a4506cd3f2
Also split v8-core independent methods from checks.h to base/logging.h and merge v8checks with the rest of checks. The CPU::FlushICache method is moved to CpuFeatures::FlushICache RoundUp and related methods are moved to base/macros.h Remove all layering violations from src/libplatform BUG=none R=jkummerow@chromium.org LOG=n Review URL: https://codereview.chromium.org/358363002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22092 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
198 lines
6.8 KiB
C++
198 lines
6.8 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_TRANSITIONS_H_
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#define V8_TRANSITIONS_H_
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#include "src/checks.h"
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#include "src/elements-kind.h"
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#include "src/heap.h"
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#include "src/isolate.h"
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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// TransitionArrays are fixed arrays used to hold map transitions for property,
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// constant, and element changes. They can either be simple transition arrays
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// that store a single property transition, or a full transition array that has
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// prototype transitions and multiple property transitons. The details related
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// to property transitions are accessed in the descriptor array of the target
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// map. In the case of a simple transition, the key is also read from the
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// descriptor array of the target map.
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//
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// The simple format of the these objects is:
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// [0] Undefined or back pointer map
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// [1] Single transition
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//
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// The full format is:
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// [0] Undefined or back pointer map
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// [1] Smi(0) or fixed array of prototype transitions
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// [2] First transition
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// [length() - kTransitionSize] Last transition
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class TransitionArray: public FixedArray {
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public:
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// Accessors for fetching instance transition at transition number.
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inline Name* GetKey(int transition_number);
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inline void SetKey(int transition_number, Name* value);
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inline Object** GetKeySlot(int transition_number);
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int GetSortedKeyIndex(int transition_number) { return transition_number; }
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Name* GetSortedKey(int transition_number) {
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return GetKey(transition_number);
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}
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inline Map* GetTarget(int transition_number);
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inline void SetTarget(int transition_number, Map* target);
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inline PropertyDetails GetTargetDetails(int transition_number);
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inline bool HasElementsTransition();
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inline Object* back_pointer_storage();
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inline void set_back_pointer_storage(
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Object* back_pointer,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline FixedArray* GetPrototypeTransitions();
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inline void SetPrototypeTransitions(
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FixedArray* prototype_transitions,
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WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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inline Object** GetPrototypeTransitionsSlot();
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inline bool HasPrototypeTransitions();
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// Returns the number of transitions in the array.
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int number_of_transitions() {
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if (IsSimpleTransition()) return 1;
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int len = length();
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return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
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}
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inline int number_of_entries() { return number_of_transitions(); }
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// Creates a FullTransitionArray from a SimpleTransitionArray in
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// containing_map.
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static Handle<TransitionArray> ExtendToFullTransitionArray(
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Handle<Map> containing_map);
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// Create a transition array, copying from the owning map if it already has
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// one, otherwise creating a new one according to flag.
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// TODO(verwaest): This should not cause an existing transition to be
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// overwritten.
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static Handle<TransitionArray> CopyInsert(Handle<Map> map,
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Handle<Name> name,
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Handle<Map> target,
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SimpleTransitionFlag flag);
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// Search a transition for a given property name.
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inline int Search(Name* name);
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// Allocates a TransitionArray.
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static Handle<TransitionArray> Allocate(
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Isolate* isolate, int number_of_transitions);
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bool IsSimpleTransition() {
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return length() == kSimpleTransitionSize &&
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get(kSimpleTransitionTarget)->IsHeapObject() &&
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// The IntrusivePrototypeTransitionIterator may have set the map of the
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// prototype transitions array to a smi. In that case, there are
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// prototype transitions, hence this transition array is a full
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// transition array.
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HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() &&
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get(kSimpleTransitionTarget)->IsMap();
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}
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bool IsFullTransitionArray() {
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return length() > kFirstIndex ||
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(length() == kFirstIndex && !IsSimpleTransition());
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}
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// Casting.
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static inline TransitionArray* cast(Object* obj);
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// Constant for denoting key was not found.
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static const int kNotFound = -1;
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static const int kBackPointerStorageIndex = 0;
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// Layout for full transition arrays.
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static const int kPrototypeTransitionsIndex = 1;
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static const int kFirstIndex = 2;
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// Layout for simple transition arrays.
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static const int kSimpleTransitionTarget = 1;
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static const int kSimpleTransitionSize = 2;
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static const int kSimpleTransitionIndex = 0;
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STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
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static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
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// Layout for the full transition array header.
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static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
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kPointerSize;
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// Layout of map transition entries in full transition arrays.
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static const int kTransitionKey = 0;
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static const int kTransitionTarget = 1;
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static const int kTransitionSize = 2;
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#ifdef OBJECT_PRINT
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// Print all the transitions.
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inline void PrintTransitions() {
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PrintTransitions(stdout);
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}
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void PrintTransitions(FILE* out);
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#endif
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#ifdef DEBUG
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bool IsSortedNoDuplicates(int valid_entries = -1);
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bool IsConsistentWithBackPointers(Map* current_map);
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bool IsEqualTo(TransitionArray* other);
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#endif
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// The maximum number of transitions we want in a transition array (should
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// fit in a page).
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static const int kMaxNumberOfTransitions = 1024 + 512;
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private:
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// Conversion from transition number to array indices.
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static int ToKeyIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionKey;
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}
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static int ToTargetIndex(int transition_number) {
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return kFirstIndex +
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(transition_number * kTransitionSize) +
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kTransitionTarget;
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}
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static Handle<TransitionArray> AllocateSimple(
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Isolate* isolate, Handle<Map> target);
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// Allocate a new transition array with a single entry.
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static Handle<TransitionArray> NewWith(Handle<Map> map,
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Handle<Name> name,
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Handle<Map> target,
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SimpleTransitionFlag flag);
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inline void NoIncrementalWriteBarrierSet(int transition_number,
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Name* key,
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Map* target);
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// Copy a single transition from the origin array.
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inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
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int origin_transition,
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int target_transition);
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DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
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};
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} } // namespace v8::internal
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#endif // V8_TRANSITIONS_H_
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