v8/test/unittests/compiler/effect-control-linearizer-unittest.cc
epertoso 60c95d85ab [turbofan] Move TryCloneBranch in the EffectControlLinearizer pass.
When trying to clone a branch, the ControlFlowOptimizer gave up as soon as it found a Phi/EffectPhi node that could not be placed directly below the IfTrue or IfFalse control paths.

Moving the step in the EffectControlLinearizer phase, after the first schedule, works around the problem by looking at the successor blocks.

BUG=

Review-Url: https://codereview.chromium.org/2139593002
Cr-Commit-Position: refs/heads/master@{#37687}
2016-07-12 15:23:36 +00:00

400 lines
14 KiB
C++

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/effect-control-linearizer.h"
#include "src/compiler/access-builder.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/linkage.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/schedule.h"
#include "src/compiler/simplified-operator.h"
#include "test/unittests/compiler/graph-unittest.h"
#include "test/unittests/compiler/node-test-utils.h"
#include "test/unittests/test-utils.h"
#include "testing/gmock-support.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace v8 {
namespace internal {
namespace compiler {
using testing::Capture;
class EffectControlLinearizerTest : public TypedGraphTest {
public:
EffectControlLinearizerTest()
: TypedGraphTest(3),
machine_(zone()),
javascript_(zone()),
simplified_(zone()),
jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
&machine_) {}
JSGraph* jsgraph() { return &jsgraph_; }
SimplifiedOperatorBuilder* simplified() { return &simplified_; }
private:
MachineOperatorBuilder machine_;
JSOperatorBuilder javascript_;
SimplifiedOperatorBuilder simplified_;
JSGraph jsgraph_;
};
namespace {
BasicBlock* AddBlockToSchedule(Schedule* schedule) {
BasicBlock* block = schedule->NewBasicBlock();
block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
schedule->rpo_order()->push_back(block);
return block;
}
} // namespace
TEST_F(EffectControlLinearizerTest, SimpleLoad) {
Schedule schedule(zone());
// Create the graph.
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), graph()->start());
Node* ret = graph()->NewNode(common()->Return(), load, graph()->start(),
graph()->start());
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, heap_number);
schedule.AddNode(start, load);
schedule.AddReturn(start, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
EXPECT_THAT(load,
IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
graph()->start(), graph()->start()));
// The return should have reconnected effect edge to the load.
EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
}
TEST_F(EffectControlLinearizerTest, DiamondLoad) {
Schedule schedule(zone());
// Create the graph.
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* heap_number = NumberConstant(0.5);
Node* vtrue = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* vfalse = Float64Constant(2);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
Node* phi = graph()->NewNode(
common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
Node* ret =
graph()->NewNode(common()->Return(), phi, graph()->start(), merge);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddNode(tblock, heap_number);
schedule.AddNode(tblock, vtrue);
schedule.AddGoto(tblock, mblock);
schedule.AddNode(fblock, if_false);
schedule.AddNode(fblock, vfalse);
schedule.AddGoto(fblock, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, phi);
schedule.AddReturn(mblock, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
// The effect input to the return should be an effect phi with the
// newly introduced effectful change operators.
ASSERT_THAT(
ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
}
TEST_F(EffectControlLinearizerTest, FloatingDiamondsControlWiring) {
Schedule schedule(zone());
// Create the graph and schedule. Roughly (omitting effects and unimportant
// nodes):
//
// BLOCK 0:
// r1: Start
// c1: Call
// b1: Branch(const0, s1)
// |
// +-------+------+
// | |
// BLOCK 1: BLOCK 2:
// t1: IfTrue(b1) f1: IfFalse(b1)
// | |
// +-------+------+
// |
// BLOCK 3:
// m1: Merge(t1, f1)
// c2: IfSuccess(c1)
// b2: Branch(const0 , s1)
// |
// +-------+------+
// | |
// BLOCK 4: BLOCK 5:
// t2: IfTrue(b2) f2:IfFalse(b2)
// | |
// +-------+------+
// |
// BLOCK 6:
// m2: Merge(t2, f2)
// r1: Return(c1, c2)
LinkageLocation kLocationSignature[] = {
LinkageLocation::ForRegister(0, MachineType::Pointer()),
LinkageLocation::ForRegister(1, MachineType::Pointer())};
const CallDescriptor* kCallDescriptor = new (zone()) CallDescriptor(
CallDescriptor::kCallCodeObject, MachineType::AnyTagged(),
LinkageLocation::ForRegister(0, MachineType::Pointer()),
new (zone()) LocationSignature(1, 1, kLocationSignature), 0,
Operator::kNoProperties, 0, 0, CallDescriptor::kNoFlags);
Node* p0 = Parameter(0);
Node* p1 = Parameter(1);
Node* const0 = Int32Constant(0);
Node* call = graph()->NewNode(common()->Call(kCallDescriptor), p0, p1,
graph()->start(), graph()->start());
Node* if_success = graph()->NewNode(common()->IfSuccess(), call);
// First Floating diamond.
Node* branch1 =
graph()->NewNode(common()->Branch(), const0, graph()->start());
Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
Node* merge1 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
// Second floating diamond.
Node* branch2 =
graph()->NewNode(common()->Branch(), const0, graph()->start());
Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
Node* merge2 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
Node* ret =
graph()->NewNode(common()->Return(), call, graph()->start(), if_success);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* t1block = AddBlockToSchedule(&schedule);
BasicBlock* f1block = AddBlockToSchedule(&schedule);
BasicBlock* m1block = AddBlockToSchedule(&schedule);
BasicBlock* t2block = AddBlockToSchedule(&schedule);
BasicBlock* f2block = AddBlockToSchedule(&schedule);
BasicBlock* m2block = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, p0);
schedule.AddNode(start, p1);
schedule.AddNode(start, const0);
schedule.AddNode(start, call);
schedule.AddBranch(start, branch1, t1block, f1block);
schedule.AddNode(t1block, if_true1);
schedule.AddGoto(t1block, m1block);
schedule.AddNode(f1block, if_false1);
schedule.AddGoto(f1block, m1block);
schedule.AddNode(m1block, merge1);
// The scheduler does not always put the IfSuccess node to the corresponding
// call's block, simulate that here.
schedule.AddNode(m1block, if_success);
schedule.AddBranch(m1block, branch2, t2block, f2block);
schedule.AddNode(t2block, if_true2);
schedule.AddGoto(t2block, m2block);
schedule.AddNode(f2block, if_false2);
schedule.AddGoto(f2block, m2block);
schedule.AddNode(m2block, merge2);
schedule.AddReturn(m2block, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
// The effect input to the return should be an effect phi with the
// newly introduced effectful change operators.
ASSERT_THAT(ret, IsReturn(call, call, merge2));
ASSERT_THAT(branch2, IsBranch(const0, merge1));
ASSERT_THAT(branch1, IsBranch(const0, if_success));
ASSERT_THAT(if_success, IsIfSuccess(call));
}
TEST_F(EffectControlLinearizerTest, LoopLoad) {
Schedule schedule(zone());
// Create the graph.
Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
Node* effect_phi =
graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
Node* cond = Int32Constant(0);
Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
loop->AppendInput(zone(), if_false);
NodeProperties::ChangeOp(loop, common()->Loop(2));
effect_phi->InsertInput(zone(), 1, effect_phi);
NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), loop);
Node* ret = graph()->NewNode(common()->Return(), load, effect_phi, if_true);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* lblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* rblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddGoto(start, lblock);
schedule.AddNode(lblock, loop);
schedule.AddNode(lblock, effect_phi);
schedule.AddNode(lblock, heap_number);
schedule.AddNode(lblock, load);
schedule.AddNode(lblock, cond);
schedule.AddBranch(lblock, branch, rblock, fblock);
schedule.AddNode(fblock, if_false);
schedule.AddGoto(fblock, lblock);
schedule.AddNode(rblock, if_true);
schedule.AddReturn(rblock, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
ASSERT_THAT(ret, IsReturn(load, load, if_true));
EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
heap_number, effect_phi, loop));
}
TEST_F(EffectControlLinearizerTest, CloneBranch) {
Schedule schedule(zone());
Node* cond0 = Parameter(0);
Node* cond1 = Parameter(1);
Node* cond2 = Parameter(2);
Node* branch0 = graph()->NewNode(common()->Branch(), cond0, start());
Node* control1 = graph()->NewNode(common()->IfTrue(), branch0);
Node* control2 = graph()->NewNode(common()->IfFalse(), branch0);
Node* merge0 = graph()->NewNode(common()->Merge(2), control1, control2);
Node* phi0 = graph()->NewNode(common()->Phi(MachineRepresentation::kBit, 2),
cond1, cond2, merge0);
Node* branch = graph()->NewNode(common()->Branch(), phi0, merge0);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(1), merge));
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* f1block = AddBlockToSchedule(&schedule);
BasicBlock* t1block = AddBlockToSchedule(&schedule);
BasicBlock* bblock = AddBlockToSchedule(&schedule);
BasicBlock* f2block = AddBlockToSchedule(&schedule);
BasicBlock* t2block = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch0, t1block, f1block);
schedule.AddNode(t1block, control1);
schedule.AddGoto(t1block, bblock);
schedule.AddNode(f1block, control2);
schedule.AddGoto(f1block, bblock);
schedule.AddNode(bblock, merge0);
schedule.AddNode(bblock, phi0);
schedule.AddBranch(bblock, branch, t2block, f2block);
schedule.AddNode(t2block, if_true);
schedule.AddGoto(t2block, mblock);
schedule.AddNode(f2block, if_false);
schedule.AddGoto(f2block, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, graph()->end());
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
Capture<Node *> branch1_capture, branch2_capture;
EXPECT_THAT(
end(),
IsEnd(IsMerge(IsMerge(IsIfTrue(CaptureEq(&branch1_capture)),
IsIfTrue(CaptureEq(&branch2_capture))),
IsMerge(IsIfFalse(AllOf(CaptureEq(&branch1_capture),
IsBranch(cond1, control1))),
IsIfFalse(AllOf(CaptureEq(&branch2_capture),
IsBranch(cond2, control2)))))));
}
} // namespace compiler
} // namespace internal
} // namespace v8