v8/src/variables.h
fschneider@chromium.org 43fd945eee Loop peeling for inner loops.
This change adds the option to peel off the first iteration of inner loops.

Loop peeling is off by default and can enabled by a flag. It also requires building a flow graph.

As part of this I added the possibility to clone AST nodes.

Review URL: http://codereview.chromium.org/998001

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4205 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-03-22 13:21:32 +00:00

206 lines
6.2 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_VARIABLES_H_
#define V8_VARIABLES_H_
#include "zone.h"
namespace v8 {
namespace internal {
// Variables and AST expression nodes can track their "type" to enable
// optimizations and removal of redundant checks when generating code.
class StaticType {
public:
enum Kind {
UNKNOWN,
LIKELY_SMI
};
StaticType() : kind_(UNKNOWN) {}
bool Is(Kind kind) const { return kind_ == kind; }
bool IsKnown() const { return !Is(UNKNOWN); }
bool IsUnknown() const { return Is(UNKNOWN); }
bool IsLikelySmi() const { return Is(LIKELY_SMI); }
void CopyFrom(StaticType* other) {
kind_ = other->kind_;
}
static const char* Type2String(StaticType* type);
// LIKELY_SMI accessors
void SetAsLikelySmi() {
kind_ = LIKELY_SMI;
}
void SetAsLikelySmiIfUnknown() {
if (IsUnknown()) {
SetAsLikelySmi();
}
}
private:
Kind kind_;
};
// The AST refers to variables via VariableProxies - placeholders for the actual
// variables. Variables themselves are never directly referred to from the AST,
// they are maintained by scopes, and referred to from VariableProxies and Slots
// after binding and variable allocation.
class Variable: public ZoneObject {
public:
enum Mode {
// User declared variables:
VAR, // declared via 'var', and 'function' declarations
CONST, // declared via 'const' declarations
// Variables introduced by the compiler:
DYNAMIC, // always require dynamic lookup (we don't know
// the declaration)
DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the
// variable is global unless it has been shadowed
// by an eval-introduced variable
DYNAMIC_LOCAL, // requires dynamic lookup, but we know that the
// variable is local and where it is unless it
// has been shadowed by an eval-introduced
// variable
INTERNAL, // like VAR, but not user-visible (may or may not
// be in a context)
TEMPORARY // temporary variables (not user-visible), never
// in a context
};
enum Kind {
NORMAL,
THIS,
ARGUMENTS
};
Variable(Scope* scope,
Handle<String> name,
Mode mode,
bool is_valid_lhs,
Kind kind);
// Printing support
static const char* Mode2String(Mode mode);
// Type testing & conversion
Property* AsProperty();
Variable* AsVariable();
bool IsValidLeftHandSide() { return is_valid_LHS_; }
// The source code for an eval() call may refer to a variable that is
// in an outer scope about which we don't know anything (it may not
// be the global scope). scope() is NULL in that case. Currently the
// scope is only used to follow the context chain length.
Scope* scope() const { return scope_; }
Handle<String> name() const { return name_; }
Mode mode() const { return mode_; }
bool is_accessed_from_inner_scope() const {
return is_accessed_from_inner_scope_;
}
bool is_used() { return is_used_; }
void set_is_used(bool flag) { is_used_ = flag; }
bool IsVariable(Handle<String> n) const {
return !is_this() && name().is_identical_to(n);
}
bool IsStackAllocated() const;
bool is_dynamic() const {
return (mode_ == DYNAMIC ||
mode_ == DYNAMIC_GLOBAL ||
mode_ == DYNAMIC_LOCAL);
}
bool is_global() const;
bool is_this() const { return kind_ == THIS; }
bool is_arguments() const { return kind_ == ARGUMENTS; }
// True if the variable is named eval and not known to be shadowed.
bool is_possibly_eval() const {
return IsVariable(Factory::eval_symbol()) &&
(mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL);
}
Variable* local_if_not_shadowed() const {
ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
return local_if_not_shadowed_;
}
void set_local_if_not_shadowed(Variable* local) {
local_if_not_shadowed_ = local;
}
Expression* rewrite() const { return rewrite_; }
Slot* slot() const;
StaticType* type() { return &type_; }
private:
Scope* scope_;
Handle<String> name_;
Mode mode_;
bool is_valid_LHS_;
Kind kind_;
Variable* local_if_not_shadowed_;
// Usage info.
bool is_accessed_from_inner_scope_; // set by variable resolver
bool is_used_;
// Static type information
StaticType type_;
// Code generation.
// rewrite_ is usually a Slot or a Property, but may be any expression.
Expression* rewrite_;
friend class Scope; // Has explicit access to rewrite_.
};
} } // namespace v8::internal
#endif // V8_VARIABLES_H_