v8/test/debugger/debug/es6/generators-debug-liveedit.js
yangguo 3f47c63ded [liveedit] reimplement frame restarting.
Previously, when restarting a frame, we would rewrite all frames
between the debugger activation and the frame to restart to squash
them, and replace the return address with that of a builtin to
leave that rewritten frame, and restart the function by calling it.

We now simply remember the frame to drop to, and upon returning
from the debugger, we check whether to drop the frame, load the
new FP, and restart the function.

R=jgruber@chromium.org, mstarzinger@chromium.org
BUG=v8:5587

Review-Url: https://codereview.chromium.org/2636913002
Cr-Commit-Position: refs/heads/master@{#42725}
2017-01-27 07:31:03 +00:00

138 lines
4.1 KiB
JavaScript

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var Debug = debug.Debug;
var LiveEdit = Debug.LiveEdit;
unique_id = 0;
var Generator = (function*(){}).constructor;
function assertIteratorResult(value, done, result) {
assertEquals({value: value, done: done}, result);
}
function MakeGenerator() {
// Prevents eval script caching.
unique_id++;
return Generator('callback',
"/* " + unique_id + "*/\n" +
"yield callback();\n" +
"return 'Cat';\n");
}
function MakeFunction() {
// Prevents eval script caching.
unique_id++;
return Function('callback',
"/* " + unique_id + "*/\n" +
"callback();\n" +
"return 'Cat';\n");
}
// First, try MakeGenerator with no perturbations.
(function(){
var generator = MakeGenerator();
function callback() {};
var iter = generator(callback);
assertIteratorResult(undefined, false, iter.next());
assertIteratorResult("Cat", true, iter.next());
})();
function ExecuteInDebugContext(f) {
var result;
var exception = null;
Debug.setListener(function(event) {
if (event == Debug.DebugEvent.Break) {
try {
result = f();
} catch (e) {
// Rethrow this exception later.
exception = e;
}
}
});
debugger;
Debug.setListener(null);
if (exception !== null) throw exception;
return result;
}
function patch(fun, from, to) {
function debug() {
var log = new Array();
var script = Debug.findScript(fun);
var pos = script.source.indexOf(from);
try {
LiveEdit.TestApi.ApplySingleChunkPatch(script, pos, from.length, to,
log);
} finally {
print("Change log: " + JSON.stringify(log) + "\n");
}
}
ExecuteInDebugContext(debug);
}
// Try to edit a MakeGenerator while it's running, then again while it's
// stopped.
(function(){
var generator = MakeGenerator();
var gen_patch_attempted = false;
function attempt_gen_patch() {
assertFalse(gen_patch_attempted);
gen_patch_attempted = true;
assertThrows(function() { patch(generator, "'Cat'", "'Capybara'") },
LiveEdit.Failure);
};
var iter = generator(attempt_gen_patch);
assertIteratorResult(undefined, false, iter.next());
// Patch should not succeed because there is a live generator activation on
// the stack.
assertIteratorResult("Cat", true, iter.next());
assertTrue(gen_patch_attempted);
// At this point one iterator is live, but closed, so the patch will succeed.
patch(generator, "'Cat'", "'Capybara'");
iter = generator(function(){});
assertIteratorResult(undefined, false, iter.next());
// Patch successful.
assertIteratorResult("Capybara", true, iter.next());
// Patching will fail however when a live iterator is suspended.
iter = generator(function(){});
assertIteratorResult(undefined, false, iter.next());
assertThrows(function() { patch(generator, "'Capybara'", "'Tapir'") },
LiveEdit.Failure);
assertIteratorResult("Capybara", true, iter.next());
// Try to patch functions with activations inside and outside generator
// function activations. We should succeed in the former case, but not in the
// latter.
var fun_outside = MakeFunction();
var fun_inside = MakeFunction();
var fun_patch_attempted = false;
var fun_patch_restarted = false;
function attempt_fun_patches() {
if (fun_patch_attempted) {
assertFalse(fun_patch_restarted);
fun_patch_restarted = true;
return;
}
fun_patch_attempted = true;
// Patching outside a generator activation must fail.
assertThrows(function() { patch(fun_outside, "'Cat'", "'Cobra'") },
LiveEdit.Failure);
// Patching inside a generator activation may succeed.
patch(fun_inside, "'Cat'", "'Koala'");
}
iter = generator(function() { return fun_inside(attempt_fun_patches) });
assertEquals('Cat',
fun_outside(function () {
assertIteratorResult('Koala', false, iter.next());
assertTrue(fun_patch_restarted);
}));
})();