c01a36d546
This is a reland of d7ece57e20
with
a fix to failures on NumFuzz.
Original change's description:
> [turboprop] Add a slot for optimization marker in feedback vector
>
> Optimization marker and the optimized code used to share the same slot
> in the feedback vector as they were mutually exclusive. With turboprop
> we would want to mark the function for tier up to Turbofan while holding
> the optimized code for Turboprop. So this cl uses the existing padding
> field to hold the optimization marker instead.
>
> As a driveby, removes unused JSFunction::ClearOptimizedCodeSlot function
> and fixes a minor bug in Runtime_GetOptimizationStatus.
>
> Bug: v8:9684
> Change-Id: I18c551a69648a0837d16c5453d023c0b295b1521
> Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2467836
> Commit-Queue: Mythri Alle <mythria@chromium.org>
> Reviewed-by: Jakob Gruber <jgruber@chromium.org>
> Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
> Cr-Commit-Position: refs/heads/master@{#70789}
Bug: v8:9684
Change-Id: Ie6aa3c061a852bb047b5921e4e747d43505568e3
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2502871
Commit-Queue: Mythri Alle <mythria@chromium.org>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Cr-Commit-Position: refs/heads/master@{#70834}
518 lines
18 KiB
C++
518 lines
18 KiB
C++
// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler/effect-control-linearizer.h"
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#include "src/compiler/access-builder.h"
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#include "src/compiler/compiler-source-position-table.h"
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#include "src/compiler/js-graph.h"
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#include "src/compiler/linkage.h"
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#include "src/compiler/node-origin-table.h"
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#include "src/compiler/node-properties.h"
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#include "src/compiler/schedule.h"
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#include "src/compiler/simplified-operator.h"
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#include "test/unittests/compiler/graph-unittest.h"
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#include "test/unittests/compiler/node-test-utils.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gmock-support.h"
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#include "testing/gmock/include/gmock/gmock.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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using testing::Capture;
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class EffectControlLinearizerTest : public GraphTest {
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public:
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EffectControlLinearizerTest()
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: GraphTest(3),
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machine_(zone()),
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javascript_(zone()),
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simplified_(zone()),
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jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
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&machine_) {
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source_positions_ = zone()->New<SourcePositionTable>(graph());
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node_origins_ = zone()->New<NodeOriginTable>(graph());
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}
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JSGraph* jsgraph() { return &jsgraph_; }
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SimplifiedOperatorBuilder* simplified() { return &simplified_; }
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SourcePositionTable* source_positions() { return source_positions_; }
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NodeOriginTable* node_origins() { return node_origins_; }
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private:
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MachineOperatorBuilder machine_;
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JSOperatorBuilder javascript_;
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SimplifiedOperatorBuilder simplified_;
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JSGraph jsgraph_;
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SourcePositionTable* source_positions_;
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NodeOriginTable* node_origins_;
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};
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namespace {
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BasicBlock* AddBlockToSchedule(Schedule* schedule) {
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BasicBlock* block = schedule->NewBasicBlock();
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block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
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schedule->rpo_order()->push_back(block);
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return block;
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}
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} // namespace
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TEST_F(EffectControlLinearizerTest, SimpleLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* heap_number = NumberConstant(0.5);
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Node* load = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), graph()->start());
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Node* zero = graph()->NewNode(common()->Int32Constant(0));
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Node* ret = graph()->NewNode(common()->Return(), zero, load, graph()->start(),
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graph()->start());
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, heap_number);
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schedule.AddNode(start, load);
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schedule.AddReturn(start, ret);
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// Run the state effect introducer.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kDiscard, broker());
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EXPECT_THAT(load,
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IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
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graph()->start(), graph()->start()));
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// The return should have reconnected effect edge to the load.
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EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
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}
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TEST_F(EffectControlLinearizerTest, DiamondLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* branch =
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graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* heap_number = NumberConstant(0.5);
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Node* vtrue = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), if_true);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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Node* vfalse = Float64Constant(2);
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Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
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Node* phi = graph()->NewNode(
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common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
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Node* zero = graph()->NewNode(common()->Int32Constant(0));
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Node* ret =
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graph()->NewNode(common()->Return(), zero, phi, graph()->start(), merge);
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* tblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* mblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddBranch(start, branch, tblock, fblock);
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schedule.AddNode(tblock, if_true);
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schedule.AddNode(tblock, heap_number);
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schedule.AddNode(tblock, vtrue);
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schedule.AddGoto(tblock, mblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddNode(fblock, vfalse);
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schedule.AddGoto(fblock, mblock);
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schedule.AddNode(mblock, merge);
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schedule.AddNode(mblock, phi);
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schedule.AddReturn(mblock, ret);
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// Run the state effect introducer.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kDiscard, broker());
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// The effect input to the return should be an effect phi with the
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// newly introduced effectful change operators.
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ASSERT_THAT(
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ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
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}
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TEST_F(EffectControlLinearizerTest, LoopLoad) {
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Schedule schedule(zone());
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// Create the graph.
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Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
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Node* effect_phi =
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graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
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Node* cond = Int32Constant(0);
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Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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loop->AppendInput(zone(), if_false);
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NodeProperties::ChangeOp(loop, common()->Loop(2));
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effect_phi->InsertInput(zone(), 1, effect_phi);
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NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
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Node* heap_number = NumberConstant(0.5);
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Node* load = graph()->NewNode(
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simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
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graph()->start(), loop);
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Node* zero = graph()->NewNode(common()->Int32Constant(0));
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Node* ret =
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graph()->NewNode(common()->Return(), zero, load, effect_phi, if_true);
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* lblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* rblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddGoto(start, lblock);
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schedule.AddNode(lblock, loop);
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schedule.AddNode(lblock, effect_phi);
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schedule.AddNode(lblock, heap_number);
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schedule.AddNode(lblock, load);
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schedule.AddNode(lblock, cond);
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schedule.AddBranch(lblock, branch, rblock, fblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddGoto(fblock, lblock);
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schedule.AddNode(rblock, if_true);
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schedule.AddReturn(rblock, ret);
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// Run the state effect introducer.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kDiscard, broker());
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ASSERT_THAT(ret, IsReturn(load, load, if_true));
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EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
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heap_number, effect_phi, loop));
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}
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TEST_F(EffectControlLinearizerTest, CloneBranch) {
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Schedule schedule(zone());
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Node* cond0 = Parameter(0);
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Node* cond1 = Parameter(1);
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Node* cond2 = Parameter(2);
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Node* branch0 = graph()->NewNode(common()->Branch(), cond0, start());
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Node* control1 = graph()->NewNode(common()->IfTrue(), branch0);
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Node* control2 = graph()->NewNode(common()->IfFalse(), branch0);
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Node* merge0 = graph()->NewNode(common()->Merge(2), control1, control2);
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Node* phi0 = graph()->NewNode(common()->Phi(MachineRepresentation::kBit, 2),
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cond1, cond2, merge0);
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Node* branch = graph()->NewNode(common()->Branch(), phi0, merge0);
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
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graph()->SetEnd(graph()->NewNode(common()->End(1), merge));
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* f1block = AddBlockToSchedule(&schedule);
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BasicBlock* t1block = AddBlockToSchedule(&schedule);
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BasicBlock* bblock = AddBlockToSchedule(&schedule);
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BasicBlock* f2block = AddBlockToSchedule(&schedule);
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BasicBlock* t2block = AddBlockToSchedule(&schedule);
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BasicBlock* mblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddBranch(start, branch0, t1block, f1block);
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schedule.AddNode(t1block, control1);
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schedule.AddGoto(t1block, bblock);
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schedule.AddNode(f1block, control2);
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schedule.AddGoto(f1block, bblock);
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schedule.AddNode(bblock, merge0);
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schedule.AddNode(bblock, phi0);
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schedule.AddBranch(bblock, branch, t2block, f2block);
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schedule.AddNode(t2block, if_true);
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schedule.AddGoto(t2block, mblock);
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schedule.AddNode(f2block, if_false);
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schedule.AddGoto(f2block, mblock);
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schedule.AddNode(mblock, merge);
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schedule.AddNode(mblock, graph()->end());
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kDiscard, broker());
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Capture<Node *> branch1_capture, branch2_capture;
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EXPECT_THAT(
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end(),
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IsEnd(IsMerge(IsMerge(IsIfTrue(CaptureEq(&branch1_capture)),
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IsIfTrue(CaptureEq(&branch2_capture))),
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IsMerge(IsIfFalse(AllOf(CaptureEq(&branch1_capture),
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IsBranch(cond1, control1))),
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IsIfFalse(AllOf(CaptureEq(&branch2_capture),
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IsBranch(cond2, control2)))))));
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}
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TEST_F(EffectControlLinearizerTest, UnreachableThenBranch) {
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Schedule schedule(zone());
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// Create the graph.
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Node* unreachable = graph()->NewNode(common()->Unreachable(),
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graph()->start(), graph()->start());
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Node* branch =
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graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* true_throw = graph()->NewNode(common()->Throw(), unreachable, if_true);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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Node* false_throw =
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graph()->NewNode(common()->Throw(), unreachable, if_false);
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graph()->SetEnd(graph()->NewNode(common()->End(0)));
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* tblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, unreachable);
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schedule.AddBranch(start, branch, tblock, fblock);
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schedule.AddNode(tblock, if_true);
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schedule.AddThrow(tblock, true_throw);
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NodeProperties::MergeControlToEnd(graph(), common(), true_throw);
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schedule.AddNode(fblock, if_false);
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schedule.AddThrow(fblock, false_throw);
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NodeProperties::MergeControlToEnd(graph(), common(), false_throw);
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ASSERT_THAT(end(), IsEnd(IsThrow(), IsThrow()));
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ASSERT_THAT(end()->op()->ControlInputCount(), 2);
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// Run the state effect linearizer, maintaining the schedule.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kMaintain, broker());
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ASSERT_THAT(end(), IsEnd(IsThrow()));
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}
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TEST_F(EffectControlLinearizerTest, UnreachableThenDiamond) {
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Schedule schedule(zone());
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// Create the graph.
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Node* unreachable = graph()->NewNode(common()->Unreachable(),
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graph()->start(), graph()->start());
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Node* branch =
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graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
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Node* throw_node = graph()->NewNode(common()->Throw(), unreachable, if_false);
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graph()->SetEnd(graph()->NewNode(common()->End(0)));
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* tblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* mblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, unreachable);
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schedule.AddBranch(start, branch, tblock, fblock);
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schedule.AddNode(tblock, if_true);
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schedule.AddGoto(tblock, mblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddGoto(fblock, mblock);
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schedule.AddNode(mblock, merge);
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schedule.AddThrow(mblock, throw_node);
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NodeProperties::MergeControlToEnd(graph(), common(), throw_node);
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ASSERT_THAT(end(), IsEnd(IsThrow()));
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ASSERT_THAT(end()->op()->ControlInputCount(), 1);
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// Run the state effect linearizer, maintaining the schedule.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kMaintain, broker());
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ASSERT_THAT(end(), IsEnd(IsThrow()));
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}
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TEST_F(EffectControlLinearizerTest, UnreachableThenLoop) {
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Schedule schedule(zone());
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// Create the graph.
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Node* unreachable = graph()->NewNode(common()->Unreachable(),
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graph()->start(), graph()->start());
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Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
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Node* cond = Int32Constant(0);
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Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
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Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
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Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
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loop->AppendInput(zone(), if_false);
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NodeProperties::ChangeOp(loop, common()->Loop(2));
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Node* throw_node = graph()->NewNode(common()->Throw(), unreachable, if_false);
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graph()->SetEnd(graph()->NewNode(common()->End(0)));
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// Build the basic block structure.
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BasicBlock* start = schedule.start();
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schedule.rpo_order()->push_back(start);
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start->set_rpo_number(0);
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BasicBlock* lblock = AddBlockToSchedule(&schedule);
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BasicBlock* fblock = AddBlockToSchedule(&schedule);
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BasicBlock* tblock = AddBlockToSchedule(&schedule);
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// Populate the basic blocks with nodes.
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schedule.AddNode(start, graph()->start());
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schedule.AddNode(start, unreachable);
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schedule.AddGoto(start, lblock);
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schedule.AddNode(lblock, loop);
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schedule.AddNode(lblock, cond);
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schedule.AddBranch(lblock, branch, tblock, fblock);
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schedule.AddNode(fblock, if_false);
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schedule.AddGoto(fblock, lblock);
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schedule.AddNode(tblock, if_true);
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schedule.AddThrow(tblock, throw_node);
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NodeProperties::MergeControlToEnd(graph(), common(), throw_node);
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ASSERT_THAT(end(), IsEnd(IsThrow()));
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ASSERT_THAT(end()->op()->ControlInputCount(), 1);
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// Run the state effect linearizer, maintaining the schedule.
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LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
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node_origins(),
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MaskArrayIndexEnable::kDoNotMaskArrayIndex,
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MaintainSchedule::kMaintain, broker());
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|
ASSERT_THAT(end(), IsEnd(IsThrow()));
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|
}
|
|
|
|
TEST_F(EffectControlLinearizerTest, UnreachableInChangedBlockThenBranch) {
|
|
Schedule schedule(zone());
|
|
|
|
// Create the graph.
|
|
Node* truncate = graph()->NewNode(simplified()->TruncateTaggedToWord32(),
|
|
NumberConstant(1.1));
|
|
Node* unreachable = graph()->NewNode(common()->Unreachable(),
|
|
graph()->start(), graph()->start());
|
|
Node* branch =
|
|
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
|
|
|
|
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
|
|
Node* true_throw = graph()->NewNode(common()->Throw(), unreachable, if_true);
|
|
|
|
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
|
|
Node* false_throw =
|
|
graph()->NewNode(common()->Throw(), unreachable, if_false);
|
|
|
|
graph()->SetEnd(graph()->NewNode(common()->End(0)));
|
|
|
|
// Build the basic block structure.
|
|
BasicBlock* start = schedule.start();
|
|
schedule.rpo_order()->push_back(start);
|
|
start->set_rpo_number(0);
|
|
|
|
BasicBlock* tblock = AddBlockToSchedule(&schedule);
|
|
BasicBlock* fblock = AddBlockToSchedule(&schedule);
|
|
|
|
// Populate the basic blocks with nodes.
|
|
schedule.AddNode(start, graph()->start());
|
|
schedule.AddNode(start, truncate);
|
|
schedule.AddNode(start, unreachable);
|
|
schedule.AddBranch(start, branch, tblock, fblock);
|
|
|
|
schedule.AddNode(tblock, if_true);
|
|
schedule.AddThrow(tblock, true_throw);
|
|
NodeProperties::MergeControlToEnd(graph(), common(), true_throw);
|
|
|
|
schedule.AddNode(fblock, if_false);
|
|
schedule.AddThrow(fblock, false_throw);
|
|
NodeProperties::MergeControlToEnd(graph(), common(), false_throw);
|
|
|
|
ASSERT_THAT(end(), IsEnd(IsThrow(), IsThrow()));
|
|
ASSERT_THAT(end()->op()->ControlInputCount(), 2);
|
|
|
|
// Run the state effect linearizer, maintaining the schedule.
|
|
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
|
|
node_origins(),
|
|
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
|
|
MaintainSchedule::kMaintain, broker());
|
|
|
|
ASSERT_THAT(end(), IsEnd(IsThrow()));
|
|
}
|
|
|
|
} // namespace compiler
|
|
} // namespace internal
|
|
} // namespace v8
|