v8/src/compiler.h
rossberg@chromium.org ccc827a6f8 Allocate block-scoped global bindings to global context.
- The global object has a reference to the current global scope chain.
  Running a script adds to the chain if it contains global lexical declarations.
- Scripts are executed relative to a global, not a native context.
- Harmony let and const bindings are allocated to the innermost global context;
  var and function still live on the global object.
  (Lexical bindings are not reflected on the global object at all,
  but that will probably change later using accessors, as for modules.)
- Compilation of scripts now needs a (global) context (previously only eval did).
- The global scope chain represents one logical scope, so collision tests take
  the chain into account.

R=svenpanne@chromium.org
BUG=

Review URL: https://chromiumcodereview.appspot.com/10872084

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12398 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-08-28 11:25:08 +00:00

478 lines
16 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include "allocation.h"
#include "ast.h"
#include "zone.h"
namespace v8 {
namespace internal {
class ScriptDataImpl;
// CompilationInfo encapsulates some information known at compile time. It
// is constructed based on the resources available at compile-time.
class CompilationInfo {
public:
CompilationInfo(Handle<Script> script, Zone* zone);
CompilationInfo(Handle<SharedFunctionInfo> shared_info, Zone* zone);
CompilationInfo(Handle<JSFunction> closure, Zone* zone);
virtual ~CompilationInfo();
Isolate* isolate() {
ASSERT(Isolate::Current() == isolate_);
return isolate_;
}
Zone* zone() {
return zone_;
}
bool is_lazy() const { return IsLazy::decode(flags_); }
bool is_eval() const { return IsEval::decode(flags_); }
bool is_global() const { return IsGlobal::decode(flags_); }
bool is_classic_mode() const { return language_mode() == CLASSIC_MODE; }
bool is_extended_mode() const { return language_mode() == EXTENDED_MODE; }
LanguageMode language_mode() const {
return LanguageModeField::decode(flags_);
}
bool is_in_loop() const { return IsInLoop::decode(flags_); }
FunctionLiteral* function() const { return function_; }
Scope* scope() const { return scope_; }
Scope* global_scope() const { return global_scope_; }
Handle<Code> code() const { return code_; }
Handle<JSFunction> closure() const { return closure_; }
Handle<SharedFunctionInfo> shared_info() const { return shared_info_; }
Handle<Script> script() const { return script_; }
v8::Extension* extension() const { return extension_; }
ScriptDataImpl* pre_parse_data() const { return pre_parse_data_; }
Handle<Context> context() const { return context_; }
BailoutId osr_ast_id() const { return osr_ast_id_; }
void MarkAsEval() {
ASSERT(!is_lazy());
flags_ |= IsEval::encode(true);
}
void MarkAsGlobal() {
ASSERT(!is_lazy());
flags_ |= IsGlobal::encode(true);
}
void SetLanguageMode(LanguageMode language_mode) {
ASSERT(this->language_mode() == CLASSIC_MODE ||
this->language_mode() == language_mode ||
language_mode == EXTENDED_MODE);
flags_ = LanguageModeField::update(flags_, language_mode);
}
void MarkAsInLoop() {
ASSERT(is_lazy());
flags_ |= IsInLoop::encode(true);
}
void MarkAsNative() {
flags_ |= IsNative::encode(true);
}
bool is_native() const {
return IsNative::decode(flags_);
}
void SetFunction(FunctionLiteral* literal) {
ASSERT(function_ == NULL);
function_ = literal;
}
void SetScope(Scope* scope) {
ASSERT(scope_ == NULL);
scope_ = scope;
}
void SetGlobalScope(Scope* global_scope) {
ASSERT(global_scope_ == NULL);
global_scope_ = global_scope;
}
void SetCode(Handle<Code> code) { code_ = code; }
void SetExtension(v8::Extension* extension) {
ASSERT(!is_lazy());
extension_ = extension;
}
void SetPreParseData(ScriptDataImpl* pre_parse_data) {
ASSERT(!is_lazy());
pre_parse_data_ = pre_parse_data;
}
void SetContext(Handle<Context> context) {
context_ = context;
}
void MarkCompilingForDebugging(Handle<Code> current_code) {
ASSERT(mode_ != OPTIMIZE);
ASSERT(current_code->kind() == Code::FUNCTION);
flags_ |= IsCompilingForDebugging::encode(true);
if (current_code->is_compiled_optimizable()) {
EnableDeoptimizationSupport();
} else {
mode_ = CompilationInfo::NONOPT;
}
}
bool IsCompilingForDebugging() {
return IsCompilingForDebugging::decode(flags_);
}
bool has_global_object() const {
return !closure().is_null() &&
(closure()->context()->global_object() != NULL);
}
GlobalObject* global_object() const {
return has_global_object() ? closure()->context()->global_object() : NULL;
}
// Accessors for the different compilation modes.
bool IsOptimizing() const { return mode_ == OPTIMIZE; }
bool IsOptimizable() const { return mode_ == BASE; }
void SetOptimizing(BailoutId osr_ast_id) {
SetMode(OPTIMIZE);
osr_ast_id_ = osr_ast_id;
}
void DisableOptimization();
// Deoptimization support.
bool HasDeoptimizationSupport() const {
return SupportsDeoptimization::decode(flags_);
}
void EnableDeoptimizationSupport() {
ASSERT(IsOptimizable());
flags_ |= SupportsDeoptimization::encode(true);
}
// Determines whether or not to insert a self-optimization header.
bool ShouldSelfOptimize();
// Disable all optimization attempts of this info for the rest of the
// current compilation pipeline.
void AbortOptimization();
void set_deferred_handles(DeferredHandles* deferred_handles) {
ASSERT(deferred_handles_ == NULL);
deferred_handles_ = deferred_handles;
}
void SaveHandles() {
SaveHandle(&closure_);
SaveHandle(&shared_info_);
SaveHandle(&context_);
SaveHandle(&script_);
}
const char* bailout_reason() const { return bailout_reason_; }
void set_bailout_reason(const char* reason) { bailout_reason_ = reason; }
private:
Isolate* isolate_;
// Compilation mode.
// BASE is generated by the full codegen, optionally prepared for bailouts.
// OPTIMIZE is optimized code generated by the Hydrogen-based backend.
// NONOPT is generated by the full codegen and is not prepared for
// recompilation/bailouts. These functions are never recompiled.
enum Mode {
BASE,
OPTIMIZE,
NONOPT
};
void Initialize(Mode mode) {
mode_ = V8::UseCrankshaft() ? mode : NONOPT;
ASSERT(!script_.is_null());
if (script_->type()->value() == Script::TYPE_NATIVE) {
MarkAsNative();
}
if (!shared_info_.is_null()) {
ASSERT(language_mode() == CLASSIC_MODE);
SetLanguageMode(shared_info_->language_mode());
}
set_bailout_reason("unknown");
}
void SetMode(Mode mode) {
ASSERT(V8::UseCrankshaft());
mode_ = mode;
}
// Flags using template class BitField<type, start, length>. All are
// false by default.
//
// Compilation is either eager or lazy.
class IsLazy: public BitField<bool, 0, 1> {};
// Flags that can be set for eager compilation.
class IsEval: public BitField<bool, 1, 1> {};
class IsGlobal: public BitField<bool, 2, 1> {};
// Flags that can be set for lazy compilation.
class IsInLoop: public BitField<bool, 3, 1> {};
// Strict mode - used in eager compilation.
class LanguageModeField: public BitField<LanguageMode, 4, 2> {};
// Is this a function from our natives.
class IsNative: public BitField<bool, 6, 1> {};
// Is this code being compiled with support for deoptimization..
class SupportsDeoptimization: public BitField<bool, 7, 1> {};
// If compiling for debugging produce just full code matching the
// initial mode setting.
class IsCompilingForDebugging: public BitField<bool, 8, 1> {};
unsigned flags_;
// Fields filled in by the compilation pipeline.
// AST filled in by the parser.
FunctionLiteral* function_;
// The scope of the function literal as a convenience. Set to indicate
// that scopes have been analyzed.
Scope* scope_;
// The global scope provided as a convenience.
Scope* global_scope_;
// The compiled code.
Handle<Code> code_;
// Possible initial inputs to the compilation process.
Handle<JSFunction> closure_;
Handle<SharedFunctionInfo> shared_info_;
Handle<Script> script_;
// Fields possibly needed for eager compilation, NULL by default.
v8::Extension* extension_;
ScriptDataImpl* pre_parse_data_;
// The context of the caller for eval code, and the global context for a
// global script. Will be a null handle otherwise.
Handle<Context> context_;
// Compilation mode flag and whether deoptimization is allowed.
Mode mode_;
BailoutId osr_ast_id_;
// The zone from which the compilation pipeline working on this
// CompilationInfo allocates.
Zone* zone_;
DeferredHandles* deferred_handles_;
template<typename T>
void SaveHandle(Handle<T> *object) {
if (!object->is_null()) {
Handle<T> handle(*(*object));
*object = handle;
}
}
const char* bailout_reason_;
DISALLOW_COPY_AND_ASSIGN(CompilationInfo);
};
// Exactly like a CompilationInfo, except also creates and enters a
// Zone on construction and deallocates it on exit.
class CompilationInfoWithZone: public CompilationInfo {
public:
explicit CompilationInfoWithZone(Handle<Script> script)
: CompilationInfo(script, &zone_),
zone_(script->GetIsolate()),
zone_scope_(&zone_, DELETE_ON_EXIT) {}
explicit CompilationInfoWithZone(Handle<SharedFunctionInfo> shared_info)
: CompilationInfo(shared_info, &zone_),
zone_(shared_info->GetIsolate()),
zone_scope_(&zone_, DELETE_ON_EXIT) {}
explicit CompilationInfoWithZone(Handle<JSFunction> closure)
: CompilationInfo(closure, &zone_),
zone_(closure->GetIsolate()),
zone_scope_(&zone_, DELETE_ON_EXIT) {}
private:
Zone zone_;
ZoneScope zone_scope_;
};
// A wrapper around a CompilationInfo that detaches the Handles from
// the underlying DeferredHandleScope and stores them in info_ on
// destruction.
class CompilationHandleScope BASE_EMBEDDED {
public:
explicit CompilationHandleScope(CompilationInfo* info)
: deferred_(info->isolate()), info_(info) {}
~CompilationHandleScope() {
info_->set_deferred_handles(deferred_.Detach());
}
private:
DeferredHandleScope deferred_;
CompilationInfo* info_;
};
class HGraph;
class HGraphBuilder;
class LChunk;
// A helper class that calls the three compilation phases in
// Crankshaft and keeps track of its state. The three phases
// CreateGraph, OptimizeGraph and GenerateAndInstallCode can either
// fail, bail-out to the full code generator or succeed. Apart from
// their return value, the status of the phase last run can be checked
// using last_status().
class OptimizingCompiler: public ZoneObject {
public:
explicit OptimizingCompiler(CompilationInfo* info)
: info_(info),
oracle_(NULL),
graph_builder_(NULL),
graph_(NULL),
chunk_(NULL),
time_taken_to_create_graph_(0),
time_taken_to_optimize_(0),
time_taken_to_codegen_(0),
last_status_(FAILED) { }
enum Status {
FAILED, BAILED_OUT, SUCCEEDED
};
MUST_USE_RESULT Status CreateGraph();
MUST_USE_RESULT Status OptimizeGraph();
MUST_USE_RESULT Status GenerateAndInstallCode();
Status last_status() const { return last_status_; }
CompilationInfo* info() const { return info_; }
MUST_USE_RESULT Status AbortOptimization() {
info_->AbortOptimization();
info_->shared_info()->DisableOptimization(info_->bailout_reason());
return SetLastStatus(BAILED_OUT);
}
private:
CompilationInfo* info_;
TypeFeedbackOracle* oracle_;
HGraphBuilder* graph_builder_;
HGraph* graph_;
LChunk* chunk_;
int64_t time_taken_to_create_graph_;
int64_t time_taken_to_optimize_;
int64_t time_taken_to_codegen_;
Status last_status_;
MUST_USE_RESULT Status SetLastStatus(Status status) {
last_status_ = status;
return last_status_;
}
void RecordOptimizationStats();
struct Timer {
Timer(OptimizingCompiler* compiler, int64_t* location)
: compiler_(compiler),
start_(OS::Ticks()),
location_(location) { }
~Timer() {
*location_ += (OS::Ticks() - start_);
}
OptimizingCompiler* compiler_;
int64_t start_;
int64_t* location_;
};
};
// The V8 compiler
//
// General strategy: Source code is translated into an anonymous function w/o
// parameters which then can be executed. If the source code contains other
// functions, they will be compiled and allocated as part of the compilation
// of the source code.
// Please note this interface returns shared function infos. This means you
// need to call Factory::NewFunctionFromSharedFunctionInfo before you have a
// real function with a context.
class Compiler : public AllStatic {
public:
static const int kMaxInliningLevels = 3;
// Call count before primitive functions trigger their own optimization.
static const int kCallsUntilPrimitiveOpt = 200;
// All routines return a SharedFunctionInfo.
// If an error occurs an exception is raised and the return handle
// contains NULL.
// Compile a String source within a context.
static Handle<SharedFunctionInfo> Compile(Handle<String> source,
Handle<Object> script_name,
int line_offset,
int column_offset,
Handle<Context> context,
v8::Extension* extension,
ScriptDataImpl* pre_data,
Handle<Object> script_data,
NativesFlag is_natives_code);
// Compile a String source within a context for Eval.
static Handle<SharedFunctionInfo> CompileEval(Handle<String> source,
Handle<Context> context,
bool is_global,
LanguageMode language_mode,
int scope_position);
// Compile from function info (used for lazy compilation). Returns true on
// success and false if the compilation resulted in a stack overflow.
static bool CompileLazy(CompilationInfo* info);
static void RecompileParallel(Handle<JSFunction> function);
// Compile a shared function info object (the function is possibly lazily
// compiled).
static Handle<SharedFunctionInfo> BuildFunctionInfo(FunctionLiteral* node,
Handle<Script> script);
// Set the function info for a newly compiled function.
static void SetFunctionInfo(Handle<SharedFunctionInfo> function_info,
FunctionLiteral* lit,
bool is_toplevel,
Handle<Script> script);
static void InstallOptimizedCode(OptimizingCompiler* info);
#ifdef ENABLE_DEBUGGER_SUPPORT
static bool MakeCodeForLiveEdit(CompilationInfo* info);
#endif
static void RecordFunctionCompilation(Logger::LogEventsAndTags tag,
CompilationInfo* info,
Handle<SharedFunctionInfo> shared);
};
} } // namespace v8::internal
#endif // V8_COMPILER_H_