b2dac95379
Fixing clang-tidy warning. Bug: v8:8015 Change-Id: I2a7a8c8447d2835205f7a506f04efe4d1801b934 Reviewed-on: https://chromium-review.googlesource.com/1224316 Reviewed-by: Andreas Haas <ahaas@chromium.org> Commit-Queue: Florian Sattler <sattlerf@google.com> Cr-Commit-Position: refs/heads/master@{#55903}
300 lines
7.1 KiB
C++
300 lines
7.1 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/base/platform/condition-variable.h"
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#include "src/base/platform/platform.h"
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#include "src/base/platform/time.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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namespace base {
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TEST(ConditionVariable, WaitForAfterNofityOnSameThread) {
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for (int n = 0; n < 10; ++n) {
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Mutex mutex;
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ConditionVariable cv;
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LockGuard<Mutex> lock_guard(&mutex);
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cv.NotifyOne();
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EXPECT_FALSE(cv.WaitFor(&mutex, TimeDelta::FromMicroseconds(n)));
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cv.NotifyAll();
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EXPECT_FALSE(cv.WaitFor(&mutex, TimeDelta::FromMicroseconds(n)));
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}
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}
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namespace {
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class ThreadWithMutexAndConditionVariable final : public Thread {
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public:
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ThreadWithMutexAndConditionVariable()
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: Thread(Options("ThreadWithMutexAndConditionVariable")),
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running_(false),
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finished_(false) {}
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void Run() override {
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LockGuard<Mutex> lock_guard(&mutex_);
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running_ = true;
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cv_.NotifyOne();
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while (running_) {
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cv_.Wait(&mutex_);
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}
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finished_ = true;
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cv_.NotifyAll();
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}
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bool running_;
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bool finished_;
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ConditionVariable cv_;
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Mutex mutex_;
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};
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} // namespace
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TEST(ConditionVariable, MultipleThreadsWithSeparateConditionVariables) {
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static const int kThreadCount = 128;
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ThreadWithMutexAndConditionVariable threads[kThreadCount];
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for (int n = 0; n < kThreadCount; ++n) {
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LockGuard<Mutex> lock_guard(&threads[n].mutex_);
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EXPECT_FALSE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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threads[n].Start();
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// Wait for nth thread to start.
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while (!threads[n].running_) {
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threads[n].cv_.Wait(&threads[n].mutex_);
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}
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}
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for (int n = kThreadCount - 1; n >= 0; --n) {
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LockGuard<Mutex> lock_guard(&threads[n].mutex_);
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EXPECT_TRUE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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}
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for (int n = 0; n < kThreadCount; ++n) {
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LockGuard<Mutex> lock_guard(&threads[n].mutex_);
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EXPECT_TRUE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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// Tell the nth thread to quit.
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threads[n].running_ = false;
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threads[n].cv_.NotifyOne();
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}
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for (int n = kThreadCount - 1; n >= 0; --n) {
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// Wait for nth thread to quit.
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LockGuard<Mutex> lock_guard(&threads[n].mutex_);
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while (!threads[n].finished_) {
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threads[n].cv_.Wait(&threads[n].mutex_);
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}
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EXPECT_FALSE(threads[n].running_);
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EXPECT_TRUE(threads[n].finished_);
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}
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].Join();
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LockGuard<Mutex> lock_guard(&threads[n].mutex_);
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EXPECT_FALSE(threads[n].running_);
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EXPECT_TRUE(threads[n].finished_);
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}
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}
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namespace {
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class ThreadWithSharedMutexAndConditionVariable final : public Thread {
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public:
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ThreadWithSharedMutexAndConditionVariable()
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: Thread(Options("ThreadWithSharedMutexAndConditionVariable")),
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running_(false),
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finished_(false),
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cv_(nullptr),
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mutex_(nullptr) {}
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void Run() override {
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LockGuard<Mutex> lock_guard(mutex_);
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running_ = true;
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cv_->NotifyAll();
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while (running_) {
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cv_->Wait(mutex_);
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}
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finished_ = true;
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cv_->NotifyAll();
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}
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bool running_;
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bool finished_;
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ConditionVariable* cv_;
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Mutex* mutex_;
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};
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} // namespace
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TEST(ConditionVariable, MultipleThreadsWithSharedSeparateConditionVariables) {
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static const int kThreadCount = 128;
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ThreadWithSharedMutexAndConditionVariable threads[kThreadCount];
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ConditionVariable cv;
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Mutex mutex;
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].mutex_ = &mutex;
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threads[n].cv_ = &cv;
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}
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// Start all threads.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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EXPECT_FALSE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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threads[n].Start();
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}
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}
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// Wait for all threads to start.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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while (!threads[n].running_) {
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cv.Wait(&mutex);
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}
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}
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}
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// Make sure that all threads are running.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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EXPECT_TRUE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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}
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}
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// Tell all threads to quit.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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EXPECT_TRUE(threads[n].running_);
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EXPECT_FALSE(threads[n].finished_);
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// Tell the nth thread to quit.
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threads[n].running_ = false;
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}
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cv.NotifyAll();
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}
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// Wait for all threads to quit.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = 0; n < kThreadCount; ++n) {
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while (!threads[n].finished_) {
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cv.Wait(&mutex);
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}
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}
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}
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// Make sure all threads are finished.
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{
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LockGuard<Mutex> lock_guard(&mutex);
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for (int n = kThreadCount - 1; n >= 0; --n) {
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EXPECT_FALSE(threads[n].running_);
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EXPECT_TRUE(threads[n].finished_);
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}
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}
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// Join all threads.
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for (int n = 0; n < kThreadCount; ++n) {
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threads[n].Join();
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}
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}
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namespace {
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class LoopIncrementThread final : public Thread {
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public:
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LoopIncrementThread(int rem, int* counter, int limit, int thread_count,
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ConditionVariable* cv, Mutex* mutex)
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: Thread(Options("LoopIncrementThread")),
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rem_(rem),
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counter_(counter),
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limit_(limit),
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thread_count_(thread_count),
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cv_(cv),
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mutex_(mutex) {
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EXPECT_LT(rem, thread_count);
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EXPECT_EQ(0, limit % thread_count);
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}
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void Run() override {
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int last_count = -1;
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while (true) {
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LockGuard<Mutex> lock_guard(mutex_);
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int count = *counter_;
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while (count % thread_count_ != rem_ && count < limit_) {
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cv_->Wait(mutex_);
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count = *counter_;
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}
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if (count >= limit_) break;
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EXPECT_EQ(*counter_, count);
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if (last_count != -1) {
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EXPECT_EQ(last_count + (thread_count_ - 1), count);
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}
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count++;
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*counter_ = count;
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last_count = count;
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cv_->NotifyAll();
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}
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}
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private:
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const int rem_;
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int* counter_;
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const int limit_;
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const int thread_count_;
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ConditionVariable* cv_;
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Mutex* mutex_;
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};
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} // namespace
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TEST(ConditionVariable, LoopIncrement) {
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static const int kMaxThreadCount = 16;
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Mutex mutex;
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ConditionVariable cv;
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for (int thread_count = 1; thread_count < kMaxThreadCount; ++thread_count) {
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int limit = thread_count * 10;
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int counter = 0;
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// Setup the threads.
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Thread** threads = new Thread* [thread_count];
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for (int n = 0; n < thread_count; ++n) {
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threads[n] = new LoopIncrementThread(n, &counter, limit, thread_count,
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&cv, &mutex);
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}
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// Start all threads.
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for (int n = thread_count - 1; n >= 0; --n) {
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threads[n]->Start();
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}
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// Join and cleanup all threads.
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for (int n = 0; n < thread_count; ++n) {
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threads[n]->Join();
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delete threads[n];
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}
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delete[] threads;
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EXPECT_EQ(limit, counter);
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}
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}
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} // namespace base
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} // namespace v8
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