the handle, we extend the
// current handle scope by allocating a new handle block.
if (result == current_.limit) {
// If there's a spare block, use it for growing the current scope.
result = impl->GetSpareOrNewBlock();
// Add the extension to the global list of blocks, but count the
// extension as part of the current scope.
impl->blocks()->Add(result);
current_.limit = &result[kHandleBlockSize];
}
return result;
}
void HandleScope::DeleteExtensions() {
HandleScopeImplementer::instance()->DeleteExtensions(current_.limit);
}
void HandleScope::ZapRange(Object** start, Object** end) {
ASSERT(end - start <= kHandleBlockSize);
for (Object** p = start; p != end; p++) {
*reinterpret_cast<Address*>(p) = v8::internal::kHandleZapValue;
}
}
Address HandleScope::current_level_address() {
return reinterpret_cast<Address>(&current_.level);
}
Address HandleScope::current_next_address() {
return reinterpret_cast<Address>(&current_.next);
}
Address HandleScope::current_limit_address() {
return reinterpret_cast<Address>(&current_.limit);
}
Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray> content,
Handle<JSArray> array) {
CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray);
}
Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
Handle<FixedArray> second) {
CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray);
}
Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
Handle<JSFunction> constructor,
Handle<JSGlobalProxy> global) {
CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalProxy(*constructor, *global),
JSGlobalProxy);
}
void SetExpectedNofProperties(Handle<JSFunction> func, int nof) {
// If objects constructed from this function exist then changing
// 'estimated_nof_properties' is dangerous since the previois value might
// have been compiled into the fast construct stub. More over, the inobject
// slack tracking logic might have adjusted the previous value, so even
// passing the same value is risky.
if (func->shared()->live_objects_may_exist()) return;
func->shared()->set_expected_nof_properties(nof);
if (func->has_initial_map()) {
Handle<Map> new_initial_map =
Factory::CopyMapDropTransitions(Handle<Map>(func->initial_map()));
new_initial_map->set_unused_property_fields(nof);
func->set_initial_map(*new_initial_map);
}
}
void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value) {
CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value));
}
static int ExpectedNofPropertiesFromEstimate(int estimate) {
// If no properties are added in the constructor, they are more likely
// to be added later.
if (estimate == 0) estimate = 2;
// We do not shrink objects that go into a snapshot (yet), so we adjust
// the estimate conservatively.
if (Serializer::enabled()) return estimate + 2;
// Inobject slack tracking will reclaim redundant inobject space later,
// so we can afford to adjust the estimate generously.
return estimate + 8;
}
void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
int estimate) {
// See the comment in SetExpectedNofProperties.
if (shared->live_objects_may_exist()) return;
shared->set_expected_nof_properties(
ExpectedNofPropertiesFromEstimate(estimate));
}
void NormalizeProperties(Handle<JSObject> object,
PropertyNormalizationMode mode,
int expected_additional_properties) {
CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties(
mode,
expected_additional_properties));
}
void NormalizeElements(Handle<JSObject> object) {
CALL_HEAP_FUNCTION_VOID(object->NormalizeElements());
}
void TransformToFastProperties(Handle<JSObject> object,
int unused_property_fields) {
CALL_HEAP_FUNCTION_VOID(
object->TransformToFastProperties(unused_property_fields));
}
void NumberDictionarySet(Handle<NumberDictionary> dictionary,
uint32_t index,
Handle<Object> value,
PropertyDetails details) {
CALL_HEAP_FUNCTION_VOID(dictionary->Set(index, *value, details));
}
void FlattenString(Handle<String> string) {
CALL_HEAP_FUNCTION_VOID(string->TryFlatten());
}
Handle<String> FlattenGetString(Handle<String> string) {
Handle<String> result;
CALL_AND_RETRY(string->TryFlatten(),
{ result = Handle<String>(String::cast(__object__));
break; },
return Handle<String>());
ASSERT(string->IsFlat());
return result;
}
Handle<Object> SetPrototype(Handle<JSFunction> function,
Handle<Object> prototype) {
ASSERT(function->should_have_prototype());
CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function,
*prototype,
NULL),
Object);
}
Handle<Object> SetProperty(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object);
}
Handle<Object> SetProperty(Handle<Object> object,
Handle<Object> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(
Runtime::SetObjectProperty(object, key, value, attributes), Object);
}
Handle<Object> ForceSetProperty(Handle<JSObject> object,
Handle<Object> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(
Runtime::ForceSetObjectProperty(object, key, value, attributes), Object);
}
Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyDetails details) {
CALL_HEAP_FUNCTION(object->SetNormalizedProperty(*key, *value, details),
Object);
}
Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
Handle<Object> key) {
CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object);
}
Handle<Object> IgnoreAttributesAndSetLocalProperty(
Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(object->
IgnoreAttributesAndSetLocalProperty(*key, *value, attributes), Object);
}
Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
Handle<String> key,
Handle<Object> value,
PropertyAttributes attributes) {
CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key,
*value,
attributes),
Object);
}
Handle<Object> GetProperty(Handle<JSObject> obj,
const char* name) {
Handle<String> str = Factory::LookupAsciiSymbol(name);
CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object);
}
Handle<Object> GetProperty(Handle<Object> obj,
Handle<Object> key) {
CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, key), Object);
}
Handle<Object> GetElement(Handle<Object> obj,
uint32_t index) {
CALL_HEAP_FUNCTION(Runtime::GetElement(obj, index), Object);
}
Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
Handle<JSObject> holder,
Handle<String> name,
PropertyAttributes* attributes) {
CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver,
*name,
attributes),
Object);
}
Handle<Object> GetPrototype(Handle<Object> obj) {
Handle<Object> result(obj->GetPrototype());
return result;
}
Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value) {
const bool skip_hidden_prototypes = false;
CALL_HEAP_FUNCTION(obj->SetPrototype(*value, skip_hidden_prototypes), Object);
}
Handle<Object> GetHiddenProperties(Handle<JSObject> obj,
bool create_if_needed) {
Object* holder = obj->BypassGlobalProxy();
if (holder->IsUndefined()) return Factory::undefined_value();
obj = Handle<JSObject>(JSObject::cast(holder));
if (obj->HasFastProperties()) {
// If the object has fast properties, check whether the first slot
// in the descriptor array matches the hidden symbol. Since the
// hidden symbols hash code is zero (and no other string has hash
// code zero) it will always occupy the first entry if present.
DescriptorArray* descriptors = obj->map()->instance_descriptors();
if ((descriptors->number_of_descriptors() > 0) &&
(descriptors->GetKey(0) == Heap::hidden_symbol()) &&
descriptors->IsProperty(0)) {
ASSERT(descriptors->GetType(0) == FIELD);
return Handle<Object>(obj->FastPropertyAt(descriptors->GetFieldIndex(0)));
}
}
// Only attempt to find the hidden properties in the local object and not
// in the prototype chain. Note that HasLocalProperty() can cause a GC in
// the general case in the presence of interceptors.
if (!obj->HasHiddenPropertiesObject()) {
// Hidden properties object not found. Allocate a new hidden properties
// object if requested. Otherwise return the undefined value.
if (create_if_needed) {
Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function());
CALL_HEAP_FUNCTION(obj->SetHiddenPropertiesObject(*hidden_obj), Object);
} else {
return Factory::undefined_value();
}
}
return Handle<Object>(obj->GetHiddenPropertiesObject());
}
Handle<Object> DeleteElement(Handle<JSObject> obj,
uint32_t index) {
CALL_HEAP_FUNCTION(obj->DeleteElement(index, JSObject::NORMAL_DELETION),
Object);
}
Handle<Object> DeleteProperty(Handle<JSObject> obj,
Handle<String> prop) {
CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop, JSObject::NORMAL_DELETION),
Object);
}
Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index) {
CALL_HEAP_FUNCTION(Heap::LookupSingleCharacterStringFromCode(index), Object);
}
Handle<String> SubString(Handle<String> str,
int start,
int end,
PretenureFlag pretenure) {
CALL_HEAP_FUNCTION(str->SubString(start, end, pretenure), String);
}
Handle<Object> SetElement(Handle<JSObject> object,
uint32_t index,
Handle<Object> value) {
if (object->HasPixelElements() || object->HasExternalArrayElements()) {
if (!value->IsSmi() && !value->IsHeapNumber() && !value->IsUndefined()) {
bool has_exception;
Handle<Object> number = Execution::ToNumber(value, &has_exception);
if (has_exception) return Handle<Object>();
value = number;
}
}
CALL_HEAP_FUNCTION(object->SetElement(index, *value), Object);
}
Handle<JSObject> Copy(Handle<JSObject> obj) {
CALL_HEAP_FUNCTION(Heap::CopyJSObject(*obj), JSObject);
}
Handle<Object> SetAccessor(Handle<JSObject> obj, Handle<AccessorInfo> info) {
CALL_HEAP_FUNCTION(obj->DefineAccessor(*info), Object);
}
// Wrappers for scripts are kept alive and cached in weak global
// handles referred from proxy objects held by the scripts as long as
// they are used. When they are not used anymore, the garbage
// collector will call the weak callback on the global handle
// associated with the wrapper and get rid of both the wrapper and the
// handle.
static void ClearWrapperCache(Persistent<v8::Value> handle, void*) {
#ifdef ENABLE_HEAP_PROTECTION
// Weak reference callbacks are called as if from outside V8. We
// need to reeenter to unprotect the heap.
VMState state(OTHER);
#endif
Handle<Object> cache = Utils::OpenHandle(*handle);
JSValue* wrapper = JSValue::cast(*cache);
Proxy* proxy = Script::cast(wrapper->value())->wrapper();
ASSERT(proxy->proxy() == reinterpret_cast<Address>(cache.location()));
proxy->set_proxy(0);
GlobalHandles::Destroy(cache.location());
Counters::script_wrappers.Decrement();
}
Handle<JSValue> GetScriptWrapper(Handle<Script> script) {
if (script->wrapper()->proxy() != NULL) {
// Return the script wrapper directly from the cache.
return Handle<JSValue>(
reinterpret_cast<JSValue**>(script->wrapper()->proxy()));
}
// Construct a new script wrapper.
Counters::script_wrappers.Increment();
Handle<JSFunction> constructor = Top::script_function();
Handle<JSValue> result =
Handle<JSValue>::cast(Factory::NewJSObject(constructor));
result->set_value(*script);
// Create a new weak global handle and use it to cache the wrapper
// for future use. The cache will automatically be cleared by the
// garbage collector when it is not used anymore.
Handle<Object> handle = GlobalHandles::Create(*result);
GlobalHandles::MakeWeak(handle.location(), NULL, &ClearWrapperCache);
script->wrapper()->set_proxy(reinterpret_cast<Address>(handle.location()));
return result;
}
// Init line_ends array with code positions of line ends inside script
// source.
void InitScriptLineEnds(Handle<Script> script) {
if (!script->line_ends()->IsUndefined()) return;
if (!script->source()->IsString()) {
ASSERT(script->source()->IsUndefined());
Handle<FixedArray> empty = Factory::NewFixedArray(0);
script->set_line_ends(*empty);
ASSERT(script->line_ends()->IsFixedArray());
return;
}
Handle<String> src(String::cast(script->source()));
Handle<FixedArray> array = CalculateLineEnds(src, true);
if (*array != Heap::empty_fixed_array()) {
array->set_map(Heap::fixed_cow_array_map());
}
script->set_line_ends(*array);
ASSERT(script->line_ends()->IsFixedArray());
}
Handle<FixedArray> CalculateLineEnds(Handle<String> src,
bool with_imaginary_last_new_line) {
const int src_len = src->length();
Handle<String> new_line = Factory::NewStringFromAscii(CStrVector("\n"));
// Pass 1: Identify line count.
int line_count = 0;
int position = 0;
while (position != -1 && position < src_len) {
position = Runtime::StringMatch(src, new_line, position);
if (position != -1) {
position++;
}
if (position != -1) {
line_count++;
} else if (with_imaginary_last_new_line) {
// Even if the last line misses a line end, it is counted.
line_count++;
}
}
// Pass 2: Fill in line ends positions
Handle<FixedArray> array = Factory::NewFixedArray(line_count);
int array_index = 0;
position = 0;
while (position != -1 && position < src_len) {
position = Runtime::StringMatch(src, new_line, position);
if (position != -1) {
array->set(array_index++, Smi::FromInt(position++));
} else if (with_imaginary_last_new_line) {
// If the script does not end with a line ending add the final end
// position as just past the last line ending.
array->set(array_index++, Smi::FromInt(src_len));
}
}
ASSERT(array_index == line_count);
return array;
}
// Convert code position into line number.
int GetScriptLineNumber(Handle<Script> script, int code_pos) {
InitScriptLineEnds(script);
AssertNoAllocation no_allocation;
FixedArray* line_ends_array = FixedArray::cast(script->line_ends());
const int line_ends_len = line_ends_array->length();
if (!line_ends_len)
return -1;
if ((Smi::cast(line_ends_array->get(0)))->value() >= code_pos)
return script->line_offset()->value();
int left = 0;
int right = line_ends_len;
while (int half = (right - left) / 2) {
if ((Smi::cast(line_ends_array->get(left + half)))->value() > code_pos) {
right -= half;
} else {
left += half;
}
}
return right + script->line_offset()->value();
}
int GetScriptLineNumberSafe(Handle<Script> script, int code_pos) {
AssertNoAllocation no_allocation;
if (!script->line_ends()->IsUndefined()) {
return GetScriptLineNumber(script, code_pos);
}
// Slow mode: we do not have line_ends. We have to iterate through source.
if (!script->source()->IsString()) {
return -1;
}
String* source = String::cast(script->source());
int line = 0;
int len = source->length();
for (int pos = 0; pos < len; pos++) {
if (pos == code_pos) {
break;
}
if (source->Get(pos) == '\n') {
line++;
}
}
return line;
}
void CustomArguments::IterateInstance(ObjectVisitor* v) {
v->VisitPointers(values_, values_ + ARRAY_SIZE(values_));
}
// Compute the property keys from the interceptor.
v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
Handle<JSObject> object) {
Handle<InterceptorInfo> interceptor(object->GetNamedInterceptor());
CustomArguments args(interceptor->data(), *receiver, *object);
v8::AccessorInfo info(args.end());
v8::Handle<v8::Array> result;
if (!interceptor->enumerator()->IsUndefined()) {
v8::NamedPropertyEnumerator enum_fun =
v8::ToCData<v8::NamedPropertyEnumerator>(interceptor->enumerator());
LOG(ApiObjectAccess("interceptor-named-enum", *object));
{
// Leaving JavaScript.
VMState state(EXTERNAL);
result = enum_fun(info);
}
}
return result;
}
// Compute the element keys from the interceptor.
v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
Handle<JSObject> object) {
Handle<InterceptorInfo> interceptor(object->GetIndexedInterceptor());
CustomArguments args(interceptor->data(), *receiver, *object);
v8::AccessorInfo info(args.end());
v8::Handle<v8::Array> result;
if (!interceptor->enumerator()->IsUndefined()) {
v8::IndexedPropertyEnumerator enum_fun =
v8::ToCData<v8::IndexedPropertyEnumerator>(interceptor->enumerator());
LOG(ApiObjectAccess("interceptor-indexed-enum", *object));
{
// Leaving JavaScript.
VMState state(EXTERNAL);
result = enum_fun(info);
}
}
return result;
}
static bool ContainsOnlyValidKeys(Handle<FixedArray> array) {
int len = array->length();
for (int i = 0; i < len; i++) {
Object* e = array->get(i);
if (!(e->IsString() || e->IsNumber())) return false;
}
return true;
}
Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
KeyCollectionType type) {
USE(ContainsOnlyValidKeys);
Handle<FixedArray> content = Factory::empty_fixed_array();
Handle<JSObject> arguments_boilerplate =
Handle<JSObject>(
Top::context()->global_context()->arguments_boilerplate());
Handle<JSFunction> arguments_function =
Handle<JSFunction>(
JSFunction::cast(arguments_boilerplate->map()->constructor()));
// Only collect keys if access is permitted.
for (Handle<Object> p = object;
*p != Heap::null_value();
p = Handle<Object>(p->GetPrototype())) {
Handle<JSObject> current(JSObject::cast(*p));
// Check access rights if required.
if (current->IsAccessCheckNeeded() &&
!Top::MayNamedAccess(*current, Heap::undefined_value(),
v8::ACCESS_KEYS)) {
Top::ReportFailedAccessCheck(*current, v8::ACCESS_KEYS);
break;
}
// Compute the element keys.
Handle<FixedArray> element_keys =
Factory::NewFixedArray(current->NumberOfEnumElements());
current->GetEnumElementKeys(*element_keys);
content = UnionOfKeys(content, element_keys);
ASSERT(ContainsOnlyValidKeys(content));
// Add the element keys from the interceptor.
if (current->HasIndexedInterceptor()) {
v8::Handle<v8::Array> result =
GetKeysForIndexedInterceptor(object, current);
if (!result.IsEmpty())
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
ASSERT(ContainsOnlyValidKeys(content));
}
// We can cache the computed property keys if access checks are
// not needed and no interceptors are involved.
//
// We do not use the cache if the object has elements and
// therefore it does not make sense to cache the property names
// for arguments objects. Arguments objects will always have
// elements.
// Wrapped strings have elements, but don't have an elements
// array or dictionary. So the fast inline test for whether to
// use the cache says yes, so we should not create a cache.
bool cache_enum_keys =
((current->map()->constructor() != *arguments_function) &&
!current->IsJSValue() &&
!current->IsAccessCheckNeeded() &&
!current->HasNamedInterceptor() &&
!current->HasIndexedInterceptor());
// Compute the property keys and cache them if possible.
content =
UnionOfKeys(content, GetEnumPropertyKeys(current, cache_enum_keys));
ASSERT(ContainsOnlyValidKeys(content));
// Add the property keys from the interceptor.
if (current->HasNamedInterceptor()) {
v8::Handle<v8::Array> result =
GetKeysForNamedInterceptor(object, current);
if (!result.IsEmpty())
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
ASSERT(ContainsOnlyValidKeys(content));
}
// If we only want local properties we bail out after the first
// iteration.
if (type == LOCAL_ONLY)
break;
}
return content;
}
Handle<JSArray> GetKeysFor(Handle<JSObject> object) {
Counters::for_in.Increment();
Handle<FixedArray> elements = GetKeysInFixedArrayFor(object,
INCLUDE_PROTOS);
return Factory::NewJSArrayWithElements(elements);
}
Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object,
bool cache_result) {
int index = 0;
if (object->HasFastProperties()) {
if (object->map()->instance_descriptors()->HasEnumCache()) {
Counters::enum_cache_hits.Increment();
DescriptorArray* desc = object->map()->instance_descriptors();
return Handle<FixedArray>(FixedArray::cast(desc->GetEnumCache()));
}
Counters::enum_cache_misses.Increment();
int num_enum = object->NumberOfEnumProperties();
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
Handle<DescriptorArray> descs =
Handle<DescriptorArray>(object->map()->instance_descriptors());
for (int i = 0; i < descs->number_of_descriptors(); i++) {
if (descs->IsProperty(i) && !descs->IsDontEnum(i)) {
(*storage)->set(index, descs->GetKey(i));
PropertyDetails details(descs->GetDetails(i));
(*sort_array)->set(index, Smi::FromInt(details.index()));
index++;
}
}
(*storage)->SortPairs(*sort_array, sort_array->length());
if (cache_result) {
Handle<FixedArray> bridge_storage =
Factory::NewFixedArray(DescriptorArray::kEnumCacheBridgeLength);
DescriptorArray* desc = object->map()->instance_descriptors();
desc->SetEnumCache(*bridge_storage, *storage);
}
ASSERT(storage->length() == index);
return storage;
} else {
int num_enum = object->NumberOfEnumProperties();
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
object->property_dictionary()->CopyEnumKeysTo(*storage, *sort_array);
return storage;
}
}
bool EnsureCompiled(Handle<SharedFunctionInfo> shared,
ClearExceptionFlag flag) {
return shared->is_compiled() || CompileLazyShared(shared, flag);
}
static bool CompileLazyHelper(CompilationInfo* info,
ClearExceptionFlag flag) {
// Compile the source information to a code object.
ASSERT(!info->shared_info()->is_compiled());
bool result = Compiler::CompileLazy(info);
ASSERT(result != Top::has_pending_exception());
if (!result && flag == CLEAR_EXCEPTION) Top::clear_pending_exception();
return result;
}
bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
ClearExceptionFlag flag) {
CompilationInfo info(shared);
return CompileLazyHelper(&info, flag);
}
bool CompileLazy(Handle<JSFunction> function,
ClearExceptionFlag flag) {
if (function->shared()->is_compiled()) {
function->set_code(function->shared()->code());
PROFILE(FunctionCreateEvent(*function));
function->shared()->set_code_age(0);
return true;
} else {
CompilationInfo info(function);
bool result = CompileLazyHelper(&info, flag);
ASSERT(!result || function->is_compiled());
PROFILE(FunctionCreateEvent(*function));
return result;
}
}
bool CompileLazyInLoop(Handle<JSFunction> function,
ClearExceptionFlag flag) {
if (function->shared()->is_compiled()) {
function->set_code(function->shared()->code());
PROFILE(FunctionCreateEvent(*function));
function->shared()->set_code_age(0);
return true;
} else {
CompilationInfo info(function);
info.MarkAsInLoop();
bool result = CompileLazyHelper(&info, flag);
ASSERT(!result || function->is_compiled());
PROFILE(FunctionCreateEvent(*function));
return result;
}
}
OptimizedObjectForAddingMultipleProperties::
OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
int expected_additional_properties,
bool condition) {
object_ = object;
if (condition && object_->HasFastProperties()) {
// Normalize the properties of object to avoid n^2 behavior
// when extending the object multiple properties. Indicate the number of
// properties to be added.
unused_property_fields_ = object->map()->unused_property_fields();
NormalizeProperties(object_,
KEEP_INOBJECT_PROPERTIES,
expected_additional_properties);
has_been_transformed_ = true;
} else {
has_been_transformed_ = false;
}
}
OptimizedObjectForAddingMultipleProperties::
~OptimizedObjectForAddingMultipleProperties() {
// Reoptimize the object to allow fast property access.
if (has_been_transformed_) {
TransformToFastProperties(object_, unused_property_fields_);
}
}
} } // namespace v8::internal