v8/test/cctest/test-thread-termination.cc
mikhail.naganov@gmail.com 508b22c436 "Deiceolate" Thread classes.
Thread class was receiving an isolate parameter by default.
This approact violates the assumption that only VM threads
can have an associated isolate, and can lead to troubles,
because accessing the same isolate from different threads
leads to race conditions.

This was found by investigating mysterious failures of the
CPU profiler layout test on Linux Chromium. As almost all
threads were associated with some isolate, the sampler was
trying to sample them.

As a side effect, we have also fixed the DebuggerAgent test.

Thanks to Vitaly for help in fixing isolates handling!

R=vitalyr@chromium.org
BUG=none
TEST=none

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@8259 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2011-06-10 09:54:04 +00:00

372 lines
14 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
v8::internal::Semaphore* semaphore = NULL;
v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
semaphore->Signal();
return v8::Undefined();
}
v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
CHECK(false);
return v8::Undefined();
}
v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
CHECK(result.IsEmpty());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("var term = true;"
"while(true) {"
" if (term) terminate();"
" term = false;"
"}"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
v8::InvocationCallback terminate,
v8::InvocationCallback doloop) {
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::New("terminate"),
v8::FunctionTemplate::New(terminate));
global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
return global;
}
// Test that a single thread of JavaScript execution can terminate
// itself.
TEST(TerminateOnlyV8ThreadFromThreadItself) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(source)->Run();
context.Dispose();
}
// Test that a single thread of JavaScript execution can terminate
// itself in a loop that performs no calls.
TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating());
// Test that we can run the code again after thread termination.
v8::Script::Compile(source)->Run();
context.Dispose();
}
class TerminatorThread : public v8::internal::Thread {
public:
explicit TerminatorThread(i::Isolate* isolate)
: Thread("TerminatorThread"),
isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
void Run() {
semaphore->Wait();
CHECK(!v8::V8::IsExecutionTerminating(isolate_));
v8::V8::TerminateExecution(isolate_);
}
private:
v8::Isolate* isolate_;
};
// Test that a single thread of JavaScript execution can be terminated
// from the side by another thread.
TEST(TerminateOnlyV8ThreadFromOtherThread) {
semaphore = v8::internal::OS::CreateSemaphore(0);
TerminatorThread thread(i::Isolate::Current());
thread.Start();
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
thread.Join();
delete semaphore;
semaphore = NULL;
context.Dispose();
}
class LoopingThread : public v8::internal::Thread {
public:
LoopingThread() : Thread("LoopingThread") { }
void Run() {
v8::Locker locker;
v8::HandleScope scope;
v8_thread_id_ = v8::V8::GetCurrentThreadId();
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
context.Dispose();
}
int GetV8ThreadId() { return v8_thread_id_; }
private:
int v8_thread_id_;
};
// Test that multiple threads using default isolate can be terminated
// from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
{
v8::Locker locker;
v8::V8::Initialize();
v8::Locker::StartPreemption(1);
semaphore = v8::internal::OS::CreateSemaphore(0);
}
const int kThreads = 2;
i::List<LoopingThread*> threads(kThreads);
for (int i = 0; i < kThreads; i++) {
threads.Add(new LoopingThread());
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Start();
}
// Wait until all threads have signaled the semaphore.
for (int i = 0; i < kThreads; i++) {
semaphore->Wait();
}
{
v8::Locker locker;
for (int i = 0; i < kThreads; i++) {
v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
}
}
for (int i = 0; i < kThreads; i++) {
threads[i]->Join();
delete threads[i];
}
delete semaphore;
semaphore = NULL;
}
int call_count = 0;
v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
if (++call_count == 10) {
CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Local<v8::Object> result = v8::Object::New();
result->Set(v8::String::New("x"), v8::Integer::New(42));
return result;
}
v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" try {"
" while(true) {"
" terminate_or_return_object().x;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
// Test that we correctly handle termination exceptions if they are
// triggered by the creation of error objects in connection with ICs.
TEST(TerminateLoadICException) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
global->Set(v8::String::New("terminate_or_return_object"),
v8::FunctionTemplate::New(TerminateOrReturnObject));
global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
global->Set(v8::String::New("loop"),
v8::FunctionTemplate::New(LoopGetProperty));
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
call_count = 0;
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
CHECK(!v8::V8::IsExecutionTerminating());
call_count = 0;
v8::Script::Compile(source)->Run();
context.Dispose();
}
v8::Handle<v8::Value> ReenterAfterTermination(const v8::Arguments& args) {
v8::TryCatch try_catch;
CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
" while(true) {"
" if (term) terminate();"
" term = false;"
" }"
" fail();"
" } catch(e) {"
" fail();"
" }"
"}"
"f()"))->Run();
CHECK(try_catch.HasCaught());
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
CHECK(v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run();
return v8::Undefined();
}
// Test that reentry into V8 while the termination exception is still pending
// (has not yet unwound the 0-level JS frame) does not crash.
TEST(TerminateAndReenterFromThreadItself) {
v8::HandleScope scope;
v8::Handle<v8::ObjectTemplate> global =
CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
CHECK(!v8::V8::IsExecutionTerminating());
// Check we can run JS again after termination.
CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
"f()"))->Run()->IsTrue());
context.Dispose();
}