v8/test/mjsunit/debug-stepframe-clearing.js
yangguo 8bee91a58b [debugger] remove step count parameter from prepare step.
And tons of changes to debugger tests.

R=bmeurer@chromium.org
BUG=chromium:569835
LOG=N

Review URL: https://codereview.chromium.org/1525173003

Cr-Commit-Position: refs/heads/master@{#32885}
2015-12-16 08:39:54 +00:00

98 lines
3.2 KiB
JavaScript

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flags: --expose-debug-as debug
// This test ensures that IC learning doesn't interfere with stepping into
// property accessor. f1()'s ICs are allowed to learn to a monomorphic state,
// and the breakpoints flooding get() are allowed to expire, then we ensure
// that we can step into get() again later (when k == 1).
function f1() {
for (var k = 0; k < 2; k++) { // Break 1
var v10 = 0; // Line 2
for (var i = 0; i < 10; i++) { // Line 3
var v12 = o.slappy; // Line 4
var v13 = 3 // Line 5
} // Line 6
print("break here"); // Break 3
} // Line 8
print("exiting f1"); // Line 9 (dummy break)
}
function get() {
var g0 = 0; // Break 2
var g1 = 1;
return 3;
}
var o = {};
Object.defineProperty(o, "slappy", { get : get });
Debug = debug.Debug;
var break_count = 0
var exception = null;
var bp_f1_line7;
var bp_f1_line9;
function listener(event, exec_state, event_data, data) {
if (event != Debug.DebugEvent.Break) return;
try {
var line = exec_state.frame(0).sourceLineText();
print(line);
var match = line.match(/\/\/ Break (\d+)$/);
assertEquals(2, match.length);
var match_value = parseInt(match[1]);
if (break_count >= 0 && break_count < 2) {
// 0, 1: Keep stepping through frames.
assertEquals(break_count, match_value);
exec_state.prepareStep(Debug.StepAction.StepFrame);
} else if (break_count === 2) {
// 2: let the code run to a breakpoint we set. The load should
// go monomorphic.
assertEquals(break_count, match_value);
} else if (break_count === 3) {
// 3: back to frame stepping. Does the monomorphic slappy accessor
// call still have the ability to break like before?
assertEquals(break_count, match_value);
Debug.clearBreakPoint(bp_f1_line7);
exec_state.prepareStep(Debug.StepAction.StepFrame);
} else {
assertEquals(4, break_count);
assertEquals(2, match_value);
// Apparently we can still stop in the accessor even though we cleared
// breakpoints earlier and there was a monomorphic step.
// Allow running to completion now.
Debug.clearBreakPoint(bp_f1_line9);
}
break_count++;
} catch (e) {
print(e + e.stack);
exception = e;
}
}
for (var j = 1; j < 3; j++) {
break_count = 0;
Debug.setListener(listener);
// Breakpoints are added here rather than in the listener because their
// addition causes a full (clearing) gc that clears type feedback when we
// want to let it build up. Also, bp_f1_line9 is set simply because if we
// handled then deleted bp_f1_line7, then the debugger clears DebugInfo from
// f1 while we are still using it, again, resetting type feedback which is
// undesirable.
bp_f1_line7 = Debug.setBreakPoint(f1, 7);
bp_f1_line9 = Debug.setBreakPoint(f1, 9);
debugger; // Break 0
f1();
Debug.setListener(null);
assertTrue(break_count === 5);
}
assertNull(exception);