v8/src/handles.h
2015-08-11 12:00:21 +00:00

358 lines
11 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HANDLES_H_
#define V8_HANDLES_H_
#include "include/v8.h"
#include "src/base/macros.h"
#include "src/checks.h"
#include "src/globals.h"
namespace v8 {
namespace internal {
// Forward declarations.
class DeferredHandles;
class HandleScopeImplementer;
class Isolate;
class Object;
// ----------------------------------------------------------------------------
// Base class for Handle instantiations. Don't use directly.
class HandleBase {
public:
V8_INLINE explicit HandleBase(Object** location) : location_(location) {}
V8_INLINE explicit HandleBase(Object* object, Isolate* isolate);
// Check if this handle refers to the exact same object as the other handle.
V8_INLINE bool is_identical_to(const HandleBase that) const {
// Dereferencing deferred handles to check object equality is safe.
SLOW_DCHECK((this->location_ == nullptr ||
this->IsDereferenceAllowed(NO_DEFERRED_CHECK)) &&
(that.location_ == nullptr ||
that.IsDereferenceAllowed(NO_DEFERRED_CHECK)));
if (this->location_ == that.location_) return true;
if (this->location_ == NULL || that.location_ == NULL) return false;
return *this->location_ == *that.location_;
}
V8_INLINE bool is_null() const { return location_ == nullptr; }
protected:
// Provides the C++ dereference operator.
V8_INLINE Object* operator*() const {
SLOW_DCHECK(IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK));
return *location_;
}
// Returns the address to where the raw pointer is stored.
V8_INLINE Object** location() const {
SLOW_DCHECK(location_ == nullptr ||
IsDereferenceAllowed(INCLUDE_DEFERRED_CHECK));
return location_;
}
enum DereferenceCheckMode { INCLUDE_DEFERRED_CHECK, NO_DEFERRED_CHECK };
#ifdef DEBUG
bool IsDereferenceAllowed(DereferenceCheckMode mode) const;
#else
V8_INLINE
bool IsDereferenceAllowed(DereferenceCheckMode mode) const { return true; }
#endif // DEBUG
Object** location_;
};
// ----------------------------------------------------------------------------
// A Handle provides a reference to an object that survives relocation by
// the garbage collector.
// Handles are only valid within a HandleScope.
// When a handle is created for an object a cell is allocated in the heap.
template <typename T>
class Handle final : public HandleBase {
public:
V8_INLINE explicit Handle(T** location = nullptr)
: HandleBase(reinterpret_cast<Object**>(location)) {
Object* a = nullptr;
T* b = nullptr;
a = b; // Fake assignment to enforce type checks.
USE(a);
}
V8_INLINE explicit Handle(T* object) : Handle(object, object->GetIsolate()) {}
V8_INLINE Handle(T* object, Isolate* isolate) : HandleBase(object, isolate) {}
// Constructor for handling automatic up casting.
// Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
template <typename S>
V8_INLINE Handle(Handle<S> handle)
: HandleBase(handle) {
T* a = nullptr;
S* b = nullptr;
a = b; // Fake assignment to enforce type checks.
USE(a);
}
V8_INLINE T* operator->() const { return operator*(); }
// Provides the C++ dereference operator.
V8_INLINE T* operator*() const {
return reinterpret_cast<T*>(HandleBase::operator*());
}
// Returns the address to where the raw pointer is stored.
V8_INLINE T** location() const {
return reinterpret_cast<T**>(HandleBase::location());
}
template <typename S>
static const Handle<T> cast(Handle<S> that) {
T::cast(*reinterpret_cast<T**>(that.location_));
return Handle<T>(reinterpret_cast<T**>(that.location_));
}
// TODO(yangguo): Values that contain empty handles should be declared as
// MaybeHandle to force validation before being used as handles.
static const Handle<T> null() { return Handle<T>(); }
private:
// Handles of different classes are allowed to access each other's location_.
template <typename>
friend class Handle;
// MaybeHandle is allowed to access location_.
template <typename>
friend class MaybeHandle;
};
template <typename T>
V8_INLINE Handle<T> handle(T* object, Isolate* isolate) {
return Handle<T>(object, isolate);
}
template <typename T>
V8_INLINE Handle<T> handle(T* object) {
return Handle<T>(object);
}
// ----------------------------------------------------------------------------
// A Handle can be converted into a MaybeHandle. Converting a MaybeHandle
// into a Handle requires checking that it does not point to NULL. This
// ensures NULL checks before use.
// Do not use MaybeHandle as argument type.
template <typename T>
class MaybeHandle final {
public:
V8_INLINE MaybeHandle() {}
V8_INLINE ~MaybeHandle() {}
// Constructor for handling automatic up casting from Handle.
// Ex. Handle<JSArray> can be passed when MaybeHandle<Object> is expected.
template <typename S>
V8_INLINE MaybeHandle(Handle<S> handle)
: location_(reinterpret_cast<T**>(handle.location_)) {
T* a = nullptr;
S* b = nullptr;
a = b; // Fake assignment to enforce type checks.
USE(a);
}
// Constructor for handling automatic up casting.
// Ex. MaybeHandle<JSArray> can be passed when Handle<Object> is expected.
template <typename S>
V8_INLINE MaybeHandle(MaybeHandle<S> maybe_handle)
: location_(reinterpret_cast<T**>(maybe_handle.location_)) {
T* a = nullptr;
S* b = nullptr;
a = b; // Fake assignment to enforce type checks.
USE(a);
}
V8_INLINE void Assert() const { DCHECK_NOT_NULL(location_); }
V8_INLINE void Check() const { CHECK_NOT_NULL(location_); }
V8_INLINE Handle<T> ToHandleChecked() const {
Check();
return Handle<T>(location_);
}
// Convert to a Handle with a type that can be upcasted to.
template <typename S>
V8_INLINE bool ToHandle(Handle<S>* out) const {
if (location_ == nullptr) {
*out = Handle<T>::null();
return false;
} else {
*out = Handle<T>(location_);
return true;
}
}
bool is_null() const { return location_ == nullptr; }
template <typename S>
V8_INLINE bool operator==(MaybeHandle<S> that) const {
return this->location_ == that.location_;
}
template <typename S>
V8_INLINE bool operator!=(MaybeHandle<S> that) const {
return this->location_ != that.location_;
}
protected:
T** location_ = nullptr;
// MaybeHandles of different classes are allowed to access each
// other's location_.
template <typename>
friend class MaybeHandle;
// Utility functions are allowed to access location_.
template <typename S>
friend size_t hash_value(MaybeHandle<S>);
};
template <typename T>
V8_INLINE size_t hash_value(MaybeHandle<T> maybe_handle) {
uintptr_t v = bit_cast<uintptr_t>(maybe_handle.location_);
DCHECK_EQ(0u, v & ((1u << kPointerSizeLog2) - 1));
return v >> kPointerSizeLog2;
}
// A stack-allocated class that governs a number of local handles.
// After a handle scope has been created, all local handles will be
// allocated within that handle scope until either the handle scope is
// deleted or another handle scope is created. If there is already a
// handle scope and a new one is created, all allocations will take
// place in the new handle scope until it is deleted. After that,
// new handles will again be allocated in the original handle scope.
//
// After the handle scope of a local handle has been deleted the
// garbage collector will no longer track the object stored in the
// handle and may deallocate it. The behavior of accessing a handle
// for which the handle scope has been deleted is undefined.
class HandleScope {
public:
explicit inline HandleScope(Isolate* isolate);
inline ~HandleScope();
// Counts the number of allocated handles.
static int NumberOfHandles(Isolate* isolate);
// Creates a new handle with the given value.
template <typename T>
static inline T** CreateHandle(Isolate* isolate, T* value);
// Deallocates any extensions used by the current scope.
static void DeleteExtensions(Isolate* isolate);
static Address current_next_address(Isolate* isolate);
static Address current_limit_address(Isolate* isolate);
static Address current_level_address(Isolate* isolate);
// Closes the HandleScope (invalidating all handles
// created in the scope of the HandleScope) and returns
// a Handle backed by the parent scope holding the
// value of the argument handle.
template <typename T>
Handle<T> CloseAndEscape(Handle<T> handle_value);
Isolate* isolate() { return isolate_; }
// Limit for number of handles with --check-handle-count. This is
// large enough to compile natives and pass unit tests with some
// slack for future changes to natives.
static const int kCheckHandleThreshold = 30 * 1024;
private:
// Prevent heap allocation or illegal handle scopes.
HandleScope(const HandleScope&);
void operator=(const HandleScope&);
void* operator new(size_t size);
void operator delete(void* size_t);
Isolate* isolate_;
Object** prev_next_;
Object** prev_limit_;
// Close the handle scope resetting limits to a previous state.
static inline void CloseScope(Isolate* isolate,
Object** prev_next,
Object** prev_limit);
// Extend the handle scope making room for more handles.
static Object** Extend(Isolate* isolate);
#ifdef ENABLE_HANDLE_ZAPPING
// Zaps the handles in the half-open interval [start, end).
static void ZapRange(Object** start, Object** end);
#endif
friend class v8::HandleScope;
friend class DeferredHandles;
friend class HandleScopeImplementer;
friend class Isolate;
};
class DeferredHandleScope final {
public:
explicit DeferredHandleScope(Isolate* isolate);
// The DeferredHandles object returned stores the Handles created
// since the creation of this DeferredHandleScope. The Handles are
// alive as long as the DeferredHandles object is alive.
DeferredHandles* Detach();
~DeferredHandleScope();
private:
Object** prev_limit_;
Object** prev_next_;
HandleScopeImplementer* impl_;
#ifdef DEBUG
bool handles_detached_;
int prev_level_;
#endif
friend class HandleScopeImplementer;
};
// Seal off the current HandleScope so that new handles can only be created
// if a new HandleScope is entered.
class SealHandleScope final {
public:
#ifndef DEBUG
explicit SealHandleScope(Isolate* isolate) {}
~SealHandleScope() {}
#else
explicit inline SealHandleScope(Isolate* isolate);
inline ~SealHandleScope();
private:
Isolate* isolate_;
Object** limit_;
int level_;
#endif
};
struct HandleScopeData final {
Object** next;
Object** limit;
int level;
void Initialize() {
next = limit = NULL;
level = 0;
}
};
} // namespace internal
} // namespace v8
#endif // V8_HANDLES_H_