v8/test/mjsunit/global-deleted-property-ic.js
kasperl@chromium.org d4511a3a93 Fix issue with skipping global object during lookup through
the prototype chain. In case we're skipping a global object,
we have to be careful not to use ICs for the load, because
it's possible to introduce variables on the global object
without a map change.
Review URL: http://codereview.chromium.org/149316

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2385 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-07-08 07:13:44 +00:00

46 lines
2.2 KiB
JavaScript

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
function LoadX(obj) { return obj.x; }
// Load x from the prototype of this. Make sure to initialize the IC.
this.__proto__ = { x: 42 };
for (var i = 0; i < 3; i++) assertEquals(42, LoadX(this));
// Introduce a global variable and make sure we load that from LoadX.
this.x = 87;
for (var i = 0; i < 3; i++) assertEquals(87, LoadX(this));
// Delete the global variable and make sure we get back to loading from
// the prototype.
delete this.x;
for (var i = 0; i < 3; i++) assertEquals(42, LoadX(this));
// ... and go back again to loading directly from the object.
this.x = 99;
for (var i = 0; i < 3; i++) assertEquals(99, LoadX(this));