v8/include/cppgc/persistent.h
Michael Lippautz 65893d84e5 cppgc: Fix low-level write barriers
Some types of supported low-level write barrier only requires passing
a slot, which may not be even part of a heap object but stack.

This complicates the situation, as even with caged heap, there's no
way to distinguish a stack and heap slot.

Solve this by passing an optional callback that can lazy be used to
get the heap. This can be used by the embedder to retrieve the heap
from e.g. TLS if needed.  This aligns the barrier with Oilpan in
Blink.

Bug: chromium:1056170
Change-Id: I1e5d022ab17a2614a67b6ef39ed12691bcbd0ac6
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2675924
Reviewed-by: Ulan Degenbaev <ulan@chromium.org>
Reviewed-by: Omer Katz <omerkatz@chromium.org>
Commit-Queue: Michael Lippautz <mlippautz@chromium.org>
Cr-Commit-Position: refs/heads/master@{#72550}
2021-02-05 15:22:04 +00:00

366 lines
13 KiB
C++

// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef INCLUDE_CPPGC_PERSISTENT_H_
#define INCLUDE_CPPGC_PERSISTENT_H_
#include <type_traits>
#include "cppgc/internal/persistent-node.h"
#include "cppgc/internal/pointer-policies.h"
#include "cppgc/sentinel-pointer.h"
#include "cppgc/source-location.h"
#include "cppgc/type-traits.h"
#include "cppgc/visitor.h"
#include "v8config.h" // NOLINT(build/include_directory)
namespace cppgc {
class Visitor;
namespace internal {
// PersistentBase always refers to the object as const object and defers to
// BasicPersistent on casting to the right type as needed.
class PersistentBase {
protected:
PersistentBase() = default;
explicit PersistentBase(const void* raw) : raw_(raw) {}
const void* GetValue() const { return raw_; }
void SetValue(const void* value) { raw_ = value; }
PersistentNode* GetNode() const { return node_; }
void SetNode(PersistentNode* node) { node_ = node; }
// Performs a shallow clear which assumes that internal persistent nodes are
// destroyed elsewhere.
void ClearFromGC() const {
raw_ = nullptr;
node_ = nullptr;
}
private:
mutable const void* raw_ = nullptr;
mutable PersistentNode* node_ = nullptr;
friend class PersistentRegion;
};
// The basic class from which all Persistent classes are generated.
template <typename T, typename WeaknessPolicy, typename LocationPolicy,
typename CheckingPolicy>
class BasicPersistent final : public PersistentBase,
public LocationPolicy,
private WeaknessPolicy,
private CheckingPolicy {
public:
using typename WeaknessPolicy::IsStrongPersistent;
using PointeeType = T;
// Null-state/sentinel constructors.
BasicPersistent( // NOLINT
const SourceLocation& loc = SourceLocation::Current())
: LocationPolicy(loc) {}
BasicPersistent(std::nullptr_t, // NOLINT
const SourceLocation& loc = SourceLocation::Current())
: LocationPolicy(loc) {}
BasicPersistent( // NOLINT
SentinelPointer s, const SourceLocation& loc = SourceLocation::Current())
: PersistentBase(s), LocationPolicy(loc) {}
// Raw value constructors.
BasicPersistent(T* raw, // NOLINT
const SourceLocation& loc = SourceLocation::Current())
: PersistentBase(raw), LocationPolicy(loc) {
if (!IsValid()) return;
SetNode(WeaknessPolicy::GetPersistentRegion(GetValue())
.AllocateNode(this, &BasicPersistent::Trace));
this->CheckPointer(Get());
}
BasicPersistent(T& raw, // NOLINT
const SourceLocation& loc = SourceLocation::Current())
: BasicPersistent(&raw, loc) {}
// Copy ctor.
BasicPersistent(const BasicPersistent& other,
const SourceLocation& loc = SourceLocation::Current())
: BasicPersistent(other.Get(), loc) {}
// Heterogeneous ctor.
template <typename U, typename OtherWeaknessPolicy,
typename OtherLocationPolicy, typename OtherCheckingPolicy,
typename = std::enable_if_t<std::is_base_of<T, U>::value>>
BasicPersistent( // NOLINT
const BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
OtherCheckingPolicy>& other,
const SourceLocation& loc = SourceLocation::Current())
: BasicPersistent(other.Get(), loc) {}
// Move ctor. The heterogeneous move ctor is not supported since e.g.
// persistent can't reuse persistent node from weak persistent.
BasicPersistent(
BasicPersistent&& other,
const SourceLocation& loc = SourceLocation::Current()) noexcept
: PersistentBase(std::move(other)), LocationPolicy(std::move(other)) {
if (!IsValid()) return;
GetNode()->UpdateOwner(this);
other.SetValue(nullptr);
other.SetNode(nullptr);
this->CheckPointer(Get());
}
// Constructor from member.
template <typename U, typename MemberBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy,
typename = std::enable_if_t<std::is_base_of<T, U>::value>>
BasicPersistent(internal::BasicMember<U, MemberBarrierPolicy, // NOLINT
MemberWeaknessTag, MemberCheckingPolicy>
member,
const SourceLocation& loc = SourceLocation::Current())
: BasicPersistent(member.Get(), loc) {}
~BasicPersistent() { Clear(); }
// Copy assignment.
BasicPersistent& operator=(const BasicPersistent& other) {
return operator=(other.Get());
}
template <typename U, typename OtherWeaknessPolicy,
typename OtherLocationPolicy, typename OtherCheckingPolicy,
typename = std::enable_if_t<std::is_base_of<T, U>::value>>
BasicPersistent& operator=(
const BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
OtherCheckingPolicy>& other) {
return operator=(other.Get());
}
// Move assignment.
BasicPersistent& operator=(BasicPersistent&& other) {
if (this == &other) return *this;
Clear();
PersistentBase::operator=(std::move(other));
LocationPolicy::operator=(std::move(other));
if (!IsValid()) return *this;
GetNode()->UpdateOwner(this);
other.SetValue(nullptr);
other.SetNode(nullptr);
this->CheckPointer(Get());
return *this;
}
// Assignment from member.
template <typename U, typename MemberBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy,
typename = std::enable_if_t<std::is_base_of<T, U>::value>>
BasicPersistent& operator=(
internal::BasicMember<U, MemberBarrierPolicy, MemberWeaknessTag,
MemberCheckingPolicy>
member) {
return operator=(member.Get());
}
BasicPersistent& operator=(T* other) {
Assign(other);
return *this;
}
BasicPersistent& operator=(std::nullptr_t) {
Clear();
return *this;
}
BasicPersistent& operator=(SentinelPointer s) {
Assign(s);
return *this;
}
explicit operator bool() const { return Get(); }
operator T*() const { return Get(); } // NOLINT
T* operator->() const { return Get(); }
T& operator*() const { return *Get(); }
// CFI cast exemption to allow passing SentinelPointer through T* and support
// heterogeneous assignments between different Member and Persistent handles
// based on their actual types.
V8_CLANG_NO_SANITIZE("cfi-unrelated-cast") T* Get() const {
// The const_cast below removes the constness from PersistentBase storage.
// The following static_cast re-adds any constness if specified through the
// user-visible template parameter T.
return static_cast<T*>(const_cast<void*>(GetValue()));
}
void Clear() {
// Simplified version of `Assign()` to allow calling without a complete type
// `T`.
if (IsValid()) {
WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
SetNode(nullptr);
}
SetValue(nullptr);
}
T* Release() {
T* result = Get();
Clear();
return result;
}
template <typename U, typename OtherWeaknessPolicy = WeaknessPolicy,
typename OtherLocationPolicy = LocationPolicy,
typename OtherCheckingPolicy = CheckingPolicy>
BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
OtherCheckingPolicy>
To() const {
return BasicPersistent<U, OtherWeaknessPolicy, OtherLocationPolicy,
OtherCheckingPolicy>(static_cast<U*>(Get()));
}
private:
static void Trace(Visitor* v, const void* ptr) {
const auto* persistent = static_cast<const BasicPersistent*>(ptr);
v->TraceRoot(*persistent, persistent->Location());
}
bool IsValid() const {
// Ideally, handling kSentinelPointer would be done by the embedder. On the
// other hand, having Persistent aware of it is beneficial since no node
// gets wasted.
return GetValue() != nullptr && GetValue() != kSentinelPointer;
}
void Assign(T* ptr) {
if (IsValid()) {
if (ptr && ptr != kSentinelPointer) {
// Simply assign the pointer reusing the existing node.
SetValue(ptr);
this->CheckPointer(ptr);
return;
}
WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
SetNode(nullptr);
}
SetValue(ptr);
if (!IsValid()) return;
SetNode(WeaknessPolicy::GetPersistentRegion(GetValue())
.AllocateNode(this, &BasicPersistent::Trace));
this->CheckPointer(Get());
}
void ClearFromGC() const {
if (IsValid()) {
WeaknessPolicy::GetPersistentRegion(GetValue()).FreeNode(GetNode());
PersistentBase::ClearFromGC();
}
}
friend class cppgc::Visitor;
};
template <typename T1, typename WeaknessPolicy1, typename LocationPolicy1,
typename CheckingPolicy1, typename T2, typename WeaknessPolicy2,
typename LocationPolicy2, typename CheckingPolicy2>
bool operator==(const BasicPersistent<T1, WeaknessPolicy1, LocationPolicy1,
CheckingPolicy1>& p1,
const BasicPersistent<T2, WeaknessPolicy2, LocationPolicy2,
CheckingPolicy2>& p2) {
return p1.Get() == p2.Get();
}
template <typename T1, typename WeaknessPolicy1, typename LocationPolicy1,
typename CheckingPolicy1, typename T2, typename WeaknessPolicy2,
typename LocationPolicy2, typename CheckingPolicy2>
bool operator!=(const BasicPersistent<T1, WeaknessPolicy1, LocationPolicy1,
CheckingPolicy1>& p1,
const BasicPersistent<T2, WeaknessPolicy2, LocationPolicy2,
CheckingPolicy2>& p2) {
return !(p1 == p2);
}
template <typename T1, typename PersistentWeaknessPolicy,
typename PersistentLocationPolicy, typename PersistentCheckingPolicy,
typename T2, typename MemberWriteBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy>
bool operator==(const BasicPersistent<T1, PersistentWeaknessPolicy,
PersistentLocationPolicy,
PersistentCheckingPolicy>& p,
BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
MemberCheckingPolicy>
m) {
return p.Get() == m.Get();
}
template <typename T1, typename PersistentWeaknessPolicy,
typename PersistentLocationPolicy, typename PersistentCheckingPolicy,
typename T2, typename MemberWriteBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy>
bool operator!=(const BasicPersistent<T1, PersistentWeaknessPolicy,
PersistentLocationPolicy,
PersistentCheckingPolicy>& p,
BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
MemberCheckingPolicy>
m) {
return !(p == m);
}
template <typename T1, typename MemberWriteBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy,
typename T2, typename PersistentWeaknessPolicy,
typename PersistentLocationPolicy, typename PersistentCheckingPolicy>
bool operator==(BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
MemberCheckingPolicy>
m,
const BasicPersistent<T1, PersistentWeaknessPolicy,
PersistentLocationPolicy,
PersistentCheckingPolicy>& p) {
return m.Get() == p.Get();
}
template <typename T1, typename MemberWriteBarrierPolicy,
typename MemberWeaknessTag, typename MemberCheckingPolicy,
typename T2, typename PersistentWeaknessPolicy,
typename PersistentLocationPolicy, typename PersistentCheckingPolicy>
bool operator!=(BasicMember<T2, MemberWeaknessTag, MemberWriteBarrierPolicy,
MemberCheckingPolicy>
m,
const BasicPersistent<T1, PersistentWeaknessPolicy,
PersistentLocationPolicy,
PersistentCheckingPolicy>& p) {
return !(m == p);
}
template <typename T, typename LocationPolicy, typename CheckingPolicy>
struct IsWeak<BasicPersistent<T, internal::WeakPersistentPolicy, LocationPolicy,
CheckingPolicy>> : std::true_type {};
} // namespace internal
/**
* Persistent is a way to create a strong pointer from an off-heap object to
* another on-heap object. As long as the Persistent handle is alive the GC will
* keep the object pointed to alive. The Persistent handle is always a GC root
* from the point of view of the GC. Persistent must be constructed and
* destructed in the same thread.
*/
template <typename T>
using Persistent =
internal::BasicPersistent<T, internal::StrongPersistentPolicy>;
/**
* WeakPersistent is a way to create a weak pointer from an off-heap object to
* an on-heap object. The pointer is automatically cleared when the pointee gets
* collected. WeakPersistent must be constructed and destructed in the same
* thread.
*/
template <typename T>
using WeakPersistent =
internal::BasicPersistent<T, internal::WeakPersistentPolicy>;
} // namespace cppgc
#endif // INCLUDE_CPPGC_PERSISTENT_H_