v8/tools/debug_helper/debug-helper.h
Seth Brenith 1d3c4975be [tools] Use instance types of known Maps in v8_debug_helper
If we can read an object's Map pointer but not any data from the Map
itself, we may still be able to accurately describe the object's type if
the Map pointer matches one of the known Maps from the snapshot.
GetObjectProperties uses that data in one of two ways:
- If it is sure that the Map pointer matches a known Map, then it uses
  the type from that Map and continues as if it read the type normally.
- If the Map pointer is at the right offset within a heap page to match
  a known Map, but the caller didn't provide the addresses of the first
  pages in Map space or read-only space, then the type of that Map is
  just a guess and gets returned in a separate array. This gives the
  caller the opportunity to present guessed types to the user, and
  perhaps call again using the guessed type as the type hint.

Bug: v8:9376
Change-Id: I187f67b77e76699863a14534a9d635b79f654124
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/1787986
Commit-Queue: Seth Brenith <seth.brenith@microsoft.com>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Michael Achenbach <machenbach@chromium.org>
Reviewed-by: Tobias Tebbi <tebbi@chromium.org>
Cr-Commit-Position: refs/heads/master@{#63908}
2019-09-20 16:00:59 +00:00

190 lines
6.7 KiB
C++

// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file defines the public interface to v8_debug_helper.
#ifndef V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_
#define V8_TOOLS_DEBUG_HELPER_DEBUG_HELPER_H_
#include <cstdint>
#include <memory>
#if defined(_WIN32)
#ifdef BUILDING_V8_DEBUG_HELPER
#define V8_DEBUG_HELPER_EXPORT __declspec(dllexport)
#elif USING_V8_DEBUG_HELPER
#define V8_DEBUG_HELPER_EXPORT __declspec(dllimport)
#else
#define V8_DEBUG_HELPER_EXPORT
#endif
#else // defined(_WIN32)
#ifdef BUILDING_V8_DEBUG_HELPER
#define V8_DEBUG_HELPER_EXPORT __attribute__((visibility("default")))
#else
#define V8_DEBUG_HELPER_EXPORT
#endif
#endif // defined(_WIN32)
namespace v8 {
namespace debug_helper {
// Possible results when attempting to fetch memory from the debuggee.
enum class MemoryAccessResult {
kOk,
kAddressNotValid,
kAddressValidButInaccessible, // Possible in incomplete dump.
};
// Information about how this tool discovered the type of the object.
enum class TypeCheckResult {
// Success cases:
kSmi,
kWeakRef,
kUsedMap,
kKnownMapPointer,
kUsedTypeHint,
// Failure cases:
kUnableToDecompress, // Caller must provide the heap range somehow.
kObjectPointerInvalid,
kObjectPointerValidButInaccessible, // Possible in incomplete dump.
kMapPointerInvalid,
kMapPointerValidButInaccessible, // Possible in incomplete dump.
kUnknownInstanceType,
kUnknownTypeHint,
};
enum class PropertyKind {
kSingle,
kArrayOfKnownSize,
kArrayOfUnknownSizeDueToInvalidMemory,
kArrayOfUnknownSizeDueToValidButInaccessibleMemory,
};
struct ObjectProperty {
const char* name;
// Statically-determined type, such as from .tq definition.
const char* type;
// In some cases, |type| may be a simple type representing a compressed
// pointer such as v8::internal::TaggedValue. In those cases,
// |decompressed_type| will contain the type of the object when decompressed.
// Otherwise, |decompressed_type| will match |type|. In any case, it is safe
// to pass the |decompressed_type| value as the type_hint on a subsequent call
// to GetObjectProperties.
const char* decompressed_type;
// The address where the property value can be found in the debuggee's address
// space, or the address of the first value for an array.
uintptr_t address;
// If kind indicates an array of unknown size, num_values will be 0 and debug
// tools should display this property as a raw pointer. Note that there is a
// semantic difference between num_values=1 and kind=kSingle (normal property)
// versus num_values=1 and kind=kArrayOfKnownSize (one-element array).
size_t num_values;
PropertyKind kind;
};
struct ObjectPropertiesResult {
TypeCheckResult type_check_result;
const char* brief;
const char* type; // Runtime type of the object.
size_t num_properties;
ObjectProperty** properties;
// If not all relevant memory is available, GetObjectProperties may respond
// with a technically correct but uninteresting type such as HeapObject, and
// use other heuristics to make reasonable guesses about what specific type
// the object actually is. You may request data about the same object again
// using any of these guesses as the type hint, but the results should be
// formatted to the user in a way that clearly indicates that they're only
// guesses.
size_t num_guessed_types;
const char** guessed_types;
};
// Copies byte_count bytes of memory from the given address in the debuggee to
// the destination buffer.
typedef MemoryAccessResult (*MemoryAccessor)(uintptr_t address,
uint8_t* destination,
size_t byte_count);
// Additional data that can help GetObjectProperties to be more accurate. Any
// fields you don't know can be set to zero and this library will do the best it
// can with the information available.
struct HeapAddresses {
// Beginning of allocated space for various kinds of data. These can help us
// to detect certain common objects that are placed in memory during startup.
// These values might be provided via name-value pairs in CrashPad dumps.
// Otherwise, they can be obtained as follows:
// 1. Get the Isolate pointer for the current thread. It might be somewhere on
// the stack, or it might be accessible from thread-local storage with the
// key stored in v8::internal::Isolate::isolate_key_.
// 2. Get isolate->heap_.map_space_->memory_chunk_list_.front_ and similar for
// old_space_ and read_only_space_.
uintptr_t map_space_first_page;
uintptr_t old_space_first_page;
uintptr_t read_only_space_first_page;
// Any valid heap pointer address. On platforms where pointer compression is
// enabled, this can allow us to get data from compressed pointers even if the
// other data above is not provided. The Isolate pointer is valid for this
// purpose if you have it.
uintptr_t any_heap_pointer;
};
} // namespace debug_helper
} // namespace v8
extern "C" {
// Raw library interface. If possible, use functions in v8::debug_helper
// namespace instead because they use smart pointers to prevent leaks.
V8_DEBUG_HELPER_EXPORT v8::debug_helper::ObjectPropertiesResult*
_v8_debug_helper_GetObjectProperties(
uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor,
const v8::debug_helper::HeapAddresses& heap_addresses,
const char* type_hint);
V8_DEBUG_HELPER_EXPORT void _v8_debug_helper_Free_ObjectPropertiesResult(
v8::debug_helper::ObjectPropertiesResult* result);
}
namespace v8 {
namespace debug_helper {
struct DebugHelperObjectPropertiesResultDeleter {
void operator()(v8::debug_helper::ObjectPropertiesResult* ptr) {
_v8_debug_helper_Free_ObjectPropertiesResult(ptr);
}
};
using ObjectPropertiesResultPtr =
std::unique_ptr<ObjectPropertiesResult,
DebugHelperObjectPropertiesResultDeleter>;
// Get information about the given object pointer, which could be:
// - A tagged pointer, strong or weak
// - A cleared weak pointer
// - A compressed tagged pointer, sign-extended to 64 bits
// - A tagged small integer
// The type hint is only used if the object's Map is missing or corrupt. It
// should be the fully-qualified name of a class that inherits from
// v8::internal::Object.
inline ObjectPropertiesResultPtr GetObjectProperties(
uintptr_t object, v8::debug_helper::MemoryAccessor memory_accessor,
const HeapAddresses& heap_addresses, const char* type_hint = nullptr) {
return ObjectPropertiesResultPtr(_v8_debug_helper_GetObjectProperties(
object, memory_accessor, heap_addresses, type_hint));
}
} // namespace debug_helper
} // namespace v8
#endif