814fe1f5cb
Fixed handlification bug (see 2nd patch). Will handlify Type::Union and Type::Intersect in separate CL. R=mstarzinger@chromium.org BUG= Review URL: https://codereview.chromium.org/27164003 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@17189 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
552 lines
18 KiB
C++
552 lines
18 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "types.h"
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#include "string-stream.h"
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namespace v8 {
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namespace internal {
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int Type::NumClasses() {
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if (is_class()) {
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return 1;
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} else if (is_union()) {
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Handle<Unioned> unioned = as_union();
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int result = 0;
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for (int i = 0; i < unioned->length(); ++i) {
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if (union_get(unioned, i)->is_class()) ++result;
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}
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return result;
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} else {
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return 0;
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}
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}
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int Type::NumConstants() {
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if (is_constant()) {
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return 1;
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} else if (is_union()) {
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Handle<Unioned> unioned = as_union();
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int result = 0;
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for (int i = 0; i < unioned->length(); ++i) {
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if (union_get(unioned, i)->is_constant()) ++result;
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}
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return result;
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} else {
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return 0;
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}
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}
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template<class T>
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Handle<Type> Type::Iterator<T>::get_type() {
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ASSERT(!Done());
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return type_->is_union() ? union_get(type_->as_union(), index_) : type_;
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}
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template<>
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Handle<Map> Type::Iterator<Map>::Current() {
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return get_type()->as_class();
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}
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template<>
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Handle<v8::internal::Object> Type::Iterator<v8::internal::Object>::Current() {
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return get_type()->as_constant();
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}
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template<>
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bool Type::Iterator<Map>::matches(Handle<Type> type) {
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return type->is_class();
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}
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template<>
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bool Type::Iterator<v8::internal::Object>::matches(Handle<Type> type) {
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return type->is_constant();
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}
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template<class T>
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void Type::Iterator<T>::Advance() {
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++index_;
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if (type_->is_union()) {
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Handle<Unioned> unioned = type_->as_union();
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for (; index_ < unioned->length(); ++index_) {
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if (matches(union_get(unioned, index_))) return;
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}
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} else if (index_ == 0 && matches(type_)) {
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return;
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}
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index_ = -1;
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}
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template class Type::Iterator<Map>;
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template class Type::Iterator<v8::internal::Object>;
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// Get the smallest bitset subsuming this type.
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int Type::LubBitset() {
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if (this->is_bitset()) {
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return this->as_bitset();
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} else if (this->is_union()) {
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Handle<Unioned> unioned = this->as_union();
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int bitset = kNone;
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for (int i = 0; i < unioned->length(); ++i) {
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bitset |= union_get(unioned, i)->LubBitset();
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}
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return bitset;
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} else {
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Map* map = NULL;
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if (this->is_class()) {
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map = *this->as_class();
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} else {
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Handle<v8::internal::Object> value = this->as_constant();
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if (value->IsSmi()) return kSmi;
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map = HeapObject::cast(*value)->map();
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if (map->instance_type() == HEAP_NUMBER_TYPE) {
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int32_t i;
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uint32_t u;
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if (value->ToInt32(&i)) return Smi::IsValid(i) ? kSmi : kOtherSigned32;
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if (value->ToUint32(&u)) return kUnsigned32;
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return kDouble;
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}
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if (map->instance_type() == ODDBALL_TYPE) {
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if (value->IsUndefined()) return kUndefined;
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if (value->IsNull()) return kNull;
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if (value->IsTrue() || value->IsFalse()) return kBoolean;
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if (value->IsTheHole()) return kAny; // TODO(rossberg): kNone?
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UNREACHABLE();
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}
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}
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switch (map->instance_type()) {
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case STRING_TYPE:
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case ASCII_STRING_TYPE:
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case CONS_STRING_TYPE:
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case CONS_ASCII_STRING_TYPE:
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case SLICED_STRING_TYPE:
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case SLICED_ASCII_STRING_TYPE:
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case EXTERNAL_STRING_TYPE:
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case EXTERNAL_ASCII_STRING_TYPE:
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case EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
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case SHORT_EXTERNAL_STRING_TYPE:
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case SHORT_EXTERNAL_ASCII_STRING_TYPE:
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case SHORT_EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
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case INTERNALIZED_STRING_TYPE:
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case ASCII_INTERNALIZED_STRING_TYPE:
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case CONS_INTERNALIZED_STRING_TYPE:
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case CONS_ASCII_INTERNALIZED_STRING_TYPE:
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case EXTERNAL_INTERNALIZED_STRING_TYPE:
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case EXTERNAL_ASCII_INTERNALIZED_STRING_TYPE:
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case EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
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case SHORT_EXTERNAL_INTERNALIZED_STRING_TYPE:
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case SHORT_EXTERNAL_ASCII_INTERNALIZED_STRING_TYPE:
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case SHORT_EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
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return kString;
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case SYMBOL_TYPE:
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return kSymbol;
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case ODDBALL_TYPE:
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return kOddball;
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case HEAP_NUMBER_TYPE:
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return kDouble;
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case JS_VALUE_TYPE:
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case JS_DATE_TYPE:
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case JS_OBJECT_TYPE:
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case JS_CONTEXT_EXTENSION_OBJECT_TYPE:
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case JS_GENERATOR_OBJECT_TYPE:
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case JS_MODULE_TYPE:
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case JS_GLOBAL_OBJECT_TYPE:
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case JS_BUILTINS_OBJECT_TYPE:
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case JS_GLOBAL_PROXY_TYPE:
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case JS_ARRAY_BUFFER_TYPE:
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case JS_TYPED_ARRAY_TYPE:
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case JS_DATA_VIEW_TYPE:
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case JS_SET_TYPE:
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case JS_MAP_TYPE:
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case JS_WEAK_MAP_TYPE:
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case JS_WEAK_SET_TYPE:
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if (map->is_undetectable()) return kUndetectable;
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return kOtherObject;
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case JS_ARRAY_TYPE:
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return kArray;
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case JS_FUNCTION_TYPE:
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return kFunction;
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case JS_REGEXP_TYPE:
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return kRegExp;
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case JS_PROXY_TYPE:
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case JS_FUNCTION_PROXY_TYPE:
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return kProxy;
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case MAP_TYPE:
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// When compiling stub templates, the meta map is used as a place holder
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// for the actual map with which the template is later instantiated.
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// We treat it as a kind of type variable whose upper bound is Any.
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// TODO(rossberg): for caching of CompareNilIC stubs to work correctly,
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// we must exclude Undetectable here. This makes no sense, really,
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// because it means that the template isn't actually parametric.
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// Also, it doesn't apply elsewhere. 8-(
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// We ought to find a cleaner solution for compiling stubs parameterised
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// over type or class variables, esp ones with bounds...
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return kDetectable;
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case DECLARED_ACCESSOR_INFO_TYPE:
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case EXECUTABLE_ACCESSOR_INFO_TYPE:
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case ACCESSOR_PAIR_TYPE:
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case FIXED_ARRAY_TYPE:
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return kInternal;
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default:
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UNREACHABLE();
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return kNone;
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}
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}
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}
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// Get the largest bitset subsumed by this type.
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int Type::GlbBitset() {
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if (this->is_bitset()) {
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return this->as_bitset();
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} else if (this->is_union()) {
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// All but the first are non-bitsets and thus would yield kNone anyway.
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return union_get(this->as_union(), 0)->GlbBitset();
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} else {
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return kNone;
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}
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}
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// Check this <= that.
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bool Type::SlowIs(Type* that) {
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// Fast path for bitsets.
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if (this->is_none()) return true;
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if (that->is_bitset()) {
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return (this->LubBitset() | that->as_bitset()) == that->as_bitset();
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}
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if (that->is_class()) {
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return this->is_class() && *this->as_class() == *that->as_class();
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}
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if (that->is_constant()) {
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return this->is_constant() && *this->as_constant() == *that->as_constant();
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}
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// (T1 \/ ... \/ Tn) <= T <=> (T1 <= T) /\ ... /\ (Tn <= T)
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if (this->is_union()) {
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Handle<Unioned> unioned = this->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> this_i = union_get(unioned, i);
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if (!this_i->Is(that)) return false;
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}
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return true;
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}
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// T <= (T1 \/ ... \/ Tn) <=> (T <= T1) \/ ... \/ (T <= Tn)
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// (iff T is not a union)
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ASSERT(!this->is_union());
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if (that->is_union()) {
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Handle<Unioned> unioned = that->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> that_i = union_get(unioned, i);
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if (this->Is(that_i)) return true;
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if (this->is_bitset()) break; // Fast fail, no other field is a bitset.
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}
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return false;
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}
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return false;
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}
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// Check this overlaps that.
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bool Type::Maybe(Type* that) {
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// Fast path for bitsets.
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if (this->is_bitset()) {
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return (this->as_bitset() & that->LubBitset()) != 0;
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}
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if (that->is_bitset()) {
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return (this->LubBitset() & that->as_bitset()) != 0;
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}
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// (T1 \/ ... \/ Tn) overlaps T <=> (T1 overlaps T) \/ ... \/ (Tn overlaps T)
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if (this->is_union()) {
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Handle<Unioned> unioned = this->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> this_i = union_get(unioned, i);
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if (this_i->Maybe(that)) return true;
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}
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return false;
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}
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// T overlaps (T1 \/ ... \/ Tn) <=> (T overlaps T1) \/ ... \/ (T overlaps Tn)
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if (that->is_union()) {
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Handle<Unioned> unioned = that->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> that_i = union_get(unioned, i);
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if (this->Maybe(that_i)) return true;
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}
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return false;
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}
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ASSERT(!that->is_union());
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if (this->is_class()) {
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return that->is_class() && *this->as_class() == *that->as_class();
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}
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if (this->is_constant()) {
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return that->is_constant() && *this->as_constant() == *that->as_constant();
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}
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return false;
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}
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bool Type::InUnion(Handle<Unioned> unioned, int current_size) {
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ASSERT(!this->is_union());
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for (int i = 0; i < current_size; ++i) {
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Handle<Type> type = union_get(unioned, i);
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if (this->Is(type)) return true;
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}
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return false;
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}
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// Get non-bitsets from this which are not subsumed by union, store at unioned,
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// starting at index. Returns updated index.
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int Type::ExtendUnion(Handle<Unioned> result, int current_size) {
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int old_size = current_size;
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if (this->is_class() || this->is_constant()) {
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if (!this->InUnion(result, old_size)) result->set(current_size++, this);
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} else if (this->is_union()) {
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Handle<Unioned> unioned = this->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> type = union_get(unioned, i);
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ASSERT(i == 0 || !(type->is_bitset() || type->Is(union_get(unioned, 0))));
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if (type->is_bitset()) continue;
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if (!type->InUnion(result, old_size)) result->set(current_size++, *type);
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}
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}
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return current_size;
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}
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// Union is O(1) on simple bit unions, but O(n*m) on structured unions.
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// TODO(rossberg): Should we use object sets somehow? Is it worth it?
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Type* Type::Union(Handle<Type> type1, Handle<Type> type2) {
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// Fast case: bit sets.
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if (type1->is_bitset() && type2->is_bitset()) {
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return from_bitset(type1->as_bitset() | type2->as_bitset());
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}
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// Fast case: top or bottom types.
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if (type1->SameValue(Type::Any())) return *type1;
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if (type2->SameValue(Type::Any())) return *type2;
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if (type1->SameValue(Type::None())) return *type2;
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if (type2->SameValue(Type::None())) return *type1;
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// Semi-fast case: Unioned objects are neither involved nor produced.
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if (!(type1->is_union() || type2->is_union())) {
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if (type1->Is(type2)) return *type2;
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if (type2->Is(type1)) return *type1;
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}
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// Slow case: may need to produce a Unioned object.
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Isolate* isolate = NULL;
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int size = type1->is_bitset() || type2->is_bitset() ? 1 : 0;
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if (!type1->is_bitset()) {
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isolate = HeapObject::cast(*type1)->GetIsolate();
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size += (type1->is_union() ? type1->as_union()->length() : 1);
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}
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if (!type2->is_bitset()) {
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isolate = HeapObject::cast(*type2)->GetIsolate();
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size += (type2->is_union() ? type2->as_union()->length() : 1);
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}
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ASSERT(isolate != NULL);
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ASSERT(size >= 2);
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Handle<Unioned> unioned = isolate->factory()->NewFixedArray(size);
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size = 0;
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int bitset = type1->GlbBitset() | type2->GlbBitset();
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if (bitset != kNone) unioned->set(size++, from_bitset(bitset));
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size = type1->ExtendUnion(unioned, size);
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size = type2->ExtendUnion(unioned, size);
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if (size == 1) {
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return *union_get(unioned, 0);
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} else if (size == unioned->length()) {
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return from_handle(unioned);
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}
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// There was an overlap. Copy to smaller union.
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Handle<Unioned> result = isolate->factory()->NewFixedArray(size);
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for (int i = 0; i < size; ++i) result->set(i, unioned->get(i));
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return from_handle(result);
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}
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// Get non-bitsets from this which are also in that, store at unioned,
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// starting at index. Returns updated index.
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int Type::ExtendIntersection(
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Handle<Unioned> result, Handle<Type> that, int current_size) {
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int old_size = current_size;
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if (this->is_class() || this->is_constant()) {
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if (this->Is(that) && !this->InUnion(result, old_size))
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result->set(current_size++, this);
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} else if (this->is_union()) {
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Handle<Unioned> unioned = this->as_union();
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for (int i = 0; i < unioned->length(); ++i) {
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Handle<Type> type = union_get(unioned, i);
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ASSERT(i == 0 || !(type->is_bitset() || type->Is(union_get(unioned, 0))));
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if (type->is_bitset()) continue;
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if (type->Is(that) && !type->InUnion(result, old_size))
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result->set(current_size++, *type);
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}
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}
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return current_size;
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}
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// Intersection is O(1) on simple bit unions, but O(n*m) on structured unions.
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// TODO(rossberg): Should we use object sets somehow? Is it worth it?
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Type* Type::Intersect(Handle<Type> type1, Handle<Type> type2) {
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// Fast case: bit sets.
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if (type1->is_bitset() && type2->is_bitset()) {
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return from_bitset(type1->as_bitset() & type2->as_bitset());
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}
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// Fast case: top or bottom types.
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if (type1->SameValue(Type::None())) return *type1;
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if (type2->SameValue(Type::None())) return *type2;
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if (type1->SameValue(Type::Any())) return *type2;
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if (type2->SameValue(Type::Any())) return *type1;
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// Semi-fast case: Unioned objects are neither involved nor produced.
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if (!(type1->is_union() || type2->is_union())) {
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if (type1->Is(type2)) return *type1;
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if (type2->Is(type1)) return *type2;
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}
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// Slow case: may need to produce a Unioned object.
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Isolate* isolate = NULL;
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int size = 0;
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if (!type1->is_bitset()) {
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isolate = HeapObject::cast(*type1)->GetIsolate();
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size = (type1->is_union() ? type1->as_union()->length() : 2);
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}
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if (!type2->is_bitset()) {
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isolate = HeapObject::cast(*type2)->GetIsolate();
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int size2 = (type2->is_union() ? type2->as_union()->length() : 2);
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size = (size == 0 ? size2 : Min(size, size2));
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}
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ASSERT(isolate != NULL);
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ASSERT(size >= 2);
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Handle<Unioned> unioned = isolate->factory()->NewFixedArray(size);
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size = 0;
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int bitset = type1->GlbBitset() & type2->GlbBitset();
|
|
if (bitset != kNone) unioned->set(size++, from_bitset(bitset));
|
|
size = type1->ExtendIntersection(unioned, type2, size);
|
|
size = type2->ExtendIntersection(unioned, type1, size);
|
|
|
|
if (size == 0) {
|
|
return None();
|
|
} else if (size == 1) {
|
|
return *union_get(unioned, 0);
|
|
} else if (size == unioned->length()) {
|
|
return from_handle(unioned);
|
|
}
|
|
|
|
// There were dropped cases. Copy to smaller union.
|
|
Handle<Unioned> result = isolate->factory()->NewFixedArray(size);
|
|
for (int i = 0; i < size; ++i) result->set(i, unioned->get(i));
|
|
return from_handle(result);
|
|
}
|
|
|
|
|
|
Type* Type::Optional(Handle<Type> type) {
|
|
return type->is_bitset()
|
|
? from_bitset(type->as_bitset() | kUndefined)
|
|
: Union(type, Undefined()->handle_via_isolate_of(*type));
|
|
}
|
|
|
|
|
|
Representation Representation::FromType(Handle<Type> type) {
|
|
if (type->Is(Type::None())) return Representation::None();
|
|
if (type->Is(Type::Smi())) return Representation::Smi();
|
|
if (type->Is(Type::Signed32())) return Representation::Integer32();
|
|
if (type->Is(Type::Number())) return Representation::Double();
|
|
return Representation::Tagged();
|
|
}
|
|
|
|
|
|
#ifdef OBJECT_PRINT
|
|
void Type::TypePrint() {
|
|
TypePrint(stdout);
|
|
PrintF(stdout, "\n");
|
|
Flush(stdout);
|
|
}
|
|
|
|
|
|
void Type::TypePrint(FILE* out) {
|
|
if (is_bitset()) {
|
|
int val = as_bitset();
|
|
const char* composed_name = GetComposedName(val);
|
|
if (composed_name != NULL) {
|
|
PrintF(out, "%s", composed_name);
|
|
return;
|
|
}
|
|
bool first_entry = true;
|
|
PrintF(out, "{");
|
|
for (unsigned i = 0; i < sizeof(val)*8; ++i) {
|
|
int mask = (1 << i);
|
|
if ((val & mask) != 0) {
|
|
if (!first_entry) PrintF(out, ",");
|
|
first_entry = false;
|
|
PrintF(out, "%s", GetPrimitiveName(mask));
|
|
}
|
|
}
|
|
PrintF(out, "}");
|
|
} else if (is_constant()) {
|
|
PrintF(out, "Constant(%p : ", static_cast<void*>(*as_constant()));
|
|
from_bitset(LubBitset())->TypePrint(out);
|
|
PrintF(")");
|
|
} else if (is_class()) {
|
|
PrintF(out, "Class(%p < ", static_cast<void*>(*as_class()));
|
|
from_bitset(LubBitset())->TypePrint(out);
|
|
PrintF(")");
|
|
} else if (is_union()) {
|
|
PrintF(out, "{");
|
|
Handle<Unioned> unioned = as_union();
|
|
for (int i = 0; i < unioned->length(); ++i) {
|
|
Handle<Type> type_i = union_get(unioned, i);
|
|
if (i > 0) PrintF(out, ",");
|
|
type_i->TypePrint(out);
|
|
}
|
|
PrintF(out, "}");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
} } // namespace v8::internal
|