bc04544f02
This will make it easier to use other STL headers in the future Review URL: https://codereview.chromium.org/14362023 Patch from Jochen Eisinger <jochen@chromium.org>. git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@14352 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
739 lines
24 KiB
C++
739 lines
24 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This module contains the platform-specific code. This make the rest of the
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// code less dependent on operating system, compilers and runtime libraries.
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// This module does specifically not deal with differences between different
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// processor architecture.
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// The platform classes have the same definition for all platforms. The
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// implementation for a particular platform is put in platform_<os>.cc.
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// The build system then uses the implementation for the target platform.
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//
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// This design has been chosen because it is simple and fast. Alternatively,
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// the platform dependent classes could have been implemented using abstract
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// superclasses with virtual methods and having specializations for each
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// platform. This design was rejected because it was more complicated and
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// slower. It would require factory methods for selecting the right
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// implementation and the overhead of virtual methods for performance
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// sensitive like mutex locking/unlocking.
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#ifndef V8_PLATFORM_H_
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#define V8_PLATFORM_H_
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#ifdef __sun
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# ifndef signbit
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namespace std {
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int signbit(double x);
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}
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# endif
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#endif
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// GCC specific stuff
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#ifdef __GNUC__
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// Needed for va_list on at least MinGW and Android.
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#include <stdarg.h>
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#define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100)
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#endif // __GNUC__
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// Windows specific stuff.
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#ifdef WIN32
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// Microsoft Visual C++ specific stuff.
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#ifdef _MSC_VER
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#include "win32-math.h"
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int strncasecmp(const char* s1, const char* s2, int n);
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inline int lrint(double flt) {
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int intgr;
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#if defined(V8_TARGET_ARCH_IA32)
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__asm {
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fld flt
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fistp intgr
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};
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#else
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intgr = static_cast<int>(flt + 0.5);
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if ((intgr & 1) != 0 && intgr - flt == 0.5) {
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// If the number is halfway between two integers, round to the even one.
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intgr--;
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}
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#endif
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return intgr;
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}
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#endif // _MSC_VER
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#ifndef __CYGWIN__
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// Random is missing on both Visual Studio and MinGW.
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int random();
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#endif
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#endif // WIN32
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#include "atomicops.h"
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#include "lazy-instance.h"
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#include "platform-tls.h"
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#include "utils.h"
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#include "v8globals.h"
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namespace v8 {
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namespace internal {
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class Semaphore;
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class Mutex;
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double ceiling(double x);
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double modulo(double x, double y);
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// Custom implementation of math functions.
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double fast_sin(double input);
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double fast_cos(double input);
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double fast_tan(double input);
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double fast_log(double input);
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double fast_exp(double input);
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double fast_sqrt(double input);
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// The custom exp implementation needs 16KB of lookup data; initialize it
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// on demand.
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void lazily_initialize_fast_exp();
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// Forward declarations.
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class Socket;
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// ----------------------------------------------------------------------------
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// OS
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//
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// This class has static methods for the different platform specific
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// functions. Add methods here to cope with differences between the
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// supported platforms.
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class OS {
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public:
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// Initializes the platform OS support. Called once at VM startup.
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static void SetUp();
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// Initializes the platform OS support that depend on CPU features. This is
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// called after CPU initialization.
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static void PostSetUp();
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// Clean up platform-OS-related things. Called once at VM shutdown.
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static void TearDown();
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// Returns the accumulated user time for thread. This routine
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// can be used for profiling. The implementation should
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// strive for high-precision timer resolution, preferable
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// micro-second resolution.
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static int GetUserTime(uint32_t* secs, uint32_t* usecs);
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// Get a tick counter normalized to one tick per microsecond.
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// Used for calculating time intervals.
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static int64_t Ticks();
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// Returns current time as the number of milliseconds since
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// 00:00:00 UTC, January 1, 1970.
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static double TimeCurrentMillis();
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// Returns a string identifying the current time zone. The
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// timestamp is used for determining if DST is in effect.
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static const char* LocalTimezone(double time);
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// Returns the local time offset in milliseconds east of UTC without
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// taking daylight savings time into account.
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static double LocalTimeOffset();
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// Returns the daylight savings offset for the given time.
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static double DaylightSavingsOffset(double time);
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// Returns last OS error.
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static int GetLastError();
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static FILE* FOpen(const char* path, const char* mode);
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static bool Remove(const char* path);
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// Opens a temporary file, the file is auto removed on close.
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static FILE* OpenTemporaryFile();
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// Log file open mode is platform-dependent due to line ends issues.
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static const char* const LogFileOpenMode;
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// Print output to console. This is mostly used for debugging output.
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// On platforms that has standard terminal output, the output
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// should go to stdout.
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static void Print(const char* format, ...);
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static void VPrint(const char* format, va_list args);
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// Print output to a file. This is mostly used for debugging output.
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static void FPrint(FILE* out, const char* format, ...);
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static void VFPrint(FILE* out, const char* format, va_list args);
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// Print error output to console. This is mostly used for error message
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// output. On platforms that has standard terminal output, the output
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// should go to stderr.
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static void PrintError(const char* format, ...);
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static void VPrintError(const char* format, va_list args);
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// Allocate/Free memory used by JS heap. Pages are readable/writable, but
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// they are not guaranteed to be executable unless 'executable' is true.
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// Returns the address of allocated memory, or NULL if failed.
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static void* Allocate(const size_t requested,
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size_t* allocated,
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bool is_executable);
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static void Free(void* address, const size_t size);
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// This is the granularity at which the ProtectCode(...) call can set page
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// permissions.
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static intptr_t CommitPageSize();
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// Mark code segments non-writable.
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static void ProtectCode(void* address, const size_t size);
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// Assign memory as a guard page so that access will cause an exception.
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static void Guard(void* address, const size_t size);
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// Generate a random address to be used for hinting mmap().
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static void* GetRandomMmapAddr();
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// Get the Alignment guaranteed by Allocate().
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static size_t AllocateAlignment();
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// Returns an indication of whether a pointer is in a space that
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// has been allocated by Allocate(). This method may conservatively
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// always return false, but giving more accurate information may
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// improve the robustness of the stack dump code in the presence of
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// heap corruption.
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static bool IsOutsideAllocatedSpace(void* pointer);
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// Sleep for a number of milliseconds.
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static void Sleep(const int milliseconds);
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static int NumberOfCores();
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// Abort the current process.
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static void Abort();
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// Debug break.
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static void DebugBreak();
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// Dump C++ current stack trace (only functional on Linux).
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static void DumpBacktrace();
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// Walk the stack.
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static const int kStackWalkError = -1;
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static const int kStackWalkMaxNameLen = 256;
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static const int kStackWalkMaxTextLen = 256;
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struct StackFrame {
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void* address;
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char text[kStackWalkMaxTextLen];
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};
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static int StackWalk(Vector<StackFrame> frames);
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// Factory method for creating platform dependent Mutex.
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// Please use delete to reclaim the storage for the returned Mutex.
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static Mutex* CreateMutex();
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// Factory method for creating platform dependent Semaphore.
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// Please use delete to reclaim the storage for the returned Semaphore.
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static Semaphore* CreateSemaphore(int count);
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// Factory method for creating platform dependent Socket.
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// Please use delete to reclaim the storage for the returned Socket.
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static Socket* CreateSocket();
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class MemoryMappedFile {
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public:
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static MemoryMappedFile* open(const char* name);
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static MemoryMappedFile* create(const char* name, int size, void* initial);
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virtual ~MemoryMappedFile() { }
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virtual void* memory() = 0;
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virtual int size() = 0;
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};
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// Safe formatting print. Ensures that str is always null-terminated.
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// Returns the number of chars written, or -1 if output was truncated.
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static int SNPrintF(Vector<char> str, const char* format, ...);
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static int VSNPrintF(Vector<char> str,
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const char* format,
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va_list args);
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static char* StrChr(char* str, int c);
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static void StrNCpy(Vector<char> dest, const char* src, size_t n);
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// Support for the profiler. Can do nothing, in which case ticks
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// occuring in shared libraries will not be properly accounted for.
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static void LogSharedLibraryAddresses();
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// Support for the profiler. Notifies the external profiling
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// process that a code moving garbage collection starts. Can do
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// nothing, in which case the code objects must not move (e.g., by
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// using --never-compact) if accurate profiling is desired.
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static void SignalCodeMovingGC();
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// The return value indicates the CPU features we are sure of because of the
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// OS. For example MacOSX doesn't run on any x86 CPUs that don't have SSE2
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// instructions.
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// This is a little messy because the interpretation is subject to the cross
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// of the CPU and the OS. The bits in the answer correspond to the bit
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// positions indicated by the members of the CpuFeature enum from globals.h
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static uint64_t CpuFeaturesImpliedByPlatform();
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// Maximum size of the virtual memory. 0 means there is no artificial
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// limit.
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static intptr_t MaxVirtualMemory();
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// Returns the double constant NAN
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static double nan_value();
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// Support runtime detection of Cpu implementer
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static CpuImplementer GetCpuImplementer();
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// Support runtime detection of VFP3 on ARM CPUs.
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static bool ArmCpuHasFeature(CpuFeature feature);
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// Support runtime detection of whether the hard float option of the
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// EABI is used.
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static bool ArmUsingHardFloat();
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// Support runtime detection of FPU on MIPS CPUs.
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static bool MipsCpuHasFeature(CpuFeature feature);
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// Returns the activation frame alignment constraint or zero if
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// the platform doesn't care. Guaranteed to be a power of two.
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static int ActivationFrameAlignment();
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static void ReleaseStore(volatile AtomicWord* ptr, AtomicWord value);
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#if defined(V8_TARGET_ARCH_IA32)
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// Limit below which the extra overhead of the MemCopy function is likely
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// to outweigh the benefits of faster copying.
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static const int kMinComplexMemCopy = 64;
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// Copy memory area. No restrictions.
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static void MemMove(void* dest, const void* src, size_t size);
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typedef void (*MemMoveFunction)(void* dest, const void* src, size_t size);
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// Keep the distinction of "move" vs. "copy" for the benefit of other
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// architectures.
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static void MemCopy(void* dest, const void* src, size_t size) {
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MemMove(dest, src, size);
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}
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#else // V8_TARGET_ARCH_IA32
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// Copy memory area to disjoint memory area.
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static void MemCopy(void* dest, const void* src, size_t size) {
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memcpy(dest, src, size);
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}
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static void MemMove(void* dest, const void* src, size_t size) {
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memmove(dest, src, size);
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}
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static const int kMinComplexMemCopy = 16 * kPointerSize;
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#endif // V8_TARGET_ARCH_IA32
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static int GetCurrentProcessId();
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private:
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static const int msPerSecond = 1000;
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DISALLOW_IMPLICIT_CONSTRUCTORS(OS);
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};
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// Represents and controls an area of reserved memory.
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// Control of the reserved memory can be assigned to another VirtualMemory
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// object by assignment or copy-contructing. This removes the reserved memory
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// from the original object.
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class VirtualMemory {
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public:
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// Empty VirtualMemory object, controlling no reserved memory.
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VirtualMemory();
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// Reserves virtual memory with size.
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explicit VirtualMemory(size_t size);
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// Reserves virtual memory containing an area of the given size that
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// is aligned per alignment. This may not be at the position returned
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// by address().
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VirtualMemory(size_t size, size_t alignment);
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// Releases the reserved memory, if any, controlled by this VirtualMemory
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// object.
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~VirtualMemory();
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// Returns whether the memory has been reserved.
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bool IsReserved();
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// Initialize or resets an embedded VirtualMemory object.
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void Reset();
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// Returns the start address of the reserved memory.
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// If the memory was reserved with an alignment, this address is not
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// necessarily aligned. The user might need to round it up to a multiple of
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// the alignment to get the start of the aligned block.
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void* address() {
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ASSERT(IsReserved());
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return address_;
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}
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// Returns the size of the reserved memory. The returned value is only
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// meaningful when IsReserved() returns true.
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// If the memory was reserved with an alignment, this size may be larger
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// than the requested size.
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size_t size() { return size_; }
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// Commits real memory. Returns whether the operation succeeded.
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bool Commit(void* address, size_t size, bool is_executable);
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// Uncommit real memory. Returns whether the operation succeeded.
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bool Uncommit(void* address, size_t size);
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// Creates a single guard page at the given address.
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bool Guard(void* address);
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void Release() {
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ASSERT(IsReserved());
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// Notice: Order is important here. The VirtualMemory object might live
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// inside the allocated region.
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void* address = address_;
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size_t size = size_;
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Reset();
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bool result = ReleaseRegion(address, size);
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USE(result);
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ASSERT(result);
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}
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// Assign control of the reserved region to a different VirtualMemory object.
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// The old object is no longer functional (IsReserved() returns false).
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void TakeControl(VirtualMemory* from) {
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ASSERT(!IsReserved());
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address_ = from->address_;
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size_ = from->size_;
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from->Reset();
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}
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static void* ReserveRegion(size_t size);
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static bool CommitRegion(void* base, size_t size, bool is_executable);
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static bool UncommitRegion(void* base, size_t size);
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// Must be called with a base pointer that has been returned by ReserveRegion
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// and the same size it was reserved with.
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static bool ReleaseRegion(void* base, size_t size);
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// Returns true if OS performs lazy commits, i.e. the memory allocation call
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// defers actual physical memory allocation till the first memory access.
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// Otherwise returns false.
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static bool HasLazyCommits();
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private:
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void* address_; // Start address of the virtual memory.
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size_t size_; // Size of the virtual memory.
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};
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// ----------------------------------------------------------------------------
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// Semaphore
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//
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// A semaphore object is a synchronization object that maintains a count. The
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// count is decremented each time a thread completes a wait for the semaphore
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// object and incremented each time a thread signals the semaphore. When the
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// count reaches zero, threads waiting for the semaphore blocks until the
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// count becomes non-zero.
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class Semaphore {
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public:
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virtual ~Semaphore() {}
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// Suspends the calling thread until the semaphore counter is non zero
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// and then decrements the semaphore counter.
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virtual void Wait() = 0;
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// Suspends the calling thread until the counter is non zero or the timeout
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// time has passed. If timeout happens the return value is false and the
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// counter is unchanged. Otherwise the semaphore counter is decremented and
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// true is returned. The timeout value is specified in microseconds.
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virtual bool Wait(int timeout) = 0;
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// Increments the semaphore counter.
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virtual void Signal() = 0;
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};
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template <int InitialValue>
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struct CreateSemaphoreTrait {
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static Semaphore* Create() {
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return OS::CreateSemaphore(InitialValue);
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}
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};
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// POD Semaphore initialized lazily (i.e. the first time Pointer() is called).
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// Usage:
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// // The following semaphore starts at 0.
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// static LazySemaphore<0>::type my_semaphore = LAZY_SEMAPHORE_INITIALIZER;
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//
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// void my_function() {
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// // Do something with my_semaphore.Pointer().
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// }
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//
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template <int InitialValue>
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struct LazySemaphore {
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typedef typename LazyDynamicInstance<
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Semaphore, CreateSemaphoreTrait<InitialValue>,
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ThreadSafeInitOnceTrait>::type type;
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};
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#define LAZY_SEMAPHORE_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
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// ----------------------------------------------------------------------------
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// Thread
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//
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// Thread objects are used for creating and running threads. When the start()
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// method is called the new thread starts running the run() method in the new
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// thread. The Thread object should not be deallocated before the thread has
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// terminated.
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class Thread {
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public:
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// Opaque data type for thread-local storage keys.
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// LOCAL_STORAGE_KEY_MIN_VALUE and LOCAL_STORAGE_KEY_MAX_VALUE are specified
|
|
// to ensure that enumeration type has correct value range (see Issue 830 for
|
|
// more details).
|
|
enum LocalStorageKey {
|
|
LOCAL_STORAGE_KEY_MIN_VALUE = kMinInt,
|
|
LOCAL_STORAGE_KEY_MAX_VALUE = kMaxInt
|
|
};
|
|
|
|
class Options {
|
|
public:
|
|
Options() : name_("v8:<unknown>"), stack_size_(0) {}
|
|
Options(const char* name, int stack_size = 0)
|
|
: name_(name), stack_size_(stack_size) {}
|
|
|
|
const char* name() const { return name_; }
|
|
int stack_size() const { return stack_size_; }
|
|
|
|
private:
|
|
const char* name_;
|
|
int stack_size_;
|
|
};
|
|
|
|
// Create new thread.
|
|
explicit Thread(const Options& options);
|
|
virtual ~Thread();
|
|
|
|
// Start new thread by calling the Run() method on the new thread.
|
|
void Start();
|
|
|
|
// Start new thread and wait until Run() method is called on the new thread.
|
|
void StartSynchronously() {
|
|
start_semaphore_ = OS::CreateSemaphore(0);
|
|
Start();
|
|
start_semaphore_->Wait();
|
|
delete start_semaphore_;
|
|
start_semaphore_ = NULL;
|
|
}
|
|
|
|
// Wait until thread terminates.
|
|
void Join();
|
|
|
|
inline const char* name() const {
|
|
return name_;
|
|
}
|
|
|
|
// Abstract method for run handler.
|
|
virtual void Run() = 0;
|
|
|
|
// Thread-local storage.
|
|
static LocalStorageKey CreateThreadLocalKey();
|
|
static void DeleteThreadLocalKey(LocalStorageKey key);
|
|
static void* GetThreadLocal(LocalStorageKey key);
|
|
static int GetThreadLocalInt(LocalStorageKey key) {
|
|
return static_cast<int>(reinterpret_cast<intptr_t>(GetThreadLocal(key)));
|
|
}
|
|
static void SetThreadLocal(LocalStorageKey key, void* value);
|
|
static void SetThreadLocalInt(LocalStorageKey key, int value) {
|
|
SetThreadLocal(key, reinterpret_cast<void*>(static_cast<intptr_t>(value)));
|
|
}
|
|
static bool HasThreadLocal(LocalStorageKey key) {
|
|
return GetThreadLocal(key) != NULL;
|
|
}
|
|
|
|
#ifdef V8_FAST_TLS_SUPPORTED
|
|
static inline void* GetExistingThreadLocal(LocalStorageKey key) {
|
|
void* result = reinterpret_cast<void*>(
|
|
InternalGetExistingThreadLocal(static_cast<intptr_t>(key)));
|
|
ASSERT(result == GetThreadLocal(key));
|
|
return result;
|
|
}
|
|
#else
|
|
static inline void* GetExistingThreadLocal(LocalStorageKey key) {
|
|
return GetThreadLocal(key);
|
|
}
|
|
#endif
|
|
|
|
// A hint to the scheduler to let another thread run.
|
|
static void YieldCPU();
|
|
|
|
|
|
// The thread name length is limited to 16 based on Linux's implementation of
|
|
// prctl().
|
|
static const int kMaxThreadNameLength = 16;
|
|
|
|
class PlatformData;
|
|
PlatformData* data() { return data_; }
|
|
|
|
void NotifyStartedAndRun() {
|
|
if (start_semaphore_) start_semaphore_->Signal();
|
|
Run();
|
|
}
|
|
|
|
private:
|
|
void set_name(const char* name);
|
|
|
|
PlatformData* data_;
|
|
|
|
char name_[kMaxThreadNameLength];
|
|
int stack_size_;
|
|
Semaphore* start_semaphore_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Thread);
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Mutex
|
|
//
|
|
// Mutexes are used for serializing access to non-reentrant sections of code.
|
|
// The implementations of mutex should allow for nested/recursive locking.
|
|
|
|
class Mutex {
|
|
public:
|
|
virtual ~Mutex() {}
|
|
|
|
// Locks the given mutex. If the mutex is currently unlocked, it becomes
|
|
// locked and owned by the calling thread, and immediately. If the mutex
|
|
// is already locked by another thread, suspends the calling thread until
|
|
// the mutex is unlocked.
|
|
virtual int Lock() = 0;
|
|
|
|
// Unlocks the given mutex. The mutex is assumed to be locked and owned by
|
|
// the calling thread on entrance.
|
|
virtual int Unlock() = 0;
|
|
|
|
// Tries to lock the given mutex. Returns whether the mutex was
|
|
// successfully locked.
|
|
virtual bool TryLock() = 0;
|
|
};
|
|
|
|
struct CreateMutexTrait {
|
|
static Mutex* Create() {
|
|
return OS::CreateMutex();
|
|
}
|
|
};
|
|
|
|
// POD Mutex initialized lazily (i.e. the first time Pointer() is called).
|
|
// Usage:
|
|
// static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER;
|
|
//
|
|
// void my_function() {
|
|
// ScopedLock my_lock(my_mutex.Pointer());
|
|
// // Do something.
|
|
// }
|
|
//
|
|
typedef LazyDynamicInstance<
|
|
Mutex, CreateMutexTrait, ThreadSafeInitOnceTrait>::type LazyMutex;
|
|
|
|
#define LAZY_MUTEX_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// ScopedLock
|
|
//
|
|
// Stack-allocated ScopedLocks provide block-scoped locking and
|
|
// unlocking of a mutex.
|
|
class ScopedLock {
|
|
public:
|
|
explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
|
|
ASSERT(mutex_ != NULL);
|
|
mutex_->Lock();
|
|
}
|
|
~ScopedLock() {
|
|
mutex_->Unlock();
|
|
}
|
|
|
|
private:
|
|
Mutex* mutex_;
|
|
DISALLOW_COPY_AND_ASSIGN(ScopedLock);
|
|
};
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Socket
|
|
//
|
|
|
|
class Socket {
|
|
public:
|
|
virtual ~Socket() {}
|
|
|
|
// Server initialization.
|
|
virtual bool Bind(const int port) = 0;
|
|
virtual bool Listen(int backlog) const = 0;
|
|
virtual Socket* Accept() const = 0;
|
|
|
|
// Client initialization.
|
|
virtual bool Connect(const char* host, const char* port) = 0;
|
|
|
|
// Shutdown socket for both read and write. This causes blocking Send and
|
|
// Receive calls to exit. After Shutdown the Socket object cannot be used for
|
|
// any communication.
|
|
virtual bool Shutdown() = 0;
|
|
|
|
// Data Transimission
|
|
// Return 0 on failure.
|
|
virtual int Send(const char* data, int len) const = 0;
|
|
virtual int Receive(char* data, int len) const = 0;
|
|
|
|
// Set the value of the SO_REUSEADDR socket option.
|
|
virtual bool SetReuseAddress(bool reuse_address) = 0;
|
|
|
|
virtual bool IsValid() const = 0;
|
|
|
|
static bool SetUp();
|
|
static int LastError();
|
|
static uint16_t HToN(uint16_t value);
|
|
static uint16_t NToH(uint16_t value);
|
|
static uint32_t HToN(uint32_t value);
|
|
static uint32_t NToH(uint32_t value);
|
|
};
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_PLATFORM_H_
|