a8fba0f62e
R=bmeurer@chromium.org Review URL: https://codereview.chromium.org/1290453002 Cr-Commit-Position: refs/heads/master@{#30110}
358 lines
11 KiB
C++
358 lines
11 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_HANDLES_H_
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#define V8_HANDLES_H_
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#include "include/v8.h"
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#include "src/base/macros.h"
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#include "src/checks.h"
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#include "src/globals.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class DeferredHandles;
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class HandleScopeImplementer;
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class Isolate;
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class Object;
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// ----------------------------------------------------------------------------
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// Base class for Handle instantiations. Don't use directly.
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class HandleBase {
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public:
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V8_INLINE explicit HandleBase(Object** location) : location_(location) {}
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V8_INLINE explicit HandleBase(Object* object, Isolate* isolate);
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// Check if this handle refers to the exact same object as the other handle.
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V8_INLINE bool is_identical_to(const HandleBase that) const {
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// Dereferencing deferred handles to check object equality is safe.
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SLOW_DCHECK((this->location_ == nullptr ||
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this->IsDereferenceAllowed(NO_DEFERRED_CHECK)) &&
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(that.location_ == nullptr ||
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that.IsDereferenceAllowed(NO_DEFERRED_CHECK)));
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if (this->location_ == that.location_) return true;
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if (this->location_ == NULL || that.location_ == NULL) return false;
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return *this->location_ == *that.location_;
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}
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V8_INLINE bool is_null() const { return location_ == nullptr; }
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protected:
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// Provides the C++ dereference operator.
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V8_INLINE Object* operator*() const {
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SLOW_DCHECK(IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK));
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return *location_;
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}
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// Returns the address to where the raw pointer is stored.
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V8_INLINE Object** location() const {
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SLOW_DCHECK(location_ == nullptr ||
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IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK));
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return location_;
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}
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enum DereferenceCheckMode { INCLUDE_DEFERRED_CHECK, NO_DEFERRED_CHECK };
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#ifdef DEBUG
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bool IsDereferenceAllowed(DereferenceCheckMode mode) const;
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#else
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V8_INLINE
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bool IsDereferenceAllowed(DereferenceCheckMode mode) const { return true; }
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#endif // DEBUG
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Object** location_;
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};
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// ----------------------------------------------------------------------------
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// A Handle provides a reference to an object that survives relocation by
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// the garbage collector.
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// Handles are only valid within a HandleScope.
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// When a handle is created for an object a cell is allocated in the heap.
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template <typename T>
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class Handle final : public HandleBase {
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public:
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V8_INLINE explicit Handle(T** location = nullptr)
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: HandleBase(reinterpret_cast<Object**>(location)) {
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Object* a = nullptr;
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T* b = nullptr;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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}
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V8_INLINE explicit Handle(T* object) : Handle(object, object->GetIsolate()) {}
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V8_INLINE Handle(T* object, Isolate* isolate) : HandleBase(object, isolate) {}
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// Constructor for handling automatic up casting.
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// Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
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template <typename S>
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V8_INLINE Handle(Handle<S> handle)
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: HandleBase(handle) {
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T* a = nullptr;
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S* b = nullptr;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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}
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V8_INLINE T* operator->() const { return operator*(); }
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// Provides the C++ dereference operator.
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V8_INLINE T* operator*() const {
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return reinterpret_cast<T*>(HandleBase::operator*());
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}
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// Returns the address to where the raw pointer is stored.
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V8_INLINE T** location() const {
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return reinterpret_cast<T**>(HandleBase::location());
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}
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template <typename S>
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static const Handle<T> cast(Handle<S> that) {
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T::cast(*reinterpret_cast<T**>(that.location_));
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return Handle<T>(reinterpret_cast<T**>(that.location_));
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}
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// TODO(yangguo): Values that contain empty handles should be declared as
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// MaybeHandle to force validation before being used as handles.
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static const Handle<T> null() { return Handle<T>(); }
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private:
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// Handles of different classes are allowed to access each other's location_.
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template <typename>
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friend class Handle;
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// MaybeHandle is allowed to access location_.
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template <typename>
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friend class MaybeHandle;
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};
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template <typename T>
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V8_INLINE Handle<T> handle(T* object, Isolate* isolate) {
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return Handle<T>(object, isolate);
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}
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template <typename T>
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V8_INLINE Handle<T> handle(T* object) {
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return Handle<T>(object);
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}
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// ----------------------------------------------------------------------------
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// A Handle can be converted into a MaybeHandle. Converting a MaybeHandle
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// into a Handle requires checking that it does not point to NULL. This
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// ensures NULL checks before use.
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// Do not use MaybeHandle as argument type.
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template <typename T>
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class MaybeHandle final {
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public:
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V8_INLINE MaybeHandle() {}
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V8_INLINE ~MaybeHandle() {}
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// Constructor for handling automatic up casting from Handle.
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// Ex. Handle<JSArray> can be passed when MaybeHandle<Object> is expected.
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template <typename S>
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V8_INLINE MaybeHandle(Handle<S> handle)
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: location_(reinterpret_cast<T**>(handle.location_)) {
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T* a = nullptr;
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S* b = nullptr;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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}
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// Constructor for handling automatic up casting.
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// Ex. MaybeHandle<JSArray> can be passed when Handle<Object> is expected.
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template <typename S>
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V8_INLINE MaybeHandle(MaybeHandle<S> maybe_handle)
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: location_(reinterpret_cast<T**>(maybe_handle.location_)) {
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T* a = nullptr;
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S* b = nullptr;
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a = b; // Fake assignment to enforce type checks.
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USE(a);
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}
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V8_INLINE void Assert() const { DCHECK_NOT_NULL(location_); }
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V8_INLINE void Check() const { CHECK_NOT_NULL(location_); }
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V8_INLINE Handle<T> ToHandleChecked() const {
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Check();
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return Handle<T>(location_);
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}
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// Convert to a Handle with a type that can be upcasted to.
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template <typename S>
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V8_INLINE bool ToHandle(Handle<S>* out) const {
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if (location_ == nullptr) {
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*out = Handle<T>::null();
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return false;
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} else {
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*out = Handle<T>(location_);
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return true;
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}
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}
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bool is_null() const { return location_ == nullptr; }
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template <typename S>
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V8_INLINE bool operator==(MaybeHandle<S> that) const {
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return this->location_ == that.location_;
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}
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template <typename S>
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V8_INLINE bool operator!=(MaybeHandle<S> that) const {
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return this->location_ != that.location_;
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}
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protected:
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T** location_ = nullptr;
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// MaybeHandles of different classes are allowed to access each
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// other's location_.
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template <typename>
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friend class MaybeHandle;
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// Utility functions are allowed to access location_.
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template <typename S>
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friend size_t hash_value(MaybeHandle<S>);
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};
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template <typename T>
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V8_INLINE size_t hash_value(MaybeHandle<T> maybe_handle) {
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uintptr_t v = bit_cast<uintptr_t>(maybe_handle.location_);
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DCHECK_EQ(0u, v & ((1u << kPointerSizeLog2) - 1));
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return v >> kPointerSizeLog2;
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}
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// A stack-allocated class that governs a number of local handles.
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// After a handle scope has been created, all local handles will be
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// allocated within that handle scope until either the handle scope is
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// deleted or another handle scope is created. If there is already a
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// handle scope and a new one is created, all allocations will take
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// place in the new handle scope until it is deleted. After that,
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// new handles will again be allocated in the original handle scope.
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//
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// After the handle scope of a local handle has been deleted the
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// garbage collector will no longer track the object stored in the
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// handle and may deallocate it. The behavior of accessing a handle
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// for which the handle scope has been deleted is undefined.
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class HandleScope {
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public:
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explicit inline HandleScope(Isolate* isolate);
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inline ~HandleScope();
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// Counts the number of allocated handles.
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static int NumberOfHandles(Isolate* isolate);
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// Creates a new handle with the given value.
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template <typename T>
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static inline T** CreateHandle(Isolate* isolate, T* value);
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// Deallocates any extensions used by the current scope.
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static void DeleteExtensions(Isolate* isolate);
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static Address current_next_address(Isolate* isolate);
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static Address current_limit_address(Isolate* isolate);
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static Address current_level_address(Isolate* isolate);
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// Closes the HandleScope (invalidating all handles
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// created in the scope of the HandleScope) and returns
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// a Handle backed by the parent scope holding the
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// value of the argument handle.
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template <typename T>
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Handle<T> CloseAndEscape(Handle<T> handle_value);
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Isolate* isolate() { return isolate_; }
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// Limit for number of handles with --check-handle-count. This is
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// large enough to compile natives and pass unit tests with some
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// slack for future changes to natives.
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static const int kCheckHandleThreshold = 30 * 1024;
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private:
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// Prevent heap allocation or illegal handle scopes.
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HandleScope(const HandleScope&);
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void operator=(const HandleScope&);
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void* operator new(size_t size);
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void operator delete(void* size_t);
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Isolate* isolate_;
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Object** prev_next_;
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Object** prev_limit_;
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// Close the handle scope resetting limits to a previous state.
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static inline void CloseScope(Isolate* isolate,
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Object** prev_next,
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Object** prev_limit);
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// Extend the handle scope making room for more handles.
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static Object** Extend(Isolate* isolate);
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#ifdef ENABLE_HANDLE_ZAPPING
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// Zaps the handles in the half-open interval [start, end).
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static void ZapRange(Object** start, Object** end);
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#endif
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friend class v8::HandleScope;
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friend class DeferredHandles;
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friend class HandleScopeImplementer;
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friend class Isolate;
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};
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class DeferredHandleScope final {
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public:
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explicit DeferredHandleScope(Isolate* isolate);
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// The DeferredHandles object returned stores the Handles created
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// since the creation of this DeferredHandleScope. The Handles are
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// alive as long as the DeferredHandles object is alive.
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DeferredHandles* Detach();
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~DeferredHandleScope();
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private:
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Object** prev_limit_;
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Object** prev_next_;
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HandleScopeImplementer* impl_;
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#ifdef DEBUG
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bool handles_detached_;
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int prev_level_;
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#endif
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friend class HandleScopeImplementer;
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};
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// Seal off the current HandleScope so that new handles can only be created
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// if a new HandleScope is entered.
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class SealHandleScope final {
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public:
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#ifndef DEBUG
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explicit SealHandleScope(Isolate* isolate) {}
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~SealHandleScope() {}
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#else
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explicit inline SealHandleScope(Isolate* isolate);
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inline ~SealHandleScope();
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private:
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Isolate* isolate_;
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Object** limit_;
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int level_;
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#endif
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};
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struct HandleScopeData final {
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Object** next;
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Object** limit;
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int level;
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void Initialize() {
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next = limit = NULL;
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level = 0;
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}
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_HANDLES_H_
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