d4b533d41b
R=svenpanne@chromium.org Review URL: https://codereview.chromium.org/259183002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@21035 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef V8_DIY_FP_H_
|
|
#define V8_DIY_FP_H_
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
// This "Do It Yourself Floating Point" class implements a floating-point number
|
|
// with a uint64 significand and an int exponent. Normalized DiyFp numbers will
|
|
// have the most significant bit of the significand set.
|
|
// Multiplication and Subtraction do not normalize their results.
|
|
// DiyFp are not designed to contain special doubles (NaN and Infinity).
|
|
class DiyFp {
|
|
public:
|
|
static const int kSignificandSize = 64;
|
|
|
|
DiyFp() : f_(0), e_(0) {}
|
|
DiyFp(uint64_t f, int e) : f_(f), e_(e) {}
|
|
|
|
// this = this - other.
|
|
// The exponents of both numbers must be the same and the significand of this
|
|
// must be bigger than the significand of other.
|
|
// The result will not be normalized.
|
|
void Subtract(const DiyFp& other) {
|
|
ASSERT(e_ == other.e_);
|
|
ASSERT(f_ >= other.f_);
|
|
f_ -= other.f_;
|
|
}
|
|
|
|
// Returns a - b.
|
|
// The exponents of both numbers must be the same and this must be bigger
|
|
// than other. The result will not be normalized.
|
|
static DiyFp Minus(const DiyFp& a, const DiyFp& b) {
|
|
DiyFp result = a;
|
|
result.Subtract(b);
|
|
return result;
|
|
}
|
|
|
|
|
|
// this = this * other.
|
|
void Multiply(const DiyFp& other);
|
|
|
|
// returns a * b;
|
|
static DiyFp Times(const DiyFp& a, const DiyFp& b) {
|
|
DiyFp result = a;
|
|
result.Multiply(b);
|
|
return result;
|
|
}
|
|
|
|
void Normalize() {
|
|
ASSERT(f_ != 0);
|
|
uint64_t f = f_;
|
|
int e = e_;
|
|
|
|
// This method is mainly called for normalizing boundaries. In general
|
|
// boundaries need to be shifted by 10 bits. We thus optimize for this case.
|
|
const uint64_t k10MSBits = static_cast<uint64_t>(0x3FF) << 54;
|
|
while ((f & k10MSBits) == 0) {
|
|
f <<= 10;
|
|
e -= 10;
|
|
}
|
|
while ((f & kUint64MSB) == 0) {
|
|
f <<= 1;
|
|
e--;
|
|
}
|
|
f_ = f;
|
|
e_ = e;
|
|
}
|
|
|
|
static DiyFp Normalize(const DiyFp& a) {
|
|
DiyFp result = a;
|
|
result.Normalize();
|
|
return result;
|
|
}
|
|
|
|
uint64_t f() const { return f_; }
|
|
int e() const { return e_; }
|
|
|
|
void set_f(uint64_t new_value) { f_ = new_value; }
|
|
void set_e(int new_value) { e_ = new_value; }
|
|
|
|
private:
|
|
static const uint64_t kUint64MSB = static_cast<uint64_t>(1) << 63;
|
|
|
|
uint64_t f_;
|
|
int e_;
|
|
};
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_DIY_FP_H_
|