0645135446
This way, many files which only need CompilationInfo but not compiler.h and its dependencies can include just compilation-info.h. BUG= Review-Url: https://codereview.chromium.org/2284313003 Cr-Commit-Position: refs/heads/master@{#39038}
316 lines
10 KiB
C++
316 lines
10 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
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#define V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
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#include "src/compilation-info.h"
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#include "src/compiler/common-operator.h"
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#include "src/compiler/instruction-selector.h"
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#include "src/compiler/linkage.h"
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#include "src/compiler/machine-operator.h"
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#include "src/compiler/operator-properties.h"
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#include "src/compiler/pipeline.h"
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#include "src/compiler/simplified-operator.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/call-tester.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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class GraphAndBuilders {
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public:
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explicit GraphAndBuilders(Zone* zone)
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: main_graph_(new (zone) Graph(zone)),
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main_common_(zone),
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main_machine_(zone, MachineType::PointerRepresentation(),
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InstructionSelector::SupportedMachineOperatorFlags(),
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InstructionSelector::AlignmentRequirements()),
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main_simplified_(zone) {}
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Graph* graph() const { return main_graph_; }
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Zone* zone() const { return graph()->zone(); }
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CommonOperatorBuilder* common() { return &main_common_; }
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MachineOperatorBuilder* machine() { return &main_machine_; }
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SimplifiedOperatorBuilder* simplified() { return &main_simplified_; }
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protected:
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// Prefixed with main_ to avoid naming conflicts.
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Graph* main_graph_;
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CommonOperatorBuilder main_common_;
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MachineOperatorBuilder main_machine_;
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SimplifiedOperatorBuilder main_simplified_;
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};
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template <typename ReturnType>
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class GraphBuilderTester : public HandleAndZoneScope,
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public GraphAndBuilders,
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public CallHelper<ReturnType> {
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public:
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explicit GraphBuilderTester(MachineType p0 = MachineType::None(),
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MachineType p1 = MachineType::None(),
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MachineType p2 = MachineType::None(),
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MachineType p3 = MachineType::None(),
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MachineType p4 = MachineType::None())
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: GraphAndBuilders(main_zone()),
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CallHelper<ReturnType>(
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main_isolate(),
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CSignature::New(main_zone(), MachineTypeForC<ReturnType>(), p0, p1,
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p2, p3, p4)),
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effect_(NULL),
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return_(NULL),
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parameters_(main_zone()->template NewArray<Node*>(parameter_count())) {
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Begin(static_cast<int>(parameter_count()));
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InitParameters();
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}
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virtual ~GraphBuilderTester() {}
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void GenerateCode() { Generate(); }
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Node* Parameter(size_t index) {
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CHECK_LT(index, parameter_count());
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return parameters_[index];
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}
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Isolate* isolate() { return main_isolate(); }
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Factory* factory() { return isolate()->factory(); }
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// Initialize graph and builder.
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void Begin(int num_parameters) {
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CHECK_NULL(graph()->start());
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Node* start = graph()->NewNode(common()->Start(num_parameters + 3));
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graph()->SetStart(start);
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effect_ = start;
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}
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void Return(Node* value) {
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return_ =
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graph()->NewNode(common()->Return(), value, effect_, graph()->start());
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effect_ = NULL;
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}
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// Close the graph.
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void End() {
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Node* end = graph()->NewNode(common()->End(1), return_);
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graph()->SetEnd(end);
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}
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Node* PointerConstant(void* value) {
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intptr_t intptr_value = reinterpret_cast<intptr_t>(value);
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return kPointerSize == 8 ? NewNode(common()->Int64Constant(intptr_value))
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: Int32Constant(static_cast<int>(intptr_value));
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}
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Node* Int32Constant(int32_t value) {
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return NewNode(common()->Int32Constant(value));
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}
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Node* HeapConstant(Handle<HeapObject> object) {
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return NewNode(common()->HeapConstant(object));
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}
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Node* BooleanNot(Node* a) { return NewNode(simplified()->BooleanNot(), a); }
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Node* NumberEqual(Node* a, Node* b) {
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return NewNode(simplified()->NumberEqual(), a, b);
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}
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Node* NumberLessThan(Node* a, Node* b) {
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return NewNode(simplified()->NumberLessThan(), a, b);
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}
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Node* NumberLessThanOrEqual(Node* a, Node* b) {
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return NewNode(simplified()->NumberLessThanOrEqual(), a, b);
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}
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Node* NumberAdd(Node* a, Node* b) {
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return NewNode(simplified()->NumberAdd(), a, b);
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}
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Node* NumberSubtract(Node* a, Node* b) {
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return NewNode(simplified()->NumberSubtract(), a, b);
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}
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Node* NumberMultiply(Node* a, Node* b) {
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return NewNode(simplified()->NumberMultiply(), a, b);
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}
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Node* NumberDivide(Node* a, Node* b) {
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return NewNode(simplified()->NumberDivide(), a, b);
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}
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Node* NumberModulus(Node* a, Node* b) {
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return NewNode(simplified()->NumberModulus(), a, b);
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}
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Node* NumberToInt32(Node* a) {
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return NewNode(simplified()->NumberToInt32(), a);
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}
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Node* NumberToUint32(Node* a) {
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return NewNode(simplified()->NumberToUint32(), a);
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}
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Node* StringEqual(Node* a, Node* b) {
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return NewNode(simplified()->StringEqual(), a, b);
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}
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Node* StringLessThan(Node* a, Node* b) {
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return NewNode(simplified()->StringLessThan(), a, b);
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}
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Node* StringLessThanOrEqual(Node* a, Node* b) {
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return NewNode(simplified()->StringLessThanOrEqual(), a, b);
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}
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Node* ChangeTaggedToInt32(Node* a) {
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return NewNode(simplified()->ChangeTaggedToInt32(), a);
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}
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Node* ChangeTaggedToUint32(Node* a) {
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return NewNode(simplified()->ChangeTaggedToUint32(), a);
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}
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Node* ChangeTaggedToFloat64(Node* a) {
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return NewNode(simplified()->ChangeTaggedToFloat64(), a);
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}
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Node* ChangeInt32ToTagged(Node* a) {
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return NewNode(simplified()->ChangeInt32ToTagged(), a);
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}
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Node* ChangeUint32ToTagged(Node* a) {
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return NewNode(simplified()->ChangeUint32ToTagged(), a);
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}
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Node* ChangeFloat64ToTagged(Node* a) {
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return NewNode(simplified()->ChangeFloat64ToTagged(), a);
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}
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Node* ChangeTaggedToBit(Node* a) {
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return NewNode(simplified()->ChangeTaggedToBit(), a);
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}
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Node* ChangeBitToTagged(Node* a) {
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return NewNode(simplified()->ChangeBitToTagged(), a);
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}
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Node* LoadField(const FieldAccess& access, Node* object) {
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return NewNode(simplified()->LoadField(access), object);
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}
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Node* StoreField(const FieldAccess& access, Node* object, Node* value) {
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return NewNode(simplified()->StoreField(access), object, value);
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}
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Node* LoadElement(const ElementAccess& access, Node* object, Node* index) {
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return NewNode(simplified()->LoadElement(access), object, index);
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}
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Node* StoreElement(const ElementAccess& access, Node* object, Node* index,
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Node* value) {
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return NewNode(simplified()->StoreElement(access), object, index, value);
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}
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Node* NewNode(const Operator* op) {
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return MakeNode(op, 0, static_cast<Node**>(NULL));
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}
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Node* NewNode(const Operator* op, Node* n1) { return MakeNode(op, 1, &n1); }
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Node* NewNode(const Operator* op, Node* n1, Node* n2) {
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Node* buffer[] = {n1, n2};
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return MakeNode(op, arraysize(buffer), buffer);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
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Node* buffer[] = {n1, n2, n3};
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return MakeNode(op, arraysize(buffer), buffer);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
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Node* buffer[] = {n1, n2, n3, n4};
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return MakeNode(op, arraysize(buffer), buffer);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
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Node* n5) {
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Node* buffer[] = {n1, n2, n3, n4, n5};
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return MakeNode(op, arraysize(buffer), buffer);
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}
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Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
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Node* n5, Node* n6) {
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Node* nodes[] = {n1, n2, n3, n4, n5, n6};
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return MakeNode(op, arraysize(nodes), nodes);
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}
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Node* NewNode(const Operator* op, int value_input_count,
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Node** value_inputs) {
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return MakeNode(op, value_input_count, value_inputs);
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}
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Handle<Code> GetCode() {
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Generate();
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return code_.ToHandleChecked();
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}
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protected:
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Node* MakeNode(const Operator* op, int value_input_count,
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Node** value_inputs) {
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CHECK_EQ(op->ValueInputCount(), value_input_count);
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CHECK(!OperatorProperties::HasContextInput(op));
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CHECK(!OperatorProperties::HasFrameStateInput(op));
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bool has_control = op->ControlInputCount() == 1;
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bool has_effect = op->EffectInputCount() == 1;
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CHECK_LT(op->ControlInputCount(), 2);
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CHECK_LT(op->EffectInputCount(), 2);
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Node* result = NULL;
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if (!has_control && !has_effect) {
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result = graph()->NewNode(op, value_input_count, value_inputs);
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} else {
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int input_count_with_deps = value_input_count;
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if (has_control) ++input_count_with_deps;
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if (has_effect) ++input_count_with_deps;
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Node** buffer = zone()->template NewArray<Node*>(input_count_with_deps);
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memcpy(buffer, value_inputs, kPointerSize * value_input_count);
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Node** current_input = buffer + value_input_count;
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if (has_effect) {
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*current_input++ = effect_;
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}
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if (has_control) {
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*current_input++ = graph()->start();
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}
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result = graph()->NewNode(op, input_count_with_deps, buffer);
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if (has_effect) {
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effect_ = result;
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}
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// This graph builder does not support control flow.
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CHECK_EQ(0, op->ControlOutputCount());
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}
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return result;
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}
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virtual byte* Generate() {
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if (code_.is_null()) {
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Zone* zone = graph()->zone();
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CallDescriptor* desc =
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Linkage::GetSimplifiedCDescriptor(zone, this->csig_);
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CompilationInfo info(ArrayVector("testing"), main_isolate(), main_zone(),
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Code::ComputeFlags(Code::STUB));
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code_ = Pipeline::GenerateCodeForTesting(&info, desc, graph());
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#ifdef ENABLE_DISASSEMBLER
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if (!code_.is_null() && FLAG_print_opt_code) {
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OFStream os(stdout);
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code_.ToHandleChecked()->Disassemble("test code", os);
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}
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#endif
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}
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return code_.ToHandleChecked()->entry();
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}
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void InitParameters() {
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int param_count = static_cast<int>(parameter_count());
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for (int i = 0; i < param_count; ++i) {
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parameters_[i] = this->NewNode(common()->Parameter(i), graph()->start());
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}
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}
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size_t parameter_count() const { return this->csig_->parameter_count(); }
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private:
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Node* effect_;
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Node* return_;
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Node** parameters_;
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MaybeHandle<Code> code_;
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
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