v8/test/unittests/compiler/effect-control-linearizer-unittest.cc
Mythri A c01a36d546 Reland "[turboprop] Add a slot for optimization marker in feedback vector"
This is a reland of d7ece57e20 with
a fix to failures on NumFuzz.

Original change's description:
> [turboprop] Add a slot for optimization marker in feedback vector
>
> Optimization marker and the optimized code used to share the same slot
> in the feedback vector as they were mutually exclusive. With turboprop
> we would want to mark the function for tier up to Turbofan while holding
> the optimized code for Turboprop. So this cl uses the existing padding
> field to hold the optimization marker instead.
>
> As a driveby, removes unused JSFunction::ClearOptimizedCodeSlot function
> and fixes a minor bug in Runtime_GetOptimizationStatus.
>
> Bug: v8:9684
> Change-Id: I18c551a69648a0837d16c5453d023c0b295b1521
> Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2467836
> Commit-Queue: Mythri Alle <mythria@chromium.org>
> Reviewed-by: Jakob Gruber <jgruber@chromium.org>
> Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
> Cr-Commit-Position: refs/heads/master@{#70789}

Bug: v8:9684
Change-Id: Ie6aa3c061a852bb047b5921e4e747d43505568e3
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2502871
Commit-Queue: Mythri Alle <mythria@chromium.org>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Cr-Commit-Position: refs/heads/master@{#70834}
2020-10-28 11:09:14 +00:00

518 lines
18 KiB
C++

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/effect-control-linearizer.h"
#include "src/compiler/access-builder.h"
#include "src/compiler/compiler-source-position-table.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/linkage.h"
#include "src/compiler/node-origin-table.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/schedule.h"
#include "src/compiler/simplified-operator.h"
#include "test/unittests/compiler/graph-unittest.h"
#include "test/unittests/compiler/node-test-utils.h"
#include "test/unittests/test-utils.h"
#include "testing/gmock-support.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace v8 {
namespace internal {
namespace compiler {
using testing::Capture;
class EffectControlLinearizerTest : public GraphTest {
public:
EffectControlLinearizerTest()
: GraphTest(3),
machine_(zone()),
javascript_(zone()),
simplified_(zone()),
jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
&machine_) {
source_positions_ = zone()->New<SourcePositionTable>(graph());
node_origins_ = zone()->New<NodeOriginTable>(graph());
}
JSGraph* jsgraph() { return &jsgraph_; }
SimplifiedOperatorBuilder* simplified() { return &simplified_; }
SourcePositionTable* source_positions() { return source_positions_; }
NodeOriginTable* node_origins() { return node_origins_; }
private:
MachineOperatorBuilder machine_;
JSOperatorBuilder javascript_;
SimplifiedOperatorBuilder simplified_;
JSGraph jsgraph_;
SourcePositionTable* source_positions_;
NodeOriginTable* node_origins_;
};
namespace {
BasicBlock* AddBlockToSchedule(Schedule* schedule) {
BasicBlock* block = schedule->NewBasicBlock();
block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
schedule->rpo_order()->push_back(block);
return block;
}
} // namespace
TEST_F(EffectControlLinearizerTest, SimpleLoad) {
Schedule schedule(zone());
// Create the graph.
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), graph()->start());
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret = graph()->NewNode(common()->Return(), zero, load, graph()->start(),
graph()->start());
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, heap_number);
schedule.AddNode(start, load);
schedule.AddReturn(start, ret);
// Run the state effect introducer.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kDiscard, broker());
EXPECT_THAT(load,
IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
graph()->start(), graph()->start()));
// The return should have reconnected effect edge to the load.
EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
}
TEST_F(EffectControlLinearizerTest, DiamondLoad) {
Schedule schedule(zone());
// Create the graph.
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* heap_number = NumberConstant(0.5);
Node* vtrue = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* vfalse = Float64Constant(2);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
Node* phi = graph()->NewNode(
common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret =
graph()->NewNode(common()->Return(), zero, phi, graph()->start(), merge);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddNode(tblock, heap_number);
schedule.AddNode(tblock, vtrue);
schedule.AddGoto(tblock, mblock);
schedule.AddNode(fblock, if_false);
schedule.AddNode(fblock, vfalse);
schedule.AddGoto(fblock, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, phi);
schedule.AddReturn(mblock, ret);
// Run the state effect introducer.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kDiscard, broker());
// The effect input to the return should be an effect phi with the
// newly introduced effectful change operators.
ASSERT_THAT(
ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
}
TEST_F(EffectControlLinearizerTest, LoopLoad) {
Schedule schedule(zone());
// Create the graph.
Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
Node* effect_phi =
graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
Node* cond = Int32Constant(0);
Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
loop->AppendInput(zone(), if_false);
NodeProperties::ChangeOp(loop, common()->Loop(2));
effect_phi->InsertInput(zone(), 1, effect_phi);
NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), loop);
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret =
graph()->NewNode(common()->Return(), zero, load, effect_phi, if_true);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* lblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* rblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddGoto(start, lblock);
schedule.AddNode(lblock, loop);
schedule.AddNode(lblock, effect_phi);
schedule.AddNode(lblock, heap_number);
schedule.AddNode(lblock, load);
schedule.AddNode(lblock, cond);
schedule.AddBranch(lblock, branch, rblock, fblock);
schedule.AddNode(fblock, if_false);
schedule.AddGoto(fblock, lblock);
schedule.AddNode(rblock, if_true);
schedule.AddReturn(rblock, ret);
// Run the state effect introducer.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kDiscard, broker());
ASSERT_THAT(ret, IsReturn(load, load, if_true));
EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
heap_number, effect_phi, loop));
}
TEST_F(EffectControlLinearizerTest, CloneBranch) {
Schedule schedule(zone());
Node* cond0 = Parameter(0);
Node* cond1 = Parameter(1);
Node* cond2 = Parameter(2);
Node* branch0 = graph()->NewNode(common()->Branch(), cond0, start());
Node* control1 = graph()->NewNode(common()->IfTrue(), branch0);
Node* control2 = graph()->NewNode(common()->IfFalse(), branch0);
Node* merge0 = graph()->NewNode(common()->Merge(2), control1, control2);
Node* phi0 = graph()->NewNode(common()->Phi(MachineRepresentation::kBit, 2),
cond1, cond2, merge0);
Node* branch = graph()->NewNode(common()->Branch(), phi0, merge0);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(1), merge));
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* f1block = AddBlockToSchedule(&schedule);
BasicBlock* t1block = AddBlockToSchedule(&schedule);
BasicBlock* bblock = AddBlockToSchedule(&schedule);
BasicBlock* f2block = AddBlockToSchedule(&schedule);
BasicBlock* t2block = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch0, t1block, f1block);
schedule.AddNode(t1block, control1);
schedule.AddGoto(t1block, bblock);
schedule.AddNode(f1block, control2);
schedule.AddGoto(f1block, bblock);
schedule.AddNode(bblock, merge0);
schedule.AddNode(bblock, phi0);
schedule.AddBranch(bblock, branch, t2block, f2block);
schedule.AddNode(t2block, if_true);
schedule.AddGoto(t2block, mblock);
schedule.AddNode(f2block, if_false);
schedule.AddGoto(f2block, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, graph()->end());
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kDiscard, broker());
Capture<Node *> branch1_capture, branch2_capture;
EXPECT_THAT(
end(),
IsEnd(IsMerge(IsMerge(IsIfTrue(CaptureEq(&branch1_capture)),
IsIfTrue(CaptureEq(&branch2_capture))),
IsMerge(IsIfFalse(AllOf(CaptureEq(&branch1_capture),
IsBranch(cond1, control1))),
IsIfFalse(AllOf(CaptureEq(&branch2_capture),
IsBranch(cond2, control2)))))));
}
TEST_F(EffectControlLinearizerTest, UnreachableThenBranch) {
Schedule schedule(zone());
// Create the graph.
Node* unreachable = graph()->NewNode(common()->Unreachable(),
graph()->start(), graph()->start());
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* true_throw = graph()->NewNode(common()->Throw(), unreachable, if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* false_throw =
graph()->NewNode(common()->Throw(), unreachable, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(0)));
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, unreachable);
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddThrow(tblock, true_throw);
NodeProperties::MergeControlToEnd(graph(), common(), true_throw);
schedule.AddNode(fblock, if_false);
schedule.AddThrow(fblock, false_throw);
NodeProperties::MergeControlToEnd(graph(), common(), false_throw);
ASSERT_THAT(end(), IsEnd(IsThrow(), IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 2);
// Run the state effect linearizer, maintaining the schedule.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kMaintain, broker());
ASSERT_THAT(end(), IsEnd(IsThrow()));
}
TEST_F(EffectControlLinearizerTest, UnreachableThenDiamond) {
Schedule schedule(zone());
// Create the graph.
Node* unreachable = graph()->NewNode(common()->Unreachable(),
graph()->start(), graph()->start());
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
Node* throw_node = graph()->NewNode(common()->Throw(), unreachable, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(0)));
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, unreachable);
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddGoto(tblock, mblock);
schedule.AddNode(fblock, if_false);
schedule.AddGoto(fblock, mblock);
schedule.AddNode(mblock, merge);
schedule.AddThrow(mblock, throw_node);
NodeProperties::MergeControlToEnd(graph(), common(), throw_node);
ASSERT_THAT(end(), IsEnd(IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 1);
// Run the state effect linearizer, maintaining the schedule.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kMaintain, broker());
ASSERT_THAT(end(), IsEnd(IsThrow()));
}
TEST_F(EffectControlLinearizerTest, UnreachableThenLoop) {
Schedule schedule(zone());
// Create the graph.
Node* unreachable = graph()->NewNode(common()->Unreachable(),
graph()->start(), graph()->start());
Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
Node* cond = Int32Constant(0);
Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
loop->AppendInput(zone(), if_false);
NodeProperties::ChangeOp(loop, common()->Loop(2));
Node* throw_node = graph()->NewNode(common()->Throw(), unreachable, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(0)));
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* lblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, unreachable);
schedule.AddGoto(start, lblock);
schedule.AddNode(lblock, loop);
schedule.AddNode(lblock, cond);
schedule.AddBranch(lblock, branch, tblock, fblock);
schedule.AddNode(fblock, if_false);
schedule.AddGoto(fblock, lblock);
schedule.AddNode(tblock, if_true);
schedule.AddThrow(tblock, throw_node);
NodeProperties::MergeControlToEnd(graph(), common(), throw_node);
ASSERT_THAT(end(), IsEnd(IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 1);
// Run the state effect linearizer, maintaining the schedule.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kMaintain, broker());
ASSERT_THAT(end(), IsEnd(IsThrow()));
}
TEST_F(EffectControlLinearizerTest, UnreachableInChangedBlockThenBranch) {
Schedule schedule(zone());
// Create the graph.
Node* truncate = graph()->NewNode(simplified()->TruncateTaggedToWord32(),
NumberConstant(1.1));
Node* unreachable = graph()->NewNode(common()->Unreachable(),
graph()->start(), graph()->start());
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* true_throw = graph()->NewNode(common()->Throw(), unreachable, if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* false_throw =
graph()->NewNode(common()->Throw(), unreachable, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(0)));
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, truncate);
schedule.AddNode(start, unreachable);
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddThrow(tblock, true_throw);
NodeProperties::MergeControlToEnd(graph(), common(), true_throw);
schedule.AddNode(fblock, if_false);
schedule.AddThrow(fblock, false_throw);
NodeProperties::MergeControlToEnd(graph(), common(), false_throw);
ASSERT_THAT(end(), IsEnd(IsThrow(), IsThrow()));
ASSERT_THAT(end()->op()->ControlInputCount(), 2);
// Run the state effect linearizer, maintaining the schedule.
LinearizeEffectControl(jsgraph(), &schedule, zone(), source_positions(),
node_origins(),
MaskArrayIndexEnable::kDoNotMaskArrayIndex,
MaintainSchedule::kMaintain, broker());
ASSERT_THAT(end(), IsEnd(IsThrow()));
}
} // namespace compiler
} // namespace internal
} // namespace v8